Silas Vekker

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Valantrix1 wrote:
Fourshadow wrote:
DeciusNero wrote:
Yeah, as much as I like to see powerful archfiends, I'd like room for things that would see more play (lower and mid levels).
I approve of this message. CR 20+ gets very little usage, in my experience.

Not in mine. I'd rather have more big bads for a change.

Thomas Seitz wrote:
Until I start running again, I can't really say I dislike having more CR 20+ creatures.

I would like to see more CR 17 to 30 monsters as well. Especially since creating high CR monsters is, in my opinion, more difficult than creating lower CR monsters as you have many more variables to deal with.

I am still hoping for stats for other daemonic harbingers (so far, there are only stats for Zelishkar) and at least one sahkil tormentors (or whatever their nascent demon lord equivalent is). Obviously, some daemons and sahkils in general would not go amiss as well as both races seem to have just a few high level representatives (especially the Sahkils that only have one CR 16 and CR 20 monster).

Paizo should just let Todd write another book about these beasties. :-)


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Sean K Reynolds wrote:

We're making sure that each of the main deity writeups has all of the same structural elements (a priest's role, dogma, relations with other religions). The formatting of my articles shifted a bit over the past 5 years, partly because of the 3.5 --> PF rules change, partly because the needs of the individual APs, and partly because of the nature of the deities (and how later deities hadn't been detailed yet, so the earlier ones don't have as many cross-references), and we're going to standardize them so any writeup that missed one of those major topics will now address it.

I think I know what "chart" material you're referring to, but if you can give me an example of what you mean, that would be helpful.

Thanks for your reply (and James' as well). I have hoped you would say something like that.

As for the example, generally speaking, your articles begin with a few really nice to read paragraphs on the background and history of the deity in question and continues with a description of the deity's realm. However, this is followed by a paragraph that is reciting information. For example, in the case of Irori, this paragraph reads as follows:
"Irori is lawful neutral and his portfolio is history, knowledge, and self-perfection. His weapon is the open hand, representing unarmed combat as well as the unlimited potential of mortal life guided by serene intelligence. His holy symbol is an open blue palm overlaid upon a circle, though in some lands his name-rebus (see page 70) is used more often than the hand. His domains are Healing, Knowledge, Law, Rune, and Strength. (Adventure Path 50, Page 71)"
This really interrupts the flow of the text, is boring to read, and most of the time repeats stuff one does already know. Such information is normally given in a table, for example the header tables to each Empyreal lord in the Chronicles of the Righteous, and I think such tables would work much better, especially if they are given at the start of the article.

If I may suggest something else, it seems a wasted opportunity to limit the section "Relations with Other Religions" to just religions, i.e. deities. For example, this part in the article on Pharasma (Adventure Path 42, Page 69) creates the impression that she has no true enemies. This might be true for deities, but her real enemies are the Daemons and Qlippoths and even though they are not deities, they are very significant nonetheless.

If you want to hear more suggestions or in-depth criticism to specific articles, I will be happy to oblige as I really enjoy these articles.