Barnette Bright's page

59 posts. Organized Play character for Tech5bb.

Full Name

Barnett Bright


[ HP 65/65 | AC 18/12T/16FF | Fort +8, Ref +9, Will +11 | Init +2 | Perception +2 | |Diplo +34| CMD 19 | Resist 5 Cold/Acid/Elect ]


Mage Armor 10 hours





Special Abilities



Choatic Neutral




Common, Aquan, Auran, Azlanti, Celestial, Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Ignan, Infernal, Osiriani, Polyglot, Sylvan, Terran, Tien



Strength 10
Dexterity 14
Constitution 12
Intelligence 14
Wisdom 10
Charisma 24

About Barnette Bright


Barnette Bright
Male aasimar summoner 10
CN Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +2
AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex, +2 shield)
hp 65 (10d8+12)
Fort +8, Ref +9, Will +11
Defensive Abilities shield ally; Resist acid 5, cold 5, electricity 5
Speed 30 ft.
Melee dagger +7/+2 (1d4/19-20)
Ranged sling +9 (1d4)

Special Attacks maker's call 2/day, transposition

Spell-Like Abilities (CL 10th; concentration +17)
Summoner Spell-Like Abilities (CL 10th; concentration +17)
10/day—summon monster V
Summoner Spells Known (CL 10th; concentration +17)
4th (2/day)—greater evolution surge[APG] (DC 21), communal stoneskin[UC]
3rd (5/day)—dispel magic, greater invisibility, communal resist energy[UC], spiked pit[APG] (DC 20)
2nd (6/day)—create pit[APG] (DC 19), glitterdust (DC 19), haste, communal protection from evil[UC], see invisibility
1st (7/day)—daze monster (DC 18), enlarge person (DC 18), lesser rejuvenate eidolon[APG], shield, snowball[UW]
0 (at will)—daze (DC 17), detect magic, guidance, mage hand, message, read magic
Str 10, Dex 14, Con 12, Int 14, Wis 10, Cha 24

Base Atk +7; CMB +7; CMD 19

Feats Cosmopolitan[APG], Extra Evolution[UM], Extra Evolution[UM], Persistent Spell[APG], Skill Focus (Diplomacy)

Traits fiendish presence, gregarious

Bluff +22, Diplomacy +34, Intimidate +9, Knowledge (arcana) +15, Knowledge (nobility) +7, Knowledge (planes) +8, Linguistics +15, Perception +2, Profession (merchant) +5, Sense Motive +7, Spellcraft +7, Survival +0 (+2 while tracking specific animal and to get along in the wild), Use Magic Device +11; Racial Modifiers +2 Diplomacy, +2 Perception

Languages Aklo, Aquan, Auran, Azlanti, Celestial, Common, Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Ignan, Infernal, Nagaji, Osiriani, Polyglot, Sylvan, Terran, Tien

SQ bond senses (10 rounds/day), bracelet of bargaining, eidolon (named Lark), life link

Combat Gear lesser reach metamagic rod[APG], potion of cure light wounds (3), potion of fly, ring of counterspells (slow), scroll of unbreakable heart (2), wand of mage armor (50 charges), air crystal, alchemist's fire, alchemist's kindness[APG] (4); Other Gear dagger, sling, bracelet of bargaining[UE], cloak of resistance +2, headband of alluring charisma +4, lupine robe, ring of eloquence[ACG], sleeves of many garments[UE], spell lattice (2nd)[ACG], animal call (bat)[ACG], noble's outfit, smoked goggles[APG], Trumpet, wrist sheath, spring loaded, wrist sheath, spring loaded, riding dire bat (combat trained), bit and bridle, exotic military saddle, 348 gp, 9 sp
Tracked Resources
Alchemist's fire - 0/1
Alchemist's kindness - 0/4
Bond Senses (10 rounds/day) (Su) - 0/10
Dagger - 0/1
Daylight (1/day) - 0/1
Gregarious (1/day) - 0/1
Lupine robe (4/day) - 0/4
Maker's Call/Transposition (2/day) (Su) - 0/2
Potion of cure light wounds - 0/3
Potion of fly - 0/1
Reach metamagic rod (lesser, 3/day) - 0/3
Summon Monster V (10/day) (Sp) - 0/10
Wand of mage armor (50 charges) - 27/50
Special Abilities
Bond Senses (10 rounds/day) (Su) As a standard action, you can share Eidolon's senses while on same plane.
Bracelet of bargaining (DC 16) When shake hand to seal deal, sense if deciet is involved (Will neg).
Darkvision (60 feet) You can see in the dark (black and white only).
Eidolon Can summon a powerful aspect of an outsider.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Maker's Call/Transposition (2/day) (Su) Eidolon teleports to an adjacent square or you switch places, as dimension door.
Persistent Spell Foes must succeed at 2 saves or suffer the spell's full effects.
Shield Ally (Ex) +2 AC and save when within eidolon's reach.
Summon Monster V (10/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.
Transposition (Su) Use maker's call to swap locations with eidolon.
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