The Mad Priest

Bardy Shrooms's page

40 posts. Alias of Krallek.


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Ah that is most unfortunate. Good luck everyone.


Ok moving my bid to this thread. Same character idea. 8)


I enjoyed reading that timeline. It brought back a lot of memories. I believe Bardy’a backstory still fits that timeline.


Gully dwarf cleric. Backstory and level may need some tweeking as Bardy was originally destined for a different DL campaign.

Hope the gully dwarf race will be OK. I think I negotiated with the other GM what domains were appropriate for Reorx. And there was some racial penalties. But I believe we added an extra con bonus due to the ability to eat pretty much anything and survive.


Might I suggest that if this campaign ever gets a gm that the two of you play Tasslehoff and Flint? Or even Raistlin and pretty much anyone else. You got the roleplay down anyway.


Oh snap! I just finished reading the rest of the thread. Grats GM and good luck in your new job.

If anyone decides to pick up this campaign, count me in.


My phone ate half my post. So here is the abridged version. Gully dwarves are the nuisance race and dubious cousins of the mountain dwarves. The are a most unworldly and simple people who have spent most of their racial history as slaves. Xenophobic and peculiar, they can survive in the most unpleasant places with the most inedible foods.

Bardy is level 5 but I'd obviously drop that down if selected.

So excited! This was the series of books that started my reading addiction many years ago. My kids are reading them now.


How on earth did I miss this recruitment thread? Argh am I too late to submit? I've been wanting to play a gully dwarf cleric for a long time now. I know it is outside of the specific racial parameters but he is ready to


Cleric 5 AC: 20 FFAC: 19 TAC: 13 // HP:60/60 // Perc: 12 // F: 8 R: 4 W: 10 // Init +1

Bardy charges at the nearest goblin with his long spear.

1d20 + 5 ⇒ (9) + 5 = 14 if that hits then 1d8 + 3 ⇒ (7) + 3 = 10


Cleric 5 AC: 20 FFAC: 19 TAC: 13 // HP:60/60 // Perc: 12 // F: 8 R: 4 W: 10 // Init +1

Are we supposed to be able to edit the map and move ourselves? If you are moving us, can you double move Bardy to AI16 please.

Bardy utters his clan's battle cry! Punch em in the squishy bits then poke their eyes out!


Cleric 5 AC: 20 FFAC: 19 TAC: 13 // HP:60/60 // Perc: 12 // F: 8 R: 4 W: 10 // Init +1

Sorry my bad.

Move to within 10' of nearest goblin and attack with longspear
Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d8 + 3 ⇒ (3) + 3 = 6


Cleric 5 AC: 20 FFAC: 19 TAC: 13 // HP:60/60 // Perc: 12 // F: 8 R: 4 W: 10 // Init +1

Oh yea! So I did. Ok then welcome back DM :)


Cleric 5 AC: 20 FFAC: 19 TAC: 13 // HP:60/60 // Perc: 12 // F: 8 R: 4 W: 10 // Init +1

Well if you keep rolling 4 for my initiative then !!!! JK its all good. Lets get this party started.


Cleric 5 AC: 20 FFAC: 19 TAC: 13 // HP:60/60 // Perc: 12 // F: 8 R: 4 W: 10 // Init +1

That is most unfortunate.


Cleric 5 AC: 20 FFAC: 19 TAC: 13 // HP:60/60 // Perc: 12 // F: 8 R: 4 W: 10 // Init +1

Do you have any idea how many pbp campaigns I've been in that have died on or just after the first encounter?


Cleric 5 AC: 20 FFAC: 19 TAC: 13 // HP:60/60 // Perc: 12 // F: 8 R: 4 W: 10 // Init +1

I'm still here and itching to play my gully dwarf


Cleric 5 AC: 20 FFAC: 19 TAC: 13 // HP:60/60 // Perc: 12 // F: 8 R: 4 W: 10 // Init +1

Initiative: 1d20 + 1 ⇒ (3) + 1 = 4

my appologies, I didn't get an update feed from this campaign.


Cleric 5 AC: 20 FFAC: 19 TAC: 13 // HP:60/60 // Perc: 12 // F: 8 R: 4 W: 10 // Init +1

Bardy gives Baptiste a quick sideways glance and thinks to himself has he been drinking?


Cleric 5 AC: 20 FFAC: 19 TAC: 13 // HP:60/60 // Perc: 12 // F: 8 R: 4 W: 10 // Init +1

Bardy grits his teeth and yells AMBUUUUUUUUUUUUUSH!

And he jumps down off the wagon and readies for battle!


Cleric 5 AC: 20 FFAC: 19 TAC: 13 // HP:60/60 // Perc: 12 // F: 8 R: 4 W: 10 // Init +1

I'm good either way


Cleric 5 AC: 20 FFAC: 19 TAC: 13 // HP:60/60 // Perc: 12 // F: 8 R: 4 W: 10 // Init +1

Bardy can take whatever watch you like.


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Cleric 5 AC: 20 FFAC: 19 TAC: 13 // HP:60/60 // Perc: 12 // F: 8 R: 4 W: 10 // Init +1

Just for the sake of expediency, lets say that Darian, after much struggle and fuss, manages to get Bardy into the wagon.

Click here for a youtube video that resembles Darian's attempt to subdue Bardy


Cleric 5 AC: 20 FFAC: 19 TAC: 13 // HP:60/60 // Perc: 12 // F: 8 R: 4 W: 10 // Init +1

[ooc]Really? Thats your plan? Bahahaha. Have you ever tried to give a cat a bath?[/b]

Darian scoops up Bardy and plunk him on the back of the horse. At first Bardy freezes in terror but after a few moments the reality of his situation settles in and he begins to freak out ....

AAAAAAAAAHHHHHHHHHHHH!!!! Beast! The BEAST is under me! Get it away. Away I say! Bardy then attempts to climb onto Darians head to get as far away from the horse as possible.

1d20 + 5 ⇒ (11) + 5 = 16


Cleric 5 AC: 20 FFAC: 19 TAC: 13 // HP:60/60 // Perc: 12 // F: 8 R: 4 W: 10 // Init +1

Again, looks at Gazzer in sheer terror No way! Nuh Uh! I run. and he slinks away slowly.


Cleric 5 AC: 20 FFAC: 19 TAC: 13 // HP:60/60 // Perc: 12 // F: 8 R: 4 W: 10 // Init +1

Bardy heads outside and sees Darian waiting with his horse. He approaches with great caution and says you ride that giant beast?

After a pause he says I trust my own footsies more as he smiles and makes a point of not getting too close.


Cleric 5 AC: 20 FFAC: 19 TAC: 13 // HP:60/60 // Perc: 12 // F: 8 R: 4 W: 10 // Init +1

Yeah, but its more fun to use the accent. I will get it ironed out eventually. I might just make him sound kind of like a goofy leprechaun ... lol we will see.


Cleric 5 AC: 20 FFAC: 19 TAC: 13 // HP:60/60 // Perc: 12 // F: 8 R: 4 W: 10 // Init +1

Bardy smiles at Aaron and says I feeds better on the road than in this place.


Cleric 5 AC: 20 FFAC: 19 TAC: 13 // HP:60/60 // Perc: 12 // F: 8 R: 4 W: 10 // Init +1

Pretty sure a gully dwarf wouldn't ride a horse. I'm not even sure he would ride in a wagon without some coercion. So Bardy runs? We have200 miles to cover in12 days. That's under 17 miles per day. Even on foot that is doable. Bardy should be able to do 30 miles per day. .. more if he casts heals to remove fatigue.


Cleric 5 AC: 20 FFAC: 19 TAC: 13 // HP:60/60 // Perc: 12 // F: 8 R: 4 W: 10 // Init +1

I gotta say I am struggling with the gully dwarf 'accent' a bit. I've been tossing in some cockney, creole, newfie, redneck and halfwit lol. I'm working on it. I promise I will get it worked out eventually. The problem is the only model I have to work from is Bupu. I'm working on it. I promise I will get it down.


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Cleric 5 AC: 20 FFAC: 19 TAC: 13 // HP:60/60 // Perc: 12 // F: 8 R: 4 W: 10 // Init +1

Bardy looks at Baptiste in alarm and then glances warily down at the arms protruding from his belly yu half human? Is human trying to get out?


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Cleric 5 AC: 20 FFAC: 19 TAC: 13 // HP:60/60 // Perc: 12 // F: 8 R: 4 W: 10 // Init +1

Cognizant of the fact that his "in your face because I'm a freed slave" attitude isn't going to win him any friends, Bardy tries a different tact. He remembers hearing about a tradition amongst the cleaner folk whereby offering them food is a sign of friendship ... or peace ... or something like that.

Bardy sticks his whole head in the slop bucket like he is dunking for apples in a barrel. After an alarmingly long period of time you start to think he might drown in the bucket, up comes his head with a mouldy bun clenched between his teeth. There is a river of unidentifiable sloppy goop running down his beard and onto his shirt. He spits the bun onto the table and declares in triumph ...

HAAAAAAARRRR! See dat? I dint even gets my hands dirty! Want a bite?


Cleric 5 AC: 20 FFAC: 19 TAC: 13 // HP:60/60 // Perc: 12 // F: 8 R: 4 W: 10 // Init +1

Bardy chuckles at Darian and then jumps up and says sleep sleep time and he grabs his boot and heads out the door to find someplace to hide to finish off his meal before sleeping.


Cleric 5 AC: 20 FFAC: 19 TAC: 13 // HP:60/60 // Perc: 12 // F: 8 R: 4 W: 10 // Init +1

After Nishara's jab Bardy continues to mutter never you feer purdy glass elf, I been spat upon by far better n you ... far far better n you. Bet you ain't ever hadda git outta da way from no cranky dragon breathin acid at ya have ya? Bardy did.

*tears off a strip of leather from the boot and swallows it whole*

bet you too purdy to get kicked about e'er day by tings dat wanter keel yu. Bardy survived wen odders died. Bardy lived wen odders dint. Ifn da food runs out, we see how soon yu eats maggots. Bardy can survive anywhere and now Bardy free man. Aint gots to settle for no prissy elf lady who aint ever sat nowhere but daddy's lap eatin sweets starin down er pointy elf nose at me.

As he says the last he gives Nishara a defiant glare.


Cleric 5 AC: 20 FFAC: 19 TAC: 13 // HP:60/60 // Perc: 12 // F: 8 R: 4 W: 10 // Init +1

Bardy appears to completely ignore the nuances of the conversation regarding the beautiful elven woman at first. In between mouthfuls of leather he can be heard muttering She ain't nothin special. I bet she cain't even find maggots to eat.

After a few more gnaws on the boot he stops chewing and his eyes glaze over dreamily as he mutters wistfully now my Belb Waddle was somethin. The way her shoulder fur blew in a breezy day. Mmmmm


Cleric 5 AC: 20 FFAC: 19 TAC: 13 // HP:60/60 // Perc: 12 // F: 8 R: 4 W: 10 // Init +1

I assume that I am the boot chewing Gully Dwarf you mentioned. If not simply disregard this post and pretend it never happened. 8)

Bardy hears the tinkle of the bag as it hits the table in front of him. That sound! That tinkling sound! That sure weren't copper sounding. A fortune. He puts down the boot and grabs quickly for the pouch of coins, pausing briefly to feel it's heft before tucking it away in the folds of his worm eaten cloak.

You hear him mutter to himself as he eyes each of you warily and starts gnawing on the boot again ...what needs I for spending pretty coins on sleeping and foods? I can fend for me self and save them pretty coins. I sleep where I stop movin and eats like a king I can! Feeding of rats and grubs and things that crawls under them rocks.


Cleric 5 AC: 20 FFAC: 19 TAC: 13 // HP:60/60 // Perc: 12 // F: 8 R: 4 W: 10 // Init +1

Looking forward to it ... I mean the campaign not the end of Krynn.


Yupper. Good to go


1) how familiar are you with the dragonlance setting?

I played the entire campaign in second edition and of course read the books. I haven't played the 3/3.5 versions though. It wouldn't take long to bring it all back I'm sure. I'm old but not so old I forget things.

2)Have you read any of the dragonlance stories, primarily chronicles and legends?

I've read the entire series of books but that was quite some time ago. I am working on getting my daughter to read the books as I am sure she will love them.

3) do you have access to the dragonlance campaign sourcebook? If you have access to other dragonlance source material, please list.

I can get one but up until yesterday I didn't even know one existed. This will be remedied asap. Does the second edition modules count? Lol. I'd have to dig them out of storage though.


Hrm, the wiki said he is also the God of gamblers. Sorry I didn't realize there was a campaign guide so I was just going on the interpretation from the wiki. Luck seemed appropriate due to the gambler reference. Artificer because he was the God of creation. I chose war because he forges such fine weapons ... for lack of a better fit.

Where is the domain info for 'forge'? I can't find it in the pfsrd

Edit: changing domains to fire and earth


Ok, finished the crunch and the numbers. My Gully Dwarf Cleric is now done. I struggled a bit with reconciling the Gods from the books with the domains and such with Pathfinder so will need DM approval on this.

I chose the Dwarven God Reorx as my diety and set his domains as: Artifice, Warfare, and Luck based on his description in the Dragonlance Wiki

Reorx.