Male Human Wizard (Generalist) / 1
Bardolph hefts his empty bottle, and peers through the bottom at the rest of the party, making one of his eyes seem freakishly large. As long as we *hic* get our *hic* revenge on that rat *hic* bastard *hic* Khellek, I don't *hic* care, but whatever we do, I'm getting a damn *hic* good night's rest first! Bardolph pulls a pipe from a pouch at his side, fumbles until he lights it and puffs on it to stifle his hiccoughs. He stands, turns, and walks off to his room. From the hallway:
Male Human Wizard (Generalist) / 1
Bardolph, pulling heavily from a fast-emptying bottle of brown liquor, listens with a mild smirk on his face.
Male Human Wizard (Generalist) / 1
For all in the Inn:
Spoiler:
I assume our good friend Yellowlegs has reserved the most generous accommodations that this (glances at she-dwarf) person here has to offer. (to the proprietor) Is that so? Also, I could use a drink. (Eyeing the revolting spread disdainfully) I presume you have such here... but I suppose a clean glass would be entirely too much to ask. Bardolph grumbles. If no drink is available here, he will lay into the bottle he acquired at Delfen's house
For Hamfast:
Spoiler: Your inquiries in the Cow seems to have jogged my rather capacious memory. Bardolph reiterates the following information in his customary manner: (Kullen is a local thug that has worked for hire for some of the local criminals in the past. Since the Duke's demise, Kullen has been working for one of the mine managers as muscle to recruit unaffiliated citizens for the mining guild and Smenk in particular. Kullen isn't the brains of his gang, but he is the leader. Balabar Smenk has long been angling to make the Mining Guild the preeminent guild in the town, and has also been angling to increase his control over the mines. He's had a rivalry with the Ironeater clan for some time now, as well as the Parrin family, but he recently aquired much of the Parrin holdings (but not all). Rumor has it he has some important friends in Luskan.)
Male Human Wizard (Generalist) / 1
To Hamfast & DM:
Spoiler: Looking up from his third or fourth drink, Bardolph nods, impressed with Hamfast's information-gathering skills. He also thinks a bit on rumours and tidbits he's heard in the past few weeks on the relevant topics: Knowledge(local) on Kullen: 17 + 8 = 25
Well, I'm ready to head to our final drinking stop when you are! Shall we get a move on? Bardolph accompanies Hamfast to the inn.
Male Human Wizard (Generalist) / 1
For Hamfast:
Spoiler: Bardolph is almost growling, but you sense no apparent ill will, just a general lack of social intelligence. I see... Well, I'd be glad to join you on your trip to the 'magic shop', but I'm fresh out of stock on scrolls, and we were just ejected of the only place where scrolls are to be readily had in town--from the scion of the Wands family of Waterdeep. The particular spells you mention are in my spellbook, and given some time and materials, I suppose I could scribe them for you. I work for drink and tidbits of lore--the former which you might get for free, and the latter which I believe a person of your peculiar species and unenviable profession might have in or around his person. However, it will take a day or two to create each--my process is very exacting. I suppose we could stop at the Cow for a drink, assuming I haven't been kicked out recently... I, err, can't exactly remember.
Male Human Wizard (Generalist) / 1
For everyone in/leaving the Emporium:
Spoiler:
Hmph! Bardolph mumbles as his sword falls to the ground. He snaps his fingers, and it disappears, reappearing on the leather clasp at his waist. He shoots a red-eyed glare at the woman running the establishment. With thinly-veiled disdain: Milady, I would be glad to comply with your request, but it seems only fair that the true instigators of this admittedly juvenile farce be turned away from your establishment as well--I feel that harboring the Calishite and his companions may be an even more ill-advised proposition than housing this disturbing, ehm, menagerie you've accumulated. Turning to leave, he glances at the woman once more. If you do not see fit to eject any more paying customers, however, I would ask you at least this boon: Please deliver that note to my well-mannered friend from the desert. Tell him it's from Bardolph, and he's welcome to look me up any time. Diplomacy: 11 - 1 = 10 Bardolph smooths his stained apron with both hands, grunts, and exits the Emporium.
For DM:
Spoiler: Perception: 6 - 2 = 4
Male Human Wizard (Generalist) / 1
For everyone in the tavern:
Spoiler:
Upon hearing this insult, Bardolph sputters, quickly jots something on a tidbit of parchment, and, holding it in his right hand, makes a backhanded motion with his left and intones a word which sounds like "CHA-ba". An invisible force rips the shortsword from his belt, piercing the note through. The sword begins to float through the air toward the Calishite wizard. For the DM:
Spoiler: Bardolph intends to deliver the note to the wall or door nearest the wizard. The note impugns in no uncertain terms that the wizard's apprenticeship involved a fair deal of pederasty. If it should become necessary, my initiative roll is: 5 + 3 = 8. Also, I'm going to use the hand of the apprentice feature as I understand it--if I overstep the bounds of the power, please let me know.
Male Human Wizard (Generalist) / 1
Bardolph finally looks up from the scrolls he's been working with, in time to see the wizard and elf leave. He coughs in a forced manner: Ach-Achem! Sir Calishite! I would have a few words with you, mage-to-mage! I can assure you I have nothing to do with these, er, wastrels and thugs! Bluff: 14-1 = 13
Male Human Wizard (Generalist) / 1
For Burik and Rolem:
Spoiler:
Bardolph sees you, eyes wide in recognition, and completes his purchase. He joins you two. For everyone:
Spoiler: Hey guys, going to Chicago for the weekend, so I won't post until Sunday night. I'll assume I'm just hanging with the rest of the party, drinking as appropriate (or inappropriate) See you guys when I get back!
Male Human Wizard (Generalist) / 1
For the DM:
Spoiler: Bardolph is purchasing: 1x scroll, Magic Missile (25 gp) 1x scroll, Charm Person (25 gp) 1x scroll, Ray of Enfeeblement (25 gp) 1x scroll, Obscuring Mist (25 gp) Bardolph also rolls a Knowledge: Local check on the Wands boy.
Bardolph heads to the tavern to decipher the scrolls, and does so with successive castings of read magic. Bardolph buys liquor (using the wine, pitcher (common)) price at 2sp/30 minutes.
Male Human Wizard (Generalist) / 1
For the DM:
Spoiler: Bardolph approaches the Wands boy after he's finished his game. Well met. I am Bardolph Buckwallow, a Daggerford wizard of some renown, and I am under the impression that you are Adevan Wands. Do I or do I not labor under a misapprehension? (given an affirmative response)
Bardolph tells him what he's interested in: scribing supplies, scrolls of lesser spells, and the opportunity to swap a few spells from the spellbook.
Male Human Wizard (Generalist) / 1
For the DM: Spoiler: Bardolph, doing something he normally doesn't do, decides to check out his competition. Specifically, he's looking for scrolls to scribe into his spellbook (realizing his new task will most likely call for a wider variety of magic than a hedge wizard normally keeps around) or other wizards who might allow him to swap a few spells. To find a magic shop (if such exists) or wizards reputed to be friendly, Bardolph contacts a few of his neighbors and/or acquaintances who have been customers in the past, asking them if they know of any other mages who sell their services. At the very least, he'd like to locate a place to buy scribing supplies (a quill pen, some precious inks, etc.) so that he might buy roughly 100 gp worth (enough for scribing a single page, at least). Bardolph goes about this, of course, in his normal brusque manner. Diplomacy: 16-1 = 15 He's not looking for specific spells (though he's aware that some wizards, ehm, use 'arcane arrows' or some such to produce bolts of force. If he finds a shop/friendly mage, he's interested in what they have available. What he has to trade is listed on the character profile, under 'spellbook'. He will, however, try to hide 'Nystul's Magic Aura', lest some of his previous dealings catch up with him. After doing this, he heads for the tavern, having a drink (cheap spirits) once every 30 minutes until something else happens, and hopefully poring over some new writings for once.
Male Human Wizard (Generalist) / 1
Bardolph seems surprised at the heft of the gold in the sack, and quickly conceals his surprise with another sneer. Very well, then--I suppose I would most likely have been at the inn anyway, so don't you lot go getting any ideas about loyalty and teamwork just because I deign to show myself there! Bardolph, with the gold fastened to his creaking apron, and his bottle tucked under his arm, turns his back on the group and leaves.
Male Human Wizard (Generalist) / 1
Bardolph turns bright red, and sputters:
To the group, somewhat more soberly:
Bardolph turns an eye to the cart of refreshments. If anything which would qualify as fairly strong alcohol (i.e. wine, spirits) is present, and in a portable form (bottle, etc.), he will nod slowly at Delfen and tuck it under his arm, without trying to be stealthy. If nothing alcoholic is available, or if none is in portable form, he leaves the cart alone.
Male Human Wizard (Generalist) / 1
Bardolph gains his balance, and, bleary-eyed, looks at Delfen carefully, wrinkling his brows. How are we to know, Yellow-spells, that you weren't complicit in the gruesome murder of Lord Greatshout? What token of trust have we in you that we aren't being played like pawns upon the chessboard? in a frenzied crescendo, sneering all the while:
Male Human Wizard (Generalist) / 1
Well, Byoo-rick, is it? I can't say I trust dwarves on matters of of gold any more than our 'hin' friend over there. Be that as it may, in my dealings with your people, I've never been outright cheated--you dwarves seem to prefer haggling ad nauseam until things turn in your favor. Take charge of our finances if you must, I care little. I'm currently more curious about what sort of offer 'Yellowtail' has in store for us.
Male Human Wizard (Generalist) / 1
Hm, you'll come to regret that--I always take offense at that kind of talk. Luckily for you, the list of persons and parties who I intend to have my vengeance upon and demand my satisfaction from is several years long. Don't think I'll forget it, though!
Bardolph is also ready to enter the tower.
Male Human Wizard (Generalist) / 1
Darkmeer wrote:
Ha! As for me, I'm a well-respected citizen of this dump-hole masquerading as a city. If you want to know the motivations of haughty magelings with more money than sense, you might as well look for them in the garderobe! Bardolph chuckles at his inept attempt at humor. to all: Don't worry your little heads, strangers--I've got my spellbook and my blade, and half a mind to use them should this "employer", or any of you lot for that matter, have ill intent! Bardolph attempts to posture intimidatingly, squinting through one eye at his companions, but his state of moderate intoxication and generally feckless appearance conspire to make the proposition rather humorous: 4-1 = 3.
Male Human Wizard (Generalist) / 1
(In a sneering mumble)
You see a gruff, wild-eyed man in his mid-thirties with unkempt black hair and a humorous, out-of-style mustache. He is of average height and is of medium build, except for a pronounced gut. He wears a dirty robe which was probably worth something before it became covered in grease, grime, and various unidentifiables, with a thick, oil-spotted leather smock over it. He reeks of cheap alcohol, and he is still visibly somewhat drunk. He carries a thick book with rope bindings which has torn pages falling out, and a shortsword with a bronze-colored hilt wrapped in black leather sits in a sheath hanging from his tattered canvas belt. For the DM: Spoiler: Knowledge: Local, roll:16, mod:24 on Yellowknife Knowledge: Local, roll:9, mod:17 on Pwyll & his family, the murders etc. Knowledge: Local, roll:2, mod:10 on Lanod and Salamandra.
Male Human Wizard (Generalist) / 1
(in a sneering sort of mumble)
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