Hrokon

-Bardolf-'s page

9 posts. Organized Play character for Treetop32.


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Grand Lodge

When I DM there are a couple of tricks I use to create an eerie feel.

-extra rolls. Everyone roll a d20 and hand your character sheet to me. Ok, hmm, right. All right you all see a set of sinister doors in front of you... This creates some tension & jumpy PC's

-have them make skill checks that actually tell them things that are not important to the plot, but to atmosphere. The stains on the wall are not human blood, you see a flash of movement out of the corner of your eye. whatever was there is now gone. You find tracks you follow them a few yards and they simply vanish.

-"boxed text" use this rarely, because PC's have to listen & not have a chance to react. You see your breath freeze as you enter this room, you are lifted off the floor & start weeping blood as a woman's sobbing voice relates a story of death through your blue lips.

-FatR hit it right on the nose with PC's. Have some tag along & get to know your PC's. Then put them in danger, kill them (be careful with that one), or hurt them. The NPC's terror will rub off on your PC's.

-Encourage players help. As your DM this is the atmosphere I'm going for. Please take some time to think about what your characters personalities will have to contribute to this setting. Great role playing fun to be had.

Just some other ideas.

Grand Lodge

Thanks for all the feedback there are a lot of great ideas. I'll run some by my DM.

Grand Lodge

I'm currently playing a ranger in a campaign and was wondering if anyone else felt some spells seemed strangely absent from a rangers list? I found it odd that water breathing and some form of a bane weapon or favored enemy spell wasn't thrown into a 4th level spell for flavor / variety. Thoughts? Do you think more should have been done or do you feel there's to much of an advantage there anyway?

Grand Lodge

Am I right in reading that even if your buckler has no armor check penalty that it will still require a -1 to attack rolls when fighting with two weapons? I see nothing in the pathfinder rules that say buckler check penalties are tied to the 2 weapon fighting penalty. Is this correct?

Grand Lodge

Sorcerer. Like to be lazy and not have to pick my spells every day. Also really enjoy the fact that the quicken feat works just as well for a sorcerer as it would for a wizard. Very handy.

Grand Lodge

That's how I've always played it. Have seen nothing in the rules that says spells with a duration end after character death.

Grand Lodge

Just thought I'd agree with the general consensus that more than one book for a wizard was the intent of the writers.

Grand Lodge

Don't rule out using sunder for snapping off buttons or cutting ropes/belts. However, using the cmb / cmd rules should work well for this.

Grand Lodge

Am I reading the spell description correctly? Raise dead can not bring a character back to life who has been killed by undead or turned into undead? Clarification please.