I am sorry if there is a thread for this but I could not find one after searching I created one. I need some help with a character build. The only thing I know for sure is my top skills will be Survival, Perseption, Stealth, Heal. Thinking about taking Crafting/ Trap building. I see the main weapon being a swordbreaking dagger-Hollow hilt to give it that survival knife Rambo III style feel. I would like to go most unarmed, combat manuvers, traps, and role play to make this character work. Dont plain on armor more than leather. Like to keep the material primivitve as I can fine them in the wild and live off the land.
To take it further I would use ring of feather fall, amulet of water breathing, ring of substance to cover paratroopers, navy seal type stuff.
I know this character is going to be a lot of role play and fluff to keep it going but I think it could be fun. If anyone has Ideas on how to make it work with in the rules even better.
Background Reason for character adventure: Loves the thrill of it. Anything adventurous etc.
This way I never need a reason to run off on some hair brain plan into hell or other place normal people would not go. I would be first in line. I also plan to tie him to a kingdom depending on the GM world layout etc.