Painter Worshipper of Shelyn

Barboo's page

170 posts. Organized Play character for Kaeb.


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Grand Lodge

Female Gnome Bard (Prankster) 1 / HP 17/17 / AC15-T12-F14 / CMD 10 / Init +3 / Saves (Fort +2 / Ref +5/ Will +3) / Perception +6 / Speed 20 ft

Barboo stands and listens as Cizish and Ollie make plans. She is glad they thought of her when dividing up the items found.

Your plan sounds good. I’ll be glad to take what you think I might need. I sure will be glad to leave this place. It feels like pure evil.

Barboo checks around one more time to make sure nothing was missed.

Perception: 1d20 + 6 ⇒ (7) + 6 = 13

Knowledge (Arcana): 1d20 + 8 ⇒ (10) + 8 = 18

Knowledge (Religion): 1d20 + 8 ⇒ (2) + 8 = 10

Grand Lodge

Female Gnome Bard (Prankster) 1 / HP 17/17 / AC15-T12-F14 / CMD 10 / Init +3 / Saves (Fort +2 / Ref +5/ Will +3) / Perception +6 / Speed 20 ft

My,my... this place is huge and full of evil. Again, we find a human who is hallucinating! I hope we don’t end up like all of them. I wonder what this place is all about and what is the human talking about.

I don’t see a wand of resist energy. I do have scroll of suppress charms and compulsions. Is this something I use now or wait for later?

Perception: 1d20 + 6 ⇒ (15) + 6 = 21

Sense Motive: 1d20 + 10 ⇒ (5) + 10 = 15

Spoiler:

Knowledge (Arcana): 1d20 + 8 ⇒ (17) + 8 = 25
Knowledge (Dungeoneering): 1d20 + 8 ⇒ (20) + 8 = 28
Knowledge (Engineering): 1d20 + 8 ⇒ (10) + 8 = 18
Knowledge (Geography): 1d20 + 8 ⇒ (12) + 8 = 20
Knowledge (History): 1d20 + 8 ⇒ (12) + 8 = 20
Knowledge (Local): 1d20 + 8 ⇒ (20) + 8 = 28 (+2 vs local art/music)
Knowledge (Nature): 1d20 + 8 ⇒ (9) + 8 = 17
Knowledge (Nobility): 1d20 + 8 ⇒ (6) + 8 = 14
Knowledge (Planes): 1d20 + 8 ⇒ (2) + 8 = 10
Knowledge (Religion): 1d20 + 8 ⇒ (11) + 8 = 19

Grand Lodge

Female Gnome Bard (Prankster) 1 / HP 17/17 / AC15-T12-F14 / CMD 10 / Init +3 / Saves (Fort +2 / Ref +5/ Will +3) / Perception +6 / Speed 20 ft

Barboo has shivers up and down her spine as she hears and feels something.
Not sure what that was but I thought I felt something brush against me. Cizish, did you feel that too. Very strange!
Barboo moves closer to the onyx and tries to figure out if whatever she felt is still there or has moved on. She also studies the glyphs.

Perception: 1d20 + 6 ⇒ (9) + 6 = 15

Knowledge (Arcana): 1d20 + 8 ⇒ (12) + 8 = 20
Knowledge (Engineering): 1d20 + 8 ⇒ (8) + 8 = 16
Knowledge (Local): 1d20 + 8 ⇒ (5) + 8 = 13

Grand Lodge

Female Gnome Bard (Prankster) 1 / HP 17/17 / AC15-T12-F14 / CMD 10 / Init +3 / Saves (Fort +2 / Ref +5/ Will +3) / Perception +6 / Speed 20 ft

Barboo joins in the hunt. Looking low since high is not for her!

Perception: 1d20 + 6 ⇒ (18) + 6 = 24

Spoiler:

Knowledge (Engineering): 1d20 + 8 ⇒ (5) + 8 = 13
Knowledge (Local): 1d20 + 8 ⇒ (4) + 8 = 12 (+2 vs local art/music)
Knowledge (Religion): 1d20 + 8 ⇒ (5) + 8 = 13

Grand Lodge

Female Gnome Bard (Prankster) 1 / HP 17/17 / AC15-T12-F14 / CMD 10 / Init +3 / Saves (Fort +2 / Ref +5/ Will +3) / Perception +6 / Speed 20 ft

Barboo uses her wand of cure wounds on Bruce and the others who need healing.

Grand Lodge

Female Gnome Bard (Prankster) 1 / HP 17/17 / AC15-T12-F14 / CMD 10 / Init +3 / Saves (Fort +2 / Ref +5/ Will +3) / Perception +6 / Speed 20 ft

Barboo quickly waves her flag and begins her song of encouragement. Hoping this battle will end quickly.

Grand Lodge

Female Gnome Bard (Prankster) 1 / HP 17/17 / AC15-T12-F14 / CMD 10 / Init +3 / Saves (Fort +2 / Ref +5/ Will +3) / Perception +6 / Speed 20 ft

I guess you enjoy bashing down doors, Bruce. I thought going in one of the unlocked doors would be preferable but I will follow your lead.
Barboo scratches her head and stands back humming a little tune.

Grand Lodge

Female Gnome Bard (Prankster) 1 / HP 17/17 / AC15-T12-F14 / CMD 10 / Init +3 / Saves (Fort +2 / Ref +5/ Will +3) / Perception +6 / Speed 20 ft

Looks like there are two other doors. I’ll go over and see if they are locked and let you know. I’m not going in just checking to see if unlocked.
Barboo moves quickly and reports back to the group.

Perception: 1d20 + 6 ⇒ (6) + 6 = 12

Knowledge (Engineering): 1d20 + 8 ⇒ (10) + 8 = 18

Grand Lodge

Female Gnome Bard (Prankster) 1 / HP 17/17 / AC15-T12-F14 / CMD 10 / Init +3 / Saves (Fort +2 / Ref +5/ Will +3) / Perception +6 / Speed 20 ft

Barboo looks at the potion and changes her mind. She runs back to the market and trades the potion for a scroll of suppress charms and compulsions. She turns and runs back to catch up with the others.

Grand Lodge

Female Gnome Bard (Prankster) 1 / HP 17/17 / AC15-T12-F14 / CMD 10 / Init +3 / Saves (Fort +2 / Ref +5/ Will +3) / Perception +6 / Speed 20 ft

Barboo looks around and purchases a potion of delay poison.
Thanks Cizish for the tip. Didn’t see what you suggested but maybe this will help!
Barboo hums a little tune as they head out.

Grand Lodge

Female Gnome Bard (Prankster) 1 / HP 17/17 / AC15-T12-F14 / CMD 10 / Init +3 / Saves (Fort +2 / Ref +5/ Will +3) / Perception +6 / Speed 20 ft

Barboo hears the panic in his voice and moves behind the others.
That doesn’t sound good in there! I’ll follow your lead.

Grand Lodge

Female Gnome Bard (Prankster) 1 / HP 17/17 / AC15-T12-F14 / CMD 10 / Init +3 / Saves (Fort +2 / Ref +5/ Will +3) / Perception +6 / Speed 20 ft

Barboo walks up to the door and in her most pleasant voice says...
Traboha, is it you? My name is Barboo and I have heard wonderful things about you. My companions and I come peacefully trying to figure out how to help some people we have found that have fallen under a spell by we think a Doru Div. We seek any information you can give us. We do not want to take too much of your time.
Barboo hopes her soothing voice allows the door to open and they can get some information before heading to the dungeons.

Perception: 1d20 + 6 ⇒ (20) + 6 = 26

Spoiler:

Knowledge (Arcana): 1d20 + 8 ⇒ (12) + 8 = 20
Knowledge (Dungeoneering): 1d20 + 8 ⇒ (6) + 8 = 14
Knowledge (Engineering): 1d20 + 8 ⇒ (9) + 8 = 17
Knowledge (Geography): 1d20 + 8 ⇒ (10) + 8 = 18
Knowledge (History): 1d20 + 8 ⇒ (10) + 8 = 18
Knowledge (Local): 1d20 + 8 ⇒ (11) + 8 = 19 (+2 vs local art/music)
Knowledge (Nature): 1d20 + 8 ⇒ (20) + 8 = 28
Knowledge (Nobility): 1d20 + 8 ⇒ (1) + 8 = 9
Knowledge (Planes): 1d20 + 8 ⇒ (16) + 8 = 24
Knowledge (Religion): 1d20 + 8 ⇒ (12) + 8 = 20

Grand Lodge

Female Gnome Bard (Prankster) 1 / HP 17/17 / AC15-T12-F14 / CMD 10 / Init +3 / Saves (Fort +2 / Ref +5/ Will +3) / Perception +6 / Speed 20 ft

Go ahead, Ulric. Knock on the door so we can get some information that will help us when and if we encounter the Div. I hope it is only one!
Barboo stands back waiting for Ulric. She hums a little tune as she waits.

Grand Lodge

Female Gnome Bard (Prankster) 1 / HP 17/17 / AC15-T12-F14 / CMD 10 / Init +3 / Saves (Fort +2 / Ref +5/ Will +3) / Perception +6 / Speed 20 ft

Barboo shakes her head and the water sprays everywhere.
What was that all about?
She gives Cizish a glare. But then gives him a quick smile.
Let’s see if I know anything about the old man.

Knowledge (Local): 1d20 + 8 ⇒ (19) + 8 = 27

I think I might!

Grand Lodge

Female Gnome Bard (Prankster) 1 / HP 17/17 / AC15-T12-F14 / CMD 10 / Init +3 / Saves (Fort +2 / Ref +5/ Will +3) / Perception +6 / Speed 20 ft

Barboo jumps when she hears and sees the half-orc. With a bow...
Well hello Zurnzal. My name is Barboo and these are my traveling companions. You look amazing!
Barboo wonders about this half-orc and wonders if he is sincere in his wanting to help. She leaves the decision making to the others.

Knowledge (Local): 1d20 + 8 ⇒ (7) + 8 = 15

Perception: 1d20 + 6 ⇒ (4) + 6 = 10

Grand Lodge

Female Gnome Bard (Prankster) 1 / HP 17/17 / AC15-T12-F14 / CMD 10 / Init +3 / Saves (Fort +2 / Ref +5/ Will +3) / Perception +6 / Speed 20 ft

Barboo looks at the scene and is taken aback by the drooling man.
Hello, Obahar. My name is Barboo and my friends and I are here to get some information about the history of The city and The Ever Dying. We have tried to talk to a woman named Mauta and a young boy named Manetho but both are under a strange spell that we think was put on them by a Doru Div. Anything you know and can tell us would be helpful.
Barboo is not hopeful that she will get any information from this poor soul but gives it a try. She feels the group is hitting dead ends.

Perception: 1d20 + 6 ⇒ (1) + 6 = 7

Spoiler:

Knowledge (Arcana): 1d20 + 8 ⇒ (18) + 8 = 26
Knowledge (Dungeoneering): 1d20 + 8 ⇒ (14) + 8 = 22
Knowledge (Engineering): 1d20 + 8 ⇒ (4) + 8 = 12
Knowledge (Geography): 1d20 + 8 ⇒ (4) + 8 = 12
Knowledge (History): 1d20 + 8 ⇒ (5) + 8 = 13
Knowledge (Local): 1d20 + 8 ⇒ (18) + 8 = 26 (+2 vs local art/music)
Knowledge (Nature): 1d20 + 8 ⇒ (11) + 8 = 19
Knowledge (Nobility): 1d20 + 8 ⇒ (2) + 8 = 10
Knowledge (Planes): 1d20 + 8 ⇒ (1) + 8 = 9
Knowledge (Religion): 1d20 + 8 ⇒ (4) + 8 = 12

Grand Lodge

Female Gnome Bard (Prankster) 1 / HP 17/17 / AC15-T12-F14 / CMD 10 / Init +3 / Saves (Fort +2 / Ref +5/ Will +3) / Perception +6 / Speed 20 ft

Barboo looks in wonder at the poor boy. Looking away she follows the others.

Grand Lodge

Female Gnome Bard (Prankster) 1 / HP 17/17 / AC15-T12-F14 / CMD 10 / Init +3 / Saves (Fort +2 / Ref +5/ Will +3) / Perception +6 / Speed 20 ft

Hello,Renofre. We come to gather information to help a poor woman, Mauta, who we need to talk to. She is rambling in Ancient Osiriani. We believe she has been poisoned by a Doru Div. She is with Herhut in the hospice wing in The Temple of the Redeeming Sun.
Barboo whispers, aware of the quiet around her. Holding back her desire to burst into song.

We would like to speak to the Lady of Graves.

She looks around to see if she recognizes anything of importance.

Perception: 1d20 + 6 ⇒ (6) + 6 = 12

Spoiler:

Knowledge (Arcana): 1d20 + 8 ⇒ (15) + 8 = 23
Knowledge (Dungeoneering): 1d20 + 8 ⇒ (8) + 8 = 16
Knowledge (Engineering): 1d20 + 8 ⇒ (7) + 8 = 15
Knowledge (Geography): 1d20 + 8 ⇒ (17) + 8 = 25
Knowledge (History): 1d20 + 8 ⇒ (20) + 8 = 28
Knowledge (Local): 1d20 + 8 ⇒ (3) + 8 = 11 (+2 vs local art/music)
Knowledge (Nature): 1d20 + 8 ⇒ (4) + 8 = 12
Knowledge (Nobility): 1d20 + 8 ⇒ (15) + 8 = 23
Knowledge (Planes): 1d20 + 8 ⇒ (11) + 8 = 19
Knowledge (Religion): 1d20 + 8 ⇒ (17) + 8 = 25

Grand Lodge

Female Gnome Bard (Prankster) 1 / HP 17/17 / AC15-T12-F14 / CMD 10 / Init +3 / Saves (Fort +2 / Ref +5/ Will +3) / Perception +6 / Speed 20 ft

Barboo walks over and listens to what she is saying. She uses her scroll of comprehend languages to understand her ramblings. Then tells the others what she is saying.

My name is Barboo and my friends and I are here to help you. It looks like you are under a terrible spell. Did a hideous creature put you in his spell? Let us help you. Any information would be most helpful.

Barboo hums a little tune to try and calm the poor woman.

Diplomacy: 1d20 + 9 ⇒ (1) + 9 = 10

Perception: 1d20 + 6 ⇒ (17) + 6 = 23

Grand Lodge

Female Gnome Bard (Prankster) 1 / HP 17/17 / AC15-T12-F14 / CMD 10 / Init +3 / Saves (Fort +2 / Ref +5/ Will +3) / Perception +6 / Speed 20 ft

Olli why don’t you lead the way. I’ll just hang in the back.
Barboo hums a little tune as the group heads out the door.
She turns and waves goodbye to the alchemist. She is glad to be leaving but worried about the hideous bobbing head!

Grand Lodge

Female Gnome Bard (Prankster) 1 / HP 17/17 / AC15-T12-F14 / CMD 10 / Init +3 / Saves (Fort +2 / Ref +5/ Will +3) / Perception +6 / Speed 20 ft

Well Mr. Sokari, I am sure that had to be very scary. Did he come to your shop or did you meet him somewhere else? It seems he was indeed a hideous creature. What else can you tell us that will help us as we try to avenge what has happened to you.
Barboo speaks in a sweet voice trying to calm the man who seems truly sad for what he did.

Diplomacy: 1d20 + 9 ⇒ (14) + 9 = 23

Barboo scans the store to see if there is anything that would be of value for the group.

Perception: 1d20 + 6 ⇒ (16) + 6 = 22

Grand Lodge

Female Gnome Bard (Prankster) 1 / HP 17/17 / AC15-T12-F14 / CMD 10 / Init +3 / Saves (Fort +2 / Ref +5/ Will +3) / Perception +6 / Speed 20 ft

Barboo looks at the old book and reads what is written using a scroll of comprehend languages.
Thank you kind sir. Let me take a look at this journal. Lucky for me I can read Ancient Osiriani.
She tells the others what is written.

Grand Lodge

Female Gnome Bard (Prankster) 1 / HP 17/17 / AC15-T12-F14 / CMD 10 / Init +3 / Saves (Fort +2 / Ref +5/ Will +3) / Perception +6 / Speed 20 ft

Now, now. He didn’t mean anything We just want to be of help to you. Maybe you could share your journal and we can work together.
Barboo pulls out one of the horns.
Look, this is something we found while exploring. Does this interest you?

Barboo smiles sweetly and puts on her charm.

Diplomacy: 1d20 + 9 ⇒ (15) + 9 = 24

Perception: 1d20 + 6 ⇒ (1) + 6 = 7

Grand Lodge

Female Gnome Bard (Prankster) 1 / HP 17/17 / AC15-T12-F14 / CMD 10 / Init +3 / Saves (Fort +2 / Ref +5/ Will +3) / Perception +6 / Speed 20 ft

Oh, please open up. We have some important information that I know you will want to hear. We are here to help you.
Barboo says in a sweet voice. Humming a little tune.

Bluff: 1d20 + 10 ⇒ (14) + 10 = 24

Grand Lodge

Female Gnome Bard (Prankster) 1 / HP 17/17 / AC15-T12-F14 / CMD 10 / Init +3 / Saves (Fort +2 / Ref +5/ Will +3) / Perception +6 / Speed 20 ft

I’m ready to go whenever you all are ready. If you are lucky, I might sing a little song as we travel.
Barboo looks at the group and wonders what they might encounter next.
I’ll be happy to heal anyone who needs it but you all look good to me.

Grand Lodge

Female Gnome Bard (Prankster) 1 / HP 17/17 / AC15-T12-F14 / CMD 10 / Init +3 / Saves (Fort +2 / Ref +5/ Will +3) / Perception +6 / Speed 20 ft

Barboo stands beside Cizish mesmerized by his ramblings and excitement. She thinks to herself “I wonder what is next?”

Grand Lodge

Female Gnome Bard (Prankster) 1 / HP 17/17 / AC15-T12-F14 / CMD 10 / Init +3 / Saves (Fort +2 / Ref +5/ Will +3) / Perception +6 / Speed 20 ft

Well this room is very interesting, spooky to say the least. I keep wondering when we will come across the Doru Div. We heard a lot about this creature before our adventure began.
Barboo takes a look around always ready to burst into her song of courage, if needed. She looks, listens and is ready to touch anything that might help.

Perception: 1d20 + 6 ⇒ (1) + 6 = 7

Spoiler:

Knowledge (Arcana): 1d20 + 8 ⇒ (20) + 8 = 28
Knowledge (Dungeoneering): 1d20 + 8 ⇒ (4) + 8 = 12
Knowledge (Engineering): 1d20 + 8 ⇒ (3) + 8 = 11
Knowledge (Geography): 1d20 + 8 ⇒ (10) + 8 = 18
Knowledge (History): 1d20 + 8 ⇒ (14) + 8 = 22
Knowledge (Local): 1d20 + 8 ⇒ (16) + 8 = 24 (+2 vs local art/music)
Knowledge (Nature): 1d20 + 8 ⇒ (3) + 8 = 11
Knowledge (Nobility): 1d20 + 8 ⇒ (1) + 8 = 9
Knowledge (Planes): 1d20 + 8 ⇒ (8) + 8 = 16
Knowledge (Religion): 1d20 + 8 ⇒ (9) + 8 = 17
,

Grand Lodge

Female Gnome Bard (Prankster) 1 / HP 17/17 / AC15-T12-F14 / CMD 10 / Init +3 / Saves (Fort +2 / Ref +5/ Will +3) / Perception +6 / Speed 20 ft

Ollie, I'll take those 3 scrolls of Comprehend Languages. Thanks! Can anyone use the Alchemist fire??
Barboo hums a little tune fearing what must be coming next.
What I mean is can I use the Alchemist fire??

Grand Lodge

Female Gnome Bard (Prankster) 1 / HP 17/17 / AC15-T12-F14 / CMD 10 / Init +3 / Saves (Fort +2 / Ref +5/ Will +3) / Perception +6 / Speed 20 ft

Why Cizish, I do believe that I might be able to decipher the writings.

Barboo has a scroll of comprehend languages that she hope will be helpful. She also uses her linguistic skill.

Linguistics: 1d20 + 7 ⇒ (7) + 7 = 14
Perception: 1d20 + 6 ⇒ (13) + 6 = 19

I have a wisdom score of 8 if needed after linguistics check.

Grand Lodge

Female Gnome Bard (Prankster) 1 / HP 17/17 / AC15-T12-F14 / CMD 10 / Init +3 / Saves (Fort +2 / Ref +5/ Will +3) / Perception +6 / Speed 20 ft

Well look at these stones. They look very interesting. I wonder if I will have visions like I did with the horns?
Barboo picks up one and looks carefully at it.

Spoiler:

Knowledge (Arcana): 1d20 + 8 ⇒ (19) + 8 = 27
Knowledge (Dungeoneering): 1d20 + 8 ⇒ (19) + 8 = 27
Knowledge (Engineering): 1d20 + 8 ⇒ (4) + 8 = 12
Knowledge (Geography): 1d20 + 8 ⇒ (3) + 8 = 11
Knowledge (History): 1d20 + 8 ⇒ (6) + 8 = 14
Knowledge (Local): 1d20 + 8 ⇒ (3) + 8 = 11 (+2 vs local art/music)
Knowledge (Nature): 1d20 + 8 ⇒ (1) + 8 = 9
Knowledge (Nobility): 1d20 + 8 ⇒ (6) + 8 = 14
Knowledge (Planes): 1d20 + 8 ⇒ (7) + 8 = 15
Knowledge (Religion): 1d20 + 8 ⇒ (1) + 8 = 9

Perception: 1d20 + 6 ⇒ (13) + 6 = 19

Grand Lodge

Female Gnome Bard (Prankster) 1 / HP 17/17 / AC15-T12-F14 / CMD 10 / Init +3 / Saves (Fort +2 / Ref +5/ Will +3) / Perception +6 / Speed 20 ft

I have some acid. Do you think that would help? Or... we could smash it on the ground,! Barboo dances around excited to see what is inside but also worried.

Grand Lodge

Female Gnome Bard (Prankster) 1 / HP 17/17 / AC15-T12-F14 / CMD 10 / Init +3 / Saves (Fort +2 / Ref +5/ Will +3) / Perception +6 / Speed 20 ft

Ollie, if you have room, I think we should take the horns with us. Never know if they might be important later. Cizish, what do you think?
Barboo will follow the others always ready to burst into song.

Grand Lodge

Female Gnome Bard (Prankster) 1 / HP 17/17 / AC15-T12-F14 / CMD 10 / Init +3 / Saves (Fort +2 / Ref +5/ Will +3) / Perception +6 / Speed 20 ft

Barboo sees Cizish in a sort of trance as he picks up one of the horns. Barboo being curious, decides to pick up the second.
Cizish, what do you see?

Grand Lodge

Female Gnome Bard (Prankster) 1 / HP 17/17 / AC15-T12-F14 / CMD 10 / Init +3 / Saves (Fort +2 / Ref +5/ Will +3) / Perception +6 / Speed 20 ft

Well look here! I wasn’t t expecting these. Let me take a closer look and see if they look familiar.
Barboo looks to see if she knows where they came from and if they can be of value to the group in any way.

Spoiler:

Knowledge (Arcana): 1d20 + 8 ⇒ (1) + 8 = 9
Knowledge (Dungeoneering): 1d20 + 8 ⇒ (5) + 8 = 13
Knowledge (Engineering): 1d20 + 8 ⇒ (6) + 8 = 14
Knowledge (Geography): 1d20 + 8 ⇒ (5) + 8 = 13
Knowledge (History): 1d20 + 8 ⇒ (13) + 8 = 21
Knowledge (Local): 1d20 + 8 ⇒ (11) + 8 = 19 (+2 vs local art/music)
Knowledge (Nature): 1d20 + 8 ⇒ (19) + 8 = 27
Knowledge (Nobility): 1d20 + 8 ⇒ (9) + 8 = 17
Knowledge (Planes): 1d20 + 8 ⇒ (17) + 8 = 25
Knowledge (Religion): 1d20 + 8 ⇒ (5) + 8 = 13

Perception: 1d20 + 6 ⇒ (10) + 6 = 16

Grand Lodge

Female Gnome Bard (Prankster) 1 / HP 17/17 / AC15-T12-F14 / CMD 10 / Init +3 / Saves (Fort +2 / Ref +5/ Will +3) / Perception +6 / Speed 20 ft

Okay, let’s see what we have!
Barboo takes several steps back waves the flag and begins to sing her song just in case.
Hope this is a good move. Get ready all!

Grand Lodge

Female Gnome Bard (Prankster) 1 / HP 17/17 / AC15-T12-F14 / CMD 10 / Init +3 / Saves (Fort +2 / Ref +5/ Will +3) / Perception +6 / Speed 20 ft

Barboo too is excited but wary as she dances toward the Che’s humming a little tune.
Hmmm, what could be inside. Look carefully Cizish! We don’t want to be too hasty.
Barboo tries to understand the glyphs and listens to hear anything coming from inside the chest.

Spoiler:

Knowledge (Arcana): 1d20 + 8 ⇒ (16) + 8 = 24
Knowledge (Dungeoneering): 1d20 + 8 ⇒ (9) + 8 = 17
Knowledge (Engineering): 1d20 + 8 ⇒ (20) + 8 = 28
Knowledge (Geography): 1d20 + 8 ⇒ (19) + 8 = 27
Knowledge (History): 1d20 + 8 ⇒ (18) + 8 = 26
Knowledge (Local): 1d20 + 8 ⇒ (1) + 8 = 9 (+2 vs local art/music)
Knowledge (Nature): 1d20 + 8 ⇒ (14) + 8 = 22
Knowledge (Nobility): 1d20 + 8 ⇒ (2) + 8 = 10
Knowledge (Planes): 1d20 + 8 ⇒ (20) + 8 = 28
Knowledge (Religion): 1d20 + 8 ⇒ (17) + 8 = 25

Perception: 1d20 + 6 ⇒ (14) + 6 = 20

Grand Lodge

Female Gnome Bard (Prankster) 1 / HP 17/17 / AC15-T12-F14 / CMD 10 / Init +3 / Saves (Fort +2 / Ref +5/ Will +3) / Perception +6 / Speed 20 ft

Wow! That was a tough battle. Here Ulric, let me heal those wounds. You were a wonderful true slayer. Barboo does a little skip as she steps forward and uses the wand to cure his wounds.
Lets see if there is anything in this room that we need to know about.

Spoiler:

Knowledge (Arcana): 1d20 + 8 ⇒ (15) + 8 = 23
Knowledge (Dungeoneering): 1d20 + 8 ⇒ (2) + 8 = 10
Knowledge (Engineering): 1d20 + 8 ⇒ (6) + 8 = 14
Knowledge (Geography): 1d20 + 8 ⇒ (6) + 8 = 14
Knowledge (History): 1d20 + 8 ⇒ (12) + 8 = 20
Knowledge (Local): 1d20 + 8 ⇒ (8) + 8 = 16 (+2 vs local art/music)
Knowledge (Nature): 1d20 + 8 ⇒ (18) + 8 = 26
Knowledge (Nobility): 1d20 + 8 ⇒ (12) + 8 = 20
Knowledge (Planes): 1d20 + 8 ⇒ (10) + 8 = 18
Knowledge (Religion): 1d20 + 8 ⇒ (20) + 8 = 28

Grand Lodge

Female Gnome Bard (Prankster) 1 / HP 17/17 / AC15-T12-F14 / CMD 10 / Init +3 / Saves (Fort +2 / Ref +5/ Will +3) / Perception +6 / Speed 20 ft

Barboo pulls out her crossbow and loads it ready to shoot.

Grand Lodge

Female Gnome Bard (Prankster) 1 / HP 17/17 / AC15-T12-F14 / CMD 10 / Init +3 / Saves (Fort +2 / Ref +5/ Will +3) / Perception +6 / Speed 20 ft

Barboo continues to sing and have the flag showing.
I wonder what caused the damage on the column. Come on guys you can take this Caryatid Column down. Of course, not sure what’s on the other side!
Barboo sings and giggles but she is really nervous inside.

Perception: 1d20 + 6 ⇒ (15) + 6 = 21

Grand Lodge

Female Gnome Bard (Prankster) 1 / HP 17/17 / AC15-T12-F14 / CMD 10 / Init +3 / Saves (Fort +2 / Ref +5/ Will +3) / Perception +6 / Speed 20 ft

Barboo wants to know what the column is resistant to and what are its weaknesses to help the others.
Let’s see if I know what will take out this Caryatid Column.

Grand Lodge

Female Gnome Bard (Prankster) 1 / HP 17/17 / AC15-T12-F14 / CMD 10 / Init +3 / Saves (Fort +2 / Ref +5/ Will +3) / Perception +6 / Speed 20 ft

Barboo waves her flag and begins her song of encouragement. She hopes this will allow the others to crush the column and take it out!!
I know you can all do it. We must make it through here. We know we will need all of us to take down the Doru Div.

Grand Lodge

Female Gnome Bard (Prankster) 1 / HP 17/17 / AC15-T12-F14 / CMD 10 / Init +3 / Saves (Fort +2 / Ref +5/ Will +3) / Perception +6 / Speed 20 ft

Barboo sees the moving statue and tries to recall anything she might know.

Spoiler:
Knowledge (Arcana): 1d20 + 8 ⇒ (11) + 8 = 19
Knowledge (Dungeoneering): 1d20 + 8 ⇒ (18) + 8 = 26
Knowledge (Engineering): 1d20 + 8 ⇒ (10) + 8 = 18
Knowledge (Geography): 1d20 + 8 ⇒ (14) + 8 = 22
Knowledge (History): 1d20 + 8 ⇒ (10) + 8 = 18
Knowledge (Local): 1d20 + 8 ⇒ (15) + 8 = 23 (+2 vs local art/music)
Knowledge (Nature): 1d20 + 8 ⇒ (6) + 8 = 14
Knowledge (Nobility): 1d20 + 8 ⇒ (6) + 8 = 14
Knowledge (Planes): 1d20 + 8 ⇒ (17) + 8 = 25
Knowledge (Religion): 1d20 + 8 ⇒ (1) + 8 = 9

Not sure if I was supposed to do this but saw the request for Knowledge checks

Grand Lodge

Female Gnome Bard (Prankster) 1 / HP 17/17 / AC15-T12-F14 / CMD 10 / Init +3 / Saves (Fort +2 / Ref +5/ Will +3) / Perception +6 / Speed 20 ft

Barboo studies the carvings and uses her linguistic skills to decipher what is written. She then checks the new room.

Linguistics: 1d20 + 7 ⇒ (19) + 7 = 26

Perception: 1d20 + 6 ⇒ (14) + 6 = 20

Grand Lodge

Female Gnome Bard (Prankster) 1 / HP 17/17 / AC15-T12-F14 / CMD 10 / Init +3 / Saves (Fort +2 / Ref +5/ Will +3) / Perception +6 / Speed 20 ft

]I will certainly try to think about those statues

Knowledge (Arcana): 1d20 + 8 ⇒ (20) + 8 = 28
Knowledge (History): 1d20 + 8 ⇒ (15) + 8 = 23

Grand Lodge

Female Gnome Bard (Prankster) 1 / HP 17/17 / AC15-T12-F14 / CMD 10 / Init +3 / Saves (Fort +2 / Ref +5/ Will +3) / Perception +6 / Speed 20 ft

Barboo follows the others and uses her detect magic to see if there is anything nearby.

Grand Lodge

Female Gnome Bard (Prankster) 1 / HP 17/17 / AC15-T12-F14 / CMD 10 / Init +3 / Saves (Fort +2 / Ref +5/ Will +3) / Perception +6 / Speed 20 ft

That was quick work! Great job. Guess you didn’t need my singing but I know you all love to hear my extraordinary voice.
Barboo gives a little giggle as she kids with the others.
Can any of you use the sword, breastplate or shield?

Perception: 1d20 + 6 ⇒ (7) + 6 = 13

Grand Lodge

Female Gnome Bard (Prankster) 1 / HP 17/17 / AC15-T12-F14 / CMD 10 / Init +3 / Saves (Fort +2 / Ref +5/ Will +3) / Perception +6 / Speed 20 ft

Barboo waves her flag which was already out and begins singing her song of encouragement.
Oh my, look at that Skelton. It looks pretty scary. I am sure you can all take it down.

Grand Lodge

Female Gnome Bard (Prankster) 1 / HP 17/17 / AC15-T12-F14 / CMD 10 / Init +3 / Saves (Fort +2 / Ref +5/ Will +3) / Perception +6 / Speed 20 ft

Barboo asks for three pieces of information to help know more about the div. Maybe weaknesses, vulnerability and special attacks.

Those hand motions that Kehl did were interesting. Maybe I know what she meant.

Perception: 1d20 + 6 ⇒ (2) + 6 = 8

Grand Lodge

Female Gnome Bard (Prankster) 1 / HP 17/17 / AC15-T12-F14 / CMD 10 / Init +3 / Saves (Fort +2 / Ref +5/ Will +3) / Perception +6 / Speed 20 ft

Barboo decides to pull out her flag for protection. She is uncomfortable with the surroundings. She sniffs the air and listens carefully to see if she can detect anything. Bending over, she touches the floor.
Let me see if I know anything about the message and symbols that are in here.

Knowledge (Arcana): 1d20 + 8 ⇒ (19) + 8 = 27
Knowledge (Dungeoneering): 1d20 + 8 ⇒ (20) + 8 = 28
Knowledge (Engineering): 1d20 + 8 ⇒ (8) + 8 = 16
Knowledge (Geography): 1d20 + 8 ⇒ (14) + 8 = 22
Knowledge (History): 1d20 + 8 ⇒ (12) + 8 = 20
Knowledge (Local): 1d20 + 8 ⇒ (14) + 8 = 22 (+2 vs local art/music)
Knowledge (Nature): 1d20 + 8 ⇒ (2) + 8 = 10
Knowledge (Nobility): 1d20 + 8 ⇒ (18) + 8 = 26
Knowledge (Planes): 1d20 + 8 ⇒ (17) + 8 = 25
Knowledge (Religion): 1d20 + 8 ⇒ (13) + 8 = 21

Perception: 1d20 + 6 ⇒ (18) + 6 = 24

Grand Lodge

Female Gnome Bard (Prankster) 1 / HP 17/17 / AC15-T12-F14 / CMD 10 / Init +3 / Saves (Fort +2 / Ref +5/ Will +3) / Perception +6 / Speed 20 ft

Boy, that Vargouille is something to avoid. We do not want to be poisoned by it or we too will be one But, it seems that the Doru Div is a more likely foe .
Barboo sees Cizish moving away and wonders who Bruce will be this time. She was on another adventure and Bruce was a powerful defender.
Ok, wait for me. My tiny legs cannot keep up with you. I am excited for this adventure and looking forward to watching you all work your magic. I for one will stay out of most battles and will be there to support and empower my knowledge. If any of you want me to carry your wands of cure, let me know and I will be glad to. We need to remember to use all of our senses when we get to the location.
Barboo hums a little tune to calm the group and her! before heading out.

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