Race |
Gnome |
Classes/Levels |
Bard (Prankster) 1 / HP 17/17 / AC15-T12-F14 / CMD 10 / Init +3 / Saves (Fort +2 / Ref +5/ Will +3) / Perception +6 / Speed 20 ft |
Gender |
Female |
Alignment |
Neutral Good |
Deity |
Shelyn |
Strength |
8 |
Dexterity |
12 |
Constitution |
12 |
Intelligence |
16 |
Wisdom |
8 |
Charisma |
18 |
About Barboo
Barboo
Female gnome bard (prankster) 2 (Pathfinder RPG Advanced Race Guide 35)
NG Small humanoid (gnome)
Init +3; Senses low-light vision; Perception +6
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Defense
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AC 15, touch 12, flat-footed 14 (+3 armor, +1 Dex, +1 size)
hp 17 (2d8+4)
Fort +2, Ref +5, Will +3; +1 morale bonus vs. fear and charm effects, +1 morale bonus vs. charm and fear, +1 vs. fear and charm effects, +2 vs. illusions, +4 vs. bardic performance, language-dependent, and sonic
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Offense
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Speed 20 ft.
Melee dagger +3 (1d3+1/19-20)
Ranged light crossbow +5 (1d6+2/19-20)
Special Attacks bardic performance 10 rounds/day (countersong, distraction, inspire courage +1, mock [DC 15])
Spell-Like Abilities (CL 2nd; concentration +6)
1/day—dancing lights, ghost sound (DC 15), prestidigitation, speak with animals
Bard (Prankster) Spells Known (CL 2nd; concentration +6)
1st (3/day)—chord of shards[UM] (DC 15), ear-piercing scream[UM] (DC 15), hideous laughter (DC 15)
0 (at will)—daze (DC 14), detect magic, haunted fey aspect[UC], resistance, summon instrument
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Statistics
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Str 8, Dex 12, Con 12, Int 16, Wis 8, Cha 18
Base Atk +1; CMB +1; CMD 10
Feats Flagbearer[ISWG]
Traits ear for music, excitable
Skills Acrobatics +0 (-4 to jump), Bluff +10, Diplomacy +9 (+11 vs. people from chosen country), Intimidate +8 (+10 vs. people from chosen country), Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (local) +8 (+10 on checks that deal with the local art or music scene), Knowledge (nature) +8, Knowledge (nobility) +8, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +7, Perception +6, Perform (sing) +10, Use Magic Device +8; Racial Modifiers +2 Perception
Languages Common, Draconic, Dwarven, Elven, Giant, Gnome, Halfling, Sylvan
SQ bardic knowledge +1, gnome magic, versatile performance (sing)
Combat Gear potion of cure light wounds (2), wand of cure light wounds, acid (2), alchemist's fire (2), antitoxin; Other Gear parade armor[UE], light steel shield, dagger, light crossbow, cloak of resistance +1, backpack, bedroll, belt pouch, cold weather outfit, flint and steel, hemp rope (50 ft.), hot weather outfit[APG], Hurdy Gurdy, ink, inkpen, journal[UE], mess kit[UE], mirror, pot, soap, torch (10), trail rations (5), waterskin, 379 gp
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Special Abilities
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Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 10 rounds/day) Your performances can create magical effects.
Flagbearer Grant bonuses to allies who see your flag.
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Versatile Performance (Singing) +10 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks
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