JiCi wrote: Huh... apparently, Lost Omens: Draconic Codex was leaked by a Barnes & Nobles page... Thank you for the link. Though it appears that the B&N Paizo page linked above connects to the Monster Core 2 book and another link goes to the Lost Omens: Draconic Codex. Edit: Ninja'd while getting the links.
Katina Davis wrote: While this book was initially set up as being part of the Pathfinder Rulebook subscription, it has now been removed from that line. This book will NOT be part of the Pathfinder Rulebook subscription. While thankful of the removal, I have a question: if a Rulebook Subscriber didn't have the initial release of Guns & Gears or its pdf, would adding a physical copy while having the active Rulebook Subscription be granted a pdf copy of the book when it released?
You may wish to look at the Flip Map Classic line. I see that this map is available here.
You may want to check out the original map to see the map preview. Flip-Mat Classics reprint older, out of stock, flip mats.
I'd like something like: Lem's flute; Seelah's and Valeros's shields; Red Raven's mask; Seoni's and Ezren's staves; an uber-deluxe Harrow deck; military-styled metals or awards for Absalom's city watch, same for Knights of Lastwall; replica of Pathfinder Chronicles #5; a non-gaming leather carrying bag like the Pathfinder Online one (but fancier)... and Gom-Gom from 1e.
Aaron Shanks wrote: Going forward, many of our hardcovers will have more unique cover treatments, in part because they're beyond the core assumption of the game. They won't all have the same type of spine style, because these books are going to be different topics and thus benefit from having more flexibility in appearance. Was there an update yet to the actual appearance of this version of Guns & Gears?
Cyfer wrote: Will there be more? To quote Aaron from the other collected Abomination Vault thread. Aaron Shanks wrote: That depends on how each one sells. It is not a guarantee. ;)
Blog wrote: [W]e’ve decided against sanctioning the Agents of Edgewatch Adventure Path for Pathfinder Society play. We will, however, be adding a curated selection of player-facing rules from the adventure path to the list of rewards you can purchase with Achievement Points. So, while I can get behind not sanctioning Agents of Edgewatch, in general, is it possible to have a way to reward those players and game masters that are playing through the campaign that rewards their play that is unique to them, even if would have a "blank" session or something recorded, rather than a blanket "everyone gets the participation" trophy? Spoiler: It could be a zero-cost ACP item that has a GM/Player that has an Agents of Edgewatch "session" reported. It would be an accommodation for those that are playing through Paizo's Adventure Paths that wouldn't neccessarily have something to level a character with, that is, a session that doesn't provide a chronicle sheet.
It could be a way to also reward players of future controversial Adventure Paths that wouldn't fit within the ideals of the Pathfinder Society, like a way of rewarding players and GMs of a future Hell's Vengeance style adventure with a limited boon but no other reward.
Hmmm, ice cream... I like black licorice. There I said it. I feel better. I don't think that folks that dislike licorice are wrong or mistaken, just that they have different tastes than I do. I also enjoy other flavors of licorice. I've seen apple, watermelon, etc. I remember coming across Kookaburra brand Australian licorice at some point and really enjoyed it. When I go to my grocery store for licorice, I'll look for almost any brand (but will avoid the waxy Red Vines or bucket of red straw-like licorice unless it's the only one available or on sale for a better price). As for APs, I haven't read or ran all of the 2e APs (as right now there are only 2 complete paths [Age of Ashes, Extinction Curse] and Agents of Edgewatch hasn't shipped my subscriber copy of volume three) to form an option that they are better or worse than 1e APs. (I still hold Council of Thieves in high regard, followed by a modified Strange Aeons, and wouldn't mind going back to those with a 2e coat of paint.)
Well, there has been some other items showing up on Amazon (tees, hoodies, tank tops, etc.).
With the tighter tiers of play, I think increasing the range of pregens would be a good idea, just doesn't need to be done all at once. I personally would love to see a level 10 and 14 pregens set, in addition to the level 1s and 5s, so players could have pregens in high-level content that we're sure to get to sometime. It'd be nice to have a pregen that could be played in a public run AP of higher levels. Or higher level scenarios as to not exclude folks from playing when that's the only run content at the time.
The Starships were added as an additional document below the Character Sheets on the Starfinder Roleplaying Guild Guide page.
DropBearHunter wrote: . . . but what about a professionally crafted electronic character sheet? How about HeroLab Online?
I like the Tyrant name for the LE Champion. The names Ruiners/Destroyers don't pack as much flavor for me into the fair to middling evil and the viciousness that CE would bring. These Maleficent Malefactors of Miscreantism need a better title, sadly I don't know what that title would be. I realize naming these evil Champions is an escalation of adjectives to define those with wicked and vile hearts. I have the same adjective and naming concerns about the neutral Champions as well.
Questions for Jason Bulhman: Is there a planned Nemesis System, in the vein of the Shadow of Mordor, to be added to the Game Mastery Guide? Is there going to be a table for random dungeon/urban/wilderness adventure/encounter design in the GMG?
Questions for James Jacobs: How closely is the world chronology/story/development going to be tied to the second edition version of the Pathfinder Society? Are there stories that you feel that would be excellent to resolve within a Pathfinder Society scenario? Are you going to write any Society scenarios? Have there been any developments in Golarion that you've wanted to use in your own homebrew and what were those developments? What secrets in the world, that are not in the CRB/Bestiary, that you are looking forward to having revealed through an Adventure Path or Adventure module?
If you're looking for things that are available for use with posters or other material, you could check out this page. There's an FAQ about the Community Use. Here's a page for how to use the material. Hope it helps!
Marco Massoudi wrote: [U]nlike the cards for 1st Edition, which had blank backsides, THESE ACTUALLY HAVE THE RULES WITH PRICE AND BULK! :-) I'm not seeing that as a major point for me as I could easily write down the same details (or other details that I may want) in a blank space. I'm sure it'll be good for some, it's just very niche for my games.
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Additional Resources has this to say about Blood of the Moon (bolding mine):
Additonal Resources wrote:
From that alone, it looks like the additional class features under some skinwalker types are not legal for play, even for a skinwalker character. So things like the Wereboar-kin rage powers and Werecrocodile-kin hexes are illegal, even for characters of those heritages. My question is, am I reading that correctly? And if so, is that the intention? People locally have assumed they were legal if you were that type of skinwalker, but I was not as positive and wanted a consensus here. |