Verik Vancaskerkin

Baran 'Elmswright's page

397 posts. Alias of Jibril Johan Sameh.

Full Name

Baran 'Elmwright




Bard 3rd lvl | HP 15/15| AC 15/13F/12T | Fort+0 Ref+5 Will+3 | BAB+2 CMB+3 CMD15 | Init+2 Per+6 SM+1(+11 using oratory) | move 30 |Perform 9/13 Active: ?




Medium (5' 7", 138lbs)




Chaotic Good


The Sovereign Host




Common, Draconic, Dwarven, Giant, Goblin



Strength 12
Dexterity 14
Constitution 9
Intelligence 14
Wisdom 12
Charisma 17

About Baran 'Elmswright


Medium (5' 7", 138lbs)
Humanoid (Human) Male
Init +2
AC: 15 (+0size +2dex +3std leather)
-Touch: 12 / Flat-footed: 13
-Defensive: 17 (-4 on attacks)
-Full Defensive: 19
HP: 15 (8starting + 5/new lvl -3con)

Fortitude Save: +0 (+1 -1con)
Reflex Save: +4 (+2 +2dex)
Will: +3 (+2 +1wis)
+4 vs bardic performance, sonic, and language-dependent effects
Speed 30'
Base attack bonus +2
(+3 melee, +4 thrown, +4 projectile)
CMB +3 (+2bab +1str +0size)
CMD 15 (10 +2bab +1str +2dex +0size)
Weapons - Melee
Quarterstaff - Attack +3 | Dam 1d6+1 | Crit 20/x2 | Wgt 4lbs | Type B | Sp. double, monk

Rapier - Attack +4 | Dam 1d6+1 | Crit 18-20/x2 | Wgt 2lbs | Type P | Sp. finesse weapon

Dagger - Attack +4 | Dam 1d4+1 | Crit 19-20/x2 | Wgt 1lb | Type P or S

Weapons - Ranged
Shortbow - Attack +4 | Crit x3 | Range 60' | Wgt 2lbs
ammo - 20 common arrows Dam 1d6 | Type P
Bonus Feat cunning (+1skill rank/lvl)
Skilled one additional skill rank each level

FAVOURED CLASS BONUS add one spell known from the bard spell list (cannot chose a spell of the highest level the bard can cast)

Bardic Knowledge (Ex) +1/2lvl (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.
Bardic Performance uses the Perform skill to create magical effects on those around him 13rnds/day (4 +Charisma mod +2/new lvl); Standard action to start, free action to maintain, standard action to switch; A bardic performance cannot be disrupted, but it ends immediately if the bard is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. A bard cannot have more than one bardic performance in effect at one time
Versatile Performance (Ex) can use bonus in Performance-oratory in place of diplomacy or sense motive; uses total Perform skill bonus (including class skill bonus) whether or not he has ranks in that skill or if it is a class skill
Well-Versed (Ex) +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects

List of Bardic Performances
Countersong (Su) can counter magic effects that depend on sound (but not spells that have verbal components.); makes a Perform (wind) skill check each round; creature within 30' can use that check inplace of a lesser save roll; If a creature is already under an effect it gains another saving throw using the bard’s Perform skill check; does not work on effects that don’t allow saves; relies on audible components

Distraction (Su): can use performance (oratory) to counter magic effects that depend on sight; any creature within 30' affected by an illusion (pattern) or illusion (figment) magical attack may use the bard’s Perform check result in place of its lesser saving throw; if already under an effect it gains another saving throw using the bard’s Perform check; does not work on effects that don’t allow saves; relies on visual components.

Fascinate (Su): can use performance to cause one or more creatures to become fascinated with him; each creature must be within 90', able to see and hear the bard, and capable of paying attention to him; the bard must also be able to see the creatures affected; distraction (a nearby combat or other dangers) prevents the ability from working; affects 1 creature/3 bard lvls Each creature receives a Will save DC14 (10 + 1/2 the bard’s level + the bard’s Cha mod) to negate the effect and be immune for 24hrs; failure means the creature sits quietly and observes the performance for as long as the bard continues to maintain it receiving –4 penalty on skill checks made as reactions (such as Perception checks); any potential threat allows a new save; any obvious threat (someone drawing a weapon, casting a spell, or aiming a weapon at the target) automatically breaks the effect Fascinate is an enchantment (compulsion), mind-affecting ability that relies on audible and visual components in order to function.

Inspire Courage (Su): can use performance to inspire courage in his allies (including himself); ally must be able to perceive the bard’s performance to receive a +1 morale bonus on saves against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls; inspire courage is a mind-affecting ability; can use audible or visual components which must chosen when the performance is begun

Inspire Competence (Su): can use performance to grant a +2 competence bonus on a particular skill to an ally (cannot be used on self) who is within 30' and can see and hear him. This relies on audible components. Certain uses of this ability are infeasible, such as Stealth, and may be disallowed at the GM’s discretion.

Anatomist (combat) +1 on critical confirmation rolls
Caretaker (faith) +1 on heal checks, heal becomes a class skill

Cunning +1 skill rank per lvl
Weapon Finesse uses his dex modifier instead of str with a light weapon, elven curve blade, rapier, whip, or spiked chain of the appropriate size category; armour check penalties for shields apply to this adjustment
Prodigy (performance - oratory, performance - winds) +2 on all oratory or winds performance checks


spells/day: 1st lvl - 4/4
Known Spells
lvl0: dancing lights(v,s), detect magic(v,s), ghost sound(v,s,lump of wax), message(v,s, copper wire), read magic(v,s, crystal prism), prestidigitation(v,s), spark(v or s), summon instrument(v,s)
lvl1: cure light wounds(v,s), disguise self(v,s), timely inspiration(v), vanish(v,s)


(+6class +2int +1race +1cunning) 10/lvl +4background
(C) Acrobatics rnks 2 bonus (+3class +2dex) +7
(C) Appraise rnks 1 bonus (+3class +2int) +6*
(C) Bluff rnks 1 bonus (+3class +3cha) +7
(C) Climb rnks 1 bonus (+3class +1str) +5
(C) Craft - musical instrument rnks 1 bonus (+3class +2int) +6*
(C) Diplomacy rnks 0 bonus (+3cha) +3 can substitute perform-oratory
Disable Device rnks 0 bonus (+2dex) n/a
(C) Disguise rnks 1 bonus (+3class +3cha) +7
- condition: additional +10 when using disguise self
(C) Escape Artist rnks 0 bonus (+2dex) +2
Fly rnks 0 bonus (+2dex) +2
Handle Animal rnks 0 bonus (+3cha) n/a
(C) Heal rnks 2 bonus (+3class +1wis) +6
(C) Intimidate rnks 0 bonus (+3cha) +3
(C) Knowledge (arcana) rnks 3 bonus (+3class +2int +1sp class)+9
(C) Knowledge (dungeon.) rnks 0 bonus (+2int +1sp class) +3
(C) Knowledge (engin.) rnks 1 bonus (+3class +2int +1sp class) +7
(C) Knowledge (geog.) rnks 1 bonus (+3class +2int +1sp class) +7
(C) Knowledge (history) ranks 1 bonus (+3class +2int +1sp class) +7
(C) Knowledge (local) rnks 2 bonus (+3class +2int +1sp class) +8
(C) Knowledge (nature) rnks 1 bonus (+3class +2int +1sp class) +7
(C) Knowledge (nobility) rnks 1 bonus (+3class +2int +1sp class) +7*
(C) Knowledge (planes) ranks 0 bonus (+2int +1sp class) +3
(C) Knowledge (religion) rnks 1 bonus (+3class +2int +1sp class) +7
(C) Linguistics rnks 2 bonus (+3class +2int) +7
(C) Perception rnks 2 bonus (+3class +1wis) +6
(C) Perform (oratory) rnks 3 bonus (+3class +3cha +2feat) +11
(C) Perform (wind) rnks 3 bonus (+3class +3cha +2feat) +11*
(C) Profession (mortician) rnks 1 bonus (+3class +1wis) +5
Ride rnks 0 bonus (+2dex) +2
(C) Sense Motive rnks 0 bonus (+1wis) +1 can substitute perform-oratory
(C) Sleight of Hand rnks 0 bonus (+2dex) n/a
(C) Spell Craft rnks 2 bonus (+3class +2int) +7
(C) Stealth rnks 2 bonus (+3class +2dex) +7
Survival rnks 0 bonus (+1wis) +1
Swim rnks 0 bonus (+1str) +1
(C) Use Magic Device rnks 1 bonus (+3class +2int) +6
*background skill points


Encumbrence: Lgt 0-32lbs / Mod 33-65lbs / Hvy 66-98lbs / Lift 195lbs / Drag 488lbs
scholar's outfit (black velvet robe, a simple brown belt, a scholar's cap, black leotard with leather codpiece, soft brown shoes), dagger (1lb), waist pouch w15gp, 2sp, 7cp (0.5lbs), component belt pouch (2lbs), wooden holy symbol, Eternal Wand of Charm Animal (damaged, 1 charge/d)
Sub Total 3.5 lbs lightly encumbered

Lightly Equiped
Studded Leather (20lbs), rapier (2lbs), traveling spellbook 12/50 (1lb), inkpen, pot of black ink, pot of red ink
Sub Total 26.5 lbs lightly encumbered

Well Equiped
Shortbow (2lbs), 20 arrow quiver (20gp wrapped in felt and hidden inside)(3lbs)
Sub Total 31.5 lbs lightly encumbered

Bedroll (5lbs), soap (0.5lbs), 5days trail rations (5lbs), 1 bottle of fine wine (1.5lbs), backpack (2lbs), whetstone (1lb), Healer's kit 10/10 (1lb), large hulusi flute (3lbs)
Sub Total 50.5 lbs moderately encumbered


Baran is a short young man of nearly twenty years. The practical but expensive scholar’s clothes he wears look traveled and a little loose fitting. His head is topped with a black velvet scholar’s cap. His thick black robe has pillowed shoulders, is faded at the pockets and seams, and sits comfortably over a dark whalebone cuirass. His legs are covered in a cotton leotard, which disappears into soft dark brown leather shoes. He wears tarnished white cotton gloves on his hands.
From a simple brown leather belt hangs a two strapped bags, a many sectioned pouch, and a plain looking rapier. A thin bladed dagger is strapped to his left shin, and a full backpack sits on his back.
His face is boyish and clean-shaven and calm. The paleness of his skin belies someone used to being indoors. His eyes seem slightly sunken and shadowed but have a knowing quality, just as his slightly curling lips seem to have secrets hanging from their hooks.

Baran can be patient; he just prefers not to be. A life of careful study with no practical experience is not for him. His father’s disregard for Baran’s future has him feeling alone and a little self-involved. He is usually light hearted and friendly but not above cutting sarcasm when shown a moment of callous disregard.
When he is in the midst of performing, Baran is serious and focused. He gesticulates passionately and with little sign of pretence. Here and there you can see signs that he is not as confident in his abilities as he pretends to be.

No one expected ‘Elmwright to be capable of fathering another son, being possessed of both fifty-three years and four grown children already, but when his wife Glendus returned from their cottage with the scrawny boy, all of their friends gave cautious congratulations. Most of them shared sideways glances and wondered why Glendus spent the entirety of her last five months carrying elsewhere … and where did the new cook’s assistant move off to.
When Baran was six he was bundled off to boarding school. He never enjoyed his trips home, having a ten-year gap to his closest sibling. During these years he developed his imagination and his ability to entertain himself. When he came of age, his father spent a great deal of coin to get the boy into Morgrave University. Baran was expected to major in practical arcane magic and minor in languages. There he would learn arcane theory, history, about the peoples of the world. He was exposed to music, language, and the attunement of magic and of magical objects.
Although he took to his studies easily, the boy did not apply himself. Instead he became interested in the obscure sub-school of the Praeco, the art of focused oration. Mixing his arcane studies with the pomp of the crier he found he could speak convincingly enough to ‘make things happen’. The school did not take to his obscure art form. They demanded he buckle down and learn the prescribed curriculum. He was already there by gold and not by merit.
Baran was moved from advisor to advisor and eventually dropped from each school of study, until he was finally moved into mortuary sciences. He learned something of medicine and the disposition of the dead, and he made an ally of Professor Maalius Thorn. Thorn was a disgruntled teacher under department head Sendor Reddick. Thorn who no longer took pupils … who had Baran forced upon him, learned to like this playful young man and his fanciful ideas. Baran, on the other hand was starved for the recognition of an elder. He has opened up to the old man who has suggested the boy find a practical outlet for his studies ... a little real work.

Three people tied to Baran
Related: Baran’s father, Vaerjoren ‘Elmwright (Helm-Wright, a family of shipbuilders and navigators), is a wealthy merchant who deals in star charts. Vaerjoren is happy to not have his youngest son mucking up the family’s daily affairs.
Friendly: Maester Professor Maalius Thorn, one of the teachers of mortuary arts at Morgrave

Baran’s main goal
Baran's curiosity is getting the better of him. He wants to live life his way, the way he wanted to when he was trying to be a simple dramaturge. In university, his mind has moved beyond that simpler desire. He now hopes to continue practicing his narrative oratory arcana. He thinks he might be able to develop such a skill into something remarkable – maybe make a name. Constancy, however, is not his forte.