Ballistic Skill:40
Weapon Skill:60
Strength:60 (+35 Armour)
Toughness:50
Agility:55
Intelligence:40
Perception:50
Willpower:40
Fellowship:30
Wounds:30/30
Fate Points: 4/4
Renown:40
Exp.:9000 (+1500 DHS)
Chapter Demeanor:
Demeanor: Proud
Deed:Price of Victory
Movement
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HM:5 | FM:10 | CH:15 | RUN:30
Skills
Acrobatics +10
Awareness
Ciphers [Chapter Runes]
Climb
Dodge
Common Lore [Legionaries]
Common Lore [Imperium]
Common Lore [War]
Concealment
Drive [Ground]
Intimidate
Literacy
Navigation (Surface)
Silent Move
Speak Language [High Gothic, Low Gothic]
Tactics [Assault Doctrine] +10
Tracking
Pilot [Personal]
Talents
Ambidextrous -Do not suffer -20 for using off hand
Battle Rage -May Parry while Frenzied
Berserk Charge -+20 bonus to WP when Charging
Bulging Biceps -Fire Heavy Weapons on Semi-Auto Burst or Full Auto Burst without bracing.
Catfall -Make Agility Test while falling, each DoS lowers the effective length of fall by a number of meters equal to AG Bonus x Dos
Crushing Blow -+2 Damage with Melee Weapons
Disarm -Make Opposed WS test to force opponent to drop weapon
Double Team -Gain +10 WS bonus when fighting an opponent while outnumbering them
Flesh Render -Roll an additional die when rolling Tearing Quality. Take the Highest die roll for the damage.
Frenzy -Spend a full round becoming enraged, gain +10 to WS, STR, TOUGH, and WP. -20 to BS and INT. Must move towards and/or attack nearest enemy.
Hatred [War Hounds] -Gain +10 bonus to attack War Hounds
Heightened Senses [Hearing, Sight] -+10 to tests involving either Hearing or Sight
Killing Strike - Spend a FP to make melee attack impossible to parry or dodge
Leap Up -Stand as a Free Action
Legionnaire Weapon Training - Ability to use Legionnaire Weaponry
Legionnaire Weapon Specialization [Melee, Power] -Will never incur any further than a -30 penalty to tests with Power Melee weapons.
Lightning Attack -Make 3 attacks with a Full Action
Lightning Reflexes -Gain +AG Bonus x 2 to Initiative
Nerves of Steel -Reroll Willpower Tests to avoid or recover from Pinning. Additionally +10 to Willpower Tests when resisting Intimidation
Quick Draw -Draw and ready an Pistol or Basic class weapon or any one-handed melee weapon
Rapid Reload - Reload actions become faster by 1 action step. e.g. Half >>> Free
Resistance [Psychic Powers] -Gain +10 to resist Psychic Powers
Sound Constitution [7] -Gain wounds
Sprint -During a FM Action may move extra meters = AG bonus. When making a Run action may move up to double his original movement range. Using talent twice in a row causes character to gain a level of Fatigue
Swift Attack -Attack twice with a Full Action.
Takedown -Half action to activate a WS test. If at least 1 damage is done, all damage is ignored, and opponent must succeed a Toughness Test or be Stunned for 1 round. In addition, Stun Action does not incur a -20 penalty
True Grit -Half Critical Damage results (rounding up)
Two-Weapon Wielder [Melee] -May spend Full Action to attack with both weapons at -20 WS each.
Unarmed Master -Unarmed attacks gain profile of 1d10 / Primitive (7)
Wall of Steel -May make an additional Parry per round.
Traits
Brutal Charge - +3 damage on a charge
Dark Sight -May see in complete darkness
Unnatural Strength [x2] - x2 STR bonus
Unnatural Toughness [x2] - x2 TOUGH bonus
Equipment
MK. III "Iron" Pattern Legionnaire Power Armour [60 req]
-Armor History: Thy Strength be Legend
Lightning Claws x 2 [45 req]
Arm Mounted Bolt Pistol [10 req]
5 Clips Ammo [4 req]
3 Frag Grenades
3 Krak Grenades
Combat Knife
Repair Cement
Chainsword
Jump Pack
Cybernetics
Master-Crafted Bionic Arm [Left]
Master-Crafted Bionic Heart
Exceptional Bionic Legs [15 req]
Exceptional Cybernetic Senses [15 req]
Special Abilities
Wings of Angels - +20m to Jump Pack charge on successful +0 Pilot Test, +1d5 Damage to melee attacks, may only be used in Solo Mode