Baracutey |
Just got done building an Aasimar Guide (Ranger) 6/ Empyreal Sorcerer 2/ Arcane Archer 10 for a high level one-off and need some help with the spell list. The character is primarily an archer/woodsman with some magic coming fom his Azata ancestry. Wisdom is my primary casting stat at 24 (+7). I have never played this high level so taking other's advice I tried choosing buffs and no save or partial save spells. Need opinions on usefulness at this level and redundancy. Thanks a million!
Sorcerer Spells known (CL11 with magical knack trait):
0-level (DC17)
Acid Splash
Dancing Lights
Detect Magic
Disrupt Undead
Ghost Sound
Mending
Prestidigitation
Spark
1st-level (DC18)
Feather fall
Gravity bow
Magic missile
Protection from alignment
Vanish
2nd-level (DC19)
Arrow Eruption
Glitterdust
Mirror Image
Stone call
3rd-level (DC20)
Fly
Haste
Sleet storm
4th-level (DC21)
Dimension Door
Greater invisibility
Ranger Spells prepared (CL6):
1st-level (DC18)
Leadblades
Entangle x2