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kirkspencer wrote:Curtisin wrote:That's a fair point, hadn't thought of that one, unless Skreed either ran into serious trouble (placing a large number of corpses around would sort that, but then surely someone would know already) or he retreated after taking a beating in the initial run-in and is doing the "Dr. Jones" approach, waiting for the PCs to clear the remainder and then coming along to take it from them.I've seen that a place or two as well and it may be the way I take it.
Right now, though, I'm leaning toward just making it a slog. The march down the hill, the toss-bucket, the giant - after that this last bit is a walk in the garden, right? (sarcasm, please note).
The thing is, I'm leaning toward thinking it locks into the mind that this is, well, it's an attempt to stop a war. Not a small cult or a nasty demon but orc hordes braced by giant masses. And while it's been a bit since I ran Giants, it seems like the enemies were almost endless then, too.
That said, I'm leaning toward a serendipitous scroll or two. I'll see how it looks when we get to that point.
I'll be throwing my players a Scroll of Nap Stack. I'm running 3 players through, so they're already a bit short changed, but I've got two casters, so sleep is essential to them. I do however, want to press upon them that there's very little time for rest in the middle of a war.
I'm still not sure whether I'm going to play "Dr. Jones" or not. I guess I'll decide that once I see the outcome of Crusher.
I think that is a great idea...I might do the same. Thanks. In fact, you could have Silvermane given it to them for saving them. Or, once the inner quarter is secure, perhaps Kurst surveys the damage alongside Tyari Varvatos from the Sanctuary. She could likely cast it for them and might be a nice touch.
One fun thing that I did was run two sections as ambushes:
- For L6 & L7 I basically had orcish archers with readied attacks at the tower's murder holes. Once they saw the PCs, they shot, then I had two of the buildings' orcs come out seperated by a few rounds. Then I had Kagak come down to beat his drum, motivate and generally cause havoc. In the process I had the PC barbarian to -11 (he could go to -12) and the battle mage at (-4), the PCs ALMOST had to fall back to the safe zone before a natural 20 killed Kagak and turned the tide.
- I also ran L8 & 9 as an ambush. Basically I got them into that alley with Urnsul, before the the beast tamer and her dogs emerged from the smoke. I cut out the orcish raiders from L10 because they were exhausted and well beat up by then.
Hey...I told them to bring back up PCs! This group enjoys what they call "battle with consequences" and I want to reward them for smart battle and punish for dumb moves.
Overall this is a lot of fun doing this AP!