Shade of the Uskwood

Bamboom's page

44 posts. Alias of motteditor (RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16).


Full Name

Bamboom

Race

HP 46/46 | AC 19 | F +11, R +8, W +10

Strength 14
Dexterity 12
Constitution 18
Intelligence 8
Wisdom 16
Charisma 10

About Bamboom

[dice=Kinetic Blast, melee]1d20+9[/dice]
[dice=bludgeoning or vitality, one action]1d8+2[/dice]
[dice=bludgeoning or vitality, two actions]1d8+6[/dice]

[dice=Kinetic Blast, ranged (30 feet)]1d20+9[/dice]
[dice=bludgeoning or vitality, one action]1d8[/dice]
[dice=bludgeoning or vitality, two actions]1d8+4[/dice]

Bamboom
Birthplace: xxx
Gender & Pronouns: Male, he/him
Ancestry: leshy (root)
Background: Dendrologist
Class kineticist; Level: 3
Small, Leshy, Plant
Alignment CN; Deity: Green Faith
Languages: Common, Sylvan

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SENSES
Perception: [dice=Perception (trained)]1d20+8[/dice]
Special Senses: low-light vision
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DEFENSES

Hit Points: 46/46 (8 class, 4 Con, 10 ancestry)
AC: 19
Armor Hardwood Armor: AC Bonus +3; Dex Cap +2; Check Penalty –2; Speed Penalty –5 feet; Strength 14; Bulk 1; Group wood.
Armor proficiencies trained in light armor, unarmored

SAVING THROWS
Fortitude: [dice=Fortitude (expert)]1d20+ 11 [/dice]
Reflex: [dice=Reflex (expert)]1d20+ 8 [/dice]
Will: [dice=Will (expert)]1d20+ 10[/dice]
Notes:
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OFFENSE
Class DC: 19 (trained)

Speed: 25 ft.

Weapon proficiencies trained in simple weapons, unarmed

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SKILLS
+1 trained, +1 skill increase

Acrobatics (T, Dex)
[dice=Acrobatics (trained)]1d20+ 6[/dice]

Arcana (U, Int)
[dice=Arcana (untrained)]1d20-1[/dice]

Athletics (T, Str)
[dice=Athletics (trained)]1d20+ 7 [/dice]

Crafting (U, Int)
[dice=Crafting (untrained)]1d20-1 [/dice]

Deception (U, Cha)
[dice=Deception (untrained)]1d20+ 0[/dice]

Diplomacy (U, Cha)
[dice=Diplomacy (untrained)]1d20+ 0[/dice]

Intimidation (U, Cha)
[dice=Intimidation (untrained)]1d20+ 0[/dice]

Lore (Plane of Wood) (T, Int)
[dice=Lore (Plane of Wood) (trained)]1d20+ 4[/dice]

Medicine (U, Wis)
[dice=Medicine (untrained)]1d20+ 3[/dice]

Nature (T, Wis)
[dice=Nature (trained)]1d20+ 8 [/dice]

Occultism (U, Int)
[dice=Occultism (untrained)]1d20-1[/dice]

Performance (U, Cha)
[dice=Performance (untrained)]1d20+0[/dice]

Religion (U, Wis)
[dice=Religion (untrained)]1d20+ xx [/dice]

Society (U, Int)
[dice=Society (untrained)]1d20-1[/dice]

Stealth (U, Dex)
[dice=Stealth (untrained)]1d20+1[/dice]

Survival (E, Wis)
[dice=Survival (expert)]1d20+8[/dice]

Thievery (U, Dex)
[dice=Thievery (untrained)]1d20+1[/dice]
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FEATS:

Ancestry Feats and Abilities
Heritage: Your body is made from hardy roots that attach you firmly to the ground. You gain 10 Hit Points from your ancestry instead of 8. You can go without sunlight for 2 weeks before you begin to starve. You gain a +2 circumstance bonus to your Fortitude or Reflex DC against attempts to Shove or Trip you. This bonus also applies to saving throws against spells or effects that attempt to move you or knock you prone.
1st: Undaunted: Your spirit has endured many challenges over its long existence, and you are certain you can overcome whatever hardships life throws your way. You gain a +1 circumstance bonus to saves against emotion effects. If you roll a success on a saving throw against an emotion effect, you get a critical success instead.

Class Feats and Abilities
Feature 1st: Kinetic Gate: Wood
Feature 1st: Impulse Junction: You gain an impulse junction that occurs when you use an impulse of the chosen element that takes 2 actions or more: You gain temporary Hit Points equal to your level that last until the start of your next turn.
Feature 1st: Kinetic Aura / Channel Elements (one action)
Feature 1st: Elemental Blast (one action or two actions) 1d8 bludgeoning or vitality, 30 feet
Feature 1st: Base Kinesis (two actions)
1st (impulse): Hardwood Armor (one action)
1st (impulse): Timber Sentinel (two actions)
1st (feat): Hail of Splinters (two actions)

General Feats
3rd:

Skill Feats
Background: Terrain Expertise (forest): Your experience in navigating a certain type of terrain makes you supremely confident while doing so. You gain a +1 circumstance bonus to Survival checks in forests.
2nd:

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EQUIPMENT

Gear: xx
Pathfinder Training Gear: xx

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CAMPAIGN NOTES