Zon-Kuthon

Balthisar-0098's page

7 posts. Alias of Storm Dragon.


About Balthisar-0098

Backstory:
Dynarius-382 (name may change) is an Electro-Priest from the Forge World Luminex. After sabotage by foul gene-warped reprobates, the planet's reactor was rendered inoperable, and nobody could figure out how to fix it.

Dynarius set out on a holy quest to find the means to re-awaken the reactor's Motive Force generators alongside many others from his order. [Insert Inquisitor's Name Here] offered a piece of archeotech that would do the trick, but at a price; the reactor would be moved onto his ship and used to power its engines.

Luminex fell dark, but the priesthood lives on and happily tends the reactor to this day. Dynarius is one of several priests who offered their services to the Inquisitor in a more direct sense, in gratitude for saving their object of worship.

Appearance and Personality:
Dynarius has an appearance standard of his Corpuscarii brethren; tall, muscular, and covered in crackling electoos. His eyeless gaze nevertheless bores into people with an unwavering conviction.

Dynarius is fanatically, personally loyal to the Inquisitor for saving his order, though is more lukewarm towards strict adherents of the Imperial Cult in general. He will pay lip service to it where required, but the Omnissiah and holy Motive Force which flows from it is his true god, and he would sacrifice anything for it.

His order in general has flirted with tech-heresy in the past, and was able to find "the line" without being destroyed. Dynarius's fervent wish before coming into the Inquisitor's service was to become an Explorator, and his only regret for tying himself to the Inquisition is that he will never have the opportunity to pursue that dream.

Attributes:

Wounds: 8
Fate: 3

Weapon Skill: 45
Ballistic Skill: 39
Strength: 40
Toughness: 40
Agility: 30
Intelligence: 42
Perception: 30
Willpower: 30
Fellowship: 30
Influence: 30

Origin and Background:

Homeworld: Forge World (Intelligence Aptitude, Technical Knock Talent

Background: Adeptus Mechanicus (Knowledge and Tech Aptitudes; Mechanicus Implants Trait; Mechadendrite Use and Weapon Training [Solid Projectile]; Operate, Adeptus Mechanicus Common Lore, Logic, Security, Tech-Use Skills)

---Replace the Weak Flesh: An Adeptus Mechanicus character counts the Availability of all cybernetics as two levels more available (Rare items count as Average, Very Rare items count as Scarce, etc.)

Role: Warrior (Ballistic Skill, Defence, Offence, Strength, Weapon Skill aptitudes; Iron Jaw talent

---Expert at Violence: In addition to the normal uses of
Fate points (see page 293), after making a successful attack test, but before determining hits, a Warrior character may spend a Fate point to substitute his Weapon Skill (for melee) or Ballistic Skill (for ranged) bonus for the degrees of success scored on the attack test.

Chosen Aptitude: Finesse

[spoiler=Experience Purchases]
Talents (1700 XP):
Luminen Shock (300 XP)
Luminen Surge (200 XP)
Swift Attack (300 XP)
Lightning Attack (400 XP)
Ambidextrous (200 XP)
Unarmed Specialist (300 XP)

Characteristics (450 XP):
Agility (250 XP)
Weapon Skill (100 XP)
Strength (100 XP)

Skills (300 XP):
Tech-Use (100 XP)
Logic (100 XP)
Parry (100 XP)

50 XP remaining

[spoiler=Equipment]
Hand Cannon
Optical Mechadendrite
Imperial Robes
2 vials of Sacred Unguents

Implants:
Internal Reservoir
Subskin Armor
Synthmuscle

Free skills:
Awareness, Intimidate, Common Lore

Languages: Low Gothic, Binharic