Wizard

Balthazar the Wanderer's page

1 post. Alias of Meowzebub.


About Balthazar the Wanderer

Balthazar
Human (Varisian) Cleric of Nethys 1
N Medium humanoid (human)
Init +0; Senses Perception +3
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Defense
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AC 14, touch 10, flat-footed 14 (+4 armor)
hp 9 (1d8+1)
Fort +2, Ref +0, Will +4; +2 vs. death
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Offense
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Speed 30 ft.
Melee quarterstaff +2 (1d6+3)
Special Attacks channel positive energy 6/day (DC 11, 1d6), destructive smite (+1, 6/day)
Domain Spell-Like Abilities (CL 1st; concentration +4)
. . At will—lore keeper (19)
Cleric Spells Prepared (CL 1st; concentration +4)
. . 1st—bless, comprehend languages[D], protection from evil
. . 0 (at will)—light, purify food and drink (DC 13), read magic
. . D Domain spell; Domains Destruction (Catastrophe subdomain), Knowledge
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Statistics
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Str 14, Dex 10, Con 10, Int 16, Wis 15, Cha 12
Base Atk +0; CMB +2; CMD 12
Feats Extra Channel, Fey Foundling[ISWG]
Traits scholar of ruins, true devotion (Catastrophe Domain)
Skills
Acrobatics -2
Bluff +1
Climb +0
Craft (tattoo) +5
Diplomacy +5
Escape Artist -2
Heal +3
Knowledge (arcana) +7
Knowledge (geography) +8
Knowledge (history) =7
Knowledge (religion) +7
Profession (fortune-teller) +7
Sense Motive +2
Spellcraft +7
Stealth -2
Survival +2
Swim +0
Languages Celestial, Common, Daemonic, Draconic, Varisian
Other Gear chain shirt, quarterstaff, 40 gp
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Special Abilities
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Cleric Channel Positive Energy 1d6 (6/day, DC 11) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Catastrophe)
Cleric Domain (Knowledge) Granted Powers: You are a scholar and a sage of legends. In addition, you treat all Knowledge skills as class skills.
Destructive Smite +1 (6/day) (Su) Make a melee attack with morale bonus to damage.
Fey Foundling Magical healing works better on you
Lore Keeper (At will) (Sp) By touch, learn about a creature with a Knowledge check result of 19.

Appearance:

Balthazar is in his early thirties but looks much older. Tall with Varisian traits of olive skin and dark hair. His frame looks like it once carried more muscle, and his hair and beard are now long and tangled. His eyes are deep-set and dark but large adding to the disturbing quality to his appearance.

He is marked by three tattoos: A centaur on his right shoulder, a man surrounded by a circle of fists shaped like arrows on his left shoulder. On his chest is an upside down owl as if that is how he would draw it if looking down at his own torso. He has no memory of giving himself these tattoos despite his skill as an artist. He has scratched a collection of other strange figures on the walls he has access to using a long stick he calls 'his Needle.' To those in the know, the twisted figures could represent those found in a Harrow Deck.

Behavior:
Balthazar is quiet but very observant of his surroundings. Something is not right with him as he seems to use the iconagraphy of a Harrow deck to make associations with his surroundings. His mind seems to latch on to the why of things, 'why is this bug crawling up the wall?', 'Why is the sun disappearing below the horizon?", 'Why did I blow up the world?'.

Balthazar's Visions:

He sees a dark-haired child traveling in a caravan reading books while dangling off the back of a wagon. Harrow cards mark his favorite places in the book.

He sees masked men questioning a man on his knees. Wrong answers are rewarded with wraps with a staff. When enough correct answers are given the men help the man up and hand him the staff.

He sees a man in black and white leading a small donkey through a pass into Ustalov. Weather proof book boxes are on the back of the beast.

He sees a deck of Harrow cards being shuffled. A card is dealt, its face reveals a Bodak, it is 'the Lost' card, the sign of emptiness and lunatics. The next card is flipped, it is 'the Lost' card, the sign of emptiness and lunatics. A third card is flipped, it is 'the Lost' card......

He sees a woman dressed in the black of mourning open the door to a library for a man in black and white. The shelves hold generic tomes. Hidden in the desk is an old tome that defies him understanding its title. Setting it on the desk, the man opens it to a middle page....the vision goes black, but the woman's screams continue in his head...or is that the man screaming while remembering.

A black and white robed man stands on a vista above a great city of towers and lights. Raising his staff high there is a blinding flash and a horrible wind bearing the stench of death...the screaming returns...

Traits:

Scholar of Ruins/b] - Balthazar traveled Varisia as a child marveling at the ancient ruins. When he discovered books could reveal the secrets of such places, he became a devoted reader and eventually a researcher.

[b]True Devotion - Balthazar is not sure if his visions are memories or a warning. But if he did in fact not end the world, perhaps he has a second chance to save it.