![]() ![]()
Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber
![]() One thing I've been curious about for a while now and figured I'd ask - for those of us who use Foundry VTT and have purchased the Betiary token pack - will that module be updated to reflect the new Monster Core monsters or will you be releasing a new module to cover the new Remastered content? ![]()
Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber
![]() So I've subbed to the rulebook subscription because of the Remaster and being new to it I'm slightly confused - my 'Sidecart' currently only has Player Core in it. When the time comes will both it and GM core be shipped together or have I done something wrong that's only added the one - I picked the 'Start with this book' option under Player Core assuming that would mean I'd get both in November. ![]()
Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber
![]() LazarX wrote:
True enough, I suppose. I just wanted to know if there was some RAW way of doing so just in case it causes contention among my players, given that it's a pre-established NPC. I have thematic ways of doing it, and even 'rules-lite' explanations, given it was effectively forgiveness by his diety directly rather than a spell cast by a cleric, including an odd implementation of the Miracle spell. I guess at the end of the day though it really does come down to what I as the GM feel comfortable doing, which means I'll probably allow a 're-spec' for reasons of character, rather than for pure statisitcal gain. ![]()
Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber
![]() Hi all, I'm currently running a party though the Kingmaker adventure path, and, without trying to spoil it for anyone there's a particular NPC who's become a party favourite who was a 'fallen from grace' type character. As part of a story event that revolved around this NPC and a party member he was subject to the effects of an Atonement spell upon restoring his alignment to that required by his class and his god chose to forgive his previous transgressions in light of current acts and service. However, during the course of his fall (all pre-campaign) he picked up a few levels of a class which is now similarly barred to him due to alignment restrictions and thus are effectively 'dead levels'. A PC wishes to acquire this character as a cohort now and I'm curious if there's any rules legal way of retraining those dead levels, or if he will, unfortunately, be stuck with them for the rest of his career. ![]()
Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber
![]() I've seen a few threads about these spells but none of them really seem to cover quite what I'm looking for in terms of question. I'm running a campaign at the moment with two clerics, one of whom has already made mention in passing regarding the Lesser Planar Ally spell which he's just gotten access to upon reaching 7th level. Having read the spell description, I've already ruled that the outsider that is called by the spell will be determined by me, as it's the choice of his deity rather than himself. My issue, however, is choosing an appropriate ally both for his deity and for his situation. I could quite easily find outsiders specific to one of these two situations (Lyrakien, as he worships Desna; or fire elemental as he wants its aid against a band of marauding trolls) but each has their downsides. Deity-specific may lead to a situation where his summoned ally is of no use for the task he wishes of it, but a situation-specific one may seem to be a little like I'm giving him exactly what he needs. Not to mention that a fire elemental seems uncharacteristic for a servant of Desna. Does anyone have any advice on how to handle the above situation to try and get as close to the best of both as I can? Also, are there any sources that have more generic lists of potential Planar Allies (creature types, rather than specific examples as presented in the AP articles) for Golarion's various deities to offer inspiration? ![]()
Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber
![]() I'm not sure how helpful this is, but you linked the stat line so this hopefully isn't spoiler-y. Is it possible for you just to weather the creature's attacks and chase it back to its perch to fight it there where it has nowhere to run to? You can't fly above the treeline, but maybe you're allowed to climb the spire it lives on? Yes a mile high spire is a fair ways to climb while being attacked by a big angry bird but... ![]()
Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber
![]() The abstract nature of the rules is exactly why I feel combining them with the Skull & Shackles fleet combat rules will work well, those rules are equally abstract, but break down an army (or fleet in the case of the original source material) into more than just an 'army' of identical individuals. Don't get me wrong, I think the standard Kingmaker rules are nice enough in and of themselves, I just like the way the Skull & Shackles rules breaks things into Fleets, Squadrons and Ships. In these house rules, those will be modified to be Armies, Divisions, and Contingents, with a Contingent being the equivalent of a standard Kingmaker army. Having looked into this a bit over the weekend, it seems that a lot of the rules are actually combinable with little more than some changes in terminology... of course that will change when it gets to the actual combat rules, as in Skull & Shackles attack and defence are done on the squadron level, even though damage is done on the ship level. Whereas I would like to try and keep the original Kingmaker army rules as unchanged as possible, which means all of that will need to be done on the contingent level instead. I'm currently working on this, and will post up my thoughts as and when they come up for anyone who's interested. ![]()
Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber
![]() I was just perusing through my recently acquired copy of Skull & Shackles Part 5 and noticed the rules for Fleet Battles in one of the alter sections. While I'm not running S&S at the moment (though I am intending to at some point down the line) I am in the middle of running a Kingmaker campaign, and while I like the Mass Combat rules, I feel as though they're a little lacking in certain areas. Myself and my players are miniatures gamers to a man, and while I don't think anyone wants to break out a gaming board and units of models, I feel as though a slightly less abstract system might better suit our purposes, as my players and I are both interested in playing around with armies and warfare more than the adventure path initially includes. My question, and thoughts, are how easy it would be to modify the Fleet Battle rules for use with land troops, taking elements from the Mass Battle rules of Kingmaker as well. Obviously an Admiral is easily replaced by a General, and Commodore's can be represented by Lieutenants or Captains or whichever rank you want. My real thought is how easily one could slot 'armies' as presented in Kingmaker into the role of squadrons, allowing each PC to control a company of men consisting of a variety of troops, say, a block of halberdiers, backed up by pikes and crossbowmen to represent a Pike & Shotte style regiment. I need to look into this further before deciding how easy it will be, but I would welcome any initial thoughts that people have on the subject. ![]()
Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber
![]() Apologies if this isn't the appropriate place to ask a question like this, but I'm not sure where else would be appropriate. I'm considering adding a few NPCs of the Artificer class into my current campaign and I've just thought of something qith regards to their weird science devices. Because they don't, exactly, cast the spells themselves, how do things such as focuses and material components , especially expensive ones, interact with their devices? Are they just not needed, or would the artificer need to provide the components like any other spellcaster. This doesn't seem to be addressed in the class description or the errata from what I can see... ![]()
Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber
![]() Yeah, although while that entry has all the different combat styles listed, all it has, at least for the core rulebook ones, is the original list of feats allowed. It doesn't include the extra feats added in later supplements, like Point Blank Master above. What I'm looking for, ideally are these 'expanded' lists of combat style feats, so all the core book feats as well as feats like the above with these Special entries that say that rangers with X combat style can take these in addition to their other combat style feats. Call me lazy, but I don't want to have to look through every single combat feat and look for an entry like that :D ![]()
Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber
![]() Given the additional feats and combat styles that were added to the Ranger with the Advanced Player's Guide I've been looking into various feats and seeing an occasional addendum in feats such as Point Blank Master that read as follows: Pathfinder SRD wrote:
Emphasis upon the Special entry. I am wondering if there's a published list, be it online or in a supplement, that lists all such feats of this nature and which combat styles and levels they can be applied to. |