Bob the Ranger CR 14
Male Human (Ulfen) Ranger (Beast Master) 15
CG Medium Humanoid (Human)
Init +2; Senses Perception +20
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DEFENSE
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 210 (15d10+45)
Fort +11, Ref +11, Will +7
Defensive Abilities Evasion
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OFFENSE
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Spd 30 ft.
Melee Unarmed Strike +20/+15/+10 (1d3+5/20/x2)
Ranger (Beast Master) Spells Prepared (CL 12, 20 melee touch, 17 ranged touch):
4 (1/day) Aspect of the Wolf (DC 16)
3 (2/day) Strong Jaw (DC 15), Strong Jaw (DC 15)
2 (3/day) Barkskin, Barkskin, Lockjaw (DC 14)
1 (4/day) Lead Blades (DC 13), Lead Blades (DC 13), Gravity Bow (DC 13), Gravity Bow (DC 13)
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STATISTICS
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Str 20, Dex 14, Con 14, Int 12, Wis 14, Cha 7
Base Atk +15; CMB +20; CMD 32
Feats Bleeding Critical, Boon Companion: Ranger (Beast Master), Critical Focus, Deadly Aim -4/+8, Endurance, Improved Critical: Falchion, Improved Precise Shot, Manyshot, Power Attack -4/+8, Precise Strike, Quick Draw, Rapid Shot, Toughness +15
Traits Fast-Talker, Ship Aptitude
Skills Acrobatics +11, Bluff +15, Climb +11, Handle Animal +8, Intimidate +11, Knowledge (Nature) +19, Perception +20, Profession (Sailor) +21, Sense Motive +10, Stealth +15, Survival +20, Swim +11
Languages Common, Polyglot, Skald
SQ Animal Companion Link (Ex), Enemies: Humanoids (Giant) (+2 bonus) (Ex), Enemies: Humanoids (Human) (+8 bonus) (Ex), Enemies: Monstrous Humanoids (+2 bonus) (Ex), Enemies: Undead (+2 bonus) (Ex), Improved Empathic Link (Su), Quarry, Share Spells with Companion (Ex), Swift Tracker (Ex), Terrains: Jungle (+2 bonus) (Ex), Terrains: Urban (+2 bonus) (Ex), Terrains: Water (+6 bonus) (Ex), Track +7, Wild Empathy +13 (Ex), Woodland Stride (Ex)
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SPECIAL ABILITIES
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Bleeding Critical Critical Hits deal 2d6 bleed damage.
Boon Companion: Ranger (Beast Master) +4 levels to calc familiar/animal comp abilities (max of your HD).
Critical Focus +4 to confirm critical hits.
Deadly Aim -4/+8 Trade a penalty to ranged attacks for a bonus to ranged damage.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Enemies: Humanoids (Giant) (+2 bonus) (Ex) +2 to rolls vs Humanoids (Giant).
Enemies: Humanoids (Human) (+8 bonus) (Ex) +8 to rolls vs Humanoids (Human).
Enemies: Monstrous Humanoids (+2 bonus) (Ex) +2 to rolls vs Monstrous Humanoids.
Enemies: Undead (+2 bonus) (Ex) +2 to rolls vs Undead.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Improved Empathic Link (Su) You have an empathic link with all your companions.
Improved Precise Shot Ignore certain AC / concealment bonuses.
Manyshot You can shoot two arrows as the first attack of a full attack action.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Quarry +2 to hit and other bonuses against your designated quarry.
Quick Draw Draw a weapon as a free action. Throw at full rate of attacks.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Share Spells with Companion (Ex) Spells cast on you can also affect your Companion, if it's within 5 feet.
Swift Tracker (Ex) Tracking penalties when moving at normal speed or faster are reduced.
Terrains: Jungle (+2 bonus) (Ex) +2 to rolls vs Jungle.
Terrains: Urban (+2 bonus) (Ex) +2 to rolls vs Urban.
Terrains: Water (+6 bonus) (Ex) +6 to rolls vs Water.
Track +7 +7 to survival checks to track.
Wild Empathy +13 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.
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ANIMAL COMPANION CR 12
Male Deinonychus
NN Medium Animal
Init +5; Senses Low-Light Vision, Scent; Perception +10
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DEFENSE
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AC 28, touch 15, flat-footed 23 (+5 Dex, +13 natural)
hp 168 (+72)
Fort +13, Ref +13, Will +7
Defensive Abilities Evasion
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OFFENSE
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Spd 60 ft.
Melee Bite (Deinonychus) +14 (1d6+5/20/x2) and
Claw x2 (Deinonychus) +14 x2 (1d4+5/20/x2) and
Talon x2 (Deinonychus) +14 x2 (2d6+5/20/x2) and
Unarmed Strike +14/+9 (1d3+5/20/x2)
Special Attacks Pounce
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STATISTICS
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Str 20, Dex 20, Con 20, Int 4, Wis 12, Cha 14
Base Atk +9; CMB +14; CMD 29
Feats Improved Natural Attack: Talon x2 (Deinonychus), Iron Will, Multiattack (Multiattack / Extra Attack), Power Attack -3/+6, Precise Strike, Toughness +12
Tricks Attack [Trick], Attack [Trick], Attack Any Target [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick], Seek [Trick], Stay [Trick], Track [Trick], Work [Trick]
Skills Acrobatics +9, Climb +9, Perception +10, Stealth +11, Swim +9
Languages
SQ Attack Any Target [Trick], Combat Riding [Trick], Devotion +4 (Ex), Improved Evasion (Ex), Multiattack / Extra Attack, Seek [Trick], Stay [Trick], Track [Trick], Work [Trick]
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SPECIAL ABILITIES
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Attack Any Target [Trick] The animal will attack any creature on command.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Devotion +4 (Ex) +4 Morale bonus on Will Saves vs. Enchantments.
Evasion (Ex) No damage on successful reflex save.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Multiattack / Extra Attack Multiattack or second attack with primary weapon at a -5 penalty.
Pounce (Ex) You can make a full attack as part of a charge.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Stay [Trick] The animal will stay where it is.
Track [Trick] The animal will track a scent.
Work [Trick] The animal pulls or pushes a medium or heavy load.
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