Harsk

Bagram Rockbreaker's page

17 posts. Alias of WerePox47.


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HP 14/14 | AC 15 | T 12 | FF 13 | CMD 16* | Fort +5* | Ref +4* | Will +3* | Init +4 | Perc +7* | SM +3*

For some reason i thought we had maximum starting gold, not average.. ill have to do some gear dropping now lol..

Ok after changing a few things around i have 36 gold to put towards a climbing kit.. It cost 80, but will proabably be very useful to use.. Who wants to pitch in?


HP 14/14 | AC 15 | T 12 | FF 13 | CMD 16* | Fort +5* | Ref +4* | Will +3* | Init +4 | Perc +7* | SM +3*

Its fine by me.. Actually i kinda expected him to talk like that for some reason.. To much reading Gotrek and Felix i suppose.. Grey Seer Thanquol being the most iconic skaven imo..


HP 14/14 | AC 15 | T 12 | FF 13 | CMD 16* | Fort +5* | Ref +4* | Will +3* | Init +4 | Perc +7* | SM +3*

Bagram eyes the rodent.. "Maybe you should wathc your tounge and how it speaks about our grand race.. Might find it missing otherwise.. We dwarfs are made for underground.. There is no loosing it, there is no forgetting it.. You'd do well to remember that most of us have been alive longer than your clan elders.. It was not always like it is now.. Once we ruled the mountains.. We will again!" He drifts off into comtiplation of times past..


HP 14/14 | AC 15 | T 12 | FF 13 | CMD 16* | Fort +5* | Ref +4* | Will +3* | Init +4 | Perc +7* | SM +3*

My feeling is we can all speculate about where we're going, but i dont hink any of us have actually been there so no real knowledge beyond rolls can be had.. Ive rped but it seems the point was to meet up and get the ball rolling.. At least that was my feeling on it..

And sorry for the Xenophobs Kaars.. I saw this guy as a recluse, not really liking anyone.. That goes double for non-dwarfs.. He'll come around when you show your useful and not just baggage that he needs to keep and eye on lol..


HP 14/14 | AC 15 | T 12 | FF 13 | CMD 16* | Fort +5* | Ref +4* | Will +3* | Init +4 | Perc +7* | SM +3*

Know Dungeon: 1d20 + 7 ⇒ (14) + 7 = 21
Know Nature: 1d20 + 5 ⇒ (15) + 5 = 20
Know Nature: 1d20 + 5 ⇒ (12) + 5 = 17
Know Nature: 1d20 + 5 ⇒ (1) + 5 = 6

"The Azathyr is where we're headed.. Its huge and therefore will take quite a while for us to transverse it.. You sun lovers better get a good look because it will be quite some time before you see it again.. And dont worry about fresh water, there's plenty down there.. I here the weather is nice this time of year as well.. Should be great for some traveling.."


HP 14/14 | AC 15 | T 12 | FF 13 | CMD 16* | Fort +5* | Ref +4* | Will +3* | Init +4 | Perc +7* | SM +3*

Bagram doesn't bother the rodent with a response.. "I believe there is a spell that can allow one to comprehend other languages, but not speak them.. So yes we might have a problem.. Perhaps we can locate someone here that can speak it and is willing to go along with us.. I have a few gold still to put forth.."


HP 14/14 | AC 15 | T 12 | FF 13 | CMD 16* | Fort +5* | Ref +4* | Will +3* | Init +4 | Perc +7* | SM +3*

My supplies is bought.. My backstory will be finished in the first part of this week..

Go Team DWARF! And 1 Rat!(Who surely will be accepted eventually, even though it might take some time and plenty of bought beers..)


HP 14/14 | AC 15 | T 12 | FF 13 | CMD 16* | Fort +5* | Ref +4* | Will +3* | Init +4 | Perc +7* | SM +3*

Know Nature: 1d20 + 5 ⇒ (18) + 5 = 23

"So we're heading to Fastervault eh.. Sneaky little deep gnomes everywhere there.. Gotta watch em close or they'll steal ur stuffs.. Might have a few problems considerin they are constantly at war with the Duegar and its not like we look a whole lot different from them.. We need to make sure and make our intentions known when we get there.."


HP 14/14 | AC 15 | T 12 | FF 13 | CMD 16* | Fort +5* | Ref +4* | Will +3* | Init +4 | Perc +7* | SM +3*

I missed the extra 2.. Ill throw one in nature.. Have to wait till i get done hunting though.. In a stand atm..


HP 14/14 | AC 15 | T 12 | FF 13 | CMD 16* | Fort +5* | Ref +4* | Will +3* | Init +4 | Perc +7* | SM +3*

A stout looking dwarf with unkempt hair black as night makes his way back to the with a fresh round of stout.. His blackened chain armor gleams ever so lightly, as its mostly covered dirt and soot.. As he sets down you all smell an uncertain earthy aroma coming from him, kind of as if he's been rolling around in places most of you wouldnt sleep.. As he sits he passes the mugs around, handing one to everyone save the ratfolk.. He takes a large pull from his stein all the while keeping an eye on the rodent.. "Names Bagram and im familiar with the dark places of the earth.. A lot more than the surface anyways.. Im itching to get out of the sun asap though.. Makes my skin peel.."

Know Dungeon: 1d20 + 6 ⇒ (2) + 6 = 8

As the two dwarfs talk back and forth over the ratling he scratches at a mark coming up the side of his neck.. For those of you who notice the mark resembles a pair of battleaxes.. "Nobles.. It seems somethings never change not matter how far we fall.."


HP 14/14 | AC 15 | T 12 | FF 13 | CMD 16* | Fort +5* | Ref +4* | Will +3* | Init +4 | Perc +7* | SM +3*

I was waiting till the patron was done to do my backstory, so now ill have to think on this a bit.. Bagram is sort of a recluse, mostly staying in the bottom of a cup while among civilization.. I don't see him as super religious, so I think Bearing the Mark fits him the best.. He's from a royal bloodline so I gotta work that in too.. Perhaps the patron is testing him is the reason he left his riches behind to become a bottom feeding deepwalker.. hmm..


HP 14/14 | AC 15 | T 12 | FF 13 | CMD 16* | Fort +5* | Ref +4* | Will +3* | Init +4 | Perc +7* | SM +3*

Bagram approves of the beer drinking and chopping things with axes.. However he does not condone that much lawfulness.. He approves of doing what he wants, when he wants.. And that most likely doesn't include traveling around with stinking rats...

Lol he's a super Xenophobe with a 6 cha, so you will have to grow on him Kaars lol..


HP 14/14 | AC 15 | T 12 | FF 13 | CMD 16* | Fort +5* | Ref +4* | Will +3* | Init +4 | Perc +7* | SM +3*

Yea i figure him to be a recluse.. A loner who doesnt speak much and is very gruf and assholish when he does.. And thats to other dwarfs.. Non Dwarfs will have to earn him speaking to them.. And then he'll be an ass to them as well..


HP 14/14 | AC 15 | T 12 | FF 13 | CMD 16* | Fort +5* | Ref +4* | Will +3* | Init +4 | Perc +7* | SM +3*

Yes sorry i got alchy and the magus mixed up sorry..


HP 14/14 | AC 15 | T 12 | FF 13 | CMD 16* | Fort +5* | Ref +4* | Will +3* | Init +4 | Perc +7* | SM +3*

I realize your a medium bab class but twf, imp twf, and greater twf would give you additional attacks with your natural weapons.. Toss pounce in at 10th and ud be quite impressive..


HP 14/14 | AC 15 | T 12 | FF 13 | CMD 16* | Fort +5* | Ref +4* | Will +3* | Init +4 | Perc +7* | SM +3*

Beer..


HP 14/14 | AC 15 | T 12 | FF 13 | CMD 16* | Fort +5* | Ref +4* | Will +3* | Init +4 | Perc +7* | SM +3*

Bagram reporting for duty as well..

"Where's all the dam beer! I swear im cuttin some beards off if someone doesn't get me a beer!"

Decided to throw in the Trapper archetype for some ole disable device.. My crunch is in his profile.. Some changes might be made before we start.. I assume elves is a good selection for my first FE.. If this is all underground i assume aberrations will be another good one..

Man i might be reconsidering the trapper before we start.. I really like the ranger spell list.. Gah!