Harsk

Bagram Rockbreaker's page

17 posts. Alias of WerePox47.


Full Name

Bagram Rockbreaker

Race

HP 14/14 | AC 15 | T 12 | FF 13 | CMD 16* | Fort +5* | Ref +4* | Will +3* | Init +4 | Perc +7* | SM +3*

Strength 16
Dexterity 14
Constitution 16
Intelligence 12
Wisdom 16
Charisma 6

About Bagram Rockbreaker

Backstory:

He has the mark! More to come..

Crunch:

Bagrim Rockbreaker
Dwarf (Deep Delver) Ranger (Deep Walker, Trapper) 1
CG Medium Humanoid (dwarf)
Init +4; Senses darkvision 90 ft.; Perception +7
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 14 (1d10+4)
Fort +5, Ref +4, Will +3; +4 vs. poison, spells, and spell-like abilities, +1 bonus vs. mind-affecting, non fear effects, -2 vs. [light] effects
Defensive Abilities deep warrior
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Offense
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Speed 20 ft.
Melee Battleaxe +4 (1d8+3/x3) and
Greataxe +4 (1d12+4/x3)
Ranged Lt. Crossbow +3 (1d8/19-20x2)
Special Attacks ancient enmity, favored enemy (elves +2)
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Statistics
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Str 16, Dex 14, Con 16, Int 12, Wis 16, Cha 6
Base Atk +1; CMB +4; CMD 16 (17 vs. Bull Rush, 17 vs. Trip)
Feats Quick Draw
Traits Dwaven Nobility, Glory of Old, Tunnel Fighter
Skills Climb +6, Disable Device +5(+6 vs. Traps), Heal +7, Knowledge(dungeoneering) +5(+2 underground, +7 vs. elves), Knowledge(nature) +5, Perception +7(+8 to locate traps, +9 vs. elves), Sense Motive +3(+5 vs. elves), Stealth +5, Survival +7(+2 underground, +9 vs. elves, +8 to track), Swim +6; Racial Modifiers lorekeeper
Languages Dwarven
SQ hardy, minesight, rock stepper, slow and steady, stability, track, trapfinding +1, wild empathy, xenophobic
Other Gear Battleaxe, Greataxe, Lt Crossbow, Studded Leather, Ranger's kit, Thieves' tools, Compass, 36gp
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Special Abilities
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Ancient Enmity +1 Gain a racial bonus to attacks vs Elves.
Darkvision (90 feet) (Minesight) You can see in the dark (black and white vision only).
Deep Warrior +2 Gain a bonus to AC and grapple vs. Aberrations.
Dwarven Nobility Within your veins flows the true blood of dwarven nobility. Benefit: You receive a +1 trait bonus on saving throws against spells, spell-like abilities, and poison.
Favored Enemy (Elves +2) (Ex) +2 to rolls vs Favored Enemy (Elves).
Glory of Old You receive a +1 trait bonus on saving throws against spells, spell-like abilities, and poison.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Lorekeeper +2 for Knowledge (History) checks relating to dwarves and their enemies. These checks can be made untrained.
Minesight Dazzled in bright light and -2 to save vs light effects.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Rock Stepper Ignore rubble, broken ground, or steep stairs when taking 5 ft step.
Tunnel Fighter While underground, you receive a +2 trait bonus on initiative checks and a +1 trait bonus on weapon damage rolls for critical hits (this damage is multiplied on a critical hit).
Slow and Steady Your base speed is never modified by encumbrance.
Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.
Track +1 Add the listed bonus to survival checks made to track.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Wild Empathy -1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Xenophobic +1 Gain bonus vs mind-affecting effects unless it is a fear effect.
Xenophobic You take a –2 penalty on Diplomacy and Sense Motive checks made against creatures of a different race or from a different culture.