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Howdy All!

The second batch of conversions of the adversaries from Lords of Rust is up here for your review and approval.

Enjoy!


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Howdy All!

I have just posted the first batch of conversions of the adversaries from Lords of Rust here.

Enjoy!


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Thanks for the kind words, Aueberon, very glad to hear you'll find it helpful. :)

Speaking of helpful, I have posted three more oracular mysteries for use with 5th Edition D&D here: 5E Oracular Mysteries


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Howdy All and Happy Friday!

I have just posted conversion of all of the hi tech gear found in the Lords of Rust adventure (including a certain chainsaw sword), here: 5E Lords of Rust Gear .

Enjoy!


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And thanks, Michael. :)


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Howdy All!

I just posted my regular Friday blog entry, which includes the first batch of monster conversions for Fires of Creation. It includes all the monsters from the first two parts of Fires of Creation and it can be found here: 5E Iron Gods Bestiary Part 1

Enjoy!


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Thanks Harlequinn! Hope you find them helpful for your Iron Gods campaign! :)

For the difference in wealth/magic item accumulation between PF and 5E, the approach I will be making is to ask whether the item is there for "story" or for "stats."

Most of the high technology items found in Fires of Creation seem to be there for story reasons (to expose the characters to unknown technology and have them try to figure out what it does), so I'm not too concerned about keeping all of those in the adventure.

For the magic items, I will mostly be dropping any items that seems to be included in order to make the NPC a balanced PF characters, rather than adding anything meaningful to the story (the ubiquitous cloaks of resistances are an example of this, as are the plethora of masterwork weapons/armor owned by NPCs in Iron Gods).

That said, I plan to keep most of the magic items that add story, as well as a stat bonus (like, for instance, the Vrilledt's magical light hammer), though I will likely use the random tables from the 5E Dungeon Master's Guide to add some extra flavor to those items.

When I get to converting the rest of the adventures in the Iron Gods adventure path, I may have to do more work converting them over (as the bonuses from magic items get larger), but I feel that I can pretty much port the items from Fires of Creation over directly to 5E without worrying about skewing balance.

Finally, as for the number of magic items introduced in Fires of Creation vs. what might be introduced in a normal 5E campaign, I'm just going to go with whatever is found in the adventure (subject to the above restrictions regarding "stats" only magic items) and trust that it won't break the system. I have been a little overly generous with my players in my current 5E game (WotC's Tyranny of Dragons campaign) and I don't feel it has skewed the balance at all.

I hope that answers your questions, harlequin, and thanks again for the kind words! :)


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One last update for the weekend!

New backgrounds, tools, and bonds for the Iron Gods in 5E may be found here: 5E Iron Gods Backgrounds


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Howdy Cap!

You could probably use much of the PF material in 5E without much work, but there are certain aspects of the 5E rules that are different enough to make more substantive conversions necessary.

For instance, the action economy in 5E is different enough from PF that PF class features that deal with "full round actions" need some reworking.

Feats are also a different kettle of fish in 5E than they are in PF, often providing a small bundle of abilities to your character, rather than one specific bonus.

The biggest mechanical difference between the two is the escalating bonuses in PF and the "bounded accuracy" in 5E. 5E mostly deals away with flat mechanical bonuses in favor of more attacks and/or more damage dealt by higher level characters (There are threads elsewhere on the Paizo messageboards that address these difference in more detail).

Due to these rules differences (and in the interest of getting to know the 5E system better), I am doing full conversion of the material, rather than just winging it while I run Iron Gods.


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Thanks Technotrooper!

I now have a draft version of the 5th Edition Alchemist up here: 5E Alchemist.


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Howdy All,

I'm in the midst of preparing to run the Iron Gods adventure path using 5th Edition D&D and, rather than tweak the adventure as I go along, I decided to take the opportunity to get to know the 5E system better by doing a full conversion of all Iron Gods materials (including conversions of some Pathfinder classes that feature prominently in Iron Gods).

I will be including links to my conversions below and I welcome any comments or questions you may have on them!

For my first batch of conversions, I present the Android as a PC race in 5E and the Magus class in 5E.

The Android may be found here: 5E Android.

And the Magus may be found here: 5E Magus .

Next up will be my conversion of the Alchemist!