Dashki

Badharkân's page

31 posts. Alias of Mihajlo Velickovic.


RSS


I would like to apply with this guy, his bacground is in his profile. Of course, I will update his stats according to the rolls here.

5d6 ⇒ (2, 5, 3, 2, 4) = 16 12
5d6 ⇒ (3, 2, 2, 3, 5) = 15 11
5d6 ⇒ (2, 3, 2, 2, 4) = 13 9
5d6 ⇒ (1, 6, 2, 5, 4) = 18 15
5d6 ⇒ (6, 2, 3, 1, 4) = 16 13
5d6 ⇒ (6, 1, 2, 4, 5) = 18 15

A very typical "average Joe" of a kind, but I like playing those ;-) Hope to hear from you, cheers


Applying with Badharkan here, a Badawi Ranger/Guide.

I am open to suggestions or ideas, if any. Cheers


So, what's the (still not official) missing class/role?


Kharon wrote:
Well, it's kind of a bummer getting passed over, but I'm ok with it.

Tell me about it - but as you Kharon have put it so adequately: I am OK with it. If there is a need for replacement somewhere down the line, feel free to contact me. I wish you a great game, cheers.


Actually for me fluff is important :-) I do have some rather old Dragonlance books (prior to 3e I think), so let me check if I can find something in there.

As for skill bonus, this is perfectly fin and understanable, no issues there. Will read some more on Krynn and will update character accordingly. I'll let you know when it is done.


Sounds perfect. Is there anyway I could read a bit on the mentioned tribes before deciding on one, or is it just fluff/not important?


I made this guy for a Legacy of Fire AP, which soon "died around him". Do you think I could rework him as one of the local members of the Khur tribes?


Male Human (Badawi) Ranger (Guide) 1

Bump?


Male Human (Badawi) Ranger (Guide) 1

"I do not see us getting anywhere with this. Shall we head back to Lady Almah and report what we got so far, or you want to try something more?" - ranger's voice was clearly showing his irritation with the situation.


Male Human (Badawi) Ranger (Guide) 1

Hearing description of pugwampi, Badharkan tries to remember if he has encountered in the wilds, or even heard of that creature before.

Knowledge (Nature): 1d20 + 4 ⇒ (15) + 4 = 19


Male Human (Badawi) Ranger (Guide) 1

Shifting uncomfortably from his left to his right foot, Badharkan realizes that he is not much of a help here. True, Dashki was a prime suspect, but none of the clues were pointing to him, and after hearing his responses to Sonja, Badharkan was under the impression that he was not lying.

I could ask him of his gnoll hunting...probably he will not want to share his expertise with me, but you never know...let's try something else

While waiting for his comrades to finish conversing with Dashki, Badharkan rummages through his backpack, finally finding what he has sought. He takes out a small tin canteen, uncorks it and sharp smell of local made cactus brandy fills the air. He raises his small flask toasting all present and takes a sip from it. Wiping the tip of the flask with his left hand he proffers it to Dashki, still not speaking a word.


Male Human (Badawi) Ranger (Guide) 1

I am going to assume that we are more or less, all together now, moving as a group through the camp and sharing our "learnings"

Young badawi ranger moves behind Nasir and Bady, enjoying in a way the heat of the day. They were walking slowly, were within a camp of a sorts, with plenty of cover, and water and food. At moments like this, when his basic needs were "covered", Badharkan could really stop and enjoy the desert in all it's unspoiled beauty.

Approaching the sitting man, Badharkan does not look him straight in the eyes, but let his gaze wonder around, as if he was trying to memorize the scene. Actually he was focused on hearing Dashki's voice, on seeing his face using only peripheral vision, trusting his own senses to tell him whether the man was lying to them or not.

Untrained Sense Motive 1d20 + 2 ⇒ (5) + 2 = 7


Male Human (Badawi) Ranger (Guide) 1

Badharkan returns to share his "discoveries" with his new-found companions.

"Based on what I found out so far, I would agree with you Mistress Sonja that one named Dashki is a prime suspect for us. It seemed that he was competing in a way for the affection of Lady Almah with late Eloais. And we did notice him spying on our activities in the wagon on the deceased. However, I could not find any evidence of foul play. From what I gathered this seems like an accident - there were no clues, visible to me, that would suggest different scenario"


Male Human (Badawi) Ranger (Guide) 1

Badharkan listens intently to Hadrod. Still leaning close to camel driver, he continues to speak in a low tone: "Very sorry to hear that you were still not able to find Rombard. Tell you what - later, when I finish with the task at hand, I will come by again and we will try to look for him together. I know a bit about tracks and animals. Who knows, together, we might have more luck."

"Now do tell me please, this Dashki fellow, what does he do? What are his duties inside the caravan? Is this the guy with a crutch, with matted greasy hair?"


Male Human (Badawi) Ranger (Guide) 1

Perception check #1 while examining the wagon 1d20 + 6 ⇒ (17) + 6 = 23

Perception check #2 while examining the wagon 1d20 + 6 ⇒ (20) + 6 = 26

EDIT: Am I entitled now to open the spoilers above, or is this a check for something else?


Male Human (Badawi) Ranger (Guide) 1

Badharkan joins Sir Nasir in a small ceremony (actually just an improptu prayer) for those whose souls departed to the spirit world. After mumbling a few short words to his protector Sarenrae, he takes lead in investigating the wagon and it's surroundings, hoping to find some leads as to what started the fire.

Perception/Track to find clues 1d20 + 6 ⇒ (9) + 6 = 15

Next he proceeds to talk with Hadrah and Hadrod.

"Once again, I bid you a serene day and plentiful bounty, good folks. How is Rombard? Have you had luck in locating him?" - tanned ranger waits for a bit for their responses, trying to establish initial rapport with camel drivers.

"I am in need of your help. Could you please tell me if you know anything regarding the fire that took place? Were you close? How well did you know soothsayer, Eloais? What kind of man was he? From where was he hailing, did you know if he had any family? Had he any trouble, either with Mistress Almah, or anyone else?"

Untrained Diplomacy check 1d20 ⇒ 17


Male Human (Badawi) Ranger (Guide) 1

"Rombard? Your kid or...?" - Badharkan asks the wife remaining behind frantic camel driver. Even while waiting for her answer he concentrates on the surrounding, trying to discern if there are some clues where "Rombard" (whatever he is) might be. Seeing the ground littered with dozens of footsteps, both from people running around, as well as from frightened animals, he knew that it will be hard to find tracks if needed.

Perception check to spot footprint 1d20 + 6 ⇒ (20) + 6 = 26

I am using Perception instead of Survival (even though I have same modifier) simply because it is an almost instant action, compared to Survival/Follow tracks. It is stated in the description of the skill here


Male Human (Badawi) Ranger (Guide) 1

Seeing that both husband and the wife are helping him to herd the animals back in their pens, Badharkan continues to put his effort into handling frightened creautures.

Ok, so I had one 17 in my previous post, so I guess that counts as my first success. Since they will need 5 rounds to extinguish the fire, that leaves me with 4 (or is it 5?) more attempts to achieve 5 successes. So here are my Handle animal rolls, modified by my skill, and +4 from Aid another coming from camel drivers

Handle animal 1d20 + 4 + 4 ⇒ (12) + 4 + 4 = 20
Handle animal 1d20 + 4 + 4 ⇒ (12) + 4 + 4 = 20
Handle animal 1d20 + 4 + 4 ⇒ (17) + 4 + 4 = 25
Handle animal 1d20 + 4 + 4 ⇒ (20) + 4 + 4 = 28


Male Human (Badawi) Ranger (Guide) 1

Trailing behind black haired human lady priest and the young paladin Nasir, Badharkan urges his horse to hasten it's pace. He steers it towards animals obviously frightened by the fire (Area D).

Dismounting his horse almost even before he stopped, the ranger moves towards startled animals with steady movements, trying not to terrify them even more. He begins to speak in Kelish with a firm but even voice, trying to calm the animals and help those present in handling them.

Not sure if this should be a Wild empathy check, or maybe Handle animal? Anyway I am going to roll the dice, and you (GM) decide what is appropriate skill and DC. My Handle animal (skill) is at +4, while for my Wild empathy (ability) modifier is only +1 - my lvl. since my Cha is at +0

1d20 ⇒ 17


Male Human (Badawi) Ranger (Guide) 1

It's cool mate. You were here first, so I have changed my avatar accordingly. It can get very confusing with two same avatars :-)


Male Human (Badawi) Ranger (Guide) 1

Barely a few moments has passed after half-elf appearance, when a Badawi human enters Caravanserai. Dressed in flowing, light scarlet coloured robe, it was still obvious that he wore a short-sleeved mail shirt underneath. Shoving through the robes, it could be seen that his armour was made from hundreds, if not thousands of small, interlocking brazen and iron rings, each of them riveted. Dangling from his hip was a long, narrow curved blade, stretched to his left forehand was a yellow and black round wooden shield, while strapped to his back was a small crossbow. The fact that most of the crossbow was made of strange dark wood, with bits of ivory and even silver, spoke of high quality of the weapon.

He had a long black hair, and his skin was very tanned, almost brown in colour, which made it very hard for the average bystander to determine his true age. It was also a clear sign that he was spending lots of time in the open, under the sun. He looks around, his black eyes darting across those present, as if trying to anticipate potential danger. Finally his gaze rests on the tall half-elf sitting on his left.

Badharkan approaches him and addresses him speaking Kelish in an even tone: "May the gods increase your good fortune traveller. I am Badharkân k'Assar ke'Attem, of the Badawi. I came searching for one named Garavel. Would you by any chance know where I might find him?"


Badharkan fully updated, both with equipment/skills, as well as with background.

Looking forward to hearing your decision, best of luck to everyone :-)


Hi again, as stated above I am working on my Badawi (Keleshite) ranger-guide, focused on surviving in the desert. Work is still in progress, especially on the background, but he should be ready soon.


Male Human (Badawi) Ranger (Guide) 1

Nope, you can not Take 20 on any skill which you might fail. Here's the rule taken straight from PRD:

Taking 20: When you have plenty of time, you are faced with no threats or distractions, and the skill being attempted carries no penalties for failure, you can take 20. In other words, if you a d20 roll enough times, eventually you will get a 20. Instead of rolling 1d20 for the skill check, just calculate your result as if you had rolled a 20.

Taking 20 means you are trying until you get it right, and it assumes that you fail many times before succeeding. Taking 20 takes 20 times as long as making a single check would take (usually 2 minutes for a skill that takes 1 round or less to perform).

Since taking 20 assumes that your character will fail many times before succeeding, your character would automatically incur any penalties for failure before he or she could complete the task (hence why it is generally not allowed with skills that carry such penalties). Common “take 20” skills include Disable Device (when used to open locks), Escape Artist, and Perception (when attempting to find traps).


To be fair here, I am not a new player in any way. So if there are some "new players" showing up, I have no objections of being relegated to reserves/veterans.

I did not play First Steps - In service to the lore previously, but I already have one other character in another PFS adventure. This is just for your consideration GM Aarvid, whatever you decide, I'll be fine.


I will rework this guy(half elven wizard) to be PFS, and will be applying with him. Will be back at home tomorrow, so I will post updated character in 18-20 hours. Cheers


Since I am obviously late for this submission, and Tiasar already applied for almost the same thing I wanted to (conjurer wizard), I am not going to apply, but if there is an opening at a later stage or even better (hint, hint, wink, wink), if the GM would be so kind as to run two different parties :-) than that would be awfully nice of him ;-) Cheers


I have played a bit and updated Thosar to be as per your creation rules. Elven wizard, with (not to big) focus on Conjuration, and a plan to expand mainly into battlefield control/party buff areas (hey, summoned creatures are still one of main ways to control battlefield). You can see the spell selection, and I am open to ideas/suggestions if chosen.

Character is still "work in progress" in regards to equipment, background and various minor stuff.


I would like to pitch in one of the following 2 concepts - either a potential thief going to the path of Arcane trickster, with focus on ranged touch/sneak attack spells, or a universalists wizard focused mainly on buffing/utalitarian/all-around-a-bit-of-everything spells.

The first one would be my preffered character concept, but it may take a bit too long to setup, with 2 levels of thief, followed by wizard and Arcane trickster levels. I can provide you guys with more details if needed. Cheers


I started this discussion with GM through private messages, since I had a different concept in mind, but I am aware that mentioned concept would probably not fit. Upon Fatespinner's recommendation I am posting last part of the conversation (actually my current ideas) here, so the current players also have an insight.

C&P: Hmmm, I see your point. In that case I am torn between some kind of intelligent, not really very evil, but definitely with a very low "morale score" and high "preservation sense" servant of Asmodeus (cleric or a potential hellknight, blackguard later, if those are allowed) or a priest of Urgathoa. I see that veneration of Urgathoa is quite common in Ustalav, but in that case maybe it is better if I would apply to take over an existing character. Not sure what happened to him/her and if that is an option at all?

I would rather create some kind of disciple of Asmodeus, sent in Ustalav to "bring true faith to heathens" (OK actually running from a badly executed contract or something similar), but I am not sure if that fits the campaign better than Urgathoa priest(ess)?


Here's my wizard in progress (2 levels done), will add final touches tomorrow (a fellow European here, although on CET , not GMT). G'night all.