Full Name |
Gragos |
Race |
Human |
Classes/Levels |
Witch 1 |
Gender |
Male |
Size |
medium |
Age |
30 |
Special Abilities |
skilled, bonus feat, +2 to ability score (intelligence) |
Alignment |
Chaotic Neutral |
Deity |
Great Old Ones (unwitting) |
Location |
a minuscule unnamed village |
Languages |
Common |
Occupation |
medicine man, mercenary |
Strength |
10 |
Dexterity |
14 |
Constitution |
12 |
Intelligence |
18 |
Wisdom |
12 |
Charisma |
11 |
About Bad Man
Hp:7 AC:12
For:+0(2) Ref:+0(2) Will:+2(3)
Speed: 30 ft.
Melee:+0
Ranged:+2
BA:+0 CMB:+0 CMD:12
Initiative:+2
Feats:
- Eschew Materials
- Reach Spell
Traits:
- Earning Your Freedom (+1 to Fortitude)
- Focused Mind (+2 to concentration checks)
Starting spells stored by the Familiar(3+4, pg. 67 APG):
DC:14+ spell level
0 (cantrips)- all
1st circle - burning hands,enlarge person,ray of enfeeblement,hypnotism,mage armor,reduce person,sleep
Spells per Day:
cantrips prepared: 3
1st circle: 1+1
Hexes(DC = 10 + 1/2 the witch’s level +Int)
- Slumber
Typically memorised spell/cantrips:
cantrips: detect magic,read magic,light
1st circle: hypnotism,sleep
skills:[2+4(int)+1(human)]
Spellcraft 1(5)+3
Knowledge(Planes) 1(5)+3
Knowledge(Arcana) 1(5)+3
Intimidate 1(1)+3
Fly 1(3)+3
Survival 1(2)
Perception 1(2)
Familiar: Viper (pg.133, Bestiary)
Starting Equipament (180gp):
- Dagger (2gp), Light Crossbow (35gp),Crossbow Bolts(20-2gp),quarterstaff,backpack(2gp),Furs(12gp), Belt Pouch (1gp),10xTrail Rations(5gp),Flint and Steel (1gp),2xRope, hemp-50 ft.(2gp),Peasant’s outfit (1sp),Hot weather outfit (8gp), Light Horse (75gp),Riding Saddle (10 gp),Saddlebags (4gp), 2xIron spike (1sp)
Left:20gp,8sp