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Arctic Sphinx wrote:
I think the tiefling variant ability just allows you to wield large-sized weapons that you could already wield, such as a large-sized longsword, but without taking a penalty to use it in the first place. This essentially makes the Titan Mauler's Massive Weapons ability obsolete, as there is no penalty to reduce.

This is what I was thinking, as far as RAW is concerned. I was mostly looking for more input, because massive weapons specifies "Attack roll penalty", whereas the tiefling ability states "Without penalty". the difference is specificity is what gave me pause. and also hope. :P


Quote:

This is covered under the FAQ.

I mentioned this in my original post. Jotun grip specifically states this, yes, but I'm talking about the interaction with the tiefling variant that lets you use Large sized weapons "At no penalty". I read this as, "You can use a large weapon just as you could a medium weapon."

Then, the jotungrip would allow you to us the effective medium 2hander, in one hand, at a -2 penalty.


No one has commented, So I am bumping. mostly curious how people view the distinction of what a "Penalty" is.


So, here's a question about Min/Maxing, Barbarians, and Tieflings.

Looking at the Barbarian archetype Titan Mauler, the ability Jotungrip says that you can use 2handed weapons of an appropriate size in one hand (i.e., Medium 2Hander in one hand) this effectively lets a barbarian dual wield greatswords, albeit at a huge penalty.

Now, in the errata, is specifies:

Errata wrote:
"Jotungrip allows the titan mauler to use two-handed melee weapons in one hand, but only if the weapon is appropriately sized for the character. The massive weapon class feature allows her to use over-sized weapons with decreased penalty, but does not allow her to use two-handed weapons of that size in one hand."

TL;DR, You can dual wield medium greatswords as a medium creature, but not large greatswords.

Enter the tiefling. Using Feindish heritage, you can substitute an SLA for the ability to "use Large weapons without penalty."(number 16 in the d100 chart) Now, penalty is a vague term. Penalties can be detraction's in what you can do, or it can mean a cut and dry negative modifier. The Titan Mauler ability Massive Weapons states:

Massive Weapons wrote:
"At 3rd level, a titan mauler becomes skilled in the use of massive weapons looted from her titanic foes. The attack roll penalty for using weapons too large for her size is reduced by 1, and this reduction increases by 1 for every three levels beyond 3rd (to a minimum of 0)."

It specifies "Attack Roll Penalty".

So, here is my question. Can a tiefling, with feindish heritage, with the #16 d100 variant, as a barbarian Titan mauler, Dual wield Large Greatswords? (at a -8/-12(-6/-10 for two weapon fighting with 1handed weapons, then -2 for using 2handed weapons one handedly) penalty for two weapon fighting without the aid of feats, obviously)


VampByDay wrote:
One thing they didn't make clear in the rules is that for CRs that are fractions, you multiply those fractions times the CR. So a CR 1/2 creature x 2 creatures is (CR 1/2+2 for doubling the numbers=CR 2.5) x 1/2 = CR 1.25 (round down to 1).

This makes so much more sense. so, just to clarify by making an example, If i set up an encounter, with 8 CR 1/4 creatures, it would be CR (.25+6)/4, meaning CR 1.56, rounding to a CR 2 encounter? (or is it always round down?)


So, I have a question I need to ask about exp in pathfinder, and GMing. I'm looking at an encounter in an adventure path, and it says that its an encounter of 2 pugwampis(this is the first encounter in the shattered star Adventure Path, if you wanna go look at it). It says the encounter is CR 1/2, and exp is 200 each. I look up the pugwampi in the bestiary, and 1 pugwamp is CR 1/2(200 exp for 1/2 CR). further, if there's 2 of the same creature, shouldn't that increase the CR rating for the encounter to CR +2, making a 2 pugwampis encounter CR 2.5(Per the CR Tables)? or, is it because the pugwampi is a CR 1/2, and there's 2, you just add them, to make a CR 1 (which would be the APL), or is it CR 1 +2, because there's two? the EXP reward for a CR 3 encounter is 800, which translates to 200 each PLAYER. But if it's 200 EXP per Pugwampi, that'd be a CR 1 encounter(400 exp reward). so, there's lots of ways to figure this, and I'm not sure which way is the right way. >.<

I feel I have a strong understanding of how to make a random encounter using the CR rules, I'm mostly confused how to reward these per-generated encounters in the adventure path.


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