Backtospawn's page

Organized Play Member. 16 posts. No reviews. No lists. No wishlists. 7 Organized Play characters.


Horizon Hunters

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Rysky wrote:
Backtospawn wrote:
I really don't see the problem with this feature.
Backtospawn wrote:
The explanation is silly and makes no sense

Thas it.

Good point lol. I guess I just assumed that it will get rewritten for sure, the feature is fun, throw and shoot at an opponent, similar to the paired shots but only one reload and bonus damage in exchange for -2 attack on the throw and chance to lose that weapon is cool. But there was a clear oversight by not mentioning why would the weapon return other than game balance.

Horizon Hunters

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SuperBidi wrote:
Unicore wrote:
TheGentlemanDM wrote:
Candlejake wrote:
With only 8 class hp Gunslinger is basically a glass cannon so id give him some kind of damage boost over fighter

This is something that doesn't seem to come up much.

Gunslingers are notably more fragile than Fighters. As such, they should be able to hit even harder than them.

This is a big part of why I am asking what the gunslinger brings to the table that the Fighter can't get with the addition of an archetype or a few new reloading feats.

I don't like current Gunslinger. I've been a little shocked to see they were having Fighter proficiencies. What other class features could fit into the chassis without making it overpowered?

I would have prefered a strong class identity like the Swashbuckler, which is clearly way more than a free hand fighter with different feat choice.

It's like swashbuckler but instead of using an action to gain panache debuffing an enemy, gaining a bunch of benefits and allowing the use of powerful finisher attacks you spend the action reloading and you get to use a weapon that's almost as good as a bow. I guess at least reloading can't fail.

Gunslinger needs to get either more damage or better utility. The fact that utility feats like Smokescreen are basically a three action activity (reload + attack + utility) makes it so you rarely get more than one thing done in a round. Unless you spam risky reload get a bit higher damage but still less than an archer and no utility at all.

Horizon Hunters

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The keen feat is level 18 for Fighters so a bit of power creep but not too much. Barbarians get a better version of Fatal Bullet at 18 where it works with any weapon and also inflicts some bleeding.

Firearm Ace is actually a great example of Fatal Bullet issue. +2 to damage means +4 on crits from a level 1 feat. Meanwhile the level 16 feat gives +6.5 or +5.5 on average but only to crits. Unless you are fighting very debuffed mooks your chance of normal hit will always be higher than your chance to crit so Firearm Ace actually gives more damage than Fatal Bullet.

I think Firearm Ace is way too important to the class and should be a class feature not a feat because it's not a choice at all but still.