I plan (hopefully) to start running a game Shadowrun (4e) soon. I'm new to the game in general, and the game gives very little advice on how to run a game. For example, I can't find anywhere where it gives you the foggiest idea on how much nuyen a shadowrunner should make off of any given run. I understand that the value will run off of several different factors such as the number of runners, the difficulty of the run, the type of run, and etc, but they don't even give you a idea of how much a team should be making for an "average" run. Furthermore, While they give you alot of material to get ideas from, they don't have alot of advice on building the adventure/run itself. So I want as much advice as possible.
To give an idea on my plans and my experience with Shadowrun:
Experience: I played 2 "test" games to get a feel on how the rules work. I have an idea on how the mechanics are, but not much of an idea on how to string them together, nor how the interact with eachother in a full fledged game. I have some GMing experience, and plenty of RPG experience, but none with Shadowrun.
Plan: Take/Steal the concept of Black Lagoon(anime), or pirates in SE Asia, running around in a PT boat doing Shadowrunner stuff. This gives me some flexibility with certain elements (like stealing another page from Black Lagoon, and stating that the Team's homebase/town is some hellhole den of illegal activity, allowing me to avoid legal issues and let me have some fun with the criminal aspects) while raising some issues with others (such as planning runs around a boat and making sure all PCs are useful). No Storyline planned yet, probably do 2 small runs for the first 2 sessions or until we get a grasp of the rules.
Players/PCs: Have no idea quite yet. I have at least three players and depending on developments, may have up to 6 people. However, as it looks now, I will have only the three players, and they haven't figured out their characters. If I have only those three players, I'm worried that the PCs might be stretched too thin with their skills. Note: None of the players have had any experience playing Shadowrun. It came up because they want to take a break away from d20 and fantasy for a while. Warnings for players new to Shadowrun?
Any and all advice is welcomed.