Note: Sorry if this thread shows up twice, the boards ate the first time around. Edit: And of course, the first one shows up after I post this one. Gah!
After a long Hiatus, I was able to have my group restart. Since we hadn't played in so long, I was able to get them to agree to switch over to pathfinder, as converting the characters would refresh them on their characters. The party should be a interesting test to see how the new PFRPG classes balance against WotC splatbook classes, as the party is half PFRPG classes, and the other half from various WotC splatbooks.
The party includes:
PCs:
Elf Fighter Lvl 8
Half-Elf Sorcerer(Sliver Dragon Bloodline)/Cleric Gestalt Lvl 6*
Human Binder Lvl 8
Human Beguiler Lvl 8
NPCs:
Elf Druid Lvl 3
Kobold Swordsage Lvl 3
*He was a orginally a multiclass Sorcerer 4/Cleric 3 planning to take the mystic theurge PrC but for the sake of him testing the Domain powers and the Sorcerer bloodline powers, I'm allowing him to Gestalt the two classes. To balance it, I'm making him follow the Medium advancement experience total chart instead of the fast one like everyone else. Just eyeballing it, he should lag behind by about a level or 2 which hopefully will keep him from unbalancing the game. If I find it to be unbalancing, I have reserved the right to have him switch him back to multiclassing.
Notes:
Character Conversion/Gen: All the classes converted easily, if slightly time consuming. It took about a minute or two to convert the Splatbook classes' class skill list, and about 5 mins to completely redo skills, with the exception of the Beguiler, who took 15 mins to redo skills. The only other time consumer was the players looking up the extra feat they got from converting. In all in all, it took about 30 mins to convert a character (which includes transcribing them to a new character sheet), and if you got rid of the various distactions, like the chattering that was going on and like, I would say that it takes about 15 mins to convert a character, 5-10 if re-use the old/same character sheet. Indeed, the two NPCs took about 10 mins each to convert, and that includes transcribing them to new sheets.
Two things I noticed when I converted the Beguiler was that A) after converting its class skill list was that it had all skills BUT Craft, Fly, Handle Animal, Heal, Intimidate, 8 of the Knowledge skills, Perform, Ride, and Survival or in other words it had 54% of all skills as class skills (if you count Craft, Perform, and Profession as 1 skill each). Which lead me to realize B) under the new skill system, its more important to have alot of class skills than it is to have more skill points per level at least in the early levels. The Beguiler, by simply puting at least 1 point in all 19 class skills, managed to get 57 extra skill points. This by itself isn't a bad thing, but that future classes must take into account the number of class skills as part of balance.
In-game: Most of the game was RP, with little combat. However, since there was a day that the party would have to wait while an NPC prepared something they needed the next part of the adventure, they decided to hit up the arena in the city for some extra cash by fighting monsters. Since the group is slightly large, they spilted up into two groups to maximize their earnings. After some a few rolls of the dice, and a semi-random selection, I got a 9-headed and a Behir as the two challenges they would face. They looked like a good chance to test CMB and I went with it. The party was given a description of the two monsters, which is where things went wrong for the party as I mentioned fire as something they would be wise to bring for the fight with the hydra, they took it as meaning the monster was fire vulnerable, and put all 3 casters in the team that would fight the hydra, and put the binder, swordsage, and fighter in the other to face the Behir. Sensing that the caster only party was screwed, I give them a slight warning in the odds that they were given (10 to 1 for the hydra fight) as the fighter argued that they should at least have the switch out the druid for himself, or the swordsage. The Beguiler and Sorcerer/Cleric disagree and keep their group all casters.
So what should have been a interesting fight with CMB tested as the attempted to sunder the Hydra devolved into a 2 round fight in which the Hydra rolls a natural 20 for init and the Beguiler and Sorcerer/Cleric both roll natural 1s for init(By now the players know they are screwed), and the hydra walks up and drops(but doesn't kill) both the Beguiler and Sorcerer/Cleric by round 2. The Druid promptly surrenders.
The Behir goes better, and manages to test CMB. My verdict is CMB works VERY well. Fighter gave a good showing of himself, using Power Attack and Backswing together (making all three attacks) to do +60 damage (6d6+3 from using a +1 greatsword+30 from power attack+17 total from Str mod+3 weapon training) in a single round. The Behir then managed to hit him with its bite attack then managed to make its CMB/Grapple check. Mathwise, the Behir had +19 (+9 BAB+8 STR mod+2 Size mod) on is roll vs the fighter's +13 (8 BAB+5 STR Mod) meaning it needed a 9 or higher to make the 28 DC check.(Which feels just about right, particularly if you take into a count feats/abilities that grant bonuses to CMB.) The Binder and Swordsage move in to attack, hoping to end the fight quickly but fail to hit the Behir. The fighter attempts to get free from the grapple, which (unknown to him) he needs 20 to get free. Predictably he fails. The Behir then makes the grapple check, does its constrict damage and makes rake attacks taking off just under half of fighter's HP. The Binder and Swordsage attack again, but this time manage to hit for about 15 damage, knocking the Behir's HP to 14. The Behir eats the fighter (Swallow Whole), and then makes its bite attack against the Swordsage which crits, killing him outright. The Binder then finishes the fight, attacks the Behir one more time and does 12 damage knocking the Behir's HP down to 2 HP which causes the Beastmaster of the Arena to step in, and call the fight. The PCs win, and the Breastmaster uses a spell to make the Behir vomit the Fighter out.
The remainder of the game was spent trying to revive the Swordsage, which they succeeded after talking to a NPC druid they are on friendly terms with. (Not the one in the party of course.) After they managed to get the druid to cast reincarnate (the Swordsage managed to stay a Kobold), We considered that a good to place to call it quits. A will hopefully have a game again sometime this weekend, so I hope to have the second session up by next week.
So far the changes have been well received, and the fighter feels more power, and in the one fight we had so far has shown that he can do massive amounts of damage. I have to see if he remains as effective as we go on.