My players are starting on the flood festival proper in their next session, having confronted the Stormblades in a battle of wits at the mayor's dinner. Thanks to all those whose ideas I have borrowed - including Chef's Slaad for the dinner idea and the many contributors to these boards (I'm not sure who invented 'Cauldron Alive' - but they will, I hope, enjoy the fact that I've adopted,and adapted, their idea).
For those who are interested, Sarcem's sending will be on the morning of day 3, and I have substituted scrolls of control weather for wands of control water for reasons I won't go into here. Here goes: Flood Festival Events: Drink Down the Flood
Crater Lake Monster Hunt
The Brawler’s Games
Cauldron Alive
The Bluecrater Academy also has competitions during the festival, though in more learned or cultured activities – magical duels, debates, musical recitals and dance competitions of a more high-brow nature than those run by Erikus take place here, and are attended and judged by Cauldron’s elite. In addition to these events, there are many less formal contests. Performers are allowed to show their talents at designated street locations, the populace can engage in games of dexterity and co-ordination, while the taverns abound with informal drinking games, gambling and carousing. Established shops compete with the street vendors who flock to the city to sell their wares, and give discounts of 10-25% on practically everything in stock. Consistently with the Festival’s theme, the people wear the colours of rain or cloud for the first few days of the festival, while from day 5 onward the dress code is the opposite – golden outfits representing the sun or rainbow-coloured garb are traditional. All the while, people wear large rain hats and galoshes and carry umbrellas in the colours appropriate to the phase of the Festival. (Thanks talkflterx) Programme in detail: In the days before the Festival opens, entries are received for the Festival’s formal competitions, such as the Brawler’s Games and Drink Down the Flood. The official programme is as follows: Day 1: Official opening by the Lord Mayor. Brawler’s Games events begin.
The Festival is officially brought to a close when the High Priest of the Temple of St Cuthbert reads a scroll of control weather to bring out the sun and help give Crater Lake some time to drain the excess water brought by the rains. These are the programmes of events run by the Bluecrater Academy, the temple of Kord and the visiting impresario Erikus Schmurtzigwindel: Bluecrater Academy Programme During the day there are talks, exhibitions and demonstrations on various esoteric or cultural subjects like fine arts, history, mathematics and alchemy. On days 2, 4 and 6 there are also magical competitions open to spellcasters:
There is also a Night Programme, held in the Academy’s main lecture hall. Tickets are expensive and can be hard to come by.
The Brawler’s Games Events:
Programme:
In addition to prizes for individual winners there is an overall prize for the competitor who does best in four events. It is difficult, though just about possible, to enter every event, and priests of Kord are expected to take part in as many events as they can. The Temple’s Head Priest Asfelkir Hranleurt and his assistant Omar Tiskinsen are the chief judges of the events, and the temple's acolytes act as marshals. Cauldron Alive Programme Night 1: Erikus’s troupe performs one or more plays for the common folk – as the night gets later the plays get more bawdy.
On day 7, Erikus packs up his troupe and heads off to his next gig. Sometimes young locals who dream of becoming performers go too – and sometimes members of his troupe stay behind. There are, of course, many chances to foreshadow important NPCs and later events through the above. For example "Foundation" includes information about Surabar's defeat of Nabthatoron.
There has been at least one thread started by Borealis about an alternative Drakthar - I think he was converted into a druid. I read it and really liked the idea (though I'm using Drakthar's Way differently IMC). Since I'm a bit thick I can't attach a link to the thread, but search Drakthar on the site and you're bound to find it. Oh, and if you read this Borealis - great work!
Thanks guys - loved the Satchel pooch cartoon too. I don't think I'll be playing "Trevor" as quite that thick though - with 10 Int he's smarter than one of my party's clerics.
This one's a bit out of left field...
I like the idea of a trial too - not because I'm a criminal lawyer myself, but because of the role playing opportunities it creates. Killing can be excused completely in some circumstances, and in most medieval societies duelling - even to the death - was not uncommon among persons of noble rank. Of course, killing a noble when you are not tilts the scales of "justice" against you, but that provides a challenge.
There are some great ideas in this thread. Like so many others, I'm borrowing from Delevesdeep's brilliant Alternative Cagewrights document, and had planned to get rid of Thazo - I had a vague plan that he'd be found dead sometime earlyish in my campaign, evidence of the resolution of a power struggle within the Last Laugh but otherwise going nowhere - but I like him as the head Alleybasher. One of my PCs has Alleybasher connections - he is a Dreamhaunted orphan whose parents were adventurers and prepared a brilliant backstory involving running with a street gang as a youth, only to come back from a job to find his Fagin-type boss dead and mates gone. It makes sense to have them driven out of Cauldron and forced into banditry - I can't wait til the PC confronts one of his former street gang pals at the Lucky Monkey (let alone finding his parents' statues at Vhalantru's place!)
So when is Kristalyn (Junior?!) joining your game? My best mate (and regular DM) started indoctrinating his eldest quite young. After school holidays one year, the kids told the class what they'd spent their vacations doing. One child said "I went to the beach", one said "I played at the park". My friend's son said "I bought some elves and goblins".
Thanks for that link, Chef. Like Findas (and those who replied to his post) I'm glad I'm not the only number geek out there. One point, though, the HC gives Cauldron a population of 7500 ADULTS, and although I can undertsand the argument that 12.5 PEOPLE per building is not ridiculous, when you factor in children it gets awful squeezy.
Chef's Slaad wrote:
Chef, I can't say I agree with that justification. I've actually counted all the buildings in Cauldron (yeah, I know, I have too much time on my hands) and while I might be out by 10 or so either way, I only got up to 750-odd. And I counted everything that LOOKED like a building. By that calculation, an average of 10 adults live in every building in Cauldron. Never mind the kids, or shops that people don't live in, or empty buildings. It's got to be a tight squeeze. I have also noted something arguably a bit more significant. The map of Cauldron at the front of the book (and on page 75 of the HC) has a scale that makes Cauldron a bit over 3/4 of a mile across (4400 feet or so to be more precise). When you measure some buildings on that map, notably Maavu's warehouses and the Town Hall, they are about triple the size they are shown in later maps - like the ones for Umber Hulk Attack and Riot Scene. House Vhalantru has the same problem, whereas House Rhiavadi is about half the size in its "own" map as it is on the main one and the Church of Wee Jas seems about the same size in both.In other words, I recommend that you don't rely too closely on the page 75 map for building sizes - or that you rescale the smaller maps if you think some of those buildings seem too small (the Town Hall, for instance, only has about twice the floor area of Orak's bathhouse).
I have half-decided that Terrem will not be returned to the orphanage, because the Cagewrights will not accept any more risk to their precious shackleborn. They have, after all, got 11 others in the Fiery Sanctum already by this point, and he will be beyond the PCs' reach.
Is it just me, or does something about the beholder's "rescue" of Terrem at the end of Life's Bazaar not feel right? I am about to start running SCAP for a group of experienced players, and every time I read this encounter I feel it should be different. Would Vhalantru really want to draw attention to the specialness of Terrem, even in this very low-risk way? He's a cunning creature, and in my opinion he'd rescue all 4, just to keep Terrem from becoming an object of interest to the party - information can be hard to control, after all, especially with people as naturally nosy and talkative as adventurers.
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