Cheapy wrote:
B0sh1 wrote:
I usually use humanoid races as adversaries more than any class of "monster". I find it more dramatic and interesting.
I guess a close 2nd would be the various flavors of undead as level appropriate.
I've been playing with DMs who are like you for almost 2.5 years.
It's boring. Facing enemies who you can figure out what they are and their abilities real fast gets boring even faster. You'd think on a theoretical level that that wouldn't be the case, since you have all the classes to choose from! But nope, it's always roughly the same thing. Some melee guys, maybe a caster or two, possibly a ranged attacker.
With creatures and monsters, you never really know what they can do until you've identified them, and I've found it a lot easier to not metagame with creatures. It's easily conceivable that my character will know what a wizard can cast in game, so I can act accordingly.
Throw a beast I've never seen before (much less a beast my character has never seen), and combat suddenly just got a lot more interesting. Instead of "I charge at the beast and swing my axe for X damage!" it becomes "Oh s&+$, I swung my axe and the creature split in two!"
Sounds like a problem with the DM then again my group is new to Pathfinder. Most of us stopped playing prior to 2nd edition and picked back up in Pathfinder, so a lot of this is still new.
I've never had a problem with my group meta-gaming away an encounter or it not be challenging to them. There's enough feat options, races and creative license to make things always interesting.