Dexinis

Azzra'el's page

106 posts. Alias of JAF0.


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hp 24/24; AC (21, 14, 17) 17 t14 f13; f 4, r 5, w 3; bab 2, melee 6, ranged 6; cmb 2, cmd 16; sr 14; ap 5/5 drow noble magus/3
skills:
acro 5, fly 10, know arcane 10, know dungeon 8, know nobil 5, perc 5, perf dance 1, splcrft 10, stlth 4

I'm not offended.. just a little... confused?


hp 24/24; AC (21, 14, 17) 17 t14 f13; f 4, r 5, w 3; bab 2, melee 6, ranged 6; cmb 2, cmd 16; sr 14; ap 5/5 drow noble magus/3
skills:
acro 5, fly 10, know arcane 10, know dungeon 8, know nobil 5, perc 5, perf dance 1, splcrft 10, stlth 4

Azzra'el watches all the proceedings and nods at the actions of his family and allies... "Not yet, but you never know, especially if these Chunchers try anything... Would be good to know what's available."

sorry all for my absence, this thread wasn't updating for me


hp 24/24; AC (21, 14, 17) 17 t14 f13; f 4, r 5, w 3; bab 2, melee 6, ranged 6; cmb 2, cmd 16; sr 14; ap 5/5 drow noble magus/3
skills:
acro 5, fly 10, know arcane 10, know dungeon 8, know nobil 5, perc 5, perf dance 1, splcrft 10, stlth 4

Azzra'el, seeing things seem to be well in hand with only one real combatant left, waits for the others to finish her off or render her harmless.


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hp 24/24; AC (21, 14, 17) 17 t14 f13; f 4, r 5, w 3; bab 2, melee 6, ranged 6; cmb 2, cmd 16; sr 14; ap 5/5 drow noble magus/3
skills:
acro 5, fly 10, know arcane 10, know dungeon 8, know nobil 5, perc 5, perf dance 1, splcrft 10, stlth 4

Too sick and depressed and terrified to game right now... expect I'll be gone a day or two while I process recent events.. I WILL be back.


hp 24/24; AC (21, 14, 17) 17 t14 f13; f 4, r 5, w 3; bab 2, melee 6, ranged 6; cmb 2, cmd 16; sr 14; ap 5/5 drow noble magus/3
skills:
acro 5, fly 10, know arcane 10, know dungeon 8, know nobil 5, perc 5, perf dance 1, splcrft 10, stlth 4

I am leaving on a retreat on Thursday the 3rd and won't be back til Sunday afternoon. I will try to keep up on my phone, but it's very hard to post using it, so please bot me as necessary to keep the game flowing. Thanks


hp 24/24; AC (21, 14, 17) 17 t14 f13; f 4, r 5, w 3; bab 2, melee 6, ranged 6; cmb 2, cmd 16; sr 14; ap 5/5 drow noble magus/3
skills:
acro 5, fly 10, know arcane 10, know dungeon 8, know nobil 5, perc 5, perf dance 1, splcrft 10, stlth 4

Azzrael closes with one of the thugs, drawing Oblivion and striking.

to hit: 1d20 + 6 ⇒ (11) + 6 = 17
dmg if hits: 1d6 + 4 ⇒ (4) + 4 = 8


hp 24/24; AC (21, 14, 17) 17 t14 f13; f 4, r 5, w 3; bab 2, melee 6, ranged 6; cmb 2, cmd 16; sr 14; ap 5/5 drow noble magus/3
skills:
acro 5, fly 10, know arcane 10, know dungeon 8, know nobil 5, perc 5, perf dance 1, splcrft 10, stlth 4

Azzra'el charges one of the combatants, his black bladed scimitar seeming to drink in the surrounding light as it swings through the air.

to hit: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11
dmg if hits: 1d6 + 4 ⇒ (5) + 4 = 9

and barely manages to strike in the right direction... damn these dice rolls!


hp 24/24; AC (21, 14, 17) 17 t14 f13; f 4, r 5, w 3; bab 2, melee 6, ranged 6; cmb 2, cmd 16; sr 14; ap 5/5 drow noble magus/3
skills:
acro 5, fly 10, know arcane 10, know dungeon 8, know nobil 5, perc 5, perf dance 1, splcrft 10, stlth 4

Azzra'el tries to make his way to Nathaniel to help, but if he can't, he'll aid Mourn, attacking the attacker on whichever one he can reach.

to hit: 1d20 + 6 ⇒ (5) + 6 = 11
dmg if hits: 1d6 + 4 ⇒ (6) + 4 = 10

well the dice didn't like me this round...


hp 24/24; AC (21, 14, 17) 17 t14 f13; f 4, r 5, w 3; bab 2, melee 6, ranged 6; cmb 2, cmd 16; sr 14; ap 5/5 drow noble magus/3
skills:
acro 5, fly 10, know arcane 10, know dungeon 8, know nobil 5, perc 5, perf dance 1, splcrft 10, stlth 4

Same here, the offer is appreciated.. but I have so many going right now, I just can't handle another.


hp 24/24; AC (21, 14, 17) 17 t14 f13; f 4, r 5, w 3; bab 2, melee 6, ranged 6; cmb 2, cmd 16; sr 14; ap 5/5 drow noble magus/3
skills:
acro 5, fly 10, know arcane 10, know dungeon 8, know nobil 5, perc 5, perf dance 1, splcrft 10, stlth 4

Azzra'el casts shield, draws his sword and holds back for Saeras' color spray to go off before he moves into the fray.


hp 24/24; AC (21, 14, 17) 17 t14 f13; f 4, r 5, w 3; bab 2, melee 6, ranged 6; cmb 2, cmd 16; sr 14; ap 5/5 drow noble magus/3
skills:
acro 5, fly 10, know arcane 10, know dungeon 8, know nobil 5, perc 5, perf dance 1, splcrft 10, stlth 4

"I'll join you too... much as I'd like to stay here with gra.. with the afflicted, I feel the need to disembowel someone.. or two... or three."


hp 24/24; AC (21, 14, 17) 17 t14 f13; f 4, r 5, w 3; bab 2, melee 6, ranged 6; cmb 2, cmd 16; sr 14; ap 5/5 drow noble magus/3
skills:
acro 5, fly 10, know arcane 10, know dungeon 8, know nobil 5, perc 5, perf dance 1, splcrft 10, stlth 4

"None here."


hp 24/24; AC (21, 14, 17) 17 t14 f13; f 4, r 5, w 3; bab 2, melee 6, ranged 6; cmb 2, cmd 16; sr 14; ap 5/5 drow noble magus/3
skills:
acro 5, fly 10, know arcane 10, know dungeon 8, know nobil 5, perc 5, perf dance 1, splcrft 10, stlth 4

have fun on your trip!


hp 24/24; AC (21, 14, 17) 17 t14 f13; f 4, r 5, w 3; bab 2, melee 6, ranged 6; cmb 2, cmd 16; sr 14; ap 5/5 drow noble magus/3
skills:
acro 5, fly 10, know arcane 10, know dungeon 8, know nobil 5, perc 5, perf dance 1, splcrft 10, stlth 4

company, aye


hp 24/24; AC (21, 14, 17) 17 t14 f13; f 4, r 5, w 3; bab 2, melee 6, ranged 6; cmb 2, cmd 16; sr 14; ap 5/5 drow noble magus/3
skills:
acro 5, fly 10, know arcane 10, know dungeon 8, know nobil 5, perc 5, perf dance 1, splcrft 10, stlth 4

Azzra'el watches the newcomers in his house's colors warily... He's never been particularly trusting because that's how he was raised, but now moreso than ever and he doesn't know these potential impostors.

Not wearing anything to betray his house affiliation himself, he asks the newcomers in a seemingly uninterested tone, "Now those are colors I didn't expect to see anymore... didn't that house go dark just today?"


hp 24/24; AC (21, 14, 17) 17 t14 f13; f 4, r 5, w 3; bab 2, melee 6, ranged 6; cmb 2, cmd 16; sr 14; ap 5/5 drow noble magus/3
skills:
acro 5, fly 10, know arcane 10, know dungeon 8, know nobil 5, perc 5, perf dance 1, splcrft 10, stlth 4

know nobil: 1d20 + 5 ⇒ (3) + 5 = 8
perc: 1d20 + 5 ⇒ (1) + 5 = 6

Azzra'el tries to figure if he knows these folks or not, but can't place any of them.... If they are in house colors they must be known, or impostors... which is it? Must be the latter. His hand lingers on his blade hilt.


hp 24/24; AC (21, 14, 17) 17 t14 f13; f 4, r 5, w 3; bab 2, melee 6, ranged 6; cmb 2, cmd 16; sr 14; ap 5/5 drow noble magus/3
skills:
acro 5, fly 10, know arcane 10, know dungeon 8, know nobil 5, perc 5, perf dance 1, splcrft 10, stlth 4

Azzra'el sighs as he notices the lack of comprehension in Calas' eyes and moves over toward him and whispers VERY quietly, cursing himself for not taking the message spell today. "In case this goes south, don't get too relaxed."... He goes back to his defensible location and stands SEEMINGLY relaxed, but not really. can you say 'paranoid much'?


hp 24/24; AC (21, 14, 17) 17 t14 f13; f 4, r 5, w 3; bab 2, melee 6, ranged 6; cmb 2, cmd 16; sr 14; ap 5/5 drow noble magus/3
skills:
acro 5, fly 10, know arcane 10, know dungeon 8, know nobil 5, perc 5, perf dance 1, splcrft 10, stlth 4

Azzra'el looks for a suitable place to sit, decides to pace instead, then finally sits, as he realizes that nervous behavior won't help the house's reputation if those in waiting are being watched. After a few minutes, he closes his eyes for a half second and utters a brief prayer to Lolth to grant Vantrag a silver tongue and the wisdom to use it well. Then it occurs to him that the council could already be in the Vandree's sway, this whole thing could have been sanctioned, and he rises and moves seemingly aimlessly about the room, ending up in a good position of the guards become hostile and anyone entering the room won't get the drop on him.

At some point, if the guards aren't watching, he'll pass that disturbing thought on to Calas via sign language.


hp 24/24; AC (21, 14, 17) 17 t14 f13; f 4, r 5, w 3; bab 2, melee 6, ranged 6; cmb 2, cmd 16; sr 14; ap 5/5 drow noble magus/3
skills:
acro 5, fly 10, know arcane 10, know dungeon 8, know nobil 5, perc 5, perf dance 1, splcrft 10, stlth 4

Azzra'el watches and listens, feeling more like muscle than family right now. Calas, and even SAeras, seem to have matters well in hand, and any interjections of an unskilled diplomat would fall flat, he's sure.


hp 24/24; AC (21, 14, 17) 17 t14 f13; f 4, r 5, w 3; bab 2, melee 6, ranged 6; cmb 2, cmd 16; sr 14; ap 5/5 drow noble magus/3
skills:
acro 5, fly 10, know arcane 10, know dungeon 8, know nobil 5, perc 5, perf dance 1, splcrft 10, stlth 4

Just so you know, I will be at Strategicon all weekend (Friday-Monday evening). Probably won't be home til late Monday. I will try to keep up with posts via phone and computer at the hotel, but I will be mega-busy at the con, so no guarantees. Please bot my character as necessary to keep the game flowing... Thanks, and sorry in advance for my absence.


hp 24/24; AC (21, 14, 17) 17 t14 f13; f 4, r 5, w 3; bab 2, melee 6, ranged 6; cmb 2, cmd 16; sr 14; ap 5/5 drow noble magus/3
skills:
acro 5, fly 10, know arcane 10, know dungeon 8, know nobil 5, perc 5, perf dance 1, splcrft 10, stlth 4

"I have to agree, Auntie V. Speed does seem of the essence in our case. The longer we wait, the more time they have to poison the council against us, or make it more difficult for us to get there."


hp 24/24; AC (21, 14, 17) 17 t14 f13; f 4, r 5, w 3; bab 2, melee 6, ranged 6; cmb 2, cmd 16; sr 14; ap 5/5 drow noble magus/3
skills:
acro 5, fly 10, know arcane 10, know dungeon 8, know nobil 5, perc 5, perf dance 1, splcrft 10, stlth 4

Azzra'el pulls out his disguise kit and covers his house insignia by turning his tunic inside out and throwing a costume vest over it, and a dark colored cloak over all. It's fast ...

disguise: 1d20 - 1 + 2 ⇒ (6) - 1 + 2 = 7

but not very effective...


hp 24/24; AC (21, 14, 17) 17 t14 f13; f 4, r 5, w 3; bab 2, melee 6, ranged 6; cmb 2, cmd 16; sr 14; ap 5/5 drow noble magus/3
skills:
acro 5, fly 10, know arcane 10, know dungeon 8, know nobil 5, perc 5, perf dance 1, splcrft 10, stlth 4

Azzra'el considers Vicalan's farewell and shrugs. "That is your choice, Vic. Do be cautious out there, as your once-relationship with Nopos might still linger enough to threaten you, however not from us, unless my aunt disagrees with me. I bear you no ill will. Go where thou willst and be safe."


hp 24/24; AC (21, 14, 17) 17 t14 f13; f 4, r 5, w 3; bab 2, melee 6, ranged 6; cmb 2, cmd 16; sr 14; ap 5/5 drow noble magus/3
skills:
acro 5, fly 10, know arcane 10, know dungeon 8, know nobil 5, perc 5, perf dance 1, splcrft 10, stlth 4

"Aye, I saw it too... a sign no doubt... trust in Her... and our ways... let's go to the council, and lay bare this failed attempt to kill our House. While the Matron lives that is... "


hp 24/24; AC (21, 14, 17) 17 t14 f13; f 4, r 5, w 3; bab 2, melee 6, ranged 6; cmb 2, cmd 16; sr 14; ap 5/5 drow noble magus/3
skills:
acro 5, fly 10, know arcane 10, know dungeon 8, know nobil 5, perc 5, perf dance 1, splcrft 10, stlth 4

Azzra'el sighs and shifts his burden slightly to ease the strain on his back and shoulders. "Let's make a decision and quickly, whatever it might be. She isn't that heavy, but I'm not that strong. I think the council is a dicey proposition as we don't know how many councilors might be allied with our enemies. Perhaps the mercenaries might be a good choice, but we have little to offer them at present. And just starting our own house from scratch might be an interesting option, but we don't have a lot to work with here... And we would have to gain a lot of power very quickly to avoid being wiped out by our enemies who will surely know, or be able to find out, that we have formed this new house from the remnants of house Kewadin. It seems we have several options, none of them very good. Any other suggestions?"


hp 24/24; AC (21, 14, 17) 17 t14 f13; f 4, r 5, w 3; bab 2, melee 6, ranged 6; cmb 2, cmd 16; sr 14; ap 5/5 drow noble magus/3
skills:
acro 5, fly 10, know arcane 10, know dungeon 8, know nobil 5, perc 5, perf dance 1, splcrft 10, stlth 4

"And we have to get out of this very public place as quickly as we can... we are obvious targets here as soon as word of what happened gets out, if it hasn't already."


hp 24/24; AC (21, 14, 17) 17 t14 f13; f 4, r 5, w 3; bab 2, melee 6, ranged 6; cmb 2, cmd 16; sr 14; ap 5/5 drow noble magus/3
skills:
acro 5, fly 10, know arcane 10, know dungeon 8, know nobil 5, perc 5, perf dance 1, splcrft 10, stlth 4

Azzra'el sighs and breaks into a run, probably carrying the matron again if no one else can. "Let's get away... quickly!"


hp 24/24; AC (21, 14, 17) 17 t14 f13; f 4, r 5, w 3; bab 2, melee 6, ranged 6; cmb 2, cmd 16; sr 14; ap 5/5 drow noble magus/3
skills:
acro 5, fly 10, know arcane 10, know dungeon 8, know nobil 5, perc 5, perf dance 1, splcrft 10, stlth 4

Azzra'el scans the fallen for magic, and looks for anything of value before heading for the matron's chamber.

happy birthday to your wife from a fellow Leo


hp 24/24; AC (21, 14, 17) 17 t14 f13; f 4, r 5, w 3; bab 2, melee 6, ranged 6; cmb 2, cmd 16; sr 14; ap 5/5 drow noble magus/3
skills:
acro 5, fly 10, know arcane 10, know dungeon 8, know nobil 5, perc 5, perf dance 1, splcrft 10, stlth 4

to confirm: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
addl dmg if crits: 1d6 + 4 + 4d6 ⇒ (4) + 4 + (2, 1, 2, 3) = 16


hp 24/24; AC (21, 14, 17) 17 t14 f13; f 4, r 5, w 3; bab 2, melee 6, ranged 6; cmb 2, cmd 16; sr 14; ap 5/5 drow noble magus/3
skills:
acro 5, fly 10, know arcane 10, know dungeon 8, know nobil 5, perc 5, perf dance 1, splcrft 10, stlth 4

oooh thanks... I didn't notice... I just posted and skedaddled because i am getting ready for a class today... short on time.


hp 24/24; AC (21, 14, 17) 17 t14 f13; f 4, r 5, w 3; bab 2, melee 6, ranged 6; cmb 2, cmd 16; sr 14; ap 5/5 drow noble magus/3
skills:
acro 5, fly 10, know arcane 10, know dungeon 8, know nobil 5, perc 5, perf dance 1, splcrft 10, stlth 4

sorry - missed a lot of posts... didn't see 'party up'

Azzra'el moves up and attacks marisis.

to hit: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28
dmg if hits: 1d6 + 4 + 4d6 ⇒ (3) + 4 + (1, 5, 2, 5) = 20


hp 24/24; AC (21, 14, 17) 17 t14 f13; f 4, r 5, w 3; bab 2, melee 6, ranged 6; cmb 2, cmd 16; sr 14; ap 5/5 drow noble magus/3
skills:
acro 5, fly 10, know arcane 10, know dungeon 8, know nobil 5, perc 5, perf dance 1, splcrft 10, stlth 4

is it our inits now? as in all of us? I'm a bit confused as to init order


hp 24/24; AC (21, 14, 17) 17 t14 f13; f 4, r 5, w 3; bab 2, melee 6, ranged 6; cmb 2, cmd 16; sr 14; ap 5/5 drow noble magus/3
skills:
acro 5, fly 10, know arcane 10, know dungeon 8, know nobil 5, perc 5, perf dance 1, splcrft 10, stlth 4

thanks for the birthday wishes! IT was a good night!


hp 24/24; AC (21, 14, 17) 17 t14 f13; f 4, r 5, w 3; bab 2, melee 6, ranged 6; cmb 2, cmd 16; sr 14; ap 5/5 drow noble magus/3
skills:
acro 5, fly 10, know arcane 10, know dungeon 8, know nobil 5, perc 5, perf dance 1, splcrft 10, stlth 4

Well, I read the posts, and it seems not my turn yet anyway... so on that note... I'll be back in the wee hours because after the play, we are going to the mountains to watch the Perseid meteor shower (a cosmic light show that happens on my bday every year and we always go). Probably won't post again til tomorrow sometime - My home game is tomorrow morning, so no guarantees when that post might come.


hp 24/24; AC (21, 14, 17) 17 t14 f13; f 4, r 5, w 3; bab 2, melee 6, ranged 6; cmb 2, cmd 16; sr 14; ap 5/5 drow noble magus/3
skills:
acro 5, fly 10, know arcane 10, know dungeon 8, know nobil 5, perc 5, perf dance 1, splcrft 10, stlth 4

sorry for my absence today... As a freelance artist, I sometimes have deadlines... today is one of those days and it's also my birthday so tonight going out for dinner and a play. I will try to catch up reading now and make at least one post before we leave.


hp 24/24; AC (21, 14, 17) 17 t14 f13; f 4, r 5, w 3; bab 2, melee 6, ranged 6; cmb 2, cmd 16; sr 14; ap 5/5 drow noble magus/3
skills:
acro 5, fly 10, know arcane 10, know dungeon 8, know nobil 5, perc 5, perf dance 1, splcrft 10, stlth 4

Azzra'el casts shocking grasp and takes a 5' step forward.


hp 24/24; AC (21, 14, 17) 17 t14 f13; f 4, r 5, w 3; bab 2, melee 6, ranged 6; cmb 2, cmd 16; sr 14; ap 5/5 drow noble magus/3
skills:
acro 5, fly 10, know arcane 10, know dungeon 8, know nobil 5, perc 5, perf dance 1, splcrft 10, stlth 4

silly me, I looked up there and didn't see it for some reason... thanks.


hp 24/24; AC (21, 14, 17) 17 t14 f13; f 4, r 5, w 3; bab 2, melee 6, ranged 6; cmb 2, cmd 16; sr 14; ap 5/5 drow noble magus/3
skills:
acro 5, fly 10, know arcane 10, know dungeon 8, know nobil 5, perc 5, perf dance 1, splcrft 10, stlth 4

link to the map plz? ty


hp 24/24; AC (21, 14, 17) 17 t14 f13; f 4, r 5, w 3; bab 2, melee 6, ranged 6; cmb 2, cmd 16; sr 14; ap 5/5 drow noble magus/3
skills:
acro 5, fly 10, know arcane 10, know dungeon 8, know nobil 5, perc 5, perf dance 1, splcrft 10, stlth 4

"good point... " he signs and moves to Nathaniel and as gently as possible, hands the matron's still form to the half orc.

"Be gentle with her, please... " he whispers in common.


hp 24/24; AC (21, 14, 17) 17 t14 f13; f 4, r 5, w 3; bab 2, melee 6, ranged 6; cmb 2, cmd 16; sr 14; ap 5/5 drow noble magus/3
skills:
acro 5, fly 10, know arcane 10, know dungeon 8, know nobil 5, perc 5, perf dance 1, splcrft 10, stlth 4

Azzra'el signs back to Vicalan, "The half-orc is likely one of our better fighters... we might want him up in front a fight... You and Vantrag and perhaps I might be best protecting the matron and Aunt Severance."


hp 24/24; AC (21, 14, 17) 17 t14 f13; f 4, r 5, w 3; bab 2, melee 6, ranged 6; cmb 2, cmd 16; sr 14; ap 5/5 drow noble magus/3
skills:
acro 5, fly 10, know arcane 10, know dungeon 8, know nobil 5, perc 5, perf dance 1, splcrft 10, stlth 4

know nobility: 1d20 + 5 ⇒ (11) + 5 = 16

Azzra'el hisses between his teeth... softly tells the others what he knows feel free to read the first two spoilers

His left hand twitches slightly, itching to draw his sword and prepare for combat, but he dare not put the matron down... He gently puts her over his right shoulder, as Calas did with Severance, freeing his left hand for fighting, but he holds off on drawing his sword just yet...


hp 24/24; AC (21, 14, 17) 17 t14 f13; f 4, r 5, w 3; bab 2, melee 6, ranged 6; cmb 2, cmd 16; sr 14; ap 5/5 drow noble magus/3
skills:
acro 5, fly 10, know arcane 10, know dungeon 8, know nobil 5, perc 5, perf dance 1, splcrft 10, stlth 4

Azzra'el is just overwhelmed by carrying his grandmother with his 10 strength... doesn't have a lot to add... though he is glad that his aunt isn't claiming matronhood right off, just being a good regent pro tem for now, keeping the group focused and on task to get out of here.


hp 24/24; AC (21, 14, 17) 17 t14 f13; f 4, r 5, w 3; bab 2, melee 6, ranged 6; cmb 2, cmd 16; sr 14; ap 5/5 drow noble magus/3
skills:
acro 5, fly 10, know arcane 10, know dungeon 8, know nobil 5, perc 5, perf dance 1, splcrft 10, stlth 4

"I have to agree... getting OUT of here seems to be of prime importance right now... let's just get to an exit and get out and down... we can find someplace to hole up I hope when we are free and clear of the attack."


hp 24/24; AC (21, 14, 17) 17 t14 f13; f 4, r 5, w 3; bab 2, melee 6, ranged 6; cmb 2, cmd 16; sr 14; ap 5/5 drow noble magus/3
skills:
acro 5, fly 10, know arcane 10, know dungeon 8, know nobil 5, perc 5, perf dance 1, splcrft 10, stlth 4

can we put a link to that at the top of the page with the maps link? that'd be awesome


hp 24/24; AC (21, 14, 17) 17 t14 f13; f 4, r 5, w 3; bab 2, melee 6, ranged 6; cmb 2, cmd 16; sr 14; ap 5/5 drow noble magus/3
skills:
acro 5, fly 10, know arcane 10, know dungeon 8, know nobil 5, perc 5, perf dance 1, splcrft 10, stlth 4

i meant safe room not safe house


hp 24/24; AC (21, 14, 17) 17 t14 f13; f 4, r 5, w 3; bab 2, melee 6, ranged 6; cmb 2, cmd 16; sr 14; ap 5/5 drow noble magus/3
skills:
acro 5, fly 10, know arcane 10, know dungeon 8, know nobil 5, perc 5, perf dance 1, splcrft 10, stlth 4

Azzra'el only needed one charge also, so someone else can use my 2nd charge or add it back to the wand... wasn't injured at all, just blind.

so gm, you never responded to my suggestion that we retire to the safe house... I assume that means we don't have one?


hp 24/24; AC (21, 14, 17) 17 t14 f13; f 4, r 5, w 3; bab 2, melee 6, ranged 6; cmb 2, cmd 16; sr 14; ap 5/5 drow noble magus/3
skills:
acro 5, fly 10, know arcane 10, know dungeon 8, know nobil 5, perc 5, perf dance 1, splcrft 10, stlth 4

Azzra'el doesn't hate anyone here, hate is such a strong word... doesn't particularly like anyone except maybe Calas, though..


hp 24/24; AC (21, 14, 17) 17 t14 f13; f 4, r 5, w 3; bab 2, melee 6, ranged 6; cmb 2, cmd 16; sr 14; ap 5/5 drow noble magus/3
skills:
acro 5, fly 10, know arcane 10, know dungeon 8, know nobil 5, perc 5, perf dance 1, splcrft 10, stlth 4

Knowing now is not a time for class differentiation, Azzra'el gives Nathaniel a friendly nod and says, "Nice to meet you Nathaniel. Come with us if you want to live, eh?" he offers the last almost as a jest, but in a kind of way, he means it. Matron still in his arms, he turns to Vantrag, "So, where is it we ARE going?"


hp 24/24; AC (21, 14, 17) 17 t14 f13; f 4, r 5, w 3; bab 2, melee 6, ranged 6; cmb 2, cmd 16; sr 14; ap 5/5 drow noble magus/3
skills:
acro 5, fly 10, know arcane 10, know dungeon 8, know nobil 5, perc 5, perf dance 1, splcrft 10, stlth 4

if it's know nobility, I can aid as well

To Vantrag, he merely offers a subservient "Yes, Ma'am," since he already has the Matron in his arms, ready to go wherever it is decided is the safest place.


hp 24/24; AC (21, 14, 17) 17 t14 f13; f 4, r 5, w 3; bab 2, melee 6, ranged 6; cmb 2, cmd 16; sr 14; ap 5/5 drow noble magus/3
skills:
acro 5, fly 10, know arcane 10, know dungeon 8, know nobil 5, perc 5, perf dance 1, splcrft 10, stlth 4

Azzra'el sheathes his sword and as gently as possible lifts the Matron in his arms. Though he's not particularly strong, he's ready to carry her however far he as to. "Come, Grandmama, I have you safe... We will fix this somehow." he whispers to her.