Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Active:
Boon - Vigilant Seal Azu continues to throw his hammer, hoping someone will tend to the fallen monk. Ranged Strike 1: 1d20 + 15 ⇒ (11) + 15 = 26 Damage wGW: 2d6 + 8 ⇒ (4, 1) + 8 = 13 Ranged Strike 2: 1d20 + 13 ⇒ (4) + 13 = 17 Damage: 2d6 + 4 ⇒ (2, 4) + 4 = 10 Ranged Strike 3: 1d20 + 11 ⇒ (20) + 11 = 31 Damage: 2d6 + 4 ⇒ (6, 5) + 4 = 15
Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Active:
Boon - Vigilant Seal Azu turns his ire on the Qxal Hunt Prey Ranged Strike (Light Hammer): 1d20 + 15 ⇒ (3) + 15 = 18 Damage wGW: 2d6 + 8 ⇒ (4, 1) + 8 = 13
Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Active:
Boon - Vigilant Seal Ajax, eager to eliminate the weaker threats, wheels on the last cocoon, sets it as his prey, moves and attacks. TT1 (LS): 1d20 + 15 ⇒ (9) + 15 = 24 Damage w GW: 2d8 + 8 ⇒ (8, 6) + 8 = 22
Ako moves towards the prey.
Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Active:
Boon - Vigilant Seal Glade of Screams Nature: 1d20 + 12 ⇒ (6) + 12 = 18 Azu makes his way through the mist. Pictures of horrible things in the past confront the ranger, but the cold air reminds him of where he is, and he presses on.
Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Active:
Boon - Vigilant Seal Azu nods to Kat in thanks, then turns his attention to the the fey in front of him, sets his prey, and then moves to flank with Ako. TT1 (LS wFlank): 1d20 + 15 + 2 ⇒ (8) + 15 + 2 = 25 Damage: 2d8 + 4 ⇒ (7, 6) + 4 = 17
Ako then bites. Ako Bite wFlank: 1d20 + 12 + 2 ⇒ (3) + 12 + 2 = 17 Damage: 2d8 + 3 ⇒ (8, 3) + 3 = 14
Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Active:
Boon - Vigilant Seal Azu flinches as the scythe takes a big slice of his flesh. The ranger grits his teeth, sets his prey, calls Ako for support, and attacks
TT 1 (LS) (Flank added): 1d20 + 15 + 2 ⇒ (14) + 15 + 2 = 31 Damage: 2d8 + 4 ⇒ (1, 3) + 4 = 8 TT 2 (LH) (Flank added): 1d20 + 13 + 2 ⇒ (14) + 13 + 2 = 29 Damage: 2d6 + 4 ⇒ (6, 6) + 4 = 16
Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Active:
Boon - Vigilant Seal With only one guard left, Azu decides to try and box the guard in. Azu sets the remaining guard as his prey moves around the creature and when Ako gets near, Azu releases a barrage of attacks Did not add a Flank, so please add if it applies.
Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
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Boon - Vigilant Seal Reflex wGuidance: 1d20 + 14 + 1 ⇒ (3) + 14 + 1 = 18 Azu convulses from the shock, but keeps his feet. Seeing lustanus trying to kill the King, Azu switches targets again and glares at the sorcerer TT1(LS) nom Lethal wFF(cause he's prone): 1d20 + 15 + 2 ⇒ (7) + 15 + 2 = 24 NonLethal: 2d8 + 8 ⇒ (8, 5) + 8 = 21 TT2 (LH) nom Lethal wFF(cause he's prone): 1d20 + 13 + 2 ⇒ (7) + 13 + 2 = 22 Damage: 2d6 + 4 ⇒ (6, 6) + 4 = 16 STrike 3 (LH) nom Lethal wFF(cause he's prone): 1d20 + 12 + 2 ⇒ (15) + 12 + 2 = 29Damage: 2d6 + 4 ⇒ (3, 4) + 4 = 11 If King goes down early, Hunt Prey on Red
Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
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Boon - Vigilant Seal As Azu's prey attempts to move away, Azu attempts to disrupt his prey. Disrupt Prey on Yellow (LS) (non Lethal) w Flat Footed: 1d20 + 15 - 2 + 2 ⇒ (18) + 15 - 2 + 2 = 33 Damage (nonlethal): 2d8 + 4 ⇒ (3, 7) + 4 = 14 Azu sees the King awaken and shouts "knock him out, stop killing him and reviving him! Does Kyra have Stabilize or something, instead of healing?
Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
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Boon - Vigilant Seal Feeling the hot breath of one of the guards on his neck, Azu turns his attention to him (Yellow) and motions Ako to support him. o Hunt Prey Yellow
Twin Takedown 1 (LS) wFlank: 1d20 + 15 + 2 ⇒ (18) + 15 + 2 = 35 Damage wGW: 2d8 + 8 ⇒ (2, 5) + 8 = 15
IF first is a crit, target is Flat-footed. If it looks like Azu's first shot is close to taking Yellow down, Azu would take the -2 on the second to do non lethal, if that's allowed.
Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
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Boon - Vigilant Seal Quote: @Azu No, not the longsword. He needed to manipulate for the lightning bolt but not for the blob. The white thing behind the king is Zibini's amped dancing lights. Are you sure Lightning requires Manipulate? Azu had Disrupt Prey for an AoO on Manipulate, but when looking it up, I notice that not all Spells have the Manipulate trait. So just want to make sure I'm not getting an AoO I shouldn't get. EDIT: Nevermind. I see that alls spells that have Somatic and Material components gain the Manipulate trait. So I'll post my AoO in my last if it's still open.
Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
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Boon - Vigilant Seal Okay, my bad then. Did the longsword 29, crit as well? And or did the King have to make a Manipulate action to call forth the poison blob? Also, what is the white thing behind the King? Azu sees the king move to cast a spell and the ranger attempt to disrupt the prone king, without killing him. Disrupt Prey (AoO, longsword) w Prone - Non lethal: 1d20 + 15 + 2 - 2 ⇒ (15) + 15 + 2 - 2 = 30 Non lethal damage: 2d8 + 4 ⇒ (6, 1) + 4 = 11 If a crit, it disrupts the spell
Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Active:
Boon - Vigilant Seal Uh...what happened? I was waiting for you to resolve Kyra's dispel magic to know if the King was free or not. You also have a line through Round 2 and 3, so was also expecting you to resolve the round. If you don't mind, I'll do my own rolls and actions for round 2 as Azu would never move forward to engage. So I'll take it from the last round and keep Azu where he was. Round 2 Actions o With the King still under influence, Azu turns his attention to him decides that perhaps this is the main issue Hunt Prey on King Reading the non-lethal rules, it seems that fiinal blow has to be non-lethal and any non-lethal before that is irrelevant
o Strike 3 (LH): 1d20 + 11 ⇒ (8) + 11 = 19 Damage: 2d6 + 4 ⇒ (6, 6) + 4 = 16 Ako moves to the other side of Azu Waiting for Round 2 to be resolved before posting Round 3
Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
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Boon - Vigilant Seal Azu scans the king and his guards, focuses on one of the closest guardsand makes the bhopan his prey. "If their minds are twisted, we must not kill them. Take out the guards first." Azu casts gravity weapon and hurls his weapon at the red guard, hoping to disable him. Ranged Strike (light hammer) vs Red (no range penalty due to Prey) non lethal: 1d20 + 15 - 2 ⇒ (9) + 15 - 2 = 22 Nonlethal w GW: 2d6 + 4 + 4 ⇒ (4, 5) + 4 + 4 = 17
Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Active:
Boon - Vigilant Seal Azu redraws his weapons and attempts to pick his way through the thorns, Ako on his heels. Survival: 1d20 + 14 ⇒ (20) + 14 = 34 Next the ranger instinctively knows he has no appreciable skills that would help him sort out the guards, so he keeps his distance.
Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
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Boon - Vigilant Seal Azu has already forgotten about the crown as he attempts to balance. Acrobatic + Guidance with Steady Balance feat: 1d20 + 14 + 1 ⇒ (11) + 14 + 1 = 26 Success counts as a crit success
Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
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Boon - Vigilant Seal As the crown speaks to him, Azu raises an eyebrow. Somewhat alarmed at the speed at which the elf sorcerer rushes forth to grab the crown, Azu immediately sets her as his prey. Seeing the need to depart, Azu turns to the casters, "Can any of you cast guidance?
Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
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Boon - Vigilant Seal oo Azu waits for Ako to follow his prey and then the ranger double moves to flank the creature and attempts to do what he does. o Twin Takedown (Longsword): 1d20 + 15 + 2 ⇒ (6) + 15 + 2 = 23 Damage: 2d8 + 4 ⇒ (5, 3) + 4 = 12
Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
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Boon - Vigilant Seal Azu barely avoids a more penetrating cut from the first kukri and somehow avoids the second. So he gets that extra 2d6 even when the target is not flat footed? Azu reacts to his prey' attempt to flee. "Leaving so soon?" (Reaction) DIsrupt Prey +FF: 1d20 + 15 + 2 ⇒ (17) + 15 + 2 = 34 Damage (Longsword): 2d8 + 4 ⇒ (4, 4) + 4 = 12 Going to wait to post to let ranged attackers shoot with a clear shot, then Azu will move in to attack
Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Active:
Boon - Vigilant Seal Seeing an opportunity, Azu moves to flank with the monk. Twin Takedown (LS) wFlank: 1d20 + 15 + 2 ⇒ (20) + 15 + 2 = 37 Damage: 2d8 + 4 ⇒ (5, 2) + 4 = 11 Target now flat footed
Strike 3 (Light Hammer) wFlat-Footed from Crit + Guidance: 1d20 + 11 + 1 + 2 ⇒ (15) + 11 + 1 + 2 = 29 Damage: 2d6 + 4 ⇒ (4, 5) + 4 = 13 Ako moves up to Azu's prey. Looks like another 35 damage
Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Active:
Boon - Vigilant Seal Azu waits for Ako to approach his prey. Then the ranger steps to flank with Ako. Twin Takedown (Longsword) wFlank: 1d20 + 15 + 2 ⇒ (18) + 15 + 2 = 35 Damage: 2d8 + 4 ⇒ (4, 7) + 4 = 15 Assuming that's crit, it makes Red flat footed until the start of Azu's next turn Twin Takedown (Light Hammer) wFF: 1d20 + 13 + 2 ⇒ (17) + 13 + 2 = 32 Damage: 2d6 + 4 ⇒ (5, 1) + 4 = 10 So if that first is a crit, that's 40 damage....if it's combined 57 kills it, Anjo uses his last Action to set purple as his prey. If not, Azu strikes again. Strike 3 (Light Hammer) wFF: 1d20 + 11 + 2 ⇒ (5) + 11 + 2 = 18 Damage: 2d6 + 4 ⇒ (4, 4) + 4 = 12
Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Active:
Boon - Vigilant Seal Does Azu understand what that extra 2d6 or is the 1d6 from the kukri's is coming from? Azu was only half paying attention when he hears Zibini and laughs himself. "Come to think of it, that is a stupid plan." oo The ranger designates the remaining mirror as his prey, moves to lank with Ako, and attacks it. o Twin Takedown (Longsword) wFlank: 1d20 + 15 + 2 ⇒ (13) + 15 + 2 = 30 Damage: 2d8 + 4 ⇒ (4, 4) + 4 = 12
Ako then bites without instruction Bite vs Red: 1d20 + 12 + 2 ⇒ (14) + 12 + 2 = 28 Damage: 2d8 + 3 ⇒ (8, 2) + 3 = 13
Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Active:
Boon - Vigilant Seal When Azu sees the two creatures gang up on sorcerer, he scowls, "You will pay for that." Flanking with the Monk, Azu sets the creature in front him as his prey and tries to take it down. Not including any bonuses for Flanking in case it doesn't apply
If that hammer is a crit with flanking bonus, creature is knocked prone Anjo then follows up with another hammer strike Strike 3 (striking Light Hammer): 1d20 + 11 ⇒ (20) + 11 = 31 Damage: 2d6 + 4 ⇒ (5, 2) + 4 = 11 Okay...that is a crit. If Orange is already defeated, the this would be a hammer toss at Red Ako, a mature companion, proceeds to attacks Anjo's prey without instruction Adding +2 bonus for target being prone
So if only one crit, that's a total of 52 damage. If two crits, it would be 60
Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
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Boon - Vigilant Seal Azu treats wounds on himself. Natural Medicine vs DC 15: 1d20 + 13 ⇒ (2) + 13 = 15 Heal: 2d8 ⇒ (3, 1) = 4 Then Lindevaile
Azu waits the 40 minutes and heals himself again. Natural Medicine vs DC 15: 1d20 + 13 ⇒ (19) + 13 = 32 Heal: 2d8 ⇒ (1, 3) = 4 +Crit heal: 2d8 ⇒ (6, 7) = 13 Anyone else need healing?
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