Artistic Octopus

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The Lurkers in Light. Utterly malicious, and completely invisible in light. They turn my greatest security blanket - turning all the lights around me all the way on- completely against me.

Thankfully I've never had a DM actually use them.


Mikko Kallio wrote:


* Paraphrasing and expanding on something that someone said on Reddit: It might be useful to stop thinking of archetyped characters as members of their parent classes. Rather, the base classes and archetypes form entirely new classes that have unique sets of abilities. As a consequence, your expectations on the character's intended role and focus should also change. For example, some of the classes are mainly seen as "combat classes", "skill monkeys", "support", and so forth. Some of the archetypes make you a hybrid or put you in a different category altogether,...

^This. I've been thinking that the design philosophy in Starfinder for archetypes are a lot different from what we're used to in Pathfinder. In Pathfinder most archetypes were used to augment a class's main job. An Invulnerable Rager Barbarian would still be built similarly like a regular Barbarian. There are exceptions, but that was the pattern in Pathfinder.

Starfinder seems to be operating based on the idea that the archetype becomes the main point of a character when it's taken, and the base class is just there to support the archetype. Not the other way around. I like that feel a lot, honestly. The Divine Champion archetype basically lets me make a Paladin with any skill set I need, without being forced to stick to a martial focused character. (The Divine Champion bolsters saves, allows a character advantages against their opposite alignment, and gives limited spell casting. Its the Paladin/Anti-Paladin for all Deities =) )


So, this is a bit of an odd situation, but basically I've been running Wrath of the Righteous, and my players have just completed the 5th book by killing Baphomet. Earlier in the book they ran into the demon Lord Nocticula, and the books hint pretty heavily that Nocticula is seeking redemption to become a Chaotic Neutral god.

One of my players wants to pursue this, and I thought it would be cool to allow him to set Nocticula along the path of redemption, but I'm not sure how to make this happen in a satisfying way.

Currently I have come up with a couple options: 1. Killing Baphomet to prove there worth in Nocticula's eyes (Accomplished) 2. Get the help of a Mythic level 20 character that can use Atonement, along with the Miracle spell. 3. To get Iomedae to assist using the divine intervention reward she offers at the end of Book 5.

So far, though, it feels like this is fairly easy and a bit too straightforward. Any thoughts on adding more difficulty, or making the process more interesting?

The character who wants to set Nocticula on the path of redemption is an Aasimar Celestial blood-line sorcerer.

Nocticula is the demon lord of Assassins, Darkness and Lust, and is known as the queen of the Succubi. Her current domains are Chaos, Charm, Darkness, Evil.


Not having it won't exactly break my build, so i'm not going to bother my GM about. But I will shed a single tear for a good enhancement now beyond my reach.

That's for the help, everyone!


So a while back I built a brawler for Skulls & Shackles, and ended up enchanting a chain shirt with this enhancement. But I found out later that there was an errata on 5/2016 to the Ultimate Equipment guide that changed it to +3. Sad, but I moved on.

But later on when I checked the Paizo PFSRD, and d20pfsrd both list the Brawling Enhancement as a +1 enhancement. So my question is, is it still a +3 enhancement, or was another errata done that changed it back? And if another errata went through, where can I find it? I had absolutely no luck at all finding anything other than the original errata.