Statistics
Str 16(18) Dex 14(16) Con 13(15) Int 10 Wis 17 Cha 10
BAB +8/3 CMB 12 CMD 21
Feats Stunning Fist (bonus): Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier = 17 w/adept feat), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next turn). A stunned character drops everything held, can’t take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC. At 4th level, the monk can choose to make the target fatigued. At 8th level, he can make the target sickened for 1 minute. Times/day = monk level (8)
Improved Unarmed Strike (bonus): You are considered to be armed even when unarmed—you do not provoke attacks of opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal or nonlethal damage, at your choice.
Improved Grapple (bonus): You do not provoke an attack of opportunity when performing a grapple combat maneuver. In addition, you receive a +2 bonus on checks made to grapple a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to grapple you.
Deflect Arrows (bonus): You must have at least one hand free (holding nothing) to use this feat. Once per round when you would normally be hit with an attack from a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed. Attempting to deflect a ranged attack doesn’t count as an action.
Improved Trip (bonus: You do not provoke an attack of opportunity when performing a trip combat maneuver. In addition, you receive a +2 bonus on checks made to trip a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to trip you.
Dodge: You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.
Combat Reflexes: You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.
Power Attack: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2.
Weapon Focus (unarmed strike): You gain a +1 bonus on all attack rolls you make using the selected weapon.
Stunning Fist Adept: Add +1 to the saving throw DC against your Stunning Fist attacks
Traits
Influence: Choose one of the following skills: Diplomacy, Intimidate, or Sense Motive. You gain a +1 trait bonus on that skill, and it is always a class skill for you -> Diplomacy
Nomadic: You gain a +1 trait bonus on Knowledge (geography) and Survival checks, and one of these skills (your choice) is always a class skill for you.
Gear
Monk’s kit (8gp): backpack, belt pouch, blanket, rope, soap, 10 torches, trail rations (x5), waterskin; flint&steel (1gp); +2 belt of physical perfection (16,000gp); shuriken – 5 (1gp); Cooking kit (3gp); MW survival kit (50gp); Compass (10gp); Small tent (10gp); extra monk's outfit (5gp); red scarf, glass pendant, dagger (20gp); Walking Stick from Dawnlight; snapleaf
Wealth 960 gp; small fossil from Netuckelist; payment from Amadillo (3tins/chest+2fossils)
Special Abilities Flurry of Blows: When making a flurry of blows, the monk can make one additional attack at his highest base attack bonus. This additional attack stacks with the bonus attacks from haste and other similar effects. Full attack action.
Evasion: If she succeeds at a Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage.
Fast Movement: At 3rd level, a monk gains an enhancement bonus to his land speed, as shown on Table: Monk Unchained. A monk in armor or carrying a medium or heavy load loses this extra speed.
Ki Pool: At 3rd level, a monk gains a pool of ki points, supernatural energy he can use to accomplish amazing feats. The number of points in a monk’s ki pool is equal to 1/2 his monk level + his Wisdom modifier -> 7+1(favoured class). As long as he has at least 1 point in his ki pool, he can make a ki strike.
At 3rd level, ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction.
At 7th level, his unarmed attacks are also treated as cold iron and silver for the purpose of overcoming damage reduction.
Ki Power: At 4th level and every 2 levels thereafter, a monk can select one ki power. These powers allow the monk to perform amazing feats of mystical power and acrobatic prowess by expending points from his ki pool. Once a ki power is selected, it cannot be changed.
High Jump: A monk with this ki power adds his level as a bonus on all Acrobatics checks to jump, both for vertical jumps and horizontal jumps. In addition, he always counts as having a running start when attempting Acrobatics checks to jump. By spending 1 point from his ki pool as a swift action, the monk gains a +20 bonus on Acrobatics checks to jump for 1 round.
Empty Body: A monk with this ki power gains the ability to assume an ethereal state for 1 minute as though using the spell etherealness, using his monk level as his caster level. Using this ability is a move action that consumes 3 points from the monk’s ki pool.
Ki Sunder: A monk with this ability can spend 1 ki point as a free action when attempting a sunder combat maneuver check to add his monk level as a bonus to the damage roll.
Still Mind: At 4th level, a monk gains a +2 bonus on saving throws against enchantment spells and effects.
Purity of Body: At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases.
Style Strike: At 5th level, a monk can learn one type of style strike. Whenever he makes a flurry of blows, he can designate one of his unarmed strikes as a style strike.
Flying Kick: The monk leaps through the air to strike a foe with a kick. Before the attack, the monk can move a distance equal to his fast movement bonus. This movement is made as part of the monk’s flurry of blows attack and does not require an additional action. At the end of this movement, the monk must make an attack against an adjacent foe. This movement may be between attacks. This movement provokes an attack of opportunity as normal. The attack made after the movement must be a kick.
Racial Abilities
Ability Score Modifiers: +2 to any ability
Additional feat level 1
Additional skill point per level
Background:
One will become two, two halves of a whole;
The bear will become undone by the one, blown away by the wind
Awenasa couldn’t remember a time when the prophecy didn’t exist. It was strange how something you never really sure was true could affect your life so deeply.
Twin births were practically unheard of in her tribe of the Clan and so when she followed her sister out of her mother’s womb, looking identical to each other, the nearly forgotten prophecy was brought to light by their shaman. From that moment on, the twins belonged to the quah and their lives were no longer their own. They were watched carefully by the elders to see what abilities they possessed and were trained accordingly. Her sister, Makayda, was the one who appeared to be chosen by the spirits to commune with and people were drawn to her enigmatic presence. The tribe’s shaman took responsibility for training the young girl to fulfill her apparent destiny. Awenasa idolized her older sister and took it upon herself to protect her. This caused her fair share of cuts, bruises, and broken bones as a child as the two took to exploring their quah’s territory. Deciding it was best to train her properly to protect her sister, Awenasa soon found herself under the tutelage of her quah’s most fiercest warriors. Awenasa learned how to use many weapons but she always preferred to fight with her body, soul, and mind. She felt more in tune with the air as her body moved through it and more free when she wasn’t relying on a weapon. Whenever she wasn’t training she was with her sister, they were inseparable.
The twins grew up in a world under constant threat from the Ulfen. The Tamiir-Quah was fiercely protective of their lands and refused to let the Ulfen encroach on their territory without a fight. Numerous smaller quahs within the mountains of northwestern Varisia fought constantly against the Ulfen, Awenasa’s quah included. There was constant talk about the prophecy and how the twins were supposed to make everything right. Awenasa wasn’t completely sure about the prophecy but her sister was and she believed in her sister. Awenasa just wanted to keep her sister safe and so she followed along at her sister’s side, dutifully doing all that was asked and expected of her.
The day came for them to undergo their rite of passage. The trial they were to face was designed especially for them to complete together which was a first. Awenasa almost didn’t survive having sacrificed herself to protect her sister during the trial but she was able to pull through thanks to Makayda’s connection with the spirits. After that day, they received their first tattoos. Awenasa’s tattoo was an air elemental because her fists held the power of lightning yet she was so light on her feet that she could seemingly walk among the clouds. Makayda’s tattoo represented wind because she would direct others by the spirits and she was given the name Speaks with Wind while Awenasa was Keeper of Wind. And so the twins because central to the resistance of their people against the Ulfen interlopers.
The resistance went on for years. Speaks with Wind received guidance from the spirits about where the Ulfen would attempt to attack the Tamiir-Quah’s land and the tribe’s warriors were always there to beat them back with Keeper of Wind at her sister’s side to make sure she was safe to continue the fight. The success of the Shoanti resistance against the Ulfen started to give the clan the belief that they could not fail and word of the twins and the prophecy spread throughout the Tamiir-Quah.
Awenasa remembers the conversation with her sister vividly to this day regarding her vision that changed everything. Makayda had received a vision which she shared with the elders and a plan was put into place as usual to beat back the Ulfen. Later that night, Makayda shared with Awenasa that there was something that felt different about this vision that she couldn’t quite put her finger on. Awenasa reassured her sister that the spirits had chosen her to lead their people and even quoted the long-held prophecy hoping that it would make her sister feel better. In hindsight, Awenasa knew that she should have raised the alarm with the elders but she was young and wanted to reassure her sister. Besides, if the prophecy was true then she reasoned they would succeed as usual. She remembered the small smile Makayda gave her as she agreed that Awenasa was probably right and that she was just tired.
The next day everything changed. The warriors walked into a deadly Ulfen ambush and despite Awenasa’s best efforts, Makayda was killed and Awenasa was left for dead. She still doesn’t know how she survived. When she regained consciousness, she was alone on the battlefield, buried beneath Shoanti bodies one of which was her sister. Her grief paralyzed her for what seemed like an eternity. She willed herself to die but she eventually realized that it wasn’t going to happen and her sister deserved better than to be left to the scavengers. She slowly clawed her way out and got to her feet. She dragged herself and her sister to a nearby cave to take stock of her own injuries. She was soon found by the remaining warriors from her tribe. They insisted they needed to return to the camp as soon as possible. They shared that the ambush had been very odd. The entire surprise attack had been focused on her and her sister and then the Ulfen had fled. The rest of the warriors had pursued but soon lost their trail. They feared that foul magics were afoot. Since this attack was so different than previous ones, the remaining warriors agreed that they should return to the tribe and consult the elders.
Even though she was still badly hurt, Awenasa insisted on carrying her sister’s body back to their home. What met them when they returned was nothing but horrific. Most of their tribe was decimated. The Ulfen had also attacked their camp after drawing most of the warriors out to a different location with a false vision. The tribe’s shaman was able to warn their quah in time to protect the elders and some of the tribe but there were many casualties, including Awenasa’s parents. Awenasa’s training kept her calm as she focused on her breathing. In that instant, her tenuous belief in the prophecy was dismantled because the prophecy had died with the death of her sister. However, those that had killed her sister still existed and so she threw herself fully into the resistance against the Ulfen including her seeking to learn whatever she could about the Ulfen and their history. Thankfully most of their clan’s warriors had survived the blitz attack that had been aimed at her sister and so they were still formidable enough to continue on with the resistance. The main thing that had changed was how they attacked the Ulfen. Instead of meeting them where they had planned to attack, her quah now took the fight to where the Ulfen were which meant they had to send out more scouting parties. But soon Awenasa began to wonder if there was another way when death was met with death.