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About Awakened Prime of CelestiaWhat is my purpose? #2014:
Grand Archive Senses
Defense
Offense
Water Elemental Blast, Fast (◆, 1h, 30-ft) +11 @ 1d8 blunt or cold, or 1d8+4 melee
Staff of Striking, one-handed (B, 1h, agile) +14 @ 2d6+4 blunt w/ +1 cascade (force or triggering spell energy trait)
Celestial Prime:
Arcane Cascade (◆, arcane, concentrate, stance) While you’re in the stance, your melee Strikes deal 1 extra force damage. This damage increases to 2 if you have weapon specialization and 3 if you have greater weapon specialization. Any Strike that benefits from this damage gains the arcane trait, making it magical. If your most recent spell before entering the stance was one that can deal damage, the damage from the stance is instead the same type that spell could deal (or one type of your choice if the spell could deal multiple types of damage). Channel Elements (◆, aura, primal, water) You tap into your kinetic gate to make elements flow around you. Your kinetic aura activates, a 10-foot emanation where pieces of your kinetic element flow around you. The kinetic aura can't damage anything or affect the environment around you unless another ability allows it to. Your kinetic aura automatically deactivates if you're knocked out, you use an impulse with the overflow trait, or you Dismiss the aura. Though you can't use new impulses while your kinetic aura is deactivated, ones you already used remain, and you can still Sustain any that can be sustained. Stance impulses are linked to your kinetic aura and end when the aura deactivates. Deflecting Wave (↺, impulse, primal, water) Trigger: You would take acid, bludgeoning, fire, or slashing damage from an enemy's attack, spell, or other hostile effect, and you’re aware of the hostile effect, and you aren't off-guard against it. Effect: A cascade of water blunts or disperses the incoming attack. You gain resistance to damage from the triggering effect equal to your level if it's bludgeoning or slashing, or double your level if it's acid or fire damage. If the effect deals more than one applicable type of damage, apply the highest resistance, but apply it only once. Elemental Blast (◆ or ◆◆, 1d8 bludgeoning or cold, 30-ft) With a wave of your hand, you collect elemental matter from your aura and swing or hurl it. Choose one of your kinetic elements and a damage type listed for that element, then make a melee or ranged impulse attack against the AC of one creature. Add your Strength modifier to the damage roll for a melee Elemental Blast. If you make a 2-action Elemental Blast, you gain a status bonus to the damage roll equal to your Constitution modifier. Perfect Droplet Spellheart (Cast a Spell, Spout, DC 17) After you cast a water spell by Activating the droplet, your body becomes mistlike. Until the end of the turn, you can move through enemies' spaces, treating each square in their spaces as difficult terrain. You can't move through creatures that have the water trait in this way. Spellstrike (◆◆) You Cast a Spell that takes 1 or 2 actions to cast and requires a spell attack roll. The effects of the spell don't occur immediately but are imbued into your attack instead. Make a melee Strike with a weapon or unarmed attack. Your spell is coupled with your attack, using your attack roll result to determine the effects of both the Strike and the spell. This counts as two attacks for your multiple attack penalty, but you don't apply the penalty until after you've completed the Spellstrike. The infusion of spell energy grants your Strike the arcane trait, making it magical. After you use Spellstrike, you can't do so again until you recharge your Spellstrike as a single action, which has the concentrate trait. You also recharge your Spellstrike when you cast a conflux spell that takes at least 1 action to cast; casting a focus spell of another type doesn't recharge your Spellstrike. Spinning Staff (◆, focus) You spin your staff with a twirling flourish, attacking two foes and transforming the momentum into magical energy to charge for your next Spellstrike. Make a melee Strike with your staff against one foe and then a second melee Strike with your staff against a different foe. Your multiple attack penalty applies to both of these attacks as normal. Twisting Tree (◇) While you wield a staff in one hand, the staff adjusts in shape and weight, gaining the agile trait and increasing its damage die size to 1d6. While you wield a staff in both hands, it lengthens, twists, and reshapes, gaining the parry, reach, and trip traits. While you're in Arcane Cascade stance, you can Interact or Release to change your grip on the weapon as a free action when you Strike with your staff, including Strikes made in a Spellstrike. This happens before you roll your attack roll. You can also Interact to change your grip on the staff as a free action triggered at the end of your turn.
Skills (10):
Athletics (*) +11 w/ Underwater Marauder Arcana (**) +11 Crafting (*) +9 Lore: Astronomy (**) +11 Lore: Conrasu (**) +11 Lore: Ocean (*) +9 Medicine (*) +9 Nature (**) +11 Occultism (*) +9 Religion (*) +9 Society (*) +9 Survival (*) +9 Spellcasting:
Cantrips (□□□□□): Gouging Claw, Ignition, Root Reading, Shield, Timber Rank Two (□□): Enlarge, Resist Energy Rank Three (□□): Force Missile, Wooden Double Focus (□): Spinning Staff Spellheart (□): Spout (DC 17) Spellbook:
Cantrips (□□□□□, □□□): Deep Breath, Gouging Claw, Ignition, Light, Root Reading, Shield, Timber, Time Sense First (□□□□□, □): Echoing Weapon, Force Missile, Gravitational Pull, Pocket Library, Shattering Gem, Shockwave Second (□□□□): Enlarge, Loose Time's Arrow, Resist Energy, Tremorsense Third (□□): Warding Aggression, Wooden Double Equipment:
Worn (1.0) @ Conrasu Reinforcement w/ Potency Rune (~); Healer's Tools (B), Pearly Spindle Aeon Stone Held (1.0) @ Staff of Striking (B) w/ affixed Perfect Droplet Spellheart Items
Earned: 445.50
Progression:
Ancestry 1: Conrasu; Rite of Reinforcement, Conrasu Lore 5: Ceremony of Sunlight 9: Background and Skills
Class
General
Remastered Experience:
Level One (#2014): Genesis (0xp, 15.00gp) (#B-01): "The Whitefang Wyrm" (1xp, 4.00gp) @ 1/31/2021 (#B-02): "Blood of the Beautiful" (1xp, 4.00gp) @ 1/31/2021 (#2-11): "Pathfinder Trials" (4xp, 14.00gp, 1.60gp) @ 2/6/2021 (#B-06): "The Road to Otari" (1xp, 4.00gp) @ 2/8/2021 (#B-03): "Shadows and Scarecrows" (1xp, 4.00gp) @ 3/30/2021 (#B-07): "Cleapup Duty" (1xp, 4.00gp) @ 1/30/2021 (#B-08): "The Tireless Path" (1xp, 4.00gp) @ 4/11/2021 (#I-01): "The Second Confirmation" (4xp, 14.00gp, 0.40gp) @ 9/2/2021 = 14 xp, 69.00gp, 14 GA Level Two
Level Three
Level Four
Level Five
Totals
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