Thog Grogsplit

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Here is my submission:

Avast:
Agast Grogh
Male half-orc warpriest of Gorum 1 (Pathfinder RPG Advanced Class Guide 60)
CN Medium humanoid (human, orc)
Init +5; Senses darkvision 60 ft.; Perception +1
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Defense
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AC 15, touch 11, flat-footed 14 (+3 armor, +1 Dex, +1 shield)
hp 11 (1d8+3)
Fort +4 (+5 circumstance bonus vs. cold weather), Ref +1, Will +3
Defensive Abilities orc ferocity
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee battleaxe +4 (1d8+3/×3) or
. . dagger +3 (1d4+3/19-20) or
. . dagger +3 (1d4+3/19-20) or
. . heavy mace +3 (1d8+3)
Ranged sling +1 (1d4+3)
Special Attacks blessings 3/day, sacred weapon (1d6, 0)
Warpriest Spells Prepared (CL 1st; concentration +2)
. . 1st—bless, cure light wounds
. . 0 (at will)—detect magic, purify food and drink (DC 11), read magic
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Statistics
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Str 17, Dex 13, Con 14, Int 12, Wis 12, Cha 11
Base Atk +0; CMB +3; CMD 14
Feats Improved Initiative, Weapon Focus (battleaxe)
Traits armor expert, orphaned by giants
Skills Acrobatics -2 (-6 to jump), Heal +5, Intimidate +2, Knowledge (arcana) +2, Knowledge (religion) +5; Racial Modifiers +2 Intimidate
Languages Common, Giant, Orc
SQ blessings (glory: demoralizing glory, glorious presence, strength: stength of will, strength surge), orc blood
Combat Gear holy weapon balm; Other Gear studded leather, light steel shield, battleaxe, dagger, dagger, heavy mace, sling, sling bullets (30), backpack, bedroll, belt pouch, chalk, cold weather outfit, flint and steel, hemp rope (50 ft.), pot, soap, torch (10), trail rations (5), waterskin, wooden holy symbol of Gorum, 40 gp, 6 sp, 9 cp
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Special Abilities
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Armor Expert -1 Armor check penalty.
Blessings (3/day) (Su) Pool of power used to activate Blessing abilities.
Cold weather outfit +5 Fort save vs. cold weather.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Orphaned by Giants +1 trait bonus on atk rolls and +2 trait bonus to confirm criticals vs giants.
Sacred Weapon (Su) As a swift action, grant weapon enhancement bonus or certain powers.
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Product of an orc raiding party into a human enclave, Agust was teased and bullied by the human children around him. As he grew in age and size, he became feared by those around him, so he left his home and traveled to Trunau, where he found work as an apprentice blacksmith, specializing in armour and weapons. Reaching the age of 17, he readies himself to go out into the mountains and test his skills fighting against the giants that have caused his misery.