Murthok Huul

Avarus's page

Organized Play Member. 80 posts (1,121 including aliases). No reviews. No lists. No wishlists. 12 Organized Play characters. 10 aliases.


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Zahir ibn Mahmoud ibn Jothan wrote:
Avarus wrote:
He is a Hobgoblin Cavalier (Fell Rider) whom is a Tranau native. Backstory and additional information to follow.
Awesome choice dude! i've had my eye on that archetype for a while. This could be a great AP for it.

Hopefully get the chance to push him into the thick of battle someday


I have come up with a character that I would like to submit.

He is a Hobgoblin Cavalier (Fell Rider) whom is a Tranau native. Backstory and additional information to follow.

Can you roll starting gold 5d6?

Havook:

Hobgoblin cavalier (fell rider) 1 (Pathfinder RPG Advanced Player's Guide 32, Pathfinder RPG Advanced Race Guide 120, 122)
LN Medium humanoid (goblinoid)
Init +4; Senses Perception +3
--------------------
Defense
--------------------
AC 20, touch 12, flat-footed 18 (+5 armor, +2 Dex, +1 natural, +2 shield)
hp 17 (1d10+7)
Fort +3, Ref +2, Will -2
--------------------
Offense
--------------------
Speed 20 ft. (15 ft. in armor)
Melee battleaxe +2 (1d8+1/×3) or
lance +2 (1d8+1/×3)
Ranged light crossbow +3 (1d8/19-20)
Special Attacks challenge 1/day (+1 damage, mount gains +1 to hit while cavalier threatens), greater tactician 1/day (Shake It Off, 3 rds)
--------------------
Statistics
--------------------
Str 13, Dex 14, Con 12, Int 12, Wis 6, Cha 6
Base Atk +1; CMB +2 (+4 bull rush, +4 overrun); CMD 15
Feats Shake It Off[UC], Tribal Scars
Traits eyes and ears of the city, reactionary
Skills Acrobatics -4 (-12 to jump), Climb -3, Handle Animal +2, Knowledge (nature) +5, Perception +3, Ride +4, Sense Motive +2, Survival +2 (+3 to follow tracks); Racial Modifiers +2 Climb, +2 Ride
Languages Common, Goblin, Orc
SQ bandy-legged, beast's skills, family ties, mount (yzobu named Yufa), order of the beast
Other Gear scale mail, heavy steel shield, battleaxe, crossbow bolts (20), lance, light crossbow, backpack, belt pouch, flint and steel, mess kit, pot, soap, torch (10), trail rations (5), waterskin
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) You have a link with your Animal Companion.
Bandy-Legged +2 to CMD against bull rush or trip while on solid ground.
Beast's +1 (1/day) (Ex) +1 to damage target, -2 AC vs. others when used, mount gains +1 to hit bonus while cavalier threatens target.
Beast's Skills +1 +1 to follow tracks.
Family Ties Not fulfilling family requests: -2 penalty on all Wis and Cha based ability & skill checks (DC 20 Will negates).
Greater Tactician (Shake It Off, 3 rds, 1/day) (Ex) Grant the use of your teamwork feats to all allies in 30 ft.
Shake It Off Gain +1 to all saving throws per adjacent ally


--------------------

Yufa - his mount:

Male yzobu
LN Medium animal
Init +0; Senses low-light vision, scent; Perception +4
--------------------
Defense
--------------------
AC 13, touch 10, flat-footed 13 (+2 armor, +1 natural)
hp 13 (+5)
Fort +4, Ref +3, Will +0
--------------------
Offense
--------------------
Speed 40 ft. (30 ft. in armor)
Melee gore +4 (1d6+4)
--------------------
Statistics
--------------------
Str 16, Dex 10, Con 12, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +4; CMD 14
Feats Toughness
Tricks Attack, Combat Riding, Come, Defend, Down, Guard, Heel, Track
Skills Acrobatics +1, Perception +4
SQ combat riding, track
Other Gear leather armor, bedroll, bit and bridle, feed (per day) (5), hemp rope (50 ft.), riding saddle, saddlebags, signet ring
--------------------
Special Abilities
--------------------
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Track [Trick] The animal will track a scent.


Brimleydower wrote:
Avarus wrote:

hmmm... Most interesting

The day has come when my luck shall shine and I believe that day has come. Let the bones roll Sir Brimleydower!

** spoiler omitted **

6, 12, 6, 13, 10, 12
or 5, 12, 6, 10, 10, 14

A grim beginning indeed. My attributes look as healthy as my avatar.


hmmm... Most interesting

The day has come when my luck shall shine and I believe that day has come. Let the bones roll Sir Brimleydower!


I have a very simple question involving organized play for PACG,

Where are the scenarios and when are they coming out?

These are identified for reporting:

Season 0

Pathfinder Adventure Card Guild Scenario 0-0A: On the Horizon
Pathfinder Adventure Card Guild Scenario 0-1A: Ghosts of the Deep
Pathfinder Adventure Card Guild Scenario 0-1B: The Lone Shark
Pathfinder Adventure Card Guild Scenario 0-1C: Brine Dragon Hunt
Pathfinder Adventure Card Guild Scenario 0-1D: Salvage Operations
Pathfinder Adventure Card Guild Scenario 0-1E: Nature’s Wrath
Pathfinder Adventure Card Guild Scenario 0-1F: The Treasure of Jemma Redclaw


I have an idea... how about a (Separtist Undead Lord) Cleric of Asmodeus. Race and backstory to follow.


I'll switch character in Hydra Fang.... wasn't sure on timing of the games entered both...


Daveak Bringer of Destruction wrote:
Should I play rogue or druid I let party pick

Depends on whether or not we can bring along our pets... I say druid.


1.) Player Name or Nickname
2.) Character Name : Avarus
3.) PFS # 92934-2
4.) Faction : Soverign Court
5.) innkeeper: 1d20 + 5 ⇒ (20) + 5 = 25
6.) Sell shortbow 15gp, sell greatsword 25gp; purchase MW Cold Iron Greatsword 400gp, MW Comp Shortbow (+3 Str) 600gp

Also use boon from 5-99 adventure to switch trait from horse lord of Qadira to Expert Duelist.


set 1-1: 4d6 ⇒ (4, 6, 6, 5) = 21 17
set 1-2: 4d6 ⇒ (4, 1, 6, 6) = 17 16
set 1-3: 4d6 ⇒ (3, 5, 2, 5) = 15 13
set 1-4: 4d6 ⇒ (2, 6, 6, 2) = 16 14
set 1-5: 4d6 ⇒ (6, 3, 1, 5) = 15 14
set 1-6: 4d6 ⇒ (6, 1, 4, 3) = 14 13

set 2-1: 4d6 ⇒ (2, 6, 4, 6) = 18 16
set 2-2: 4d6 ⇒ (2, 4, 3, 6) = 15 13
set 2-3: 4d6 ⇒ (2, 2, 4, 4) = 12 10
set 2-4: 4d6 ⇒ (4, 2, 2, 4) = 12 10
set 2-5: 4d6 ⇒ (4, 4, 4, 5) = 17 13
set 2-6: 4d6 ⇒ (5, 1, 1, 2) = 9 8

point buy: 1d6 + 20 ⇒ (3) + 20 = 23

Lots of choices...

I will take first set.


Jalik Daweri : Phase 2 Questionaire

The Questionnaire:
1. How does your character interact with the others within a group?
Jalik is weary of Arcane Magic and will stay clear of members with this power. Holders of Divine Magic will earn his utmost idealization and he will try to make them happy as they remind him of his mother but he will not seek to join the church or its specific ambitions even though he does see Asmodeus as his deity and religious icon.
As for warriors/martial fighters he will try to win their respect through indirect challenges or stories of past accomplishments. Wine/Spirits/and Ale is the warrior’s friend and he utilizes to gain their trust whenever possible. As for all other manner of characters his will seek to befriend them where he sees they can be to his use but will not follow anyone he believes is less intelligent than himself.

2. What is your character's role in a group?
He is the group’s primary Scout, information gatherer, trickster, and master of lies & deceit.

3. How is your character not as they seems? I want one or two skills that would surprise others if they found out he knows them. Also include personality traits, positive or negative, that would similarly surprise others.
Jalik will never identify himself as a hobgoblin but most often as a half human some identify him as a half orc due to his uncanny strength. Most would find it odd that he is quite familiar with heraldry and knowledge of nobles. Additionally his skill in linguistics and ability to speak several languages such as elven, dwarven, orc, and goblin.

4. What are your character's goals, conscious and, perhaps, subconscious?
Jalik wishes to one day rise to a position of great power with the possibility of somehow reconciling with his now distant family.

5. How easily does your character love? Have they been in love?
Jalik has never been in love and his constant manipulation of the opposite sex has left him almost cold to it. He does however hold a deep love for his mother.

6. Is your character racist at all, either now or in their past?
Jalik was raised to hate Dwarves and Elves but has lost most of that instilled hatred maintaining his false identity.

7. All people believe something that is not true, both about the world around them and about themselves. What lies/untruths does your character believe about themselves and the world around them?
Jalik believes the world can be conquered without numbers and that he has the intellect and vision to make it possible one day. History has taught Jalik and the Talireans that overwhelming numbers do not win Wars as the House Darius came into power with a much smaller force than his adversary.

8. How is your character about material possessions?
Jalik is fond of money but today is not that fond of possessions, they slow him down. He would one day love to bath in his own riches in the largest keeps, and castles of the land.

9. What does your character perceive their major problems to be?
Jalik believes he is trapped in the life of another as he cannot tell others of his identity in fear that it will somehow shatter his vision of grandeur and make him an outcast.

10. What does he perceive the solutions to those problems to be?
One solution to this identity crisis would be to reconcile with his family through great honor to the tribe. This could put him in position to once again be the Hobgoblin he was born and unite all the tribes/nations in control of Talingarde.

11. What are your character's religious beliefs?
He is religious to the point of believing and honoring one true deity (Asmodeus) but he will not go so far as following the church or making it larger than his own ambitions.

12. What does your character fear?
Jalik’s only true fear is his loss of his future ambitions,; thus, that which could hinder these ambitions must be destroyed or weakened.

13. How much of a temper does your character have? What sorts of things set them off?
Jalik has learned to control his temper and is not easily offended. If he is angered he will attempt to use his cunning and wit to turn the tables on the offender.


Life and backstory of Jalik Daweri – Hobgoblin Charlatan Scout

Phase 2 Entry I accept and wish to use variants/hero points

Background:

The Daweri clan is a hobgoblin tribe in the Central Mountains of the Savage Northern lands of Talingarde. This tribe like most hobgoblin tribes is a militaristic community of fierce warriors whereby power is granted through hierarchical order based on individual merit but unusual in its structure as it works closely with divine magic and does not shun it to the outskirts of its communities. The clan is made up of less than 100 members and segmented into five general sectors or communities: the military, the clergy, engineering/science, the others, and slaves. The Leader and General of this tribe is the glorified war hero, killer of elves and dwarves, Marek. At his side is his tribal Shaman of Asmodeus and bride, Amiki. Although this society is egalitarian in nature several of the offspring of Marek and Amiki hold leadership positions within the clan.

They have four children of which three hold leadership position within the clan. The oldest son Omak is a war hero and captain in the clan. The second child and only daughter, Halii, like her mother is a respected member of the Asmodeus clergy positioned just below her mother. The third child and second son, Jeam, is also a military veteran. Jeam is now Captain and controller of the pit bosses of the slaves. Lastly there is Jalik, he was born 17 years ago the last of his family. He was sickly born as hobgoblins are concerned and thought by his parents to die in training which starts at three months of age.
Jalik like all hobgoblin children was cast out of the household into the hands of the clergy at three months for education and establishment into the hobgoblin society or Daweri clan. Jalik learned faster than his peers. It also helped that occasionally his mother would sneak into the sleeping area and shower him with love and affection. It was an unusual aspect for any hobgoblin to show affection but he knew that he and his mother were somehow different.

Jalik by the time he was 10 years old he was tall, fast, and lanky. This made him much clumsier than the others but through brutal military training over the next three years he learned to control his body. Although he would get mauled in hand to hand combat training he would never gave up. It is here he learned that intellect and cunning would change the way he fought and dealt with others. Continually he would be beaten physically but somehow outwit his opponent through tactics and strategy. This unusual ability brought him respect among his peers.

At the age of 14 his training was complete and he would be assigned a position within the society based upon his testing. Jalik knew that he was different with his light grey tone and tall slender build but thought that he would most assuredly be assigned a position within the military guard like his brothers. He did earn of a position but it was not an honorable position within the military. Jalik was assigned to the scouts, the lowliest of the military order. This deeply disappointed his father who disowned him.

Now cast from his father’s eye he still kept contact with his mother but it became harder and harder as time passed. Marek would have his elite guard block his entrance and turn him away constantly. Jalik didn’t entirely give up as it was not in his nature but it is here that he honed his stealthier skills and mastered several other languages.
On one mission he was assigned to infiltrate a small village and gather information for an upcoming raid to capture slaves and eliminate the settlement’s military. Jalik made it into town and was mistaken for a half orc. Luckily his training paid off as he fluently spoke orc and persuaded the villagers that he was a member of a known mercenary band in the area. This event spawned many more like it. He began to spend more time with other races and sneak into villages throughout the area to learn more of the cultures and in particular their ladies. Women were a weakness for him at first as he did not know how to approach them with confidence but trial and error over the next few years made him a master.

He would use this newly acquired mastery to obtain information and materials that he would trade without clan approval. He would bring others into his planned outings and through this became more popular until word got to his father. Rather than risk being tortured by his own father for failure to comply with clan law Jalik left.

Over the next few years Jalik would move from one town to another posing as a freelance half orc soldier named Jalik Daweri after his father’s clan. His cunning, bravery, and ability to infiltrate areas and likeability would get him jobs and access to some higher levels of authority. He has even tried his hand in the intrigue of political manipulation for high paying merchants and even the House of Havelyn.

A year or so ago he was hired to acquire knowledge held within the House of Havelyn. His target was a beautiful maiden with the house for which he spent months getting extremely familiar. His contractor was quite pleased with the results as he conned the young lady into stealing the material from her family and giving it to him. Days later he would get paid and never saw the girl again.

This one job provided more connections that would eventually lead to his arrest. Days ago in the height of a job he began to coerce local leadership that the House Darius was unfit to rule the land. He was so convincing that the town took up arms against the King in revolt.
Jalik was unaware of the town’s actions/attack on House Darius. Jalik was spending the evening as usual in a village tavern drinking with a few ladies. His long time friend Miles Kilmeade was tending bar when suddenly The Darius Guard tore into the tavern. Miles knew it had to be related to his dark friend Jalik and screamed for Jalik to hide. It was too late. It was there Jalik was seized by the guard and charged with Sedition.

Background Concepts:

5 Minimum Background /Concept Elements
1) He comes from a long line of honored warriors of the Daweri Clan. His father, Marek is the General and leader the Hobgoblin Tribe, located in the Savage Northlands. His father cast him out of the family as he was ashamed of his son for not being a ferocious warrior like his brothers, Omak & Jeam
2) He like most hobgoblins served in the military but due to his speed, stealthy nature, and linguistic skills was an ideal candidate as a scout
3) Left his clan after committing violations of the order
4) Although outspoken, and articulate he is nearly stone faced in terms of showing emotions thus making him an extraordinary master of lies and deception
5) As a slender light grey skinned hobgoblin he is quite often mistaken for a small half orc
6) He quickly gains favor from those around him and is often called upon in leadership situations by them
7) Enjoys the company of others, especially women, and is quick to utilize their skills and abilities to his own favor. This has gotten him into trouble with the ladies a few times.

Goals:

2 Goals for the character
1) I would like to see Marek (Jalik’s father) pleased with the accomplishments of his son and possibly reunite the two for some greater glory.
2) Possibly a leadership role commanding a group envisioned with controlling land and power.

Secrets:

2 Minimum Secrets about your character
1) Jalik’s mother Amiki is actually half human and half hobgoblin. She is the result of slave rape but due to her size and abilities she was raised like a hobgoblin rather than a slave. Jalik found this out when trying to contact his mother this last year.
2) Forbidden love - One lady friend, a human Talirean from House Havelyn of whom he has long forgotten was quite smitten with him until she realized she was used to get something he wanted. She now seeks revenge on Jalik.
3) Jalik is part of an underground community that deals in the trading of political information.

Relationships:

3 close relationships
1) Best friend – Male Human Talirean Bartender : Miles Kilmeade. They have become close over the years as Jalik spends a lot of time drinking and telling stories in Miles’ Tavern.
2) Childhood friend and now enemy – Hobgoblin Scout – Arek. Arek was betrayed by Jalik in a deal gone bad. Arek spent time in prison because of lies Jalik told the authorities.
3) Friend and Business partner – Black Market Trader Half Elf : Kyran – They have been trading stolen goods for over a year now and splitting the profits. It is how Jalik earns his money.

Mannerisms/Memories/Quirks:

3 memories, mannerisms, or quirks
1) Jalik constantly tells stories of his accomplishments. Usually these are embellishments of actual events or outright lies. One such memory involved an escape from capture by authorities. Through cunning or skill he is quite adept at getting out of confinement as he has been caught on several occasions and always finds a way out of trouble.
2) Time as a scout and infiltrator of societies has provided Jalik with tactics he often uses to end a situation quickly via combat. He usually strikes with some missile weapon at short distance from the dark and then follows with a surprising charge.
3) Jalik time away from his village/clan has left him with no true sense of home or his ancestry. This absence has led to a profound need for acceptance and desire to lead others. He takes this role whenever capable and sometimes even when he shouldn’t.


The character I would like to submit will be a Hobgoblin Rogue (dual archetype ***if allowed***) (Scout and Charlatan ) named Jalik Daweri

My vote for party size follows: I vote party of 6

Phase 1 Questionaire

1. Your experience with the rules
I am fairly confident with the Pathfinder gaming ruleset (3 years experience), your identified expectations, and house rules/variants specified within this post. Additonally I have played D&D, AD&D, and many variants of roleplaying for over 25 years. Lastly the DM is always right!

2. Your experience with PbP
I have only been involved with PbP for a few months; however, I am finding that it is a much deeper experience than tabletop.

3. Expectations for playing and what you want out of the experience
I expect to delve into the game world and become a part of it with my character and the party's reactions to the environment as the focal point to my experience and the DM as the visionary to interactions within it.

4. Philosophy as a PbP player
I would say my philosophy into PbP is unique with every gaming experience, group of players, and DM/GM. Particularly with this unique storyline I would say that it would be to become more deeply involved in character development and interactions with the post than in most as it is designed for a much more detailed gaming experience and longer timeline.

5. Why you are applying to this game?
The concept presented by the Way of the Wicked is a very unique experience that I think would be highly enjoyable and worth the time to invest in.

6. Define what you think good role-playing is in PbP.
I would define good role playing in PbP as timely responses that enrich the experience as well as inform the group and GM/DM of the actions, emotions, personal character of the in-game player and environment.

7. What is your experience with this adventure path?
I have never heard of this adventure path until I read the posting this week.


Very Interested... let the process begin.

attribute 1: 1d10 + 7 ⇒ (8) + 7 = 15

attribute 2: 1d10 + 7 ⇒ (9) + 7 = 16

attribute 3: 1d10 + 7 ⇒ (10) + 7 = 17

attribute 4: 1d10 + 7 ⇒ (8) + 7 = 15

Lots of possibilities to explore!

Character idea and Phase 1 Questionaire to follow


"I agree with Skaar. The tapestry and all within it return to the Society and all opposed must leave or face the consequences."


#92934-2 Qadira Avarus

Thank you for time and experience in the Icebound Outpost


Avarus charges the newly acquired target and swings his great Ax.

attack: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20

damge: 1d12 + 4 + 2 ⇒ (8) + 4 + 2 = 14


Do I have actions remaining?


Seeing the arrow rip throw the half orc Avarus changes targets. Too far away to help Zanakor this round he begins to look for the 2nd shooter.

perception: 1d20 + 5 ⇒ (20) + 5 = 25 60' darkvision


Avarus calls upon the power of his tribe and the god of Iron. "Gorum provide the power of the Horde to us, NOW!"

Avarus activates Horde Charge for the group using Tactician ability. For the next 4 rounds when anyone charges together they will get an additional +2 to hit.

Avarus then positions himself for a charge next round.


I will help move them Professor. Where are we going with these things?"


So what is our next move? Are we leaving this cold pit?


"Looks like there are lots of scrolls for you Skaar, take a look. I am collecting these silver badges."

Avarus grabs the badge and leaves the rest for the magic users. He then begins to look around for other exits.

There must be more to this place than meets the eye.

perception: 1d20 + 5 ⇒ (3) + 5 = 8


Avarus takes a cure lt wounds potion from his pack and downs it.

potion: 1d8 + 1 ⇒ (2) + 1 = 3

" can not believe that woman was creating swords from paper. Blah... I hate magic users"

Avarus begins searching the woman if no one else does.


Avarus upset by his recent bloodshed gets closer (5' step forward] and swings wildly with his axe at the scroll wielding elf.

attack: 1d20 + 5 ⇒ (2) + 5 = 7

damage: 1d12 + 4 ⇒ (8) + 4 = 12


Avarus realizing the elf is not submitting picks back up his axe and swings it at the Elf.

attack: 1d20 + 5 ⇒ (4) + 5 = 9


Avarus sees Zanakor grab at the elven wizard, tosses down his axe and aids him in restraining the Elf.

(+3 aid to allies ) Cavalier ability

Aid Another: 1d20 + 3 ⇒ (14) + 3 = 17 Unarmed vs AC10


Ax in hands up the stairs we go.


"False Alarm!" Grrr... I hate magic." Avarus looks back at Skaar and Xerence a bit disappointed. He then heads back to the stairs.

Speaking as he walks away. "Well we still have the stairs over this way. I'll wait there for everyone."


After a brief look up the stairs Avarus hears the Professor yell and begins running toward his voice.

"Skarr & Xerence follow me."


Avarus finishes cutting up the kitty and stands up before the slaves holding the meat. He tosses it before them and attempts to free the slaves of any bonds they may have.

He states "Eat and be free of this cold land. Your dead master holds your bill of sale. Do as you will with his body and gear."

Done with the slaves Avarus walks to the center of the stairs and peers down them. He then turns his attention back to the party. "Professor... Zanakor... what are you doing?"

perception: 1d20 + 5 ⇒ (3) + 5 = 8 look down the stairs


"I say we gut the cat before it wakes. I'll do it."

Avarus leaves the talking to Skaar. Then walks toward the cat while speaking on his way over. "Besides I'd like to skin it and we can eat what's left."

Avarus bends down, grabs the head of the cat and quickly ends its life. As he begins to cut the skin from the cat he turns his head back when he hears of the female half orc.

"A Half Orc Woman leading a group of 20 of these kobold pisslings. HMMM! Seems we might have some real work ahead. We need to be prepared for some Dark Divine &*!t if you know what I mean. I met a woman like that in the Tusk Mountains and she nearly had my jewels for lunch."

Avarus shook his head and shoulders before digging into the cat. He looked back up and said, "Hey, We went right passed the opening just 40-50 feet to the West. Someone ought to take a quick look in there. Maybe we can warm up and eat this cat before we head on? All this killing is hard work."


Avarus seeing that Zanakor is being attended to approaches the four men. Calmly he speaks to them, "Good day all. It seems we have released you from your master."

Diplomacy: 1d20 + 5 ⇒ (8) + 5 = 13

Avarus continues toward them lowering his axe and holding it with one hand. When just out of their reach he comes to a knee, looks them over and says in common tongue, "Can you tell me who are you and why are you here?"

Perception: 1d20 + 5 ⇒ (2) + 5 = 7


"You by The Order of the Dragon shall fall today. I command your attention!"
Pointing with his blade Avarus calls upon the Order of the Dragon (his Cavalier brotherhood) and directly challenges the Kitty Commander. (swift action)

provides the party +1 circumstance bonus in melee against the man and I do +2 damage with each hit. My disadvantage is that my concentration on the man makes me vulnerable to attacks by others -2AC

Avarus swings at the man again.

Attack: 1d20 + 5 + 4 ⇒ (17) + 5 + 4 = 26

Damage: 1d12 + 4 + 2 ⇒ (9) + 4 + 2 = 15


Avarus moves away from the cat and then back down toward the man swinging the greatax in approach. "Eat my blade beastmaster!"

Attack: 1d20 + 5 ⇒ (6) + 5 = 11

Damage: 1d12 + 4 ⇒ (5) + 4 = 9


The room I entered or was trying to enter/take a peak into was the open doorway to our left before the man and his wolf.

If I didn't see or hear any activity in the left room I take a double move forward to the pillar to engage the downed man.


Avarus realizes the party may become flanked decides to check the room for more activity.

Avarus slides in the doorway, Axe in hand, to get a better look once the party is near.

Perception: 1d20 + 5 ⇒ (7) + 5 = 12


Avarus turns to the group and whispers, "Ok everyone be as quiet as possible."

Avarus moves as quietly as possible toward the next doorway listening for any signs of life. With Axe in hands he eases forward.

Perception: 1d20 + 5 ⇒ (7) + 5 = 12 Listening

Stealth: 1d20 - 1 ⇒ (10) - 1 = 9 Sneaking forward

CLICK CLICK CLICK "These cleats are not helping."


Avarus hears Xerence but stops to take a second look, "Xerance you are looking good! That green your wearing suits you. It must be something in the air here."

He looks again and the visions have gone. Hmm, oh well

Avarus turns and moves out to the clearing.


Taking the potion from Dario, Avarus puts it away with his other like items. He then looks out of the rear opening and turns back to the group. "Enough of this charity god unless he intends to bless us. We have work to do. Let's move out!" Avarus steps out the rear opening and waits on the group to follow.


Avarus continues around the room watching the party in defense of an ambush or surprise. Stopping and looking through an opening in the rear. Axe at the ready.

Perception: 1d20 + 5 ⇒ (8) + 5 = 13


Avarus (Level 2 Half Orc Cavalier), Master of the Horse and member of the Order of the Dragon, wishes access to the Crusade.


Avarus nods in acceptance from the aid provided by the Professor. He gathers a few of the items (Bronze Aspis badge (3), cleats, & thunderstone) from the bodies.

There are 2 more pair of cleats here if anyone wants them.

Avarus puts on the cleats, puts away his boots and other newly acquired material. (Badges and Boots in backpack, thunderstone in belt pouch.) He wipes clean his blade with the undershirt from one of the dead and stands up. Skarr, it is good to see you did not perish this first test. Eyeing the now healed Skarr he states Your magic is strong and we will need you. Looking around at the group Avarus continues, We will need you all if we are to succeed, now let's move on.

Avarus stands up and takes the lead with axe in hands. He begins walking toward the opening and heads up the stairs. Let's take a look what these dead were protecting.


A side note is that Horef looks and acts in public of human heritage rather than orc. He speaks several languages and works with merchants in the appraisal of goods and historic relevance of items.


Avarus takes a second look over the bodies and begins to fully view the area they just brought into sight.

Perception: 1d20 + 5 ⇒ (20) + 5 = 25

Once completed he views himself and his gear. Blood covers Avarus and sadly much of it is his own.

Well all that was our welcoming entourage. I am sure there are more of them and much stronger. Anyone got a little love for these scratches, it seems a few blades found their mark.


Wounded again Avarus continues the fight with another overhand two handed swing at the long sword wielding Aspis.

Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d12 + 4 ⇒ (11) + 4 = 15

The swings are mighty but thw blade misses.


Avarus covered in blood raises his blade as he moves ahead through the downed aspis beside Dario to flank the last remaining target. Lord in Iron you have blessed me this day, claim another!

Attack: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
Damage: 1d12 + 4 ⇒ (11) + 4 = 15

not sure about movement and combat on the ice. Movement is 15' to spot on map. If I need double movement, ok.

Movement check):
Acrobatics: 1d20 - 1 ⇒ (14) - 1 = 13


May the Lord in Iron pull my blade through your heart Woman! Again he swings at the Aspis female with his great axe.

Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d12 + 4 ⇒ (12) + 4 = 16


The Aspis have come into the clear as anticipated. Avarus excitedly swings the Great Ax at his immediate threat.

Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d12 + 4 ⇒ (5) + 4 = 9


Avarus seeing the Aspis group together within the room at the top of the stairs decides not to charge into the fray and moves past the opening to get a better look at the situation and wait for a better opportunity.