I have come up with a character that I would like to submit. He is a Hobgoblin Cavalier (Fell Rider) whom is a Tranau native. Backstory and additional information to follow. Can you roll starting gold 5d6? Havook:
Hobgoblin cavalier (fell rider) 1 (Pathfinder RPG Advanced Player's Guide 32, Pathfinder RPG Advanced Race Guide 120, 122) LN Medium humanoid (goblinoid) Init +4; Senses Perception +3 -------------------- Defense -------------------- AC 20, touch 12, flat-footed 18 (+5 armor, +2 Dex, +1 natural, +2 shield) hp 17 (1d10+7) Fort +3, Ref +2, Will -2 -------------------- Offense -------------------- Speed 20 ft. (15 ft. in armor) Melee battleaxe +2 (1d8+1/×3) or lance +2 (1d8+1/×3) Ranged light crossbow +3 (1d8/19-20) Special Attacks challenge 1/day (+1 damage, mount gains +1 to hit while cavalier threatens), greater tactician 1/day (Shake It Off, 3 rds) -------------------- Statistics -------------------- Str 13, Dex 14, Con 12, Int 12, Wis 6, Cha 6 Base Atk +1; CMB +2 (+4 bull rush, +4 overrun); CMD 15 Feats Shake It Off[UC], Tribal Scars Traits eyes and ears of the city, reactionary Skills Acrobatics -4 (-12 to jump), Climb -3, Handle Animal +2, Knowledge (nature) +5, Perception +3, Ride +4, Sense Motive +2, Survival +2 (+3 to follow tracks); Racial Modifiers +2 Climb, +2 Ride Languages Common, Goblin, Orc SQ bandy-legged, beast's skills, family ties, mount (yzobu named Yufa), order of the beast Other Gear scale mail, heavy steel shield, battleaxe, crossbow bolts (20), lance, light crossbow, backpack, belt pouch, flint and steel, mess kit, pot, soap, torch (10), trail rations (5), waterskin -------------------- Special Abilities -------------------- Animal Companion Link (Ex) You have a link with your Animal Companion. Bandy-Legged +2 to CMD against bull rush or trip while on solid ground. Beast's +1 (1/day) (Ex) +1 to damage target, -2 AC vs. others when used, mount gains +1 to hit bonus while cavalier threatens target. Beast's Skills +1 +1 to follow tracks. Family Ties Not fulfilling family requests: -2 penalty on all Wis and Cha based ability & skill checks (DC 20 Will negates). Greater Tactician (Shake It Off, 3 rds, 1/day) (Ex) Grant the use of your teamwork feats to all allies in 30 ft. Shake It Off Gain +1 to all saving throws per adjacent ally -------------------- Yufa - his mount: Male yzobu LN Medium animal Init +0; Senses low-light vision, scent; Perception +4 -------------------- Defense -------------------- AC 13, touch 10, flat-footed 13 (+2 armor, +1 natural) hp 13 (+5) Fort +4, Ref +3, Will +0 -------------------- Offense -------------------- Speed 40 ft. (30 ft. in armor) Melee gore +4 (1d6+4) -------------------- Statistics -------------------- Str 16, Dex 10, Con 12, Int 2, Wis 11, Cha 4 Base Atk +1; CMB +4; CMD 14 Feats Toughness Tricks Attack, Combat Riding, Come, Defend, Down, Guard, Heel, Track Skills Acrobatics +1, Perception +4 SQ combat riding, track Other Gear leather armor, bedroll, bit and bridle, feed (per day) (5), hemp rope (50 ft.), riding saddle, saddlebags, signet ring -------------------- Special Abilities -------------------- Combat Riding [Trick] The animal has been trained to bear a rider into combat. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Scent (Ex) Detect opponents within 15+ feet by sense of smell. Track [Trick] The animal will track a scent.
Brimleydower wrote:
A grim beginning indeed. My attributes look as healthy as my avatar.
I have a very simple question involving organized play for PACG, Where are the scenarios and when are they coming out? These are identified for reporting: Season 0 Pathfinder Adventure Card Guild Scenario 0-0A: On the Horizon
1.) Player Name or Nickname
Also use boon from 5-99 adventure to switch trait from horse lord of Qadira to Expert Duelist.
set 1-1: 4d6 ⇒ (4, 6, 6, 5) = 21 17
set 2-1: 4d6 ⇒ (2, 6, 4, 6) = 18 16
point buy: 1d6 + 20 ⇒ (3) + 20 = 23 Lots of choices... I will take first set.
Jalik Daweri : Phase 2 Questionaire The Questionnaire:
2. What is your character's role in a group?
3. How is your character not as they seems? I want one or two skills that would surprise others if they found out he knows them. Also include personality traits, positive or negative, that would similarly surprise others.
4. What are your character's goals, conscious and, perhaps, subconscious?
5. How easily does your character love? Have they been in love?
6. Is your character racist at all, either now or in their past?
7. All people believe something that is not true, both about the world around them and about themselves. What lies/untruths does your character believe about themselves and the world around them?
8. How is your character about material possessions?
9. What does your character perceive their major problems to be?
10. What does he perceive the solutions to those problems to be?
11. What are your character's religious beliefs?
12. What does your character fear?
13. How much of a temper does your character have? What sorts of things set them off?
Life and backstory of Jalik Daweri – Hobgoblin Charlatan Scout Phase 2 Entry I accept and wish to use variants/hero points
Background:
The Daweri clan is a hobgoblin tribe in the Central Mountains of the Savage Northern lands of Talingarde. This tribe like most hobgoblin tribes is a militaristic community of fierce warriors whereby power is granted through hierarchical order based on individual merit but unusual in its structure as it works closely with divine magic and does not shun it to the outskirts of its communities. The clan is made up of less than 100 members and segmented into five general sectors or communities: the military, the clergy, engineering/science, the others, and slaves. The Leader and General of this tribe is the glorified war hero, killer of elves and dwarves, Marek. At his side is his tribal Shaman of Asmodeus and bride, Amiki. Although this society is egalitarian in nature several of the offspring of Marek and Amiki hold leadership positions within the clan. They have four children of which three hold leadership position within the clan. The oldest son Omak is a war hero and captain in the clan. The second child and only daughter, Halii, like her mother is a respected member of the Asmodeus clergy positioned just below her mother. The third child and second son, Jeam, is also a military veteran. Jeam is now Captain and controller of the pit bosses of the slaves. Lastly there is Jalik, he was born 17 years ago the last of his family. He was sickly born as hobgoblins are concerned and thought by his parents to die in training which starts at three months of age.
Jalik by the time he was 10 years old he was tall, fast, and lanky. This made him much clumsier than the others but through brutal military training over the next three years he learned to control his body. Although he would get mauled in hand to hand combat training he would never gave up. It is here he learned that intellect and cunning would change the way he fought and dealt with others. Continually he would be beaten physically but somehow outwit his opponent through tactics and strategy. This unusual ability brought him respect among his peers. At the age of 14 his training was complete and he would be assigned a position within the society based upon his testing. Jalik knew that he was different with his light grey tone and tall slender build but thought that he would most assuredly be assigned a position within the military guard like his brothers. He did earn of a position but it was not an honorable position within the military. Jalik was assigned to the scouts, the lowliest of the military order. This deeply disappointed his father who disowned him. Now cast from his father’s eye he still kept contact with his mother but it became harder and harder as time passed. Marek would have his elite guard block his entrance and turn him away constantly. Jalik didn’t entirely give up as it was not in his nature but it is here that he honed his stealthier skills and mastered several other languages.
He would use this newly acquired mastery to obtain information and materials that he would trade without clan approval. He would bring others into his planned outings and through this became more popular until word got to his father. Rather than risk being tortured by his own father for failure to comply with clan law Jalik left. Over the next few years Jalik would move from one town to another posing as a freelance half orc soldier named Jalik Daweri after his father’s clan. His cunning, bravery, and ability to infiltrate areas and likeability would get him jobs and access to some higher levels of authority. He has even tried his hand in the intrigue of political manipulation for high paying merchants and even the House of Havelyn. A year or so ago he was hired to acquire knowledge held within the House of Havelyn. His target was a beautiful maiden with the house for which he spent months getting extremely familiar. His contractor was quite pleased with the results as he conned the young lady into stealing the material from her family and giving it to him. Days later he would get paid and never saw the girl again. This one job provided more connections that would eventually lead to his arrest. Days ago in the height of a job he began to coerce local leadership that the House Darius was unfit to rule the land. He was so convincing that the town took up arms against the King in revolt.
Background Concepts:
5 Minimum Background /Concept Elements 1) He comes from a long line of honored warriors of the Daweri Clan. His father, Marek is the General and leader the Hobgoblin Tribe, located in the Savage Northlands. His father cast him out of the family as he was ashamed of his son for not being a ferocious warrior like his brothers, Omak & Jeam 2) He like most hobgoblins served in the military but due to his speed, stealthy nature, and linguistic skills was an ideal candidate as a scout 3) Left his clan after committing violations of the order 4) Although outspoken, and articulate he is nearly stone faced in terms of showing emotions thus making him an extraordinary master of lies and deception 5) As a slender light grey skinned hobgoblin he is quite often mistaken for a small half orc 6) He quickly gains favor from those around him and is often called upon in leadership situations by them 7) Enjoys the company of others, especially women, and is quick to utilize their skills and abilities to his own favor. This has gotten him into trouble with the ladies a few times. Goals:
2 Goals for the character 1) I would like to see Marek (Jalik’s father) pleased with the accomplishments of his son and possibly reunite the two for some greater glory. 2) Possibly a leadership role commanding a group envisioned with controlling land and power. Secrets:
2 Minimum Secrets about your character 1) Jalik’s mother Amiki is actually half human and half hobgoblin. She is the result of slave rape but due to her size and abilities she was raised like a hobgoblin rather than a slave. Jalik found this out when trying to contact his mother this last year. 2) Forbidden love - One lady friend, a human Talirean from House Havelyn of whom he has long forgotten was quite smitten with him until she realized she was used to get something he wanted. She now seeks revenge on Jalik. 3) Jalik is part of an underground community that deals in the trading of political information. Relationships:
3 close relationships 1) Best friend – Male Human Talirean Bartender : Miles Kilmeade. They have become close over the years as Jalik spends a lot of time drinking and telling stories in Miles’ Tavern. 2) Childhood friend and now enemy – Hobgoblin Scout – Arek. Arek was betrayed by Jalik in a deal gone bad. Arek spent time in prison because of lies Jalik told the authorities. 3) Friend and Business partner – Black Market Trader Half Elf : Kyran – They have been trading stolen goods for over a year now and splitting the profits. It is how Jalik earns his money. Mannerisms/Memories/Quirks: 3 memories, mannerisms, or quirks 1) Jalik constantly tells stories of his accomplishments. Usually these are embellishments of actual events or outright lies. One such memory involved an escape from capture by authorities. Through cunning or skill he is quite adept at getting out of confinement as he has been caught on several occasions and always finds a way out of trouble. 2) Time as a scout and infiltrator of societies has provided Jalik with tactics he often uses to end a situation quickly via combat. He usually strikes with some missile weapon at short distance from the dark and then follows with a surprising charge. 3) Jalik time away from his village/clan has left him with no true sense of home or his ancestry. This absence has led to a profound need for acceptance and desire to lead others. He takes this role whenever capable and sometimes even when he shouldn’t.
The character I would like to submit will be a Hobgoblin Rogue (dual archetype ***if allowed***) (Scout and Charlatan ) named Jalik Daweri My vote for party size follows: I vote party of 6 Phase 1 Questionaire 1. Your experience with the rules
2. Your experience with PbP
3. Expectations for playing and what you want out of the experience
4. Philosophy as a PbP player
5. Why you are applying to this game?
6. Define what you think good role-playing is in PbP.
7. What is your experience with this adventure path?
Avarus calls upon the power of his tribe and the god of Iron. "Gorum provide the power of the Horde to us, NOW!" Avarus activates Horde Charge for the group using Tactician ability. For the next 4 rounds when anyone charges together they will get an additional +2 to hit. Avarus then positions himself for a charge next round.
"Looks like there are lots of scrolls for you Skaar, take a look. I am collecting these silver badges." Avarus grabs the badge and leaves the rest for the magic users. He then begins to look around for other exits. There must be more to this place than meets the eye. perception: 1d20 + 5 ⇒ (3) + 5 = 8
Avarus finishes cutting up the kitty and stands up before the slaves holding the meat. He tosses it before them and attempts to free the slaves of any bonds they may have. He states "Eat and be free of this cold land. Your dead master holds your bill of sale. Do as you will with his body and gear." Done with the slaves Avarus walks to the center of the stairs and peers down them. He then turns his attention back to the party. "Professor... Zanakor... what are you doing?" perception: 1d20 + 5 ⇒ (3) + 5 = 8 look down the stairs
"I say we gut the cat before it wakes. I'll do it." Avarus leaves the talking to Skaar. Then walks toward the cat while speaking on his way over. "Besides I'd like to skin it and we can eat what's left." Avarus bends down, grabs the head of the cat and quickly ends its life. As he begins to cut the skin from the cat he turns his head back when he hears of the female half orc. "A Half Orc Woman leading a group of 20 of these kobold pisslings. HMMM! Seems we might have some real work ahead. We need to be prepared for some Dark Divine &*!t if you know what I mean. I met a woman like that in the Tusk Mountains and she nearly had my jewels for lunch." Avarus shook his head and shoulders before digging into the cat. He looked back up and said, "Hey, We went right passed the opening just 40-50 feet to the West. Someone ought to take a quick look in there. Maybe we can warm up and eat this cat before we head on? All this killing is hard work."
Avarus seeing that Zanakor is being attended to approaches the four men. Calmly he speaks to them, "Good day all. It seems we have released you from your master." Diplomacy: 1d20 + 5 ⇒ (8) + 5 = 13 Avarus continues toward them lowering his axe and holding it with one hand. When just out of their reach he comes to a knee, looks them over and says in common tongue, "Can you tell me who are you and why are you here?" Perception: 1d20 + 5 ⇒ (2) + 5 = 7
"You by The Order of the Dragon shall fall today. I command your attention!"
provides the party +1 circumstance bonus in melee against the man and I do +2 damage with each hit. My disadvantage is that my concentration on the man makes me vulnerable to attacks by others -2AC Avarus swings at the man again. Attack: 1d20 + 5 + 4 ⇒ (17) + 5 + 4 = 26 Damage: 1d12 + 4 + 2 ⇒ (9) + 4 + 2 = 15
Avarus turns to the group and whispers, "Ok everyone be as quiet as possible." Avarus moves as quietly as possible toward the next doorway listening for any signs of life. With Axe in hands he eases forward. Perception: 1d20 + 5 ⇒ (7) + 5 = 12 Listening Stealth: 1d20 - 1 ⇒ (10) - 1 = 9 Sneaking forward CLICK CLICK CLICK "These cleats are not helping."
Taking the potion from Dario, Avarus puts it away with his other like items. He then looks out of the rear opening and turns back to the group. "Enough of this charity god unless he intends to bless us. We have work to do. Let's move out!" Avarus steps out the rear opening and waits on the group to follow.
Avarus nods in acceptance from the aid provided by the Professor. He gathers a few of the items (Bronze Aspis badge (3), cleats, & thunderstone) from the bodies. There are 2 more pair of cleats here if anyone wants them. Avarus puts on the cleats, puts away his boots and other newly acquired material. (Badges and Boots in backpack, thunderstone in belt pouch.) He wipes clean his blade with the undershirt from one of the dead and stands up. Skarr, it is good to see you did not perish this first test. Eyeing the now healed Skarr he states Your magic is strong and we will need you. Looking around at the group Avarus continues, We will need you all if we are to succeed, now let's move on. Avarus stands up and takes the lead with axe in hands. He begins walking toward the opening and heads up the stairs. Let's take a look what these dead were protecting.
Avarus takes a second look over the bodies and begins to fully view the area they just brought into sight. Perception: 1d20 + 5 ⇒ (20) + 5 = 25 Once completed he views himself and his gear. Blood covers Avarus and sadly much of it is his own. Well all that was our welcoming entourage. I am sure there are more of them and much stronger. Anyone got a little love for these scratches, it seems a few blades found their mark.
Avarus covered in blood raises his blade as he moves ahead through the downed aspis beside Dario to flank the last remaining target. Lord in Iron you have blessed me this day, claim another! Attack: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
not sure about movement and combat on the ice. Movement is 15' to spot on map. If I need double movement, ok. Movement check): Acrobatics: 1d20 - 1 ⇒ (14) - 1 = 13 |