I keep a list of monster's home brewed from various mythologies or fictional series, my two favorites are: carnivorous sheep; lightning resistant flammable sheep that have jagged teeth and a variant of the attach ability that causes bleed damage if forcefully removed (without a heal check) Knight Hawks: Roc sized birds that live in rocky areas and hunting for anyone wearing shiny armor (full plate, breastplates and the like primarily) when they find their preferred prey, the fly down grapple their target, and carry it into the sky before dropping it on a convenient rock to break open the hard shell to get at the tasty insides (much like certain birds of prey do to tortoises. Also, a room with a programmed image of a 60 stirges attacking mixed in with 5 real stirges
James Risner wrote:
Chained Rogue -- Halfling AC and attack bonus will be better if you dump stats to have a dex of 20, but with a dex of 18 you can still be quite good Stats (after racial modifiers)
1 Dodge
Gear
AC =26 (at level 3)
level 7 build
traits
Gear
AC = 34
Shadow duplicate will allow you to gain a single mirror image as an immediate action after being hit by an attack, (miss chance applies against the triggering attack) once a day, plus an additional time for every five rogue levels you have. flanking or improved feint will allow you to add sneak attack damage and insure you benefit from offensive defensive. your attack bonus at level 7 if you are using combat expertise will be a + 12 You are also spending less than half of your 20,000 on dedicated defensive items
StDrake wrote:
This is untrue, there is no provision in the rules for preventing reflex saves under any conditions, even helpless and paralyzed targets get reflex saves.
Tels wrote:
BigNorseWolf wrote:
The raw doesn't say it? Actually it does, since the FAQ requires an ability that explicitly allows it, and the Unchained rogue's sneak attack does not explicitly do so, though it seems clear it was meant to. BigNorseWolf wrote:
who said what? I am honestly not sure what you are trying to emphasize here, could you restate your point with fewer indefinite pronouns? BigNorseWolf wrote:
This is the part of your post that confused me the most, from your first comment, I thought you were arguing that unchained rogues can sneak attack targets with partial concealment explicitly within the rules, but from this line of your post it seems you are objecting to Tels allowing sneak attack against targets with partial concealment, so which is your stance? BigNorseWolf wrote:
I am still unclear what your stance on this arguement is after reading your post several times.
TriOmegaZero wrote:
You could be right, but then again they did put the divine protection feat in print.
sorry for the necro, but I think a non synthesist summoner actually makes the best use of the feat chain, since with the Advanced class guide a medium sized eidolon can get a feat allowing them to ride a medium sized mount. The eidolon gets specialized for mounted combat with evolutions that grant weapon wielding limbs and the spirited charge feat line and the summoner takes the dimensional agility feat line allowing you charge in virtually any situation, and you can even grab the teamwork feats distracting charge and outflank to get some pretty high attack bonuses giving your mounted eidolon a very good chance to hit while doing massive damage thanks to spirited charge and lances. In case it wasn't clear, the eidolon is riding the summoner, and since with mounted combat you can benefit from a mounted charge when your mount charges, your eidolon gets a mounted charge from the dimensional door charge that the summoner does. |