Elf

Ava'Fuadera's page

78 posts. Alias of Amael.


About Ava'Fuadera

Ava'Fuadera
AGE: 78
RACE: Eladrin
CLASS: Fighter/Wizard 9
PARAGON PATH:
GENDER: Female
ALIGNMENT: Unaligned
DEITY:
LANGUAGES: Common, Elven
BACKGROUND:Myth Drannor

Spoiler:
Once per encounter, you can reroll a failed saving throw against a charm effect.

STR 18 (+4)
CON 10
DEX 13 (+1)
INT 20 (+5)
WIS 13 (+1)
CHA 8 (-1)
INITIATIVE: +5
SPEED: 5
AC: 26
FORT: 21
REFL: 23
WILL: 19
HP: 54/62
BLOODIED: 31
TEMP HP:
STATUS:
Spoiler:

ABILITIES USED:
Spoiler:
Visions of Avarice;

SURGES: 1/9
SURGE VALUE: 15
ACTION POINTS: 0
PASSIVE PERCEPTION: 20
PASSIVE INSIGHT: 20
_______________________________________________________________________

TRAINED SKILLS
Perception +10, Arcana +16, Insight +10, Athletics +11

UNTRAINED SKILLS
Acrobatics +3, Bluff +3, Diplomacy +3, Dungeoneering +5, Endurance +2, Heal +5, Intimidate +3, Nature +5, Religion +9, Stealth +3, Streetwise +3, Thievery +3, History +11
_______________________________________________________________________

CLASS ABILITIES
Combat Challenge

Spoiler:
Immed Interrupt; Whenever an enemy marked by you is adjacent to you and shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy.

Cantrips

Spoiler:
Use ghost sound, light, mage hand, and prestidiitation as at-will powers.

Fighter Armor Proficiency

Spoiler:
Gain proficiency with leather, hide, chain, scale; light and heavy shields.

_______________________________________________________________________

RACIAL ABILITIES
Trance

Spoiler:
Meditate for 4 hours instead of sleeping. Fully aware of surroundings while in trance.

Eladrin Weapon Proficiency

Spoiler:
Fully proficient with the longsword.

Fey Origin

Spoiler:
Considered a fey creature.

Eladrin Will

Spoiler:
+5 to saving throws vs Charm.

_______________________________________________________________________

FEATS
Level 1:Durable

Spoiler:
2 extra healing surges.

Level 2: Eladrin Sword Wizardry:

Spoiler:
Can use the longsword as implement with wizard powers.

Level 4: Battle Caster Defense:

Spoiler:
+4 bonus to AC when provoking opportunity attacks with ranged or area powers.

Level 6: Battering Shield

Spoiler:
Push or Slide target 1 additional square when using a shield.

Level 8: Hybrid Talent

Spoiler:
Increase healing surges by two

_______________________________________________________________________

Melee Basic Attack:

Spoiler:
+13 vs AC; Hit: 1d8+6 dmg

Ranged Basic Attack:

Spoiler:

_______________________________________________________________________

AT-WILL POWERS

Fighter at-will 1: Tide of Iron

Spoiler:
+13 vs AC; 1d8+6; and you push the target 2 squares if it is your size, smaller then you, or one size larget then you. You can shift into the space that the target occupied.

Wizard at-will 1: Thunder Wave

Spoiler:
Standard Action; Close Blast 3; +11 vs Fort; 1d6+7 Thunder dmg; and you push the target 1 square (Wis mod).

Wizard at-will 1: Ghost Sound

Spoiler:
Standard Action; Ranged 10; Target: One object or unoccupied square; Effect: You cause a sound as quiet as a whisper or as loud as a yelling or fighting creature to emanate from the target. You can produce nonvocal sounds such as the ringing of a sword blow, jingling armor, or scraping stone. If you whisper, you can whisper quietly enough that only creatures adjacent to the target can hear your words.

Wizard at-will 1: Light

Spoiler:
Minor Action; Ranged 5; Target: One object or unoccupied square; Effect: You cause the target to shed bright light. The light fills the targets square and all squares within 4 squares of it. The light lasts for 5 minutes. Putting out the light is a free action. Can only have one light cantrip out at a time.

Wizard at-will 1: Mage Hand

Spoiler:
Minor Action; Ranged: 5; Effect: You conjure a spectral, floating hand in an unoccupied square within range. The hand picks up, moves, or manipulates an adjacent object, weighting 20 pounds or less and carries it up to 5 squares. As a move action you can move the hand up to 5 squares. As a free action you can cause the hand to drop an object it is holding, and as a minor action, you can cause the hand to pick up or manipulate a different object.

Wizard at-will 1: Prestidigitation

Spoiler:
Standard Action; Ranged: 2; Effect: Use this cantrip to accomplish one of the effects given: Move up to 1 pound of material; Create a harmless sensory effect; Color, clean, or soil items in a 1 cubic foot for up to 1 hour; Instantly light or snuff out a candle, torch, or small campfire; Chill, warm, flavor up to 1 pound of nonliving material for up to 1 hour; Make a small mark or symbol appear on a surface for up to 1 hour; Produce out of nothingness a small item or image that exists until the end of your next turn; Make a small, handheld item invisible until the end of your next turn. Can have as many as 3 effects active at one time.

Visions of Avarice Attack

Spoiler:
Minor Action; Range: Close burst 3; Requirement: Visions of Avarice power must be active to use; +11 vs Will; Hit: The zone pulls the target 3 squares. A target that ends this movement within the zone or adjacent to the zone is immobilized (SE)

_______________________________________________________________________

ENCOUNTER POWERS

Racial Encounter Power: Fey Step

Spoiler:
Move Action; Teleport up to 5 squares.

Fighter encounter 1: Passing Attack

Spoiler:
+13 vs AC; Hit: 1d8+6 dmg annd you can shift 1 square, make a secondary attack; Secondary Target: 1 creature other than the primary target; +10 vs AC; Hit: 1d8+6 damage.

Wizard encounter 3: Maze of Mirrors

Spoiler:
Standard Action; Range: Area burst 1 within 10 squares; Target: Each creature in burst; +11 vs Will; Hit: The target is immobilized and takes a penalty to attack roll equal to Int mod (+5) until eomnt.

Wizard encounter 7: Repelling Sphere

Spoiler:
Standard Action; Range: Close Burst 3; Target: Each enemy in burst; +11 vs Fort; Hit: 2d4+7 force damage, and you push the target to a space outside the burst.

_______________________________________________________________________

DAILY POWERS

Fighter daily 1: Comeback Strike

Spoiler:
Standard Action; +13 vs AC; Hit: 2d8+6 dmg and you can spend a healing surge.

Wizard daily 5: Visions of Avarice

Spoiler:
Standard Action; Range: Area 1 square within 10 squares; Effect: The powers area becomes a zone of illusory treasure that lasts until the end of your next turn. Once per turn, you can use the Visions of Avarice Attack power, using the zone as the origin square; Sustain Minor: The zone persists.

Wizard daily 9: Wall of Fire

Spoiler:
Standard Action; Range: Area wall 8 within 10 squares; Effect: You conjure a wall that consists of contiguous squares filled with arcane fire. It can be up to 8 squares long and up to 4 squares high. The wall lasts until the end of your next turn. any creature that starts its turn adjacent to the wall takes 1d6+5 (Int mod) fire damage. IF a creaure moves into the walls space or starts its turn there, the creature takes 3d6+5 (Int mod) fire damage. Entering a square occupied by the wall costs 3 extra squares of movement. The wall blocks line of sight; Sustain Minor: The wall persists.

_______________________________________________________________________

UTILITY POWERS

Wizard utility 2: Mystical Debris (At-Will)

Spoiler:
Minor Action; Range: 5 squares; Effect: One square in range becomes difficult terrain until the end of the encounter. You can end this effect as a minor action; Special: You cannot have more squares then 5 (Int mod) under this effect at one time.

Skill utility 6: Warp in the Weave (encounter)

Spoiler:
Imm Interr; Personal; Trigger: A creature uses a burst or blast power that includes you; Effect: You spend a healing surge but regain no hit points. The triggering burst or blast does not target you or your square.

_______________________________________________________________________

TREASURE
PP: 15
GP: 20
SP:
CP:
_______________________________________________________________________

ITEMS
Bloodiron Drakescale Armor +2

Spoiler:
When you hit a target, you gain a +2 item bonus to AC against attacks from that target until the end of your next turn.

Runic Longsword +2

Spoiler:
Crit: 2d6 dmg; When you hit with an arcane power using this weaponn, you gain +2 temp hit points (versatile)

Cloak of Distortion +2

Spoiler:
You gain an item bonus of +2 to all defenses against ranged attacks from more than 5 squares away.

Boots of the Dryad

Spoiler:
You ignore difficult terrain that is the result of plants, trees, underbrush, or natural growth (forest walk); Daily: Move action; Teleport 4 squares to a square adjacent to a tree, treant, or plant of your size or larger.

Circlet of Second Chances

Spoiler:
Power (daily): No action. Use this power when you fail a saving throw. Reroll the saving throw, using the 2nd result even if it's lower.

Heavy Shield

1 Healing Potions

Backpack
Bedroll
Belt Pouch
Trail Rations (10)
50ft of Hempen Rope
Waterskin
Flask (empty)
Oil (1 pint) (4)
_______________________________________________________________________

BACKGROUND

Spoiler:
Having recently been disillusioned with life in Myth Drannor, Ava left of her own free will on a journey of self-discovery to find her true self and purpose in life...

PERSONALITY

Spoiler:
Calm, proud, aloof, somewhat critical of others, calculating, and unapologetic. Ava {pronounced AH'va) is something of a control freak, always needing to have things under her control, if only in her mind. She sometimes can come across as a bit too pushy and critical of others "failings", due to her strict upbringing as a warrior-mage. She is prone to anxiety when things do not go her way, often times becoming angry at herself. She does have the capability for a softer side, but that is yet to be determined...

APPEARENCE

Spoiler:
She is actually quite tall, standing at 6'2 and is strong but still has a lithe frame, thanks to her elven heritage. Her hair is dark to light green, while her eyes are golden in color. She wears a suit of bronze scalemail, decorated with etchings and seals from her many battles fought for Myth Drannor, while her shield sports her families heraldic symbols. Her main armament is her Runic Blade, Anastia, a weapon passed down from generation to generation in her family.