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![]() rando1000 wrote:
You should sit the player down and explain this fact to him. Don't leave until he understands where you're coming from. Now for a horror story. A few years ago my friend and DM loaned my his dungeon magazines so I could run the Age of Worms adventure path. He asked me if he could play a phycic with telekenesis from a green rhonin 3rd party book. Trusting in his judgement, I let him play it. It broke my game. The class was overpowered, and I lacked the experience to counter it. After the disasterous session I gave up on DMing until now. True story. ![]()
![]() Draftamike wrote: This post has officially scared me away from investing into this game. Who has this kind of time with kids, career and other responsibilities?! Slow and steady man. I run LoF twice a month for 4 hours on a Tuesday after work. It's been 18 months and we're just up to book 4. Everyone's fine with the pace, and its given us plenty of time for life and other commitments. ![]()
![]() Sometimes characters die, and sometimes players look at you afterwards with their puppy dog eyes :( Back to the topic at hand, I can see a character take their own life. You see it in monster movies all the time, when a hero knows he's going to die a horrible death or turn into the thing he's facing, he takes his last bullet and uses it on himself ![]()
![]() I tried to use the sony reader (PSR-650) to read the inner seas guide not to long ago. While I could read half a page at a time (with the screen in landscape mode) the reader couldn't handle the large file sizes. I'm hoping blackberry's playbook would be a better alternative. Has anyone tried running pdf's on it? And I'd like to add, while the inner sea guide gave me trouble, the pathfinder adventure module i downloaded worked a treat =) ![]()
![]() DrDew wrote:
I agree. Take Fitz from Robin Hobb's Assasin's Aprentice. He's trained as an assasin for the crown, but I wouldn't rule his actions as evil. He's more Lawful Neutral. ![]()
![]() I'm just starting book 2, but I've got a few deaths from Howl to put up. Here's the first of many.
The party decided to rest for the night in the monastery after clearing it out. The rogue took first watch, and heard a noise near the entrance. He investigated, and saw a pack of hyenas entering. After some minor metagaming from the sleeping party members (he wanted to take care of them himself) he awoke the paladin and they set off, leaving the cleric, summoner and magus to their rest. Upon seeing two hyenas in the chapel, the paladin strode out to meet them, while the rogue tried to sneak around them with stealth.
The cleric heard the noise and woke the rest of the party and hurried off. By this time rogue was on -HP, and the paladin had killed one of his hyenas. He then room position above his fallen comrade in a valent attempt to fend off the hungry animals. While the magus and cleric rushed to the rogues aid and the summoned called forth a monster to distract the beasts, the hyenas tried a final ploy to earn their supper. Two of the hyenas attacked while the third tried to drag the helpless PC. While it wasn't able to get the rogue, it did deal enough damage to bring him within a few points of death. In the end the rogue failed his last stabilization attempt the round before the cleric arrived. |