Hello anyone who reads this, please do not boo me out for posting this on here, but I have no other place to ask in RL so i must resort to here.
Would anyone be willing to teach me how to play 4.0 and possibly recruit me or start a game of 4.0 that I could actually play in? I have never been able to play 4.0 and have always wanted to, if only to be able to play as a Dragonborn, which rule in my mind. Ultimate Race to me, wish there was an race in Pathfinder playable...anyways... My one and only experiance in 4.0 is as follows
Creation: Level 1 Dragonborn Fighter, first time EVER playing
Story: A many-part home campaign with an awesome party
Setting: An icy cave deep in the mountains
Gameplay:
GM "All right gang, you set forth into the perilous cave. Dragonborn Fighter, what do you do?"
me thinking Oh man this is gonna be so cool"I step forwards and keep my weapon drawn in case any beasties are lurking about. What do I roll to look around for them?"
GM: "No need for that, you step onto this square, fall down a crevice, and die."
Me: "Why? Can't I just not step on the huge crevise and not die?"
GM: "Nope, sucks to be you. Eladrin Wizard! What do you do? Oh you step forwards onto a different crack? You discover an entombed warrior long frozen...
Again, I would really really appreciate anyone willing to teach me, as I have no way of getting access to a book beyond the first corebook and Martial Prowess. I have a quick, easy creation character generator on my comp but only with those two books on it, and its infuriating to me to have such an awesome character design or two and being unable to play the edition they star in :(
And so it begins. All players accepted please sign on in character of how YOUR character was recrutied for the adventure to the Bloody Vale, length of the description is up to you, but a possible first easy way to earn some small exp if you provide with plenty of background.
Welcome to Warhammer Fantasy Roleplay. Your actions, either by heroic deeds, villainous acts or your gruesome death, will shape the Old World as we know it.
"This is a Dark Age, a bloody age, an age of Daemons and of sorcery. It is an age of battle and death, and of the world's ending. Amidst all of the fire, flame and fury it is a time too, of mighty heroes, of bold deeds and great courage.
At the heart of the Old World, sprawls the Empire, the largest and most powerful of the human realms. Known for its engineers, sorcerers, traders and soldiers, it is a land of great mountains, mighty rivers, dark forests and vast cities. And from his throne in Altdorf reigns the Emperor Karl-Franz, sacred descendant of the founder of these lands, Sigmar, and the wielder of his magical warhammer.
But these are far from civilized times. Across the length and breadth of the Old World, from the knightly places of Bretonnia to ice-bound Kislev in the far north, come the rumblings of war. In the towering World's Edge Mountains, the orc tribes are gathering for another assault. Bandits and renegades harry the wild southern lands of the Border Princes. There are rumors of rat-things, the Skaven, emerging from the sewers and swamps across the land. And from the northern wildernesses there is the ever-present threat of Chaos, of daemons and beastmen corrupted by the foul powers of the Dark Gods. As the time of battle draws ever near, the Empire needs heroes like never before."
Hello and welcome to the dark fantasy world of Warhammer Fantasy Roleplay! It is a world of chaos, strife, war and opportunity across the Old world for adventurers of all four races, Men, Elves, Dwarves and Halflings to make their mark on the world. For those interested in learning more of this grim, haunted world of greenskins, feral-headed beastmen and the dark powers of the Chaos Gods, please dot for interest. Once enough players have expressed their interest in possible playing, I will set up the founding rules for the creation of characters. Raise your blades and stand firm before the march of Chaos, of orcs and of the Skaven! For the Emperor!
Fighter looking for experienced and serious Role-players in a good story-line campaign. Made using 15-point buy system and 120 starting gold. can reconfigure to fit Campaign parameters. Backstory and Appearance will come as soon as a DM is interested in including Mordecai in their world, so I can have his backstory match the setting of the campaign. :)
Full Name
Nicolai Auf der Maur
Race
Human - Atuscan
Classes/Levels
Sorcerer/3
Gender
Male
Size
5' 10" tall, 185 lbs
Age
23
Alignment
CG
Deity
Arton
Location
Lichford
Languages
Atuscan, Thuringian, Celestial
Strength
12
Dexterity
16
Constitution
14
Intelligence
14
Wisdom
13
Charisma
16
About Nicolai Auf der Maur
Effects:
- Message on Laithe
- Light on copper piece
Recent Changes:
- 3 dmg from rats
- 2 dmg from arrow
- used Level 1 spell
- 2 dmg from rats
- used Level 1 spell with gloves
- used Level 0 spell x2
Physical Description and Personality:
Spoiler:
Nicolai stands 5'10" tall and weighs approximately 185 lbs. He has long brown hair tied back in a pony tail and very pale brown eyes, almost golden. He's clean cut, handsome and always looks well-dressed, even in standard traveler's attire.
He usually wears a tucked in white shirt under a red cloak with a design of elaborate golden swirls, long pants, and comfortable sandals. He's also usually wearing a carved wooden holy symbol of Arton around his neck, sleek blue gloves with golden stars on the knuckles, and a white porcelain brooch in the shape of wings with a small green gemstone in the center.
He carries a light crossbow on his back and a somewhat concealed dagger under his cloak. Those spending a lot of time with him will notice that a brownish-red hawk with golden streaks in his wing feathers can often be seen flying nearby.
Nicolai exhudes an air of confidence and is easy-going and almost always smiling. He's always been popular among colleagues and with the ladies. People are naturally drawn to him and look to him for both guidance and friendship. He also comes across as very trustworthy.
Celestial Bloodline - Astral Deva (Angel)
Spell Hand (Mage Hand, Open/Close, Tenser's Floating Disk 1/day)
Sudden Still (spell without somatic 1/day)
Spells:
Spoiler:
Level 0 (5 of 7 remaining):
Detect Magic
Ghost Sound
Light
Mage Hand
Message
Level 1 (5 of 6 remaining):
Burning Hands
Magic Missile
Obscuring Mist
Protection from Evil
Experience:
Spoiler:
XP: 3500
Needed: 6000
Wijk'An (Familiar):
Spoiler:
Half-Celestial Hawk
Size: Tiny (+8)
Benefit: +3 to Nicolai's Spot in daylight (bright light) when within 1 mile
HP: 8 of 8 (half Nicolai's, rounded down)
Initiative: +3
Speed: 10', fly 60' (average)
AC: 19 (+2 size, +3 dex, +2 natural, +2 nat adj)
BAB: +1 (Nicolai's)
Grapple: -10
Attack: Talons +6 melee (1d4-2)
Qualities: low-light vision
Fort: +2 (greater of Nicolai's base or +2, +0 for Con)
Reflex: +5 (greater of Nicolai's base or +2, +3 for Dex)
Will: +5 (greater of Nicolai's base or 0, +2 for Wis)
Abilities: STR 6, DEX 17, CON 10, INT 7, WIS 14, CHA 6
Feats:
- Weapon Finesse
- Alertness (master)
- Improved Evasion (no dmg on reflex save, half if fail)
Size: T
Hit Dice: d8
Listen: +2 (Nicolai's ranks + Wijk'An modifiers)
Spot: +15 (Nicolai's ranks + Wijk'An modifiers)
Hide: +11 (Nicolai's ranks + Wijk'An modifiers, +8 for size)
Natural Armor Adj: +2
Special: Share spells, empathic link, deliver touch attack
Wijk'An is the result of a very rare mating between a celestial hawk and one native to Oerth and was drawn to Nicolai due to their similar heritage. Although he can pass for a noncelestial hawk, he retains the higher intelligence of his extra-planar kin and has streaks of golden feathers on his wings. He can also speak the celestial tongue, though he is careful to hide this fact from all but Nicolai and his trusted friends. He does not posess other celestial qualities such as darkvision, damage reduction, or innate resistance to acid, cold, electricity or spells.
Character Background:
Spoiler:
Nicolai's parents both died when he was a baby, and he was placed in a local orphanage. He was very popular and well-liked among the other children and soon became a somewhat of a ringleader, though they never got into any serious trouble.
He developed some arcane ability early on but was clever enough to disguise it, most of the time. Still, he always knew he was different from the other Atuscan children. Despite his penchant for mischief, he was brought up to respect Arton and the Church. It was only once he determined the true nature of his gift, and realized that the Artonites would never accept him, that a rebellious streak developed. At first, he tried to rebel along established lines within the system, and sought to join the Order of Truth, presuming that they would be more tolerant.
He signed on as an initiate and began his training in earnest. The rigorous process wore on him, however, and he became frustrated with the long hours spent studying things that he felt would never come in handy. Whenever he voiced these concerns, he was silenced by his mentors and sent back to his books. He eventually became so disenchanted with the Order that he decided to leave, despite his oath of allegiance. He just could not fathom how this group, mired in protocol as they were, would be capable of actually making a positive difference in the world.
Knowing that the Order would never accept his abandonment, he turned to the road to seek out adventure and the opportunity to actually exert some influence on a society that he was becoming more and more frustrated with. He could finally see the Artonites for what the really were, fearmongers, and was no longer to live in a society governed by such.
He joined up with a merchant caravan headed for the far reaches of the empire where the long arm of the Church was not as prominent. When the caravan finally reached its destination, the town of Lichford, Nicolai said his goodbyes and found himself a room at the local inn, where he's been staying the past several weeks. During that time, he's been perfecting his mastery of the Thuringian language and gathering news and information from locals and travelers alike, and has yet to settle on a more far-reaching purpose. He's hopeful, though, that this is soon to change.
Magic Item Background:
Spoiler:
Although his parents died when he was a baby, Nicolai did inherit a small box of miscellaneous junk and heirlooms. None of it was determined to be valuable, but once his arcane talents emerged, Nicolai spent a lot of time testing out his abilities. For fun, he cast Detect Magic and inspected all of his belongings, including the contents of this box. To his surprise, he discovered that two items registered faint transmutation magic: a pair of sleek, blue gloves with golden stars across the knuckles and a small brooch shaped like a pair of white wings with a small green stone in the center.
He began to wear both items occasionally when testing out his spells in private. He eventually discovered that the gloves would augment certain aspects of his spells when mentally called upon, but could not determine the function of the brooch. Not one for toil or hard work, he began to frequent a local tavern known as a haven for those wishing to partake in games of skill or chance. Although his mouth occasionally got him into trouble, his bluffing skills enabled him to build up a decent-sized bankroll. Satisfied, he inquired of a local wizard who, for a small fee, cast an Identify spell on the brooch. He now wears it all the time, happy for the makeshift safety net.
Language Background:
Spoiler:
Although he was only formally taught Atuscan as a child, at the orphanage, Nicolai is fairly adept at languages when he applies himself, which he has done on two occasions.
Early on as he developed his skills, he was approached one afternoon by celestial hawk and the two became quick friends. Eventually, the hawk, named Wijk'An, became Nicolai's familiar. Eager to increase his ability to communicate with Wijk'An, Nicolai convinced the hawk to help him learn to speak Celestial. Limited to simple words at first, Nicolai eventually picked up enough to continue to learn the language on his own, taking advantage of a lucky find at the library at the headquarters of the Order of Truth, he was able to supplement his knowledge to the point where he is more or less fluent in the language.
Nicolai learned Thuringian through more mundane methods. Once he decided to leave the Order, and it became clear that his travels would take him to Lichford, he convinced a travelling merchant's daughter to teach him the basics of the language as he accompanied them on the road. During the past few weeks spent in Lichford, he's perfected the language to the point where he can easily communicate with the locals, though he retains a slight Atuscan accent.
Relationship to Stefan (DM only):
Spoiler:
While undergoing his training as an initiate to the Order of Truth, Nicolai found he did not have much in common with the other members, and so became more of an introvert than usual. One of those he did befriend, however, was his a young member of the Order ten years his senior, a cleric by the name of Stefan. Stefan was one of the few Nicolai felt he could confide in and, when the elder cleric left for the far reaches of the Empire, the solitude became too much and Nicolai decided to abandon his path. Aside from just wanting to distance himself from the Artonite heartland, one of Nicolai's primary reasons for coming to Lichford was to inform Stefan of his decision. He has yet to locate his friend and former colleague.
Meeting the Party (DM only):
Spoiler:
Suggestions:
1. Nicolai is staying at the same inn and comes across the party as they are having trouble communicating with some of the locals in the tavern. Seeing the opportunity to befriend new and interesting people, he offers his services as a temporary translator.
2. Nicolai is having a casual conversation with Stefan when the party first encounter him, and takes an interest in the party.
3. Nicolai overhears the party discussing the imp or the devil box and, considering his celestial heritage (and that of his familiar), takes a keen interest in helping the party accomplish their goal.