Nurah Dendiwhar

Aurika's page

183 posts. Organized Play character for J. A. Chapman.


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Radiant Oath

CG Female (she/her) Halfling Wizard 2 | Exploration: Avoid Notice
Stats:
AC 18 | Fortitude (+5), Reflex (+7), Will (+7) | Perception (+5) | Speed 25
♥️ 20/20 | ☘️ 1/3 | ☀️ 0/1 | ✋ empty | ⚕ Mage Armor | Wizard Spells (Arcane, +8, DC 18): Cantrips (6), 1st (2/4)

Crafting Earn Income: 1d20 + 8 ⇒ (13) + 8 = 21

Radiant Oath

CG Female (she/her) Halfling Wizard 2 | Exploration: Avoid Notice
Stats:
AC 18 | Fortitude (+5), Reflex (+7), Will (+7) | Perception (+5) | Speed 25
♥️ 20/20 | ☘️ 1/3 | ☀️ 0/1 | ✋ empty | ⚕ Mage Armor | Wizard Spells (Arcane, +8, DC 18): Cantrips (6), 1st (2/4)

Thanks GM! This was a fun one!

No need to finish combat, imo. I actually like it when intelligent foes run away.

Radiant Oath

CG Female (she/her) Halfling Wizard 2 | Exploration: Avoid Notice
Stats:
AC 18 | Fortitude (+5), Reflex (+7), Will (+7) | Perception (+5) | Speed 25
♥️ 20/20 | ☘️ 1/3 | ☀️ 0/1 | ✋ empty | ⚕ Mage Armor | Wizard Spells (Arcane, +8, DC 18): Cantrips (6), 1st (2/4)

Aurika repeats the last spell she cast against the Aspis Consortium. "Magic Missile!"
Magic Missile (3-action) vs 3: 3d4 + 3 ⇒ (2, 3, 4) + 3 = 12

Radiant Oath

CG Female (she/her) Halfling Wizard 2 | Exploration: Avoid Notice
Stats:
AC 18 | Fortitude (+5), Reflex (+7), Will (+7) | Perception (+5) | Speed 25
♥️ 20/20 | ☘️ 1/3 | ☀️ 0/1 | ✋ empty | ⚕ Mage Armor | Wizard Spells (Arcane, +8, DC 18): Cantrips (6), 1st (2/4)
GM Kwinten wrote:
Aurika, you cast Magic Missile on a different day. You don't need to Drain your item yet. :)

Thought I was tracking that right, but I won't say no to the GM correcting me here :)

Aurika catches her breath. "Why does it always lead to bloodshed with the Aspis Consortium?"

She is otherwise ready to go (and will recall her Magic Missile pre-emptively).

Radiant Oath

CG Female (she/her) Halfling Wizard 2 | Exploration: Avoid Notice
Stats:
AC 18 | Fortitude (+5), Reflex (+7), Will (+7) | Perception (+5) | Speed 25
♥️ 20/20 | ☘️ 1/3 | ☀️ 0/1 | ✋ empty | ⚕ Mage Armor | Wizard Spells (Arcane, +8, DC 18): Cantrips (6), 1st (2/4)

"Good gravy, what a nuisance," Aurika says, her eyes on the sap-wielding Aspis agent. She places a hand on the pommel of her dagger, concentrating as she draws the stored energy into herself. "Alright, let's end this scuffle."
Drain Bonded Item, recalling Magic Missile

She immediately harnesses that magic, conjuring three darts of pure force. When she releases them she shouts, "Magic Missile!"
Magic Missile (3-Action) vs U1: 3d4 + 3 ⇒ (4, 4, 2) + 3 = 13

Radiant Oath

CG Female (she/her) Halfling Wizard 2 | Exploration: Avoid Notice
Stats:
AC 18 | Fortitude (+5), Reflex (+7), Will (+7) | Perception (+5) | Speed 25
♥️ 20/20 | ☘️ 1/3 | ☀️ 0/1 | ✋ empty | ⚕ Mage Armor | Wizard Spells (Arcane, +8, DC 18): Cantrips (6), 1st (2/4)

Character Name: Aurika
PFS/Character Number: 77280-2011
Faction: Radiant Oath

Let's hopefully finish off one fight!

Radiant Oath

CG Female (she/her) Halfling Wizard 2 | Exploration: Avoid Notice
Stats:
AC 18 | Fortitude (+5), Reflex (+7), Will (+7) | Perception (+5) | Speed 25
♥️ 20/20 | ☘️ 1/3 | ☀️ 0/1 | ✋ empty | ⚕ Mage Armor | Wizard Spells (Arcane, +8, DC 18): Cantrips (6), 1st (2/4)

"More lightning?" Aurika says to Ingmar, inclining her head to the two agents. She doesn't wait for an answer though, weaving a spell and then shouting, "Electric Arc!"
Electric Arc vs 1 + U1, DC 18 Reflex: 1d4 + 4 ⇒ (2) + 4 = 6
Reach Spell, Electric Arc

Radiant Oath

CG Female (she/her) Halfling Wizard 2 | Exploration: Avoid Notice
Stats:
AC 18 | Fortitude (+5), Reflex (+7), Will (+7) | Perception (+5) | Speed 25
♥️ 20/20 | ☘️ 1/3 | ☀️ 0/1 | ✋ empty | ⚕ Mage Armor | Wizard Spells (Arcane, +8, DC 18): Cantrips (6), 1st (2/4)

Aurika follows the lead that Ingmar was following, once more shouting, "Electric Arc!"
Electric Arc vs Rat, DC 18: 1d4 + 4 ⇒ (3) + 4 = 7

She then speaks another spe, adding, "Shield."
Electric Arc, Shield

Radiant Oath

CG Female (she/her) Halfling Wizard 2 | Exploration: Avoid Notice
Stats:
AC 18 | Fortitude (+5), Reflex (+7), Will (+7) | Perception (+5) | Speed 25
♥️ 20/20 | ☘️ 1/3 | ☀️ 0/1 | ✋ empty | ⚕ Mage Armor | Wizard Spells (Arcane, +8, DC 18): Cantrips (6), 1st (2/4)

My vote is for a break.

Radiant Oath

CG Female (she/her) Halfling Wizard 2 | Exploration: Avoid Notice
Stats:
AC 18 | Fortitude (+5), Reflex (+7), Will (+7) | Perception (+5) | Speed 25
♥️ 20/20 | ☘️ 1/3 | ☀️ 0/1 | ✋ empty | ⚕ Mage Armor | Wizard Spells (Arcane, +8, DC 18): Cantrips (6), 1st (2/4)

Aurika adds an extra few arcane syllables to the spell she next casts, releasing electricity at the swarms as she shouts, "Electric Arc!"
Electric Arc vs Rat Swarm 1+2, DC 18 Reflex: 1d4 + 4 ⇒ (2) + 4 = 6
Reach Spell, Electric Arc

Radiant Oath

CG Female (she/her) Halfling Wizard 2 | Exploration: Avoid Notice
Stats:
AC 18 | Fortitude (+5), Reflex (+7), Will (+7) | Perception (+5) | Speed 25
♥️ 20/20 | ☘️ 1/3 | ☀️ 0/1 | ✋ empty | ⚕ Mage Armor | Wizard Spells (Arcane, +8, DC 18): Cantrips (6), 1st (2/4)

Like Ingmar, Aurika hurls lightning at two of blobs. "Electric Arc!"
Electric Arc vs 1+2, DC 18 Reflex: 1d4 + 4 ⇒ (3) + 4 = 7

"Hang in there Zourn," she says before conjuring a second spell and shouting, "Shield!"
Cast Electric Arc, Shield

Radiant Oath

CG Female (she/her) Halfling Wizard 2 | Exploration: Avoid Notice
Stats:
AC 18 | Fortitude (+5), Reflex (+7), Will (+7) | Perception (+5) | Speed 25
♥️ 20/20 | ☘️ 1/3 | ☀️ 0/1 | ✋ empty | ⚕ Mage Armor | Wizard Spells (Arcane, +8, DC 18): Cantrips (6), 1st (2/4)

Not liking what she's seeing, Aurika takes several seconds to weave illusion magic. Immediately appearing near the blobs is broken glass, jagged rocks, and glass marbles that make the area difficult to navigate.
2-action Warped Terrain. Any creature moving through the illusion treats the squares as difficult terrain. A creature can attempt to disbelieve the effect as normal after using a Seek action or otherwise spending actions interacting with the illusion. DC 18. Area marked on the map

"Let them come to us if you can," Aurika says, moving back to give others some space.

Radiant Oath

CG Female (she/her) Halfling Wizard 2 | Exploration: Avoid Notice
Stats:
AC 18 | Fortitude (+5), Reflex (+7), Will (+7) | Perception (+5) | Speed 25
♥️ 20/20 | ☘️ 1/3 | ☀️ 0/1 | ✋ empty | ⚕ Mage Armor | Wizard Spells (Arcane, +8, DC 18): Cantrips (6), 1st (2/4)

"Sure. Not really sure it matters much."

Radiant Oath

CG Female (she/her) Halfling Wizard 2 | Exploration: Avoid Notice
Stats:
AC 18 | Fortitude (+5), Reflex (+7), Will (+7) | Perception (+5) | Speed 25
♥️ 20/20 | ☘️ 1/3 | ☀️ 0/1 | ✋ empty | ⚕ Mage Armor | Wizard Spells (Arcane, +8, DC 18): Cantrips (6), 1st (2/4)

Aurika nods to Nic, ready to sneak around the shaft in the ground.

Radiant Oath

CG Female (she/her) Halfling Wizard 2 | Exploration: Avoid Notice
Stats:
AC 18 | Fortitude (+5), Reflex (+7), Will (+7) | Perception (+5) | Speed 25
♥️ 20/20 | ☘️ 1/3 | ☀️ 0/1 | ✋ empty | ⚕ Mage Armor | Wizard Spells (Arcane, +8, DC 18): Cantrips (6), 1st (2/4)
Nic Blackwillow wrote:
Aurika wrote:
Electric Arc, Recall Knowledge. Arcana/Crafting/Society are +8 (T), Occultism is +4(U), Nature/Religion is +1 (U)
GM K said it was an Occultism check to Recall Knowledge about these.

Fair enough. It's a secret roll to ID them though, thus why I provided the modifier

Radiant Oath

CG Female (she/her) Halfling Wizard 2 | Exploration: Avoid Notice
Stats:
AC 18 | Fortitude (+5), Reflex (+7), Will (+7) | Perception (+5) | Speed 25
♥️ 20/20 | ☘️ 1/3 | ☀️ 0/1 | ✋ empty | ⚕ Mage Armor | Wizard Spells (Arcane, +8, DC 18): Cantrips (6), 1st (2/4)

Aurika takes a page from Ingmar's book, hurling her own magical electricity. She shouts, "Electric Arc!"
Electric Arc vs 1/3, DC 18 Reflex: 1d4 + 4 ⇒ (4) + 4 = 8

She then takes a second to study these things, sharing any battle-specific insights.
Electric Arc, Recall Knowledge. Arcana/Crafting/Society are +8 (T), Occultism is +4(U), Nature/Religion is +1 (U)

Radiant Oath

CG Female (she/her) Halfling Wizard 2 | Exploration: Avoid Notice
Stats:
AC 18 | Fortitude (+5), Reflex (+7), Will (+7) | Perception (+5) | Speed 25
♥️ 20/20 | ☘️ 1/3 | ☀️ 0/1 | ✋ empty | ⚕ Mage Armor | Wizard Spells (Arcane, +8, DC 18): Cantrips (6), 1st (2/4)

With battle upon them, Aurika decides to not mess around. She quickly conjures three glowing darts of force, points at the nearby foe, and shouts, "Magic Missile!"
Magic Missile vs 3: 3d4 + 3 ⇒ (2, 1, 2) + 3 = 8
3-action Magic Missile

Radiant Oath

CG Female (she/her) Halfling Wizard 2 | Exploration: Avoid Notice
Stats:
AC 18 | Fortitude (+5), Reflex (+7), Will (+7) | Perception (+5) | Speed 25
♥️ 20/20 | ☘️ 1/3 | ☀️ 0/1 | ✋ empty | ⚕ Mage Armor | Wizard Spells (Arcane, +8, DC 18): Cantrips (6), 1st (2/4)

"Someone stop those two from bleeding out," Aurika implores the group. She moves to help, but has none of the necessary skills or tools.

Radiant Oath

CG Female (she/her) Halfling Wizard 2 | Exploration: Avoid Notice
Stats:
AC 18 | Fortitude (+5), Reflex (+7), Will (+7) | Perception (+5) | Speed 25
♥️ 20/20 | ☘️ 1/3 | ☀️ 0/1 | ✋ empty | ⚕ Mage Armor | Wizard Spells (Arcane, +8, DC 18): Cantrips (6), 1st (2/4)

Aurika attempts to conceal her next spell, hiding the gestures and weaving the arcane words into dialogue.
Stealth vs Perception DC: 1d20 + 7 ⇒ (12) + 7 = 19
Deception vs Perception DC: 1d20 + 5 ⇒ (20) + 5 = 25

Completing her hidden spell, the sound of booted feet running toward the area emanates from the western passage into the chamber. "Oh good, our reinforcements are coming! You should surrender now while you still can!"
Conceal Spell, followed by Ghost Sound

Radiant Oath

CG Female (she/her) Halfling Wizard 2 | Exploration: Avoid Notice
Stats:
AC 18 | Fortitude (+5), Reflex (+7), Will (+7) | Perception (+5) | Speed 25
♥️ 20/20 | ☘️ 1/3 | ☀️ 0/1 | ✋ empty | ⚕ Mage Armor | Wizard Spells (Arcane, +8, DC 18): Cantrips (6), 1st (2/4)

Aurika steps further away before hurling more electrical magic at the ghost.
Electric Arc vs Ghost, DC 18 Reflex: 1d4 + 4 ⇒ (1) + 4 = 5

Radiant Oath

CG Female (she/her) Halfling Wizard 2 | Exploration: Avoid Notice
Stats:
AC 18 | Fortitude (+5), Reflex (+7), Will (+7) | Perception (+5) | Speed 25
♥️ 20/20 | ☘️ 1/3 | ☀️ 0/1 | ✋ empty | ⚕ Mage Armor | Wizard Spells (Arcane, +8, DC 18): Cantrips (6), 1st (2/4)

Thanks for the bot. Been travelling for work the last two days and couldn't get here

Will save vs DC 18: 1d20 + 7 ⇒ (16) + 7 = 23
Aurika has no problem shaking off the fear from the ghost.

She takes a step away before hurling electricity at the ghost.
Electric Arc vs Ghost, DC 18 Reflex: 1d4 + 4 ⇒ (2) + 4 = 6

Radiant Oath

CG Female (she/her) Halfling Wizard 2 | Exploration: Avoid Notice
Stats:
AC 18 | Fortitude (+5), Reflex (+7), Will (+7) | Perception (+5) | Speed 25
♥️ 20/20 | ☘️ 1/3 | ☀️ 0/1 | ✋ empty | ⚕ Mage Armor | Wizard Spells (Arcane, +8, DC 18): Cantrips (6), 1st (2/4)

Aurika keeps trying to plug holes...
Thievery: 1d20 + 7 ⇒ (2) + 7 = 9
... but she just can't do it!

Radiant Oath

CG Female (she/her) Halfling Wizard 2 | Exploration: Avoid Notice
Stats:
AC 18 | Fortitude (+5), Reflex (+7), Will (+7) | Perception (+5) | Speed 25
♥️ 20/20 | ☘️ 1/3 | ☀️ 0/1 | ✋ empty | ⚕ Mage Armor | Wizard Spells (Arcane, +8, DC 18): Cantrips (6), 1st (2/4)

Fort save: 1d20 + 5 ⇒ (16) + 5 = 21

Aurika winces but is able to forge ahead. "I'm sure I can plug this."
Thievery: 1d20 + 7 ⇒ (1) + 7 = 8
Jeez...

Radiant Oath

CG Female (she/her) Halfling Wizard 2 | Exploration: Avoid Notice
Stats:
AC 18 | Fortitude (+5), Reflex (+7), Will (+7) | Perception (+5) | Speed 25
♥️ 20/20 | ☘️ 1/3 | ☀️ 0/1 | ✋ empty | ⚕ Mage Armor | Wizard Spells (Arcane, +8, DC 18): Cantrips (6), 1st (2/4)

"You know, I think we can bypass the danger by plugging the holes. I think I have just the thing..."
Thievery: 1d20 + 7 ⇒ (9) + 7 = 16

She pulls a few rags from her backpack that, upon further inspection, look like an old tunic. She tears pieces from it and attempts to plug the holes.

If that fails but doesn't trigger the trap...:
Thievery: 1d20 + 7 ⇒ (1) + 7 = 8
I would use a hero point here...
Thievery: 1d20 + 7 ⇒ (1) + 7 = 8
Well dang. Let me know if I burned that hero point

Radiant Oath

CG Female (she/her) Halfling Wizard 2 | Exploration: Avoid Notice
Stats:
AC 18 | Fortitude (+5), Reflex (+7), Will (+7) | Perception (+5) | Speed 25
♥️ 20/20 | ☘️ 1/3 | ☀️ 0/1 | ✋ empty | ⚕ Mage Armor | Wizard Spells (Arcane, +8, DC 18): Cantrips (6), 1st (2/4)

Society: 1d20 + 8 ⇒ (11) + 8 = 19
"The underground city must be Tar Khadurrm. Seen it illustrated in one of the tomes back at the Grand Lodge."

"C'mon door. You just know that we're the right sort of folks to let past. We're dwarves!"
Deception: 1d20 + 5 ⇒ (16) + 5 = 21

Radiant Oath

CG Female (she/her) Halfling Wizard 2 | Exploration: Avoid Notice
Stats:
AC 18 | Fortitude (+5), Reflex (+7), Will (+7) | Perception (+5) | Speed 25
♥️ 20/20 | ☘️ 1/3 | ☀️ 0/1 | ✋ empty | ⚕ Mage Armor | Wizard Spells (Arcane, +8, DC 18): Cantrips (6), 1st (2/4)

My vote is the Sunken Halls next. A little bit of underwater action could be fun.

Ingmar knows better than to give the glyphs to me. :)

And GM, doing great so far. Keep us moving!

Radiant Oath

CG Female (she/her) Halfling Wizard 2 | Exploration: Avoid Notice
Stats:
AC 18 | Fortitude (+5), Reflex (+7), Will (+7) | Perception (+5) | Speed 25
♥️ 20/20 | ☘️ 1/3 | ☀️ 0/1 | ✋ empty | ⚕ Mage Armor | Wizard Spells (Arcane, +8, DC 18): Cantrips (6), 1st (2/4)

"Oh my, I would think it would be a terrible loss for all if you purged your messages. After all, there are many long-lived races in Golarion. When word gets out, and it will when I write my chronicle about you two, you can bet that people will return with the hope that there's a message for them," Aurika smiles, adding, "Or new messages to pass on!

Society: 1d20 + 8 ⇒ (5) + 8 = 13
Society: 1d20 + 8 ⇒ (3) + 8 = 11

Radiant Oath

CG Female (she/her) Halfling Wizard 2 | Exploration: Avoid Notice
Stats:
AC 18 | Fortitude (+5), Reflex (+7), Will (+7) | Perception (+5) | Speed 25
♥️ 20/20 | ☘️ 1/3 | ☀️ 0/1 | ✋ empty | ⚕ Mage Armor | Wizard Spells (Arcane, +8, DC 18): Cantrips (6), 1st (2/4)

Aurika takes a second to study what she's seeing before speaking.
Recall Knowledge? Arcana, Crafting, and Society are +8. The rest are untrained, with Occultism at +4 and Nature/Religion at +1

"Hi there! My name is Aurika. My friends and I are Pathfinders. So you can bet that having guides is really nice. That said, my family is all in Absalom. Tell me more about how you guide travellers to their families."

Radiant Oath

CG Female (she/her) Halfling Wizard 2 | Exploration: Avoid Notice
Stats:
AC 18 | Fortitude (+5), Reflex (+7), Will (+7) | Perception (+5) | Speed 25
♥️ 20/20 | ☘️ 1/3 | ☀️ 0/1 | ✋ empty | ⚕ Mage Armor | Wizard Spells (Arcane, +8, DC 18): Cantrips (6), 1st (2/4)

"This is going well so far," Aurika says, considering the foes for a moment. "I need to test a theory, so bear with me."

She then once more intones an incantation, drawing signs in the air before hurling more electricity at the two remaining skeletons. "Electric Arc!"
Electric Arc vs 2/4, DC 18 Reflex: 1d4 + 4 ⇒ (3) + 4 = 7

"Shield!" Aurika says as a follow up, protecting herself with magic.
Electric Arc, Shield. AC is 19 for this turn

Radiant Oath

CG Female (she/her) Halfling Wizard 2 | Exploration: Avoid Notice
Stats:
AC 18 | Fortitude (+5), Reflex (+7), Will (+7) | Perception (+5) | Speed 25
♥️ 20/20 | ☘️ 1/3 | ☀️ 0/1 | ✋ empty | ⚕ Mage Armor | Wizard Spells (Arcane, +8, DC 18): Cantrips (6), 1st (2/4)

"Skeletons that resist electrical magic? That's annoying," Aurika says before repeating a series of gestures three times, intoning arcane words over the movement.

Three bolts of pure force appear, hovering in front of her. With a final gesture releases them, shouting, "Magic Missile!"
Magic Missile vs 3: 3d4 + 3 ⇒ (3, 4, 2) + 3 = 12
3-Action Magic Missile

Radiant Oath

CG Female (she/her) Halfling Wizard 2 | Exploration: Avoid Notice
Stats:
AC 18 | Fortitude (+5), Reflex (+7), Will (+7) | Perception (+5) | Speed 25
♥️ 20/20 | ☘️ 1/3 | ☀️ 0/1 | ✋ empty | ⚕ Mage Armor | Wizard Spells (Arcane, +8, DC 18): Cantrips (6), 1st (2/4)

Aurika hustles up behind Zourn, quickly weaving a spell that hurls lightning at two of the skeletal figures. "Electric Arc!"
Electric Arc vs 1+3 ,DC 18 Reflex: 1d4 + 4 ⇒ (1) + 4 = 5
Stride, Electric Arc

Radiant Oath

CG Female (she/her) Halfling Wizard 2 | Exploration: Avoid Notice
Stats:
AC 18 | Fortitude (+5), Reflex (+7), Will (+7) | Perception (+5) | Speed 25
♥️ 20/20 | ☘️ 1/3 | ☀️ 0/1 | ✋ empty | ⚕ Mage Armor | Wizard Spells (Arcane, +8, DC 18): Cantrips (6), 1st (2/4)

Aurika happily shares what she knows before grabbing a scroll with the power to temporarily enchant a weapon. "I've no doubt we'll be seeing trouble. This'll come in handy."

Radiant Oath

CG Female (she/her) Halfling Wizard 2 | Exploration: Avoid Notice
Stats:
AC 18 | Fortitude (+5), Reflex (+7), Will (+7) | Perception (+5) | Speed 25
♥️ 20/20 | ☘️ 1/3 | ☀️ 0/1 | ✋ empty | ⚕ Mage Armor | Wizard Spells (Arcane, +8, DC 18): Cantrips (6), 1st (2/4)

Aurika will grab a Scroll of Magic Weapon, which she will plan to use on one of the martials at some point.

Radiant Oath

CG Female (she/her) Halfling Wizard 2 | Exploration: Avoid Notice
Stats:
AC 18 | Fortitude (+5), Reflex (+7), Will (+7) | Perception (+5) | Speed 25
♥️ 20/20 | ☘️ 1/3 | ☀️ 0/1 | ✋ empty | ⚕ Mage Armor | Wizard Spells (Arcane, +8, DC 18): Cantrips (6), 1st (2/4)

Aurika laughs at the joke before slapping Zourn's hand. "Nice to meet you, Zourn. You might be right about tunnels. I've gotten myself through a sticky situation or two before by simply being the right size. The best size!"

When presented with choices about their route in, she says, "They all seem interesting. And though I'm not against fighting off some angry fish, I feel like the Labyrinth is more my speed. I like solving unopenable doors."

When Zourn speaks she adds, "Or the Unsealed Way. That's fine by me really."

Radiant Oath

CG Female (she/her) Halfling Wizard 2 | Exploration: Avoid Notice
Stats:
AC 18 | Fortitude (+5), Reflex (+7), Will (+7) | Perception (+5) | Speed 25
♥️ 20/20 | ☘️ 1/3 | ☀️ 0/1 | ✋ empty | ⚕ Mage Armor | Wizard Spells (Arcane, +8, DC 18): Cantrips (6), 1st (2/4)

For what it's worth if it helps people make decisions Aurika is an Illusionist and is trained in Thievery (with tools). She's got Arcana, Crafting, and Society down. So if you're making decisions based on coverage, consider that. But I will echo what Ingmar said: play what you want to. We'll be fine.

Also, filled out the sheets GM. Aurika isn't a complicated PC but let me know if you have any questions

Radiant Oath

CG Female (she/her) Halfling Wizard 2 | Exploration: Avoid Notice
Stats:
AC 18 | Fortitude (+5), Reflex (+7), Will (+7) | Perception (+5) | Speed 25
♥️ 20/20 | ☘️ 1/3 | ☀️ 0/1 | ✋ empty | ⚕ Mage Armor | Wizard Spells (Arcane, +8, DC 18): Cantrips (6), 1st (2/4)

Recall Knowledge (Society) vs DC 20: 1d20 + 8 ⇒ (15) + 8 = 23

"Well this is exciting," Aurika says to Ingmar as she watches all the hustle and bustle of the base camp. "From Qadira to here. It's a far cry different from the Puddles District back in Absalom!"

Short even by halfling standards, Aurika is a young woman with wild blond hair and a penchant for the colour green. Her tunic and leggings are two different shades of green, and she even has a couple streaks of green in her hair. For anyone who's seen her around the Grand Lodge they'll know she's a new Pathfinder and a bit of a prankster. Of course, that means she studies illusion magic.

Radiant Oath

CG Female (she/her) Halfling Wizard 2 | Exploration: Avoid Notice
Stats:
AC 18 | Fortitude (+5), Reflex (+7), Will (+7) | Perception (+5) | Speed 25
♥️ 20/20 | ☘️ 1/3 | ☀️ 0/1 | ✋ empty | ⚕ Mage Armor | Wizard Spells (Arcane, +8, DC 18): Cantrips (6), 1st (2/4)

Hi all! Just signed up at the suggestion of Ingmar (so you can blame him).
Looking at the above, it seems a wizard is a good fit. Aurika has you covered.

Radiant Oath

1 person marked this as a favorite.
CG Female (she/her) Halfling Wizard 2 | Exploration: Avoid Notice
Stats:
AC 18 | Fortitude (+5), Reflex (+7), Will (+7) | Perception (+5) | Speed 25
♥️ 20/20 | ☘️ 1/3 | ☀️ 0/1 | ✋ empty | ⚕ Mage Armor | Wizard Spells (Arcane, +8, DC 18): Cantrips (6), 1st (2/4)

With the work done, Aurika thoroughly enjoys the party. She snacks liberally, but does not touch the roast.

At one point she can be found dancing, doing her best to drag Haggra into the party. It's possible she's a bit of a lightweight when it comes to imbibing alcohol.

Radiant Oath

CG Female (she/her) Halfling Wizard 2 | Exploration: Avoid Notice
Stats:
AC 18 | Fortitude (+5), Reflex (+7), Will (+7) | Perception (+5) | Speed 25
♥️ 20/20 | ☘️ 1/3 | ☀️ 0/1 | ✋ empty | ⚕ Mage Armor | Wizard Spells (Arcane, +8, DC 18): Cantrips (6), 1st (2/4)

Thanks for running this! I enjoyed it!
Earn Income: 1d20 + 8 ⇒ (5) + 8 = 13 for 8cp

Radiant Oath

CG Female (she/her) Halfling Wizard 2 | Exploration: Avoid Notice
Stats:
AC 18 | Fortitude (+5), Reflex (+7), Will (+7) | Perception (+5) | Speed 25
♥️ 20/20 | ☘️ 1/3 | ☀️ 0/1 | ✋ empty | ⚕ Mage Armor | Wizard Spells (Arcane, +8, DC 18): Cantrips (6), 1st (2/4)

With the rat still in play but Faseil the main problem, Aurika spends a few extra seconds adding in the gestures necessary to extend the reach of her magic before she shouts, "Electric Arc!"
Electric Arc w/Reach Spell, DC 18 Reflex: 1d4 + 4 ⇒ (1) + 4 = 5

Radiant Oath

CG Female (she/her) Halfling Wizard 2 | Exploration: Avoid Notice
Stats:
AC 18 | Fortitude (+5), Reflex (+7), Will (+7) | Perception (+5) | Speed 25
♥️ 20/20 | ☘️ 1/3 | ☀️ 0/1 | ✋ empty | ⚕ Mage Armor | Wizard Spells (Arcane, +8, DC 18): Cantrips (6), 1st (2/4)

Irritated that the rat is still in the way, she places a hand on the hilt of her dagger and mentally drains the magic energy she stored within it.

Repeating her spellcasting from before, she shouts "Magic Missile!"
DC 3 Flat check vs Rat (Keen Eyes): 1d20 ⇒ 8
Magic Missile: 3d4 + 3 ⇒ (3, 3, 4) + 3 = 13

Radiant Oath

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CG Female (she/her) Halfling Wizard 2 | Exploration: Avoid Notice
Stats:
AC 18 | Fortitude (+5), Reflex (+7), Will (+7) | Perception (+5) | Speed 25
♥️ 20/20 | ☘️ 1/3 | ☀️ 0/1 | ✋ empty | ⚕ Mage Armor | Wizard Spells (Arcane, +8, DC 18): Cantrips (6), 1st (2/4)

"This whole thing is silly. I mean... who is this guy even?"

Aurika then works through a series of gestures, adding arcane words to her spellcasting before shouting, "Magic Missile!"

DC 3 Flat check vs Concealed (Keen Eyes): 1d20 ⇒ 5
Three bolts of force fly out at the rat, striking it!
Magic Missile: 3d4 + 3 ⇒ (2, 1, 1) + 3 = 7

Radiant Oath

CG Female (she/her) Halfling Wizard 2 | Exploration: Avoid Notice
Stats:
AC 18 | Fortitude (+5), Reflex (+7), Will (+7) | Perception (+5) | Speed 25
♥️ 20/20 | ☘️ 1/3 | ☀️ 0/1 | ✋ empty | ⚕ Mage Armor | Wizard Spells (Arcane, +8, DC 18): Cantrips (6), 1st (2/4)

Aurika works through a spell, ending it by saying, "Mage Armor."

Moving a bit, she says, "Spread out a bit. If there's a fight coming, it's probably best we not stick so close together."

Radiant Oath

CG Female (she/her) Halfling Wizard 2 | Exploration: Avoid Notice
Stats:
AC 18 | Fortitude (+5), Reflex (+7), Will (+7) | Perception (+5) | Speed 25
♥️ 20/20 | ☘️ 1/3 | ☀️ 0/1 | ✋ empty | ⚕ Mage Armor | Wizard Spells (Arcane, +8, DC 18): Cantrips (6), 1st (2/4)

Arcana: 1d20 + 8 ⇒ (9) + 8 = 17
If that's a failure, then I'll use Halfling Luck
Arcana: 1d20 + 8 ⇒ (1) + 8 = 9

"Look, I'm an Illusionist. I can tell you for a fact that this an illusion. Try blocking out as many senses as possible and try to walk through. You'll surprise yourself if you do."

Radiant Oath

CG Female (she/her) Halfling Wizard 2 | Exploration: Avoid Notice
Stats:
AC 18 | Fortitude (+5), Reflex (+7), Will (+7) | Perception (+5) | Speed 25
♥️ 20/20 | ☘️ 1/3 | ☀️ 0/1 | ✋ empty | ⚕ Mage Armor | Wizard Spells (Arcane, +8, DC 18): Cantrips (6), 1st (2/4)

"If I can suggest something practical, let's work our way through the lodge clockwise. That means we check for problems in the dining room, then head for the reading room. The library would be after that, and so on. Make sense?"

Radiant Oath

CG Female (she/her) Halfling Wizard 2 | Exploration: Avoid Notice
Stats:
AC 18 | Fortitude (+5), Reflex (+7), Will (+7) | Perception (+5) | Speed 25
♥️ 20/20 | ☘️ 1/3 | ☀️ 0/1 | ✋ empty | ⚕ Mage Armor | Wizard Spells (Arcane, +8, DC 18): Cantrips (6), 1st (2/4)

Aurika takes a step away from the roast, only to once more repeat the spell from before. "Electric arc!" she shouts, the magic lashing out at the roast and the remaining pot. Step, Electric Arc
Electric Arc (DC 18 Reflex): 1d4 + 4 ⇒ (4) + 4 = 8

Radiant Oath

CG Female (she/her) Halfling Wizard 2 | Exploration: Avoid Notice
Stats:
AC 18 | Fortitude (+5), Reflex (+7), Will (+7) | Perception (+5) | Speed 25
♥️ 20/20 | ☘️ 1/3 | ☀️ 0/1 | ✋ empty | ⚕ Mage Armor | Wizard Spells (Arcane, +8, DC 18): Cantrips (6), 1st (2/4)

Action 1: Recall Knowledge
Action 2-3: Electric Arc

Aurika takes a moment to study the pots, hoping to understand what is going on.
Recall Knowledge? Arcana, Crafting, and Society are +8

Regardless, she throws magic at the two pots. "Electric Arc!"
Electric Arc, DC 18 Reflex: 1d4 + 4 ⇒ (4) + 4 = 8

Radiant Oath

CG Female (she/her) Halfling Wizard 2 | Exploration: Avoid Notice
Stats:
AC 18 | Fortitude (+5), Reflex (+7), Will (+7) | Perception (+5) | Speed 25
♥️ 20/20 | ☘️ 1/3 | ☀️ 0/1 | ✋ empty | ⚕ Mage Armor | Wizard Spells (Arcane, +8, DC 18): Cantrips (6), 1st (2/4)

Aurika weaves a simple cantrip that allows her to easily clean some of the mess. She seeks out anyone with 'ruined' clothing and puts the magic to use. "Don't worry, folks. Just a minor mishap, and easy to sort out."
Diplomacy: 1d20 + 5 ⇒ (16) + 5 = 21 +2 if the magic helps

Radiant Oath

CG Female (she/her) Halfling Wizard 2 | Exploration: Avoid Notice
Stats:
AC 18 | Fortitude (+5), Reflex (+7), Will (+7) | Perception (+5) | Speed 25
♥️ 20/20 | ☘️ 1/3 | ☀️ 0/1 | ✋ empty | ⚕ Mage Armor | Wizard Spells (Arcane, +8, DC 18): Cantrips (6), 1st (2/4)

Unconcerned about stains, Aurika rushes in to help Scerzaq!
Crafting: 1d20 + 8 ⇒ (7) + 8 = 15
Crafting (Halfling Luck): 1d20 + 8 ⇒ (11) + 8 = 19

Radiant Oath

CG Female (she/her) Halfling Wizard 2 | Exploration: Avoid Notice
Stats:
AC 18 | Fortitude (+5), Reflex (+7), Will (+7) | Perception (+5) | Speed 25
♥️ 20/20 | ☘️ 1/3 | ☀️ 0/1 | ✋ empty | ⚕ Mage Armor | Wizard Spells (Arcane, +8, DC 18): Cantrips (6), 1st (2/4)

Aurika weaves her way through the crowd, mingling with ease. She may be a low born halfling, but she's always understood the press of people in smaller spaces.

She recalls a few things...
Mingle - Society to Recall Knowledge. Modifier is +8

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