Grand Necromancer

Aureth Devorle's page

84 posts. Alias of Vrog Skyreaver.


Race

Max HP: 80 | AC: 17; T: 13; FF: 14 | Init: +9 | Fort: +7; Ref: +7; Will: +15 | Perception: +15

Classes/Levels

Current Damage: -0 |

Spell Slots:
-/8/8/7/4

Alignment

Lawful Evil | Human Sorcerer 8

Languages

Common

Strength 10
Dexterity 16
Constitution 16
Intelligence 12
Wisdom 24
Charisma 8

About Aureth Devorle

AC (10 base +4 armor +3 dex)
BAB: 4

Touch Spell: +7 to hit

Feats: Eschew Materials, Extend Spell, Improved Initiative, Spell Focus (Necromancy), Spell Penetration, Weapon Finesse

Traits: Focused Mind (+2 to Concentration checks), Reactionary (+2 to Initiative)

Skills: Knowledge (Religion) r8 +12, Linguistics r8 +12, Perception r8 +15, Spellcraft r8 +12

Class Features: Archetype (Wildblood), Bloodline (Empyreal), Bloodline Arcana (Use Wisdom instead of Charisma for all spells and class features), Bloodline Powers (Heavenly Fire: 10/day; can fire a ray of heavenly fire that hurts evil creatures and heals good creatures 1d4+4. Can only be used to heal a specific creature 1/day; Celestial Resistances: Resist Acid and Cold 5.)

Spell DC: 17 + Spell Level (+1 for Necromancy Spells)

Spells Known:

*: Bloodline Spell
0: Acid Splash, Detect Magic, Disrupt Undead, Message, Prestidigitation, Read Magic, Spark, Touch of Fatigue

1st: *Bless, Detect Secret Doors, Ear-Piercing Scream, Floating Disk, Mage Armor, Ray of Enfeeblement

2nd: Darkvision, Glitterdust, *Resist Energy, Spectral Hand

3rd: Heroism, *Magic Circle vs. Evil, Vampiric Touch

4th: Black Tentacles

Equipment:
Adventuring Gear: +4 Headband of Wisdom, +2 Cloak of Resistance, +2 Belt of Physical Might (Dex/Con)

Consumables: Wand of Magic Missiles (50 charges), Wand of Endure Elements (50 Charges), Wand of Cure Light Wounds (50 charges), 750 gp

Appearance:

The first thing you notice about Aureth is that he is exceptionally average looking. While he might be a bit more attractive if he put in the effort, Aureth is fine with no one seeming to pay attention to him. Dark brown hair, brown eyes, 5'8", 155 lbs (with almost no body fat; he's built more like a runner than a body builder).

background:

All his life, Aureth has been drawn to languages.

The rolling sounds of Elven; the Harsh tones of Dwarven; the bell-like chiming of Celestial; all of them have called his name.

The son of adventurers, Aureth was glad to travel with his parents for the time that he did; It gave him exposure to a glorious variety of languages, and his father was in the process of teaching him swordfighting. Everything changed, however, when his parents woke him in the middle of the night and the three of them jumped into a carriage and rode like the devil was chasing them.

Arriving at the tower, hushed words followed by the clinking of coins led to his emergency apprenticeship.

What followed was a disaster. Aureth was apprenticed to an exacting master who quickly determined that he could not be taught. This went on for several years until a Sorcerer discovered Aureth teaching himself in the library and took him under his wing. His master taught him a variety of different methods to draw power from his blood and how to select the spells that he would learn next.

While his master was a likeable enough person, he tended to view other people as beneath him. Given that his master was also a Necromancer caused people to alienate Aureth, who began to take on his master's attitude towards people: mainly that they were walking components for spells like animate dead.

Now Aureth, a full member of the Tower in his own right, travels the world, keeping people at arms length with his polite yet "something is off about him" aura. Aureth tends to take jobs that hunt Necromancers, and commanding and destroying other's undead is funny to him, and not against the law.