They have specified that each group starts with a spacecraft. So, obtaining one to start is thankfully not an issue. But I agree that the old idea of making the duties split between multiple players is problematic. The same for extreme costs. I would even say it's a very bad idea. It would destroy the possibility of running games with single players or even splitting the party whenever needed.
As for the size of the crafts and crew, I think it is imperative to have many, many small crew crafts all the way from single operator to larger party groups. But I also think it is very important to have vastly larger crafts as well. Everything from large military crafts to motherships and planet-colonizing arks. At some point, even these massive ships will need some form of rules to help the players manipulate them in extreme circumstances (which are rather common in games like this). Perhaps not taking control and using them as the party's new craft, but I bet we will start seeing smaller portions of huge ships becoming key elements to tackle as a party.
Regardless, I am excited to learn more about every aspect!