Sheriff Belor Hemolock

Athyc's page

13 posts. Organized Play character for Andrew Besso.


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Scarab Sages

Glory to the Pharaoh!
Osirion will resume her rightful place and all will cower.

Scarab Sages 1/5

Mark Garringer wrote:
Athyc wrote:
Unfortunately, I am not proficient with the weapon. Can I sell it for half the cost of a magic weapon, or would I have to pay the full cost of a magic weapon to keep it? The wording of the faction mission seems to imply the former, but normal PFS rules imply the latter.
The latter. The gold you got on the sheet takes into account that you 'sold everything' it's then listed on your Chronicle for you to buy back if you really want one. Or in the future if you have the gold and decide you want one you can buy it off the sheet. I can see how the wording of that faction mission might lead to confusion. "But he said I could keep it!?!?!?" :)

Oops. I just had to erase and rewrite this post. So the 553 gp per person we got assumes that we sold a +1 morningstar. The "you may keep it" is essentially meaningless (in game terms). My options are exactly the same as they would be in any other case.

It occurs to me that the Mask of the Tiger's Eye could be dangerous for someone other than a monk. Advertising oneself as a student of the martial arts while clad in plate armor, carrying a tower shield and wielding a longsword is asking for trouble.

Scarab Sages 1/5

Mark Garringer wrote:
Athyc wrote:
** spoiler omitted **

Mask of the Tiger’s Eye

** spoiler omitted **

Pharoh's Crook
** spoiler omitted **

So assuming you played at tier 1-2 it doesn't show up on your Chronicle since it's a +1 weapon which is considered to be 'always available.'

Hope that helps!

The answer is "Yes" to both your implied questions. I played subtier 1-2 and your descriptions did help.

Unfortunately, I am not proficient with the weapon. Can I sell it for half the cost of a magic weapon, or would I have to pay the full cost of a magic weapon to keep it? The wording of the faction mission seems to imply the former, but normal PFS rules imply the latter.

Scarab Sages 1/5

Incidentally, this character is a monk, and was just as effective in combat is any fighter. I realize I am being a bit defensive here, but I just had to say something to all who denigrate monks. Even my GM calls monks "thieves who can't steal stuff"!

Scarab Sages 1/5

Scenario 33:

In this scenario, I earned a "Mask of the Tiger's Eye" and a "Crook of Order" (Osirion faction). I do not know what either of these items is, and I can find no description. According to the Sapphire Sage, I may keep the Crook or give it to him for a reward. Can anyone tell me anything about these objects?

Scarab Sages 1/5

I had created a nice background for a new character, which would have precluded his being part of a faction. My GM said that not being part of a faction was a very bad idea, because of the importance of gathering prestige. Now I have to try to think up a new background.

For that matter, I don't know how reporting events works. Can it even be done for a character with no faction?

(I really liked the story I had, too. He came from a land very far away from Absalom. The Order of the Grey Willow - he is a monk - had heard tales of the Pathfinder Society and sent him to investigate.)

Scarab Sages

Wow! I will be glad to get Purity of Body at 5th level - immunity to all diseases.

Scarab Sages

I like shuriken for close range and a light crossbow for longer range attacks. As "Themetricsystem" mentioned, I can do as much damage with 2 shuriken as with one crossbow bolt. I can throw 2 shuriken per round using FoB.

I personally eschew poison (even if it is allowed - I'm not sure) because it just doesn't seem like a lawful good thing to do. Although tripping an opponent and kicking the living daylights out of him while he is prone doesn't seem all that lawful good either.

Scarab Sages

Monks have always been a bit on the weak side in combat. I still have my "Advanced Dungeons and Dragons" books from the early 1980s. The monk was described as "the most difficult to qualify for, and perhaps the most deadly". But the monk had AC 10 (back then, lower AC was better, but 10 was the worst AC) and no DEX bonus to AC. The monk got no STR bonus to hit or damage either. He also had d4 hit dice (2 at first level, but still!). The monk also had to defeat other monks in single combat to progress beyond 7th level! If a monk could survive to high level, he could inflict serious damage, but his likelihood of reaching second level was pretty thin.

Compared to the old days, the modern monk is a regular powerhouse!

Scarab Sages

I only play in PFS games, so Athyc is limited to 12th level. We'll see what happens. This character has played in only one module, but he was reasonably effective in combat. His good saving throws helped him too.

I can sort of justify the odd fact that his FoB bonus is first lower and then higher than his BAB by agreeing that at enemies do not expect so many attacks, so he is more likely to hit. At lower levels the monk's relative inexperience counters the element of surprise.
(I just had a "Get Smart" flashback...)

Scarab Sages 1/5

Our group ranges in age from 18 to 45 (me). I asked the GM if it would be OK to bring my 13 year old daughter, and he said it would be fine. Another player sometimes brings his son (about the same age) and it works out fine.

Scarab Sages

DM_Blake wrote:

Define "high ability scores".

I'm fairly sure you could make a monk with all 6 ability scores at a 10. Essentially a "zero point buy".

Sure, he'd be weak, but you could make him. You could also make a fighter with that same zero point buy.

But you couldn't make a cleric, druid, sorcerer, or wizard with a 10 in all ability scores (unless you're satisfied with casting only cantrips). These classes have abilities that cannot be use without a value higher than 10 in at least one ability score.

Monks have no such restrictions.

So yeah, a monk with mediocre scores is weak, but in organized play, everyone has equally weak scores, so the monk doesn't suffer too much. Sure, he spreads out his points more than most, but the difference is fairly minor.

Noticeable, but minor.

Nicely phrased.

I have built the monk character, but not yet played him. I expect my skill (or lack thereof) will be a more important factor than his ability scores. ;-)

My biggest concern is his AC. But if he survives long enough he can buy magical items and increase his ability scores to improve that. And I really should have lowered his charisma to gain something else. I suppose I still could - I have registered the character but not yet played him.

Scarab Sages

It seems to me that the only legal method for creating characters in organized play is poorly suited to monk characters. The combination of high ability scores that a monk needs is nearly unachievable with the "point buy" method.

Just my opinion.