Mark Garringer wrote:
Oops. I just had to erase and rewrite this post. So the 553 gp per person we got assumes that we sold a +1 morningstar. The "you may keep it" is essentially meaningless (in game terms). My options are exactly the same as they would be in any other case. It occurs to me that the Mask of the Tiger's Eye could be dangerous for someone other than a monk. Advertising oneself as a student of the martial arts while clad in plate armor, carrying a tower shield and wielding a longsword is asking for trouble.
Mark Garringer wrote:
The answer is "Yes" to both your implied questions. I played subtier 1-2 and your descriptions did help. Unfortunately, I am not proficient with the weapon. Can I sell it for half the cost of a magic weapon, or would I have to pay the full cost of a magic weapon to keep it? The wording of the faction mission seems to imply the former, but normal PFS rules imply the latter.
Scenario 33: In this scenario, I earned a "Mask of the Tiger's Eye" and a "Crook of Order" (Osirion faction). I do not know what either of these items is, and I can find no description. According to the Sapphire Sage, I may keep the Crook or give it to him for a reward. Can anyone tell me anything about these objects?
I had created a nice background for a new character, which would have precluded his being part of a faction. My GM said that not being part of a faction was a very bad idea, because of the importance of gathering prestige. Now I have to try to think up a new background. For that matter, I don't know how reporting events works. Can it even be done for a character with no faction? (I really liked the story I had, too. He came from a land very far away from Absalom. The Order of the Grey Willow - he is a monk - had heard tales of the Pathfinder Society and sent him to investigate.)
I like shuriken for close range and a light crossbow for longer range attacks. As "Themetricsystem" mentioned, I can do as much damage with 2 shuriken as with one crossbow bolt. I can throw 2 shuriken per round using FoB. I personally eschew poison (even if it is allowed - I'm not sure) because it just doesn't seem like a lawful good thing to do. Although tripping an opponent and kicking the living daylights out of him while he is prone doesn't seem all that lawful good either.
Monks have always been a bit on the weak side in combat. I still have my "Advanced Dungeons and Dragons" books from the early 1980s. The monk was described as "the most difficult to qualify for, and perhaps the most deadly". But the monk had AC 10 (back then, lower AC was better, but 10 was the worst AC) and no DEX bonus to AC. The monk got no STR bonus to hit or damage either. He also had d4 hit dice (2 at first level, but still!). The monk also had to defeat other monks in single combat to progress beyond 7th level! If a monk could survive to high level, he could inflict serious damage, but his likelihood of reaching second level was pretty thin. Compared to the old days, the modern monk is a regular powerhouse!
I only play in PFS games, so Athyc is limited to 12th level. We'll see what happens. This character has played in only one module, but he was reasonably effective in combat. His good saving throws helped him too. I can sort of justify the odd fact that his FoB bonus is first lower and then higher than his BAB by agreeing that at enemies do not expect so many attacks, so he is more likely to hit. At lower levels the monk's relative inexperience counters the element of surprise.
DM_Blake wrote:
Nicely phrased. I have built the monk character, but not yet played him. I expect my skill (or lack thereof) will be a more important factor than his ability scores. ;-) My biggest concern is his AC. But if he survives long enough he can buy magical items and increase his ability scores to improve that. And I really should have lowered his charisma to gain something else. I suppose I still could - I have registered the character but not yet played him. |