Half-Fiend Minotaur

Asterion Neleus's page

102 posts. Organized Play character for Wolffauer.


Full Name

Asterion Neleus

Race

| SP 16/16 HP 20/20 | RP 3/4 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0

Classes/Levels

| Speed 45ft | Active conditions:

Gender

Male LN Nuar Spacefarer Soldier 2

Size

M

Alignment

LN

Strength 16
Dexterity 12
Constitution 12
Intelligence 14
Wisdom 10
Charisma 11

About Asterion Neleus

SFS Info:
SFS # 262720-702
Experience 3
Slotted Faction Acquisitives
Wealth 129 Credits

Reputation 6 Fame, 6 Global Reputation
Reputation with Acquisitives: 6
Reputation with Dataphiles: 0
Reputation with Exoguardians: 0
Reputation with Second Seekers (Luwazi Elsebo): 0
Reputation with Second Seekers (Jadnura): 0
Reputation with Wayfinders: 0


Character Sheet:
Asterion Neleus
Nuar Spacefarer Soldier (Blitz) 2
LN Medium monstrous humanoid

Init +5; Senses Perception +0, Sense Motive +0, Darkvision 60 ft.

Defense
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EAC 14, KAC 16
SP 16 HP 20 RP 4
Fort +4, Ref +1, Will +3

Offense
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Speed 45 ft
Melee +5 (Unarmed (Natural Weapons); 1d3 P; Lethal)
+6 (Pike, tactical; 1d8+3 P; Analog, reach)
Ranged +3 (Laser rifle, azimuth; 1d8 F; Range 120'; Crit: Burns 1d6; Ammo/Usage 20/1)
Space 5 ft.; Reach 5 ft. (10ft w/Pike)
Special Attacks
Gore: Charge without taking attack or AC penalties. (If another ability also grants this, they instead gain the ability to charge through difficult terrain).
Natural Weapons: Always considered armed. 1d3 lethal piercing damage with unarmed strikes. At 3rd level gain unique weapon spec. to add 1 1/2 x level to damage rolls.

Statistics
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Str 16, Dex 12, Con 12, Int 14, Wis 10, Cha 11
Base Attack Bonus: +2


Skills and Languages:
Trained Skills (12 skill ranks)
*Acrobatics (2 ranks): +4 *Includes -2 from armor
*Athletics (2 ranks): +6 *Includes -2 from armor
*Culture (1 rank): +3
*Engineering (2 ranks): +7
*Physical Science (2 ranks): +7
*Piloting (2 ranks): +8
*Survival (1 rank): +6

Reduce the DCs of Physical Science checks to recall knowledge about strange new worlds or features of space by 5. (Theme Knowledge)

Untrained Skills
*Bluff, Diplomacy, Disguise, Intimidate, Perception, Sense Motive: +0
*Stealth: -1 *Includes -2 from armor

Starship-Combat Skills
*Piloting (2 ranks): +8
*Engineering: +7
*Bluff, Diplomacy, Intimidate: +0
*BAB: +2
*Dex: +1

Languages Common, Orc, Vesk, Kasatha, Dwarven


Equipment:
Weapons and Armor
Azimuth laser rifle, Pike (tactical), Hidden soldier armor

Consumables
Serums of healing Mk 1 (2), Field rations (2 wk), Fire extinguisher (20), Battery (20), Binders (2)

Other Gear
Consumer backpack, Starstone compass, Personal comm unit, Binoculars, Everyday clothing, Hygiene kit, Cable line (titanium alloy, 50'), Engineering tool kit

Personal Upgrade Mk.1 (Dex)

Monetary
Credstick with 129 credits

Encumbrance
7.5 Bulk; Capacity: 0-8/9-17/18+


Class Abilities:
Rapid Response (Ex): You gain a +4 bonus to initiative and increase your speed by 10 feet.

Racial Abilities:

Darkvision 60 ft
Gore: Charge without taking attack or AC penalties. (If another ability also grants this, they instead gain the ability to charge through difficult terrain).
Maze Mind: A nuar can attempt a special level-based Wisdom check (1d20 + CR or level + Wisdom bonus) instead of using his total bonus in the Piloting skill to navigate or his total bonus in the Survival skill for orienteering. Additionally they get a +2 racial bonus to Piloting and Survival (if you have 1 rank)
Natural Weapons: Always considered armed. 1d3 lethal piercing damage with unarmed strikes. At 3rd level gain unique weapon spec. to add 1 1/2 x level to damage rolls.
Swift: Base speed 40 feet.

Theme Abilities:
Theme Knowledge (1st)
You are obsessed with distant worlds, and you always mentally catalog everything you learn about new and strange places so you can recall it when you need it most. Additionally, you use your knowledge of biology and topology to inure yourself to alien hazards. Reduce the DC of Physical Science checks to recall knowledge about strange new worlds or features of space by 5. Physical Science is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Physical Science checks. In addition, you gain an ability adjustment of +1 to Constitution at character creation.

Feats:
Weapon Focus (advanced melee weapons)
Cleave: As a standard action, you can make a single melee attack against a foe within reach. If you hit, you deal damage normally and can make an additional melee attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can make only one additional attack per round with this feat. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.
Light armor and heavy armor proficiency. Basic and advanced melee weapons, small arms, longarms, heavy weapons, sniper weapons, and grenades proficiency.

Boons Slotted this Adventure:
Ally:
Faction: Acquisitives Champion
Personal: Nuar Heritage
Promotional:
Social: Faction’s Friend
Starship: Hero of the Stars
Slotless: Starfinder Insignia, Marked Field Agent, Star Sugar Heartlove!!!