Half-Fiend Minotaur

Asterion Neleus's page

102 posts. Organized Play character for Wolffauer.


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Acquisitives

Male LN Nuar Spacefarer Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 45ft | Active conditions:

Looks good. Thanks!

Acquisitives

Male LN Nuar Spacefarer Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 45ft | Active conditions:

Will we get our chronicle sheets this week? I'd like to use Asterion in a game at PAX Unplugged this Friday.

Thanks!

Acquisitives

Male LN Nuar Spacefarer Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 45ft | Active conditions:

No worries, my weekend got away from me.

Thanks for running!

Acquisitives

Male LN Nuar Spacefarer Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 45ft | Active conditions:

Asterion enjoyed his first venture away from the station, but is glad to return home. He too wonders what really happened to the colonists, was there some external force, or just internal paranoia...

"Thank you friends, we made a good team."

Thanks everyone!

Acquisitives

Male LN Nuar Spacefarer Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 45ft | Active conditions:

After catching his breath for a few minutes and clearing his head, Asterion will take a look at the computers. "These are pretty old. I'm surprised the exile was able to get them to do anything."

Asterion will spend an RP and rest, then see if any Engineering will help.

Acquisitives

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Male LN Nuar Spacefarer Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 45ft | Active conditions:

Go go mystic magic!

Acquisitives

Male LN Nuar Spacefarer Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 45ft | Active conditions:

Will Save: 1d20 + 3 ⇒ (12) + 3 = 15
"Argh! Get out of my head!", Asterion yells as he shakes his horned head, before focusing on the exile.

Acquisitives

Male LN Nuar Spacefarer Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 45ft | Active conditions:

"Here we go again!", Asterion shouts as he steps into the room. He swings his pike at the first Inevitable he sees. Green

Pike vs KAC: 1d20 + 6 ⇒ (9) + 6 = 15 Damage: 1d8 + 3 ⇒ (7) + 3 = 10

Acquisitives

Male LN Nuar Spacefarer Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 45ft | Active conditions:

Asterion quickly catches up to Zez'ka. "You have a good heart, but I fear this one may not be very receptive to your message," he cautions. "May I lead the way? Just in case."

Acquisitives

Male LN Nuar Spacefarer Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 45ft | Active conditions:

"That's a good question," says Asterion. He looks around for any speakers here. Calling out he asks, "Hey, can you still hear us? Why do you think the star-beasts are intended for more than just protection of this world?"

Acquisitives

Male LN Nuar Spacefarer Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 45ft | Active conditions:

Asterion speaks to the air, "You must be the exile that the villagers told us about. You and your "dark magics" will do no better than the star-beast did."

Asterion will take the lead down the corridor.

Acquisitives

Male LN Nuar Spacefarer Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 45ft | Active conditions:

Asterion smarting from the shot to his thigh, advances right up the the green robot swinging his pike.

Pike (vs KAC): 1d20 + 6 ⇒ (6) + 6 = 12 Damage: 1d8 + 3 ⇒ (5) + 3 = 8

If that hits, he will cleave to red robot:
Cleave (vs KAC): 1d20 + 6 ⇒ (4) + 6 = 10 Damage: 1d8 + 3 ⇒ (3) + 3 = 6

Acquisitives

Male LN Nuar Spacefarer Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 45ft | Active conditions:

Asterion gestures to the northern doorway while calling back to Mordin, "Let's see what they wanted locked away."

Acquisitives

Male LN Nuar Spacefarer Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 45ft | Active conditions:

"Nice work." Asterion enters the room, looking around and kicking at the debris a bit. He goes over and checks out the door to the north.

Acquisitives

Male LN Nuar Spacefarer Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 45ft | Active conditions:

Perception: 1d20 ⇒ 19

Acquisitives

Male LN Nuar Spacefarer Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 45ft | Active conditions:

Recommend giving the ring to Zez'ka, to help with any future fort saves.

Asterion joins Zez'ka at the door to see how he can help. If it looks like a mechanical issue... Engineering: 1d20 + 7 ⇒ (20) + 7 = 27

Acquisitives

Male LN Nuar Spacefarer Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 45ft | Active conditions:

Asterion pulls out some rations from his pack and offers them to the villager. "These are quite plain, but should provide some sustenance to help regain some strength."

Fort: 1d20 + 4 + 5 ⇒ (6) + 4 + 5 = 15

Acquisitives

Male LN Nuar Spacefarer Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 45ft | Active conditions:

Fort: 1d20 + 4 ⇒ (7) + 4 = 11

Asterion will approach the figure. "Hold still, we'll get you out of this.".

Seeing the Ysoki not far behind him, he calls out "Speck! Come help me with this."

Or rather, I'll help you when you get here
Engineering (Aid Another): 1d20 + 7 ⇒ (6) + 7 = 13

Acquisitives

Male LN Nuar Spacefarer Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 45ft | Active conditions:

Perception: 1d20 ⇒ 1

Though he doesn't hear anything above the storm, Asterion heads out towards the direction Cournae indicates.
Double move (90') to the entrance of the building to the southwest.

Fort: 1d20 + 4 ⇒ (9) + 4 = 13

Acquisitives

Male LN Nuar Spacefarer Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 45ft | Active conditions:

Using the cable to steady himself, Asterion makes his way quickly across.

Acrobatics: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21

Acquisitives

Male LN Nuar Spacefarer Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 45ft | Active conditions:

Mordin - thanks. I need to remember that in the future

Knowing his balance is thrown off by all his gear, Asterion waits to cross until the cable is in place.

Fort: 1d20 + 4 ⇒ (6) + 4 = 10

Acquisitives

Male LN Nuar Spacefarer Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 45ft | Active conditions:

Nice Mordin - what is that from?

Bundled against the storm, Asterion shares Zez'ka amazement and distress. "We never get anything like this on the station. Thank gods."

Fort: 1d20 + 4 ⇒ (4) + 4 = 8
Fort: 1d20 + 4 ⇒ (20) + 4 = 24

Acquisitives

Male LN Nuar Spacefarer Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 45ft | Active conditions:

Good to go

Acquisitives

Male LN Nuar Spacefarer Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 45ft | Active conditions:

Asterion comes up to Mordin, "I think I missed something while I was racing. What eggs is she talking about? And what do these folks have to do with the Besmaran?"

Acquisitives

Male LN Nuar Spacefarer Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 45ft | Active conditions:

"I think I've almost got the hang of it. Let me just try once more."

Piloting to ride: 1d20 + 8 ⇒ (17) + 8 = 25
Much better!

Acquisitives

Male LN Nuar Spacefarer Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 45ft | Active conditions:

Asterion is very curious about their vehicles, and take one of the villagers up on their offer to try it. He takes a few moments to look it over before hopping on.
Engineering to study it: 1d20 + 7 ⇒ (5) + 7 = 12
Piloting to ride: 1d20 + 8 ⇒ (5) + 8 = 13

Acquisitives

Male LN Nuar Spacefarer Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 45ft | Active conditions:

Seeing that they've frightened the natives, Asterion backs off some and attempts to aid Cournae.
Culture: 1d20 + 3 ⇒ (13) + 3 = 16

Acquisitives

Male LN Nuar Spacefarer Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 45ft | Active conditions:

Sense Motive: 1d20 ⇒ 13
Not catching Cournae's caution, Asterion tries to explain that we drove off the creature after it attacked us.
Culture: 1d20 + 3 ⇒ (14) + 3 = 17

Acquisitives

Male LN Nuar Spacefarer Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 45ft | Active conditions:

"We should make contact with the natives. They may have information about the outpost and what befell the colonists."

Acquisitives

Male LN Nuar Spacefarer Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 45ft | Active conditions:

"There's no way I can keep that thing in front of us and still keep it from biting. I'm going to try something different."

Asterion redirects the discharging heat out the starboard side, to attempt to slide out of the way.

Slide to port, DC 13: 1d20 + 8 ⇒ (11) + 8 = 19
Success! Hopefully that will keep it on our side this turn, and we can get further away next time.

Acquisitives

Male LN Nuar Spacefarer Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 45ft | Active conditions:

Waiting on the Engineer to go before moving.

Acquisitives

Male LN Nuar Spacefarer Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 45ft | Active conditions:

Thanks. Looking to remove Gulkyn.

Acquisitives

Male LN Nuar Spacefarer Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 45ft | Active conditions:

Is there a way to remove a character from a table? I posted from the wrong alias (edited the post to correct it), and now that character shows up here when I look at my current campaigns.

Acquisitives

Male LN Nuar Spacefarer Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 45ft | Active conditions:

"You're going to spoil me with all this speed, Cournae!" Asterion continues his run, turn and evade tactics.

Evade: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29

Acquisitives

Male LN Nuar Spacefarer Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 45ft | Active conditions:

Not that it would help the initiative these past two rounds, but don't we get another +1 from the ship for piloting?

Asterion lets out a "whoop", as the extra speed kicks in. "Hold on tight!" He blasts straight away from the beast before turning back around to face it.

Evade: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25

Acquisitives

Male LN Nuar Spacefarer Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 45ft | Active conditions:

Wrong table Frinke :)

Acquisitives

Male LN Nuar Spacefarer Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 45ft | Active conditions:

Asterion takes the ship around a wide arc before turn back to face the creature. "I'm going to try and keep that thing in front of us and at a distance until we know what it is and what it can do."

Evade: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23

Acquisitives

Male LN Nuar Spacefarer Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 45ft | Active conditions:

All of it looks good to me, though we not heard from Chirrk since we started.

Mystical Guidance System Upgrade: Makes one of the weapons mystical. When calculating his gunnery bonus, a gunner using a mystical weapon can use ranks in Mysticism in place of his base attack bonus or ranks in Piloting, and his Wisdom modifier in place of his Dexterity modifier.

Acquisitives

Male LN Nuar Spacefarer Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 45ft | Active conditions:

Seems we have lots of engineers, science officers and pilots, but no captain or gunners.

Acquisitives

Male LN Nuar Spacefarer Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 45ft | Active conditions:

Thanks!

Acquisitives

Male LN Nuar Spacefarer Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 45ft | Active conditions:

"Zez'ka is it?" he replies, struggling a little with the pronunciation. "Good to meet you."

No further questions
--
Pegasus gets my vote as well. Asterion is a decent pilot (+8), Engineer (+7) or gunner (+3).

Acquisitives

Male LN Nuar Spacefarer Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 45ft | Active conditions:

A large Naur ducks a little to enter the meeting room, barely keeping his horns from catching on the doorway. His snow white fur stands in stark contrast to his dark armor. He carries a pike nearly as tall as he is, and has a gear bag and rifle slung over his shoulder.

"Hello everyone, I am Asterion.", he introduces himself to the other members of the team, nodding to each in turn.

"Yes, where is it? I assume something which has been lost for so long is not here in the Pact Worlds." Excitement shows in his voice and face. Finally, a mission off of this station!

Acquisitives

Male LN Nuar Spacefarer Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 45ft | Active conditions:
Asterion Neleus wrote:


Player: Mike Knauer / Wolffauer
Character: Asterion Neleus (Nuar Spacefarer Soldier (Blitz) 2)
SFS#: 262720-702
Starting XP: 3
Starting Fame: 6
Starting Reputation: 6 / Acquisitives
Starting Credits: tbd
Day Job: tbd

Starting Credits: 129 (after purchasing Personal Upgrade Mk.1 (Dex))

Day Job: None

Ready

Acquisitives

Male LN Nuar Spacefarer Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 45ft | Active conditions:

"Nicely done, Radokama. Bumpy or not, you left Ratrod in the dust."

Asterion heads down to the stands where Orianna and Keyrock are hanging out. "Marblehearts! Quite a show, eh? Though I think I'll stick to hitting people with sticks over firing at them from moving vehicles."

Addressing Orinanna, "If you are still interested, I would be glad to tell you more about my people. We could even visit with a few, since we are down here already."

Turning to Keyrock, "It was good working with you, and perhaps I will take one of those cards after all." "Just in case", he adds grinning.

Acquisitives

Male LN Nuar Spacefarer Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 45ft | Active conditions:

I don't know when we'll hear from Keyrock, but I do see he has Dataphiles slotted on his character sheet.

Acquisitives

Male LN Nuar Spacefarer Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 45ft | Active conditions:

Still Acquisitives for me.

Thanks for the game. Time to go level and learn to speak Dwarven before my next game :)

Acquisitives

Male LN Nuar Spacefarer Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 45ft | Active conditions:

Woot!

Acquisitives

Male LN Nuar Spacefarer Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 45ft | Active conditions:

"Alright Quig, show us how its done!"

Acquisitives

Male LN Nuar Spacefarer Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 45ft | Active conditions:

Flenn, I’m at minus 2 due to fatigue and the racer. I think you are only at minus one for the racer.
Energy weapon at Ratrod: 1d20 + 1 - 1 - 1 ⇒ (7) + 1 - 1 - 1 = 6

Acquisitives

Male LN Nuar Spacefarer Soldier 2 | SP 16/16 HP 20/20 | RP 3/4 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 45ft | Active conditions:

"Alright Flenn, it's up to you. Slow that rat down!"

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