Tef-Naju

Asric Swain's page

151 posts. Alias of RobL8675309.


Full Name

Asric Swain

Race

Fetchling(Kayal)

Classes/Levels

Divine Defender (Paladin)-2 | HP 14/19 | AC:16/18 T:11 FF:15/17( w/o-w shield) | F+7 R+4 W+5 CMD:16 |Init+1 Perception+0 Low-light/ Darkvision 60' | Resist Cold & Electric 5 | Active effects:sickened

Gender

M

Size

M

Alignment

LG

Strength 16
Dexterity 12
Constitution 13
Intelligence 12
Wisdom 8
Charisma 16

About Asric Swain

Asric Swain
Male Divine Defender(Paladin)-2
LG Med Fetchling/Kayal Outsider(native)
Init+1; Senses Perception+0; Low-light vision, Darkvision 60'
-------------------------------=DEFENSE=-------------------------------
AC:16/18 Touch:11 Flat:15/17 (+5 armor, +1dex, +2shield)
-Resist Cold 5, Electric 5
HP: 19 {+1d10+1Con}*2 +1FCB
Fort: +7 {+3Base,+1Con}+3Cha
Reflex: +4 {+0Base,+1Dex}+3Cha
Will: +5 {+3Base,-1Wis}+3Cha
CMD 16 {+2BAB +3Str +1Dex}
-------------------------------=OFFENSE=-------------------------------
Speed: 30 ft. (20 in armor)

Melee:+5 {+2BAB, +3Str}
-Greatsword +5 (2d6+4), 19-20/x2, S |Powerblow +4 (2d6+6)
-Warhammer +5 (1d8+3), B |Powerblow +4 (1d8+5)
-Dagger +5 (1d4+3), 19-20/x2, P/S |Powerblow +4 (1d4+5)
-Cold Iron Longsword +5 (1d8+3), 19-20/x2, S |Powerblow +4 (1d8+5)

Ranged:+3 {+2BAB +1Dex}
-Composite Longbow(12) +3 (1d8+1), x3, 100', P

-------------------------------=STATISTICS=-------------------------------

Str: 16, Dex: 12, Con: 13, Int: 12, Wis: 8, Cha: 16
BAB:+2 CMB:+5 CMD:16

-------------------------=Traits=----------------------
-Magical Knack:Paladin-+2 to CL
-Restless Wayfarer-+1 to kn:geog and kn:loc, add kn:loc in class, +1 language

----------------=Race Traits=-------------------
Stats:+2Dex/Cha, -2Wis
Type: Outsider(native)
Shadow Blending: Attacks against a fetchling in dim light have a 50% miss chance instead of the normal 20% miss chance.
Shadowy Resistance: cold resist 5, electric resist 5
Skilled: +2 Stealth and Kn:Planes
Spell-like Abilities: fetchlings can use disguise self once per day as a spell-like ability. He can assume the form of any humanoid creature. A fetchling’s caster level is equal to his total Hit Dice. When a fetchling reaches 9th level in any combination of classes, he gains shadow walk (self only) as a spell-like ability usable once per day. A fetchling’s caster level is equal to his total Hit Dice. When a fetchling reaches 13th level in any combination of classes, he gains plane shift (self only, to the Shadow Plane or the Material Plane only) usable once per day as a spell-like ability. A fetchling’s caster level is equal to his total Hit Dice.
Darkvision 60'
Low-light vision

--------------=Feats=-----------------
-Power attack:-1 to hit, +2 to damage

---------------=Skills=- (2 class+INT/level)---------------
Adv: *Diplomacyx2+8, *Sense Motivex1+3, *Kn:Localx1+6, *Kn:Religionx1+5, Perceptionx1+0, *^Ridex1+5, ^Stealthx0-+3
Background: *Handle Animalx2+8, Kn:Geographyx1+3, *Kn:Nobilityx1+5
*=in-class ^=ACP penalty

ACP -6
-=Languages=-
Common, Aklo, Hallit

Favored Class: Paladin
FCB:1)+1 skill; 2)+1hp

-------------------------------=SPECIAL/CLASS ABILITIES=-------------------------------
--Paladin()--
Aura of Good-=LVL(2)
Detect Evil-@will, as move action
Smite Evil- 1/day, vs evil=+CHA(3) to attack and AC(deflection), bypasses all DR, +LVL(2) to damage(x2 vs. evil outsiders, evil dragons, and undead for 1st attack); remains active until death of target or rest
Prof: All simple+ all martial WP, Lt, Med, Hvy armor, Shields
Divine Grace-+CHA(3) to all saves
Lay on Hands-1/2 lvl+CHA= 4/4/day, 1d6/2 lvls; standard action or swift on self; as attack against undead, melee touch w/no AoO and they get no save

-------------------------------=Spells=-------------------------------

------------------------------=1st (0/day)=------------------------------

-------------------------------=GEAR/POSSESSIONS=-------------------------- -----
Combat: composite longbow(12), greatsword 50/8, longbow 75/3, dagger 2/1, quiver-20 1/3, warhammer 12/3, scale mail 50/30, heavy wood shield 7/10, cold iron longsword 0/4 =197/62
Non-combat: backpack 2/2 (warm but itchy blanket .5/3, survival kit 5/4, soap .01/.5, 50' silk rope 10/5, torch .01/1, trail rationsx5 2.5/5, chalkx8 .08/-, explorer's outfit -/8, courtier outfitx3), bandolierx2 1/- (alchemists firex2), belt pouch .5/.5, winter(cold weather) clothes =21.6/29(20.5 pack)

-=Carrying Capacity=-
Light 0-76 Medium 77-153 Heavy 154-230
-=Current Load Carried=-
Med 91 (70.5 Light w/o pack)

-=Money=- 36GP 4SP CP

--Background--
When Asric was born, his father took one look at him and left. A superstitious man, he could not see past Asric's unusual features. His mother, Dionna, was left to raise him alone. Fortunately, she was able to move in with her mother, Dionn, who lived on the outskirts of Port Ice (northern Brevoy) and made due with a small inn and hog farm. Dionna was particularly glad that the cold winters enabled her to cover her child up in clothes that camouflagued his features. In the warmer months, Asric worked hard on the farm and spent his evenings reading whatever books he could acquire. He was rarely allowed to leave the farm and never without significant clothing.
Asric grew to be a strong and curious boy. He had an inquisitive mind and an active imagination. He would often pretend that the farm animals were fearsome beasts and he the noble knight off to save those in distress. More than anything though, he wanted to explore. Port Ice was (and is) a town full of pirates and criminals. He just didn't see how people could choose that kind of life. Of course he understood the plight of the landless peasant, but how does that excuse a life of taking advantage of others? No. That would not be his life.
One winter as he was helping his mother at his gandmother's inn, a man came in with a sword and threatened them for their till. As the man moved on the women, Asric came hard at him with a fireplace poker. Two other accomplices heard the noise and came running to help the theif. Asric bested them all and drove them into the snow. But during the melee, his scarf was ripped off. As the men turned back, a bright light shone about him, terrifying the men. Something had happened to Asric. Some thing had awoken inside of him.
He knew that he must leave. In the weeks that followed, he gathered the things he might need and told his mother that he would check on her from time to time. The gods would lead him to where he was needed most and he would serve as an example to those who would take advantage of the meek. His recent travels have led him the town of Heldren, where it seems a very early winter has set in.
Deity: Arqueros

---===Appearance and Personality===---
Eyes: grey
Hair: white, but he tends to keep clean shaven
Skin: dark
Height: 5'11"
Weight: 180#

Having spent most of his life secluded from others, Asric is often shy at first. However, he is also fascinated with all the new experiences and tends to lose that shyness fairly quickly. He believes he has been led here for a reason. That gives him a certain air of confidence.