I'm curious if there was ever an official ruling or lacking such what the general thought on this subject is. A clever player wants to use a tower shield and occasionally use its special ability to gain full cover to block hallways while the spell casters stand behind him. Most monsters would either retreat or begin Sundering the shield. The 5 Hardness won't get very far as monsters get bigger so the player finds a way to get a shield normally not able to be crafted (Tower Shields normally can only be wood). Make a Light Mithral Shield.
However do you think the shield would have the Base HP of it's original form or the form that it is currently in? Light Steel Shields have 10 Hp while Wooden Tower Shields have 20 before any enchantments.
Are you GMing for random people or an official venture agent? It almost sounds like venture agent which I'd have little input to offer on as I don't think I could go that path. Do you just GM and never play? The guaranteed character advancement with full benefits and no death chance for your early levels is nice. Until you are running yet another Confirmation and end up having no idea what new character concept to come up with to apply your credit to. I believe my last one is currently named, on this website, Future Paladin-Thing. If it is always total strangers you GM for then I can imagine a lot of personality conflict. Trying to maintain a sense of order with a self-centered inclusive culture person (I do what ever I want when I please with no downsides, a.k.a. spoiled brat) can drive you nuts. Once you find your own personal way to twist inclusiveness against the inclusive person to reign them in things can get easier with those types. If it is distractions and arguments that hinder things, pre-planning potential situations and rehearsing verbal rebuttals ahead of time is very helpful. It can be so long as you aren't getting burnt out on always being the GM. Remember the GM does not need to own a single scenario. Do you have any friends that got some of the past humble bundles? I own four entire seasons from the humble bundles and that is what I GM with unless someone wants to pass me something else.
Nefreet wrote: The Spellbane Shield is "iron-covered", whatever that means. Wow, at 59 Fame you very well may already be retired before getting one of these unless you find one on a Chronicle.
The best known way being the Phalanx Shield from the Armor Master's Handbook (Adamantine). 31 Fame required but for Adamantine it came as a surprising find with an extra, possibly unintended, benefit. The regular wooden tower shield weighs 45 pounds while this Adamantine one weighs only 30 pounds. And the far less useful Force Tower from Ultimate Equipment which requires 49 Fame to purchase. One foot already through the door to character retirement. Is there a third legal way? In case you are wondering why anyone would care, consider there is an archetype called Tower Shield Specialist. Also when you use the tower shield for 100% cover in a dungeon the first thing most GMs will have a monster do is start Sundering.
I was actually amused by the thought of how some super archers grab arrows so casually as a part of shooting three in a single round. Be ready for a whole list when you ask what arrows the character is shooting. 40 normal arrows
Completely free action to shoot two tanglefoot arrows at the invisible monster and if they miss use your last attack to try hitting it with a dye arrow. No chance at all to grab the wrong one out of the 137 you have.
Hi guys. I'm running the tier 1-2 scenario on Roll20 this Saturday (Feb 4th) starting after 7pm EST. I say starting after since most people tend to spend time fussing over sheets and deciding on the right token. We play on Roll20. We do voice but not video. I don't even own a webcam. Depending on who plays we sometimes just use Roll20 for voice and occasionally use Google Hangouts. We've got 3 definite players and a maybe for a 4th. Wouldn't mind more. If you are interested let me know. Naturally the chronicle sheets will be emailed.
You've already gotten advice on taking into account the play styles of your group members. So let's see about new stuff. 1. Use Fodder. Don't hesitate to have regular orcs and goblins be foes even after the PCs are level 5+ Your wizards and sorcerers are usually itching for their first big area attack and by the time they get it they almost never get to catch more than 2 foes in it. 2. Be Careful using Fodder. As a GM you'll need to use a little common sense and situation analysis that goes beyond what any chart can provide. We will use the Tooth Fairy as an example.
3. Some players love pretty do-dads. It depends on your players but they might find a cheese shop or snow globes to be the most awesome thing in the world. My group learned to shout "Shopping!" to see the expression on the GMs face. We weren't looking for magic items. We wanted to see how creative he could be with snow globes and fedoras.
From my experience it is usually quite the opposite. In the game I play in with 6 total players, myself and one other player are the only people that own a single Pathfinder resource. The other four simply use the free online tools. With the availability of everything online it makes PF easier to find players in my experience. I have never heard of a group advertising PF that quit but still kept the group open. That is very clearly an odd bit of fate for you. I ran a 3.0 D&D campaign that lasted from level 1 to 20. The whole point of it was that none of my players had ever done that and I vowed to give them that experience. So, nothing against D&D. Look for another group. I'm sure you'll have better luck. Worse case scenario you could play online on a virtual tabletop.
You only get the favored class bonus when you gain a level in the chosen class (including level 1). The Multitalented racial feature only applies for people who are going to multiclass. Think of it this way: How many times do you see a character "Dip" a level into another class such as Fighter to gain a feat early or qualify for a prestige class? When they do that they have to give up a level of their favored class bonus unless they are a half-elf.
It seems to be a little common for futuristic settings. I played in a short-lived Star Wars Saga system game. Ten was the highest strength in the party. The Jedi dumped his strength because Force Use is a charisma skill. I also considered running a Serenity system game. D4 is considered average non-adventurous human in terms of a stat and d2 is the equivalent to dumping a stat down to 7 in PFS. Three characters were made for the game, that never happened, and the highest strength score was d4. Two of the characters jacked up their dexterity since guns are so spiffy. The ill-fated Serenity game is a great example since it is based on the TV show Firefly where there was a character, Jayne Cobb, with very high strength who was extremely useful. If the campaign being played in gets away from the typical RPG mechanic of it's a bad guy so you can kill him, strength becomes more useful.
The GM can put in challenges that require strength. However the problem with that is the players have set their characters in stone by the time they realize they will fail a lot of little things. If the players know ahead of time that in the campaign you can't kill everyone that might try to bust your jaw, they'll consider making characters who haven't dumped strength.
PFS in general: Well it is "Plug and Play"! Bring any character with a legal sheet to a game and you can play in the appropriate tier. Online I expect the same thing with a little more work on the player and GM ends. The DM can't simply show you a picture in the scenario in front of them, they need to find a way to turn it into an image that they can show all of the players. A player needs to spend time putting their sheet up between games since they will play with different GMs. I live in Eastern but don't always play at Normal times. Can't say anything horrible about the DMs. They've spent time putting things onto the Roll20 rooms and even made attempts to speak different for different NPCs. ---
A: The OCD about Art: Every single character must have an image for their character and that image must be made with a transparent background and put into a gray background token that is a triangle. No exceptions! Or I can't focus on Anything! What? Not everyone can use art programs.... Fine, Everyone email the GM your image and they will email them to me since I won't give my email to complete strangers. An hour later.... Can we start now?
B: Using the Laptop to do something else while the game runs on the Desktop: The player is there and will verbally respond to anything you guys say but at some point there will be a short delay. They signed up to play in your PFS scenario two weeks ago and yesterday promised they would join IRL friends playing an MMO quest during the scenario. The PFS monster battle can freeze for 3 minutes during their turn because the MMO monster is down to 30% Hp. C: The Dubious Vet: They played DnD 3.0-3.5 for a decade. However they will take rules that have not changed a single bit such as 5' step or taking 10 to climb 10' of rope next to a wall, and act as if all these new PFS rules are the most confusing thing in the world. Before the game they talk about their Tiefling Barbarian who started at level 1 and retired at level 20. During the game they are shocked when the GM tells them that they cannot take a 5' step, move 25', and then shoot their bow during the same round to avoid an AoO.
Personally I have to say 90% Engaged. The reason for this is that during a 4 hour slot I'm going to need at least one bathroom break. Face to Face you can see the person is gone. Online it feels awkward to announce it to everyone so I'll slip away when it seems quiet. Most GMs online don't consider setting aside a bathroom break time. As to being happy. That is totally up to the GM and other Players. I can't just pick one since either can be important. If the GM made a Roll20 room to run and all he put up was the battle map it might not be that great. The NPC Nullpunkt is talking to you, he has a picture in the scenario but the GM didn't put it up for us to see "He looks like a guy, who cares, anyway he says..." missing something. If you get too many distracted players it hurts the game too but that is also true of face to face games. For improving things that is hard. If we use Roll20 as the example.... GMs: If you are set up to run a game and recruiting days in advance set up six blank character sheets that can be viewed and edited by anyone. When someone signs up for you game give them the link to it and they can build their character sheet before the game. This is an application of "We're all adults here, we can play nice and have common sense" despite not everyone necessarily being an adult. The number of times a player will mess with another's sheet I would think is far lower compared to the amount of time it saves everyone. Players: If you are given the option above, use common sense and act like an adult. When you log in and see Blank Sheet, Empty Sheet, Free Sheet, and Nullpunkt's Sheet, don't edit Nullpunkt's Sheet just because you have the ability to do so. Spend time before the game putting your character into an empty sheet. The Sunday game will run so much better if you built your sheet 5pm Wednesday and I built my sheet at 3:30 AM Friday, and they are both ready before the Sunday game.
Nohwear wrote: My first concern is how do you prevent players from expending resources? I feel that there are better ways to encourage rp. This has got to be the biggest one for me. I never thought about a character, such as a Bard, who might have Comprehend Languages ready to cast. It also makes me worried that If I play up a vendor or store that one silver piece the character spends to buy food from the starving merchant might be considered a wasted resource. If I'm putting effort into the RP the player may metagame wonder if it is an important plot point or even success condition. ---- Jeff Morse wrote: Besides are you really running so fast that you have extra time? No, hence the lack of stars. I prepare for everything and try to foresee complications. Things like Knowledge checks. I do -Not- tell you the results. I would preprint out the various DC results with 4 copies each and hand the appropriate one to those that achieve them, for a physical game. For an online VTT I'd copy and paste from the PDF onto my notes and paste that into a whisper for the appropriate player. During the beginning Fluff History/Geography/Local that many scenarios I've looked over have, I'd ask other players about any purchases or plans they have while you read the message/card. The first face-to-face scenario I played was an Evergreen and the GM did finish in two and a half hours. After playing it twice I bought it myself and saw that we didn't miss anything and even did the optional encounter. The Online Evergreen I played on a VTT suffered from Art Project time for the OCD about Tokens. So it wasn't that short. Those two made me think about how to enrich a scenario and be a better GM. New speed-run records are something I do not count.
I'll create a, very short example, completely bogus scenario just to get the point across and hopefully make things easier without spoiling a real one. Village of PooPoo tier 1-5. You start with the Venture Captain RP encounter, ask your questions. Roll Geography if you have it. If you get a 20+ you learn that Celestial creatures known as Lillnds have been seen dancing around the woods. They are not a part of the adventure or any encounters. This is merely Geography fluff. Scenario Encounter 1, Battle. Win it, keep walking through the woods. --> Insert GMs own personal encounter 2 since the scenario usually wraps up within 2:30 to 3:00 hours.
Rest of the scenario encounters, run as per normal. --------------- The intent is to be merely a little bit of extra RP to enhance the scenario and throw any skilled players (such as those who bought it and never ran it, just so they could know the treasure/monsters) for a little bit of a loop. It's just RP. There is no fighting or changing any of the scenario monsters or stats. Here's the problem, the intent is this:
"PFS RP Guild Guide wrote: GMs may use other Pathfider RPG sources to add flvor to the scenario,... No matter how innocent someone's intentions are someone has the right to pull this: "PFS RP Guild Guide wrote: Scenarios are meant to be run as written, with no addition or subtraction to number of monsters... They'll run around proclaiming that you added a monster or even that nothing about Truespeak says it can be turned off for the GMs personal fun. Honestly you always have the chance of -that one player- who justifies someone hiding as a means to immediately attack without repercussions. Naturally being a CR 7 creature in a tier 1-5 it will run and not fight the PCs but... You could end up with that one. ---------
Every done something like it? You know, not just adding a shop in town where a player is less likely to jump and attack the owner.
Nefreet wrote: Industrious Urbanite. Ah, never even heard of that book before. Looks like this is one of those 1% times where the Archives of Nethys can't always be awesome. Currently according to the additional resources, that is the only alternate racial trait from Heroes from the Streets that is Not PFS Legal.
When you play in a home game you have the advantage of knowing what the other people are going to play. In those games you can easily get away with Grunk the 7 Int Fighter whose sole skill is Perception. Everyone is paranoid and takes the social trait Seeker. Home games do tend to see far more razor-honed min-maxing. If it were a PF Society game it would be different. If you brought your character and everyone read:
When you have no idea what everyone else will play it becomes very useful to let the razor dull a little bit when choosing scores. Some of the near death encounters I saw weren't even Perception related. Simple things such as the adventure comes to a halt unless at least one party member can get across a water-filled pit or you are unable to complete your goal unless someone can get a 15 on Knowledge:Arcana outside of combat. For society the two characters I have the most fun with are far from optimized. A dwarf bard with 14 as his highest score and the 16 strength fighter who has linguistics as his second highest skill and no ranks in Perception. Neither one has ever failed to be critical in completing, at least some of, the scenario's secondary success conditions.
Roy Lewis wrote: Heck if I could build real life traps to make the rogue disable them I would (just kidding or am I). I totally did that. Back in 2nd ed days. I had a buzzer from some board game that went off when the pressure was removed from the button on it. Put that in an index card box and gave it to a couple kids that wanted an introduction to RPGs. They didn't have a trap disarmer so the alarm trap was a lesson that being able to disarm traps is useful. Of course you can guess what happened. *shake box* *my character didn't do that* *yes you did* ------------------ Anyway, I guess this thread did serve its purpose. I wanted to learn what to expect if I started running scenarios. It just didn't turn out the way I was expecting. I originally was going to post in the how to bring RP back to PFS thread but thought it might better be its own thread. I was thinking I'd come home from work and find either light-hearted stuff like that character with Craft:Chocolatier who passed out candy IRL and made a mess. Or the creepy stuff like the barbarian who smears the blood of fallen foes on his face. Instead I found more than a few people said leave the RP for home, don't act how you think a 150 year old elf does, we need to get this done fast and it is a "good" thing if we finish in only 2 hours. You can't see them all now since at least a couple were the 80% Personal Flame then throw in a couple sentences at the end. They ended up being leave it at home. In retrospect it did end up being a learning experience. I'm not so sure I want to run scenarios for PFS anymore.
I was recently looking for a interesting weapon for a new character and came upon the Lucerne Hammer. I have never seen a character or NPC use one in Pathfinder, DnD 3.5 or even 3.0. Awesome, let me see what this see text thing is: +2 to CMB if you sunder medium or heavy armor. Looking at the rules it is quite pointless to even try it despite this weapon being historically designed for this task. Full-Plate hardness 10, HP 45
Then I thought about it not being about damaging the armor at all. It would be completely about how hilarious this situation would be. Player: I attempt to Sunder Mr Aspis' armor.
I had someone tell me that archer types in PFS use silver blunt arrows to avoid the -1 damage for alchemical silver on sharp things. The Advanced Player's Guide wrote: Arrow, Blunt: These arrows have rounded wooden tips. Ultimate Equipment wrote: The alchemical silvering process can’t be applied to nonmetal items, and it doesn’t work on rare metals such as adamantine, cold iron, and mithral. Doesn't that mean, essentially, he has seen a lot of people "Doing it Wrong"?
Chess Pwn wrote: If it applies to all uses of the skill, it applies when you use that skill with versatile performance. Cool. I'm really curious. I am not trying to be disrespectful and am merely asking a question. I noticed you are listed as a Venture Agent so.... Is this a personal opinion or something that you firmly believe is PFS rule? There is a $14 PDF that I currently do not own and a Bard that I want to play. It would really suck to buy it and find out that bonus is useless except for Dayjob checks (Perform:String can't be used for Distraction and I would not whip out a Lute in combat for Countersong, or likely at all, anyway). So, I hope you can see my point of view on wondering if I would walk into a game store or convention and possibly have someone slash my skill based upon a trait.
Yes, another post on this topic. I searched for over half an hour and found a lot of personal opinions. Is there a conclusive errata or FAQ that I have yet to find? The one FAQ I saw didn't cover this topic. I -think- the general consensus is a trait bonus to Perform will carry over to the Versatile Performance. Is this the PFS standing? Here is the main thing to think about: Trait: Savant (Social)
Whispers "You're not really using the performance and yet the general consensus I saw was that trait bonus does apply". Is there an Official PF Society standing on this? It is really simple to get a Bard to level 2 (Play a Dungeon Crawl Lv 1 module, GM a couple Tier 1-2 scenarios and apply them), then poof you now have Bluff and Diplomacy for free without "Slumming it".
Before I give being a DM for PFS a try I'm curious about other people's opinion on this matter. I'm the kind of person that if I were to run a scenario that involved Kreighton Shaine I would absolutely need to have a plastic rose before I would feel comfortable running the game. However with all the 'Speed-Run', let's go, we can get This Evergreen done in less than three hours... I'm curious on this topic. I'll throw in two examples to start things off. The Bard who sings: You have a player with a Bard character and every round he is using Inspire Courage he sings two sentences from an altered IRL song.
The Tobacco User: The player who brings a cigar to the game. It it is not bubblegum or chocolate and it is out of the cellophane wrapper. It is not lit and never has been. He chomps on it during the game because his character smokes cigars and will show you his sheet where he purchased the 5 silver one pound of tobacco trade good to justify it. This situation sounds simple enough but you know that you will get that one player. The one who sits next to someone with a pack of cigarettes obvious in their shirt pocket and not bothering them but the fact this player has a cigar in his mouth is the 'worst distraction' in the world. These two examples from my experience from DnD 3.0/3.5 might sound silly but I'm still curious about other people's views. Please feel free to add your own experiences and examples.
Blind Prophet wrote: Also, a while back, paizo and humble bundle got together and did a charity donation deal...you donated money to charity, and depending on how much you donated, you got a bunch of books. I donated $18 and got...i want to say 15-16 rulebooks and a bunch of scenarios? They're all watermarked with your name/email at the top, so they're legal for play. That bundle is what I used to get into PFS. Just so you know they aren't 100% charity, it really is up to the buyer if they have the motivation to click a button and open a slider. Part goes directly to Paizo, party to a charity of your choice (There is a default one advertised and listed but you can -Change- to any of the listed charities), and part to the humble bundle tip-jar. I personally looked through the charity list, couldn't find any of the really off ones that are legit on their list so... I changed the slider to 70% Paizo, 30% Tip Jar, 0% Charity.
I'm curious how GMs handle the meeting at the bar in respect to the skill checks. Do you come out and tell the players that they require 3 successful checks, from different players, to pass from one phase to the next? For someone who has never played or ran this scenario it might not be intuitive. If a spell caster uses a Silent Image to create a distraction, if I were the DM I could assume he was using Spellcraft and taking 10 and receives a bonus if needed to achieve the needed DC. I would never consider rolling it as a player. I'd think the spell was a good enough solution. Even with this, it's not good enough for a distraction since you don't have two more PCs thinking of a skill to use to help. A few of the solutions in this thread sounded awesome but left me wondering what other skills the other PCs used. If you slip a mickey in someone's drink or charm someone it would look like a success. Do GMs occasionally hand-wave the requirement for 3 PC skill successes at every phase?
Hello, I need a little help concerning this order. A while back I purchased the humble bundle offered by Paizo. Many great things came with it and I have yet to get through many of the downloads. I had no idea that I already owned the Pathfinder Roleplaying Game: Advanced Player's Guide as a part of it. The Web Site apparently didn't know either and it let me order the PDF download for an item I had purchased back in March of 2016. Is there anyway we can rectify this? Many thanks.
Nah, I only learned the term recently myself. Any scenario that is listed as either Tier 1-2 (only) or level 1 is an Evergreen. It means you aren't limited to one play. So a Tier 1-5 adventure that you play with your level 1 Guy, that's it. You'll never get any Xp for playing it again, not even with a different character. Core is a little more than just that. It's described in the free guild guide that is an intro to pathfinder society. If you didn't have it, here it is:
Ever play an Evergreen with a person who has several stars as a DM and boons from Cons? Not the DM, another player. The Confirmation: Spoiler: Our player was a big bad Demon-Spawn Tiefling Occultist who wore Hellknight Plate. I was a humble Dwarf Cleric. We encountered the Water-Filled Pit. Dwarf: "Dwarves don't swim" as I take out my rope and begin hammering a piton into the ground. Tiefling: "Don't waste your piton, this is no problem" as he clicks his heels together, thinks happy thoughts, and boosts his movement speed to 50. He makes a running leap over the pit and Rolls a 2. Now in the water he must try to swim and gets no bonus from fast movement speed. Wearing plate armor, he sinks like a rock. Dwarf: Once I'm done hammering in the piton I'll affix the rope to it and drop it in the water for the idiot. The DM who was clearly having fun with this: "The rope floats on top of the water since you didn't tie anything heavy to the end of it".
Risen Demon: You got the attention of a coordinator or venture, they'll bomb you with more info than the map likely has shown. There are places that are spotty about announcing their games. Warhorn is often used to look for local stores in your area. The downside is that each 'lodge area' maintains their own warhorn site and on top of that certain game stores will maintain their own separate site and.... ect... you get the point. A coordinator or venture can help sort all that out for you. Imhrail nailed two more great resources PFS Online Collective and Roll20. The Collective is your best place to start. Not every game is listed or known by the Collective. Some people run PFS on Roll20 on their own. The quest I mentioned is a good example. Once my friends decide on characters and when to play, I'd make a quick post here on Paizo to see if one or two more people would be willing to join since it would be my first time as a DM. With that have fun. I'll throw in a few more helpful hints. 1. Core: Occasionally a game will be listed as Core. This is -Not- the same as a regular PFS game. There are many classes, and other things, that are allowed for PFS that are not allowed for PFS Core. 2. Try not to use too much (technically it is supposed to be none) in the way of spells/feats/traits/ect that come from products you don't own. With Open Gaming and online searching it is easy to find things that look nice from sources you don't own. The DM has the right to Audit. An Audit basically is "Ok, you are playing the Kineticist class, show me at least one printed out page from the PDF that has your name and email address on it to prove to me that you own Occult Adventures". If the answer is you don't own it, you either don't get to play or the DM will give you no credit at the end. 3. There are several scenarios were you must play a pregenerated character instead of your own. At times the game listing may not come out and inform you of this because they might think it obvious (to an experienced player) without considering new players. We Be Goblins is a popular one to encounter. It is great fun but you'll be playing an already made goblin. 4. Try to find an 'Evergreen' scenario (Such as The Confirmation) for your early experience, doesn't have to be the first. These are tier 1-2 and can be played with 1st level characters repeatedly. You might have 'A Character' now but most people quickly turn into 'I have Six+ and none are even level 2 yet'. These scenarios are geared specifically toward or a group of level 1 people. Tier 1-5 can be scaled but it is random fate based upon who else plays with you.
I wouldn't expect it that soon. They would have to change the PFS Roleplaying Guild Guide of which page 10 specifically says "Characters may elect to worship an evil god...". Also one of the scenarios that a level 1 character can play (won't mention which) specifically has a DC for sleight of hand to steal an object as one of the ways to overcome a challenge in it. The object that the player is stealing is not illegal and does indeed rightfully belong in the possession of the person who has it. This scenario comes out and has outright theft as a possible solution to the heroes challenge. Some of the Factions have high ranking members, or are even lead by, evil NPCs. Dark Archive comes to mind: Zarta Dralneen I wouldn't worry about it all that much.
Yes indeed, the old Free RPG day level one module with the chronicle that has a level 1-2 reward. Here is my confusion. Pathfinder Society Roleplaying Guild Guide: Page 21
We Be Goblins, supplemental download including the chronicle sheet: Page 1
----
I've found Warhorn a great way to identify games going on at game stores. I started using the Boston Lodge to find my first in person game. However I noticed they cover Central MA, RI, and NH and yet when I looked over the entire month I didn't really see any games in NH. I thought it was a little odd so I spent a while on Google and found another lodge that covers NH with games that weren't mentioned on the previous page. So, some lodges are big and others are not. Is there any concrete list of lodges? I do mean other than emailing and talking with venture captains or lieutenants. Bonus question, if I ever did decide to start DMing; If I managed to run a game at a new game store that had previously never hosted PFS (It's been open for less than a year) -Without- any contact with a Venture Captain and posted it on Warnhorn.... What sort of reaction, if any, do you think there would be from any Captains ect...
Awesome. Thanks everyone. Carla the Profane, I definitely know the Pharasma part.
Imagine an unarmed (Dex 14) mopey and somewhat scrawny (11 str, 10 Con) guy with no armor. He stands in the rear of the PFS party stroking a stuff animal Whippoorwill, which happens to bear a holy symbol on it, attached to his left arm and sighs "I don't know why I bother you're just going to get hurt again". If actually pressed to do something he'll throw an icicle from the water domain at the enemy. I tend to have more fun making "Less than optimized" characters. But with so many other characters I've yet to torment a table with a weapon-less, no armor, cleric who at best channels or throws a Doom his first few adventures.
I've been considering a new character concept lately. I looked over all the different feats that let Channel Energy have extra effects. Then the big question hit me, do the positive energy channeling ones always work or only if someone is missing HP? We'll take this one feat for an example. -------------
Your faith not only heals the body, it tugs the strands of fate. Prerequisite(s): Channel positive energy 3d6, worshiper of a deity of death or graves. Benefit(s): When you channel positive energy to heal living creatures, you grant each creature you heal the ability to roll twice and take the better result on a single attack roll, skill check, or saving throw of their choice within a number of rounds equal to your Charisma bonus (minimum 1). Multiple uses of this ability do not stack, but they do reset the effect's duration. A creature can only benefit from one instance of this channel effect at a time.
So, the big question is does a target have to be missing Hit Points to benefit from the double-roll or will everyone in range receive this benefit?
Pretty much completely answered by everyone else. i feel the need for one little reminder since I saw it slip once myself. Just make sure the characters are all society legal. Little things such as Wizards aren't allowed to have Scribe Scrolls.
I've been considering DMing lately myself. |
