Ashton Blaze's page

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Diego Rossi wrote:
Ashton Blaze wrote:

From continued reading it seems like any enchantment that doesn't specify what exactly it can be placed on appears in both lists and could presumably but put on a folding chair for all it matters.

Folding chairs aren't masterwork weapons.

I reckon some unhinged Brawler will try and get one. Get WWE up in here!


Ah well, I'll stick with my Home Brewed 'True Shot' enchantment for any game I run and hope my GMs are equally kind.


Ah, the book does have a list of Ammo enchantments! I was going off AONPRD which doesn't. (Needs to be added to their overlong to do list eh?)
So this means that Keen can't be permanently put on ammo but Keen Edge can be used. So it's a case of 'balance' which makes no sense as it so often does.


Also the Rusting enchantment.
It states that it drops flakes of rust and corroded metal which makes it sound like it can only be put on a metal weapon but it doesn't specify this and it does appear in the Ranged Weapon table.
Do I have a Wooden Longbow that is rusting? As a GM I'd say it only made sense to go on metal ammunition or melee weapons.


From continued reading it seems like any enchantment that doesn't specify what exactly it can be placed on appears in both lists and could presumably but put on a folding chair for all it matters.
But this doesn't answer the whole Keen question, from the Keen Edge spell it seems like it's viable to make ammo Keen temporarily but enchantment makes it seem like it can't be permanently. If this is a balance choice it doesn't make much sense to me.


Now we all know that ammunition can be enchanted and some of the things that can be put on it are obvious like flaming.
But ammunition doesn't have a table in Ultimate Equipment or anything like that.
Taking flaming for example, it appears in both Melee and Ranged and I've always thought this could be put on a bow or similar. But unlike some enchantments such as Keen it doesn't actually specify what it can be put on which I assume means it can be put on any weapon.

I started wondering about all this after looking through some spells and noting that Keen Edge can be used on a set of 50 ammunition similar to enchanting them. But the Keen enchantment is only in the melee category. Now arrows in their description do say they can be used as a improvised melee weapon but so could anything really. So could Keen be put on arrows? Plenty of people have wanted a Keen enchantment for ranged weapons and I even home brewed an equivalent after finding a Keen Longbow in Second Darkness that was no longer valid in Pathfinder.

But could we have been putting Keen on arrows all along? And if so are other melee enchantments available for ammunition? Are we meant to exclusively use ranged weapon qualities and if so which ones?

Where is the list of ammunition enchantments?


Personally I am sceptical, much like with Starfinder, I'm interested. However I worry that it will be dumbed down, I love the depth and complexity of PF and rarely have problems with the rules. I rarely need to House Rule anything and love that for almost anything I need there is already a thought through rule for it. While learning it can be slow as there is so much to learn once people have they have incredible freedom within the game.

I'm definitely going to give it a go, partially because I'm looking forward to seeing The Dominion of the Black invade. But I don't think I will ever get tired of first edition. This game was made by people who never wanted to stop playing D&D 3.5, I wonder if this will have its own Pathfinder offshoot one day.


chaoseffect wrote:
So many questions, so few answers.

Well the general consensus was that there is no limit on how many sneak attack a rogue can make per round.

But that is so unbelievably broken I cannot believe that even the Unchained Rogue can do it. For example: A flanking level 10 rogue with Improved two weapon fighting: A possibility of 20d6 on top of the 4 attacks. That's as much as some spells from a level 20 caster on the sneak attack alone not counting talents for re-rolling and extra effects.
So yeah that's horribly broken, so I'm personally house ruling that you can only get one sneak attack per turn, on any successful hit so it can happen most turns, but only one. It seems much more balanced.

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Night of the Werewolf (inactive)