Verzen wrote:
You still get all the goodies of your elemental defense, you just get it a couple of levels later. The requirements are a little silly, but make sense within the boundaries of the archetype. Plus if you're a hydrokineticist you get a brand new effect for your shroud of water thanks to this archetype. I'll let you guess on that. :)
Hey Mark, had another item you might want to look into adding to the Horror Adventures FAQ list. There's a bit of a problem with the Death Druid archetype: Death Druid shared consciousness
I actually hope we do get a medium/heavy armor melee build that actually lets you friggin' use weapons while doing your blasting, because as it stands you have to constantly keep your hands free if you want to use Gather Power/Supercharge. Maybe even possibly key your form infusions off of Strength or something so you're not ridiculously MAD. ...Yes, I also like the mental image from Golden Sun of the high level warrior adepts wearing full plate, swinging greatswords around, and blasting stuff with elemental psychic magic. :v
Mark Seifter wrote:
Maybe tiger's eye for wood?
I suppose I'll ask this here, since I honestly don't know who wrote the archetype. :P This question was actually asked in a Familiar Folio thread back in the day and was never answered. The Chosen One archetype for paladin from the Familiar Folio states that: Quote: Religious Mentor (Ex): The familiar’s sworn duty is to help train the chosen one for her future glory. The familiar is treated as having a number of ranks in Knowledge (religion) equal to the chosen one’s paladin level. The chosen one doesn’t gain Knowledge (religion) as a class skill. So the familiar has all of the ranks in Kn.: religion because they're supposed to be teaching their young paladin. Okay, cool. Only one problem: Familiars can't talk to their masters until 5th level. Until that point, it's a lot of vague, empathic communication and glaring at one another. My question is thus: Based on the fluff of the archetype, would it be reasonable to move the Speak With Master special ability for the familiar from 5th to 1st level?
Tacticslion wrote:
Is it sign of wrath?
Arachnofiend wrote:
lolnah, that second "feat" is literally the strength of a class feature and not a feat.
And here's the last one. Apparently according to Mark we would have hit this earlier but he had used the wrong PRD one week and accidentally converted a poison from Ultimate Equipment. Wyvern poison (230 likes)
Yeah, Paizo has several forgotten or "one and done" rulesets. Words of Power is one that Scythia mentioned, along with all of the rulesets from Ultimate Combat and one from Ultimate Magic, like armor as DR, called shots, piecemeal armor, and magic duels. Everything from Pathfinder Unchained also comes to mind.
First up, flagging for wrong board. This isn't a rules question, this is an advice question. Secondly, how exactly is the swash OP? Is the group's optimization level relatively close, or did he build a competent build and everyone else just tossed a bunch of ideas together that sounded good? Thirdly, if he's surrounded by fey and you want to yoink his sword, you can literally just do it while he's sleeping. No stealing maneuvers required. Be warned however, that unless you talk to him about this beforehand (WHICH I ABSOLUTELY RECOMMEND YOU DO) he will likely get pissed and feel like the GM is specifically targeting him for doing his job. Just taking the swash's sword away for a couple of combats is not going to make the rest of your group stop feeling that he's OP; it's just going to make him useless for a couple of combats and be a burden, and then it'll be right back to the group resenting him. You really should just sit everyone down and allow people to air their grievances.
Dragon78 wrote: Other then this book and Distant Worlds, what other softcover Pathfinder books got a 2nd printing? Pretty sure Technology Guide got a second printing, but I don't remember if it was softcover or not. On another note, this time let's please actually do some in-depth QA for this book? We don't want another repeat of the first book's problems.
A familiar, depending on the type, is effectively a second, albeit much weaker PC. It has an HP pool because of that first reason. If all you're looking for is a +2 to Will saves without having to worry about another stat block, pick up Iron Will and use the arcana slot for something else. Saying "I want the crunch but I don't want the drawbacks!" doesn't sit right with me.
Elegant Egotist wrote:
It's usually not a huge deal until they start speaking up in the product threads, decrying any constructive criticism as "hating" and arguing that Paizo can do no wrong and that we should unconditionally trust the devs "because it's their job".
ElfenLied89 wrote: Being a new GM I didn't think how hard a LE character would be in my campaign. This person knows waaaaaaay more than I do and has been a GM previously. He helps me GM sometimes, but is currently playing a LE wizard in my game. Any subtle ways I can get him to switch alignment? He causes so much trouble in the game. Freeing demons that were captured, almost killing an NPC, and trying to find stuff to kill demigods. Just. UUUGGGGHHHH. I got myself in a bad situation. I don't want to be mean and outright say I can't handle your alignment, change it. Any thoughts and ideas? Uh... None of those particularly strike me as LE, although I admit I don't know the context. Most LE wizards that I've dealt with are on the diabolical, Asmodean side, so those actions, particularly freeing demons who are known to change their minds on eating people on a whim, don't exactly scream LE to me.
A polearm with reach does not threaten adjacent enemies because of said reach, but you get to hit enemies further away. Conversely, if you choke up on your polearm to hit enemies close to you, you would lose your reach. To be fair, I'm not aware of anything that says you lose your reach, but the idea is that you're giving up your reach to hit closer enemies which is a completely RAI interpretation by your GM.
Wise fwom youw gwave! Missed a couple. Striped toadstool (210 likes)
Tears of Death (215 likes)
Hey Mark, glad to see you chimed in over here: Hallowed Necromancer Questions If possible, would you be willing to give a weigh-in with my first question, or would you need to ask whoever wrote the archetype?
Since my last thread for this was so long ago (And because I was a dip and put 'Unleashed' instead of Unchained in the title), I'm making a new thread for this. Over on Mark Seifter's Facebook page, a vote decided that for every 5 likes on his page, he would convert a poison that hadn't yet been so to the Unchained rules. I'm mostly doing this to compile them into an easy to read and find thread. Disclaimer: In no way is any of this officially endorsed by Paizo or rules legal for Pathfinder, this is just something one of their rules designers likes to do in his spare time as a thank you to the fans. Unchained Poisons: Arsenic (100 likes)
Azure lily pollen (105 likes)
Belladona (110 likes)
Black adder venom (115 likes)
Bloodroot (120 likes)
Burnt othur fumes (125 likes)
Dark reaver powder (130 likes)
Dragon bile (135 likes)
Drow poison (140 likes)
*The first Unconscious state lasts only for 1 minute, and then the victim returns to Healthy automatically.
Giant wasp poison (145 likes)
Greenblood oil (150 likes)
Hemlock (155 likes)
King's sleep (160 likes)
Lich dust (165 likes)
Malyass root paste (170 likes)
Medium spider venom (175 likes)
Nightmare vapor (180 likes)
Nitharit (185 likes)
Oil of taggit (190 likes)
*The Unconscious state lasts for only 1d3 hours, and then the victim returns to Healthy automatically. It is not an end state. Purple worm poison (195 likes)
Sassone leaf residue (200 likes)
Shadow essence (205 likes) (Newest 8/16/2016)
To be fair about the whole bane and wielded weapons bit, the esoteric magus archetype specifies that they can use arcane pool to enchant their unarmed strikes as if they were manufactured weapons. Using that line of logic, a standard magus would not be able to do that as it does not say they can (They can, however, wear a gauntlet and use arcane pool on that.) Instead, standard magus' arcane pool says, "Any weapon he is holding". This example can be applied to the inquisitor as well.
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