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Paizo Employee Designer

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Gisher wrote:

Hi, Mark! I have a very specific Medium-related question that I would love your opinion on. Consider a Haunt Collector Occultist who has selected the Champion Spirit and Marshal Spirit for two of their Implements. If they used the Marshal Spirit to gain the the Champion Spirit Seance Boon would the two Seance Boons stack to give +4 damage or would they not stack and simply grant +2?

They are both untyped bonuses, so my issue is whether they have the same source or not. I keep going back and forth on different ways of thinking about the sources.

They don't stack
-Because the source for both is the Possessed Possessions class feature.
-Because the Marshal Seance is actually granting them the Champion Seance Bonus which they already have.

They do stack
-Because each is granted by a different Implement and those are different sources.
-Because they are each granted by a different Spirit with the Marshal Boon simply mimicking the Champion boon rather than granting the actual Champion Boon.

Any insight on this would be appreciated.

Don't stack reason #2: The marshal seance is actually granting them the champion seance which they already have.

Paizo Employee Designer

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FiddlersGreen wrote:
Mark Seifter wrote:
FiddlersGreen wrote:

Hi Mark, would you be able to shed some light on how possession-type spells work in pathfinder in relation to magic items and spells?

For my specific circumstances, if I'm wearing a headband of charisma and a belt of fortitude, and I cast Familiar melding :
1. Does the CHA bonus from the headband transfer with my consciousness? If not, do I get it if my familiar puts on that headband?
2. Is my familiar's HP (this being the familiar whose body I am in) based on my hp with the belt's bonus or without? (Assume I've worn the belt for over 24 hours.)
3. If I cast shield other on the familiar before casting familiar melding, would half the damage I take whilst in my familiar's body still transfer to my real body?

More generally, do on-going spells remain with the body or transfer with the soul/consciousness? What about bonuses from magic items?

This is a difficult conundrum that I had to answer with my new Karzoug tactics earlier in this thread. Considering how powerful the tactic was, I decided that the spells that weren't soul-affecting or mind-affecting stayed on the body, so K had to either pre-buff on the return body (which he did for some essential spells) or use his time stops to put spells back up whenever the PCs switched to a new "phase" of the fight.

Thanks Mark. I guess that answers question 3. =)

How would this apply to questions 1 and 2?

In general for possession, I'd go with the gear on the possessed body, not the possessor, especially as pertains to physical qualities of the body. However, I could see a potential for wiggle room in the same vein as polymorph melding for mental-only static non-activated benefits in a possession where the two physically merge and the possessor's body isn't also around (like greater possession).

Paizo Employee Designer

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Tacticslion wrote:
Belltrap wrote:

Hi Mark!

You mentioned that part of your Karzoug tactics involved using undead anatomy IV to assume the form of an incoporeal undead. Which undead do you favor taking the form of when using undead anatomy IV?

Humorously, I was looking through your thread, for... reasons... and I came across this question with no noted answer.

So...? ;D

I'm fairly sure I answered the question, to the point of hazily remembering patches of the answer. Maybe search for it again?

Paizo Employee Designer

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Rysky wrote:
Mark Seifter wrote:
Rysky wrote:

Hello Designer Eidolon, I haz a question!

I'm curious what effect, if any, Cold/Fire Resistance has against environmental effects that don't specifically deal elemental damage, for example how in Extreme Heat (like being in a volcano) you have to make a Fortitude save or became Fatigued>Exhausted and take non-typed heat damage.

What are your thoughts?

This came up recently at work. They'd be nonlethal fire damage and nonlethal cold damage (and you might ask, as someone did, are there any other examples of that existing in the CRB, and the answer is brown mold, which does nonlethal cold damage).

Cool, thankies :3

What about the saves vs Fatigue/Exhaustion for being in those environments for long periods of time, about how much Resistance do you think you would need before you wouldn't need to make the saves anymore?

Those conditions are directly tied to taking the nonlethal damage as far as I remember, so with 6 resistance, you should be OK.

Silver Crusade

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Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society, Tales Subscriber; Pathfinder Comics Subscriber

Okies, Thankies :3

Paizo Employee Designer

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Luthorne wrote:
Okay, this is something that's been bothering me a little...burst of adrenaline says you get the bonus for that roll, but if you use it to boost an attack roll, does that mean it doesn't apply to the damage roll? Because thematically, it feels like the attack and the damage are the same action, even if they're different rolls, so it's a weird mental image...indeed, until I read it carefully I took it for granted that it did apply to both...

I agree with your careful reading and with others here that it applies to the attack roll only, and then you're fatigued. Flavorwise, perhaps it's a little like a reverse Power Attack; a burst of energy focused on countering the enemy's defenses and landing a blow, but then running out of that extra steam when it comes to digging in.

Paizo Employee Designer

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Ssyvan wrote:

I was hoping to get your personal opinion on a question about a Wizard school power. There are a bunch of powers worded roughly something like the Core's Enchantment School's Aura of Despair. (Elemental Manipulation, Aura of Banishment, Foretell, Shape Emotions, and Bedeviling Aura are the others)

PRD wrote:
Aura of Despair (Su): At 8th level, you can emit a 30-foot aura of despair for a number of rounds per day equal to your wizard level. Enemies within this aura take a –2 penalty on ability checks, attack rolls, damage rolls, saving throws, and skill checks. These rounds do not need to be consecutive. This is a mind-affecting effect.

I've looked around and it seems quite clear that to activate a supernatural power is a standard action.

PRD wrote:
Supernatural Abilities (Su): Using a supernatural ability is usually a standard action (unless defined otherwise by the ability's description). Its use cannot be disrupted, does not require concentration, and does not provoke attacks of opportunity.

My question is how long do these powers last after activation? Do they last one round and require another standard action subsequent rounds to remain active? Or do you just need to use a free action to maintain them similar to the Bard?

And bonus question. What about Paladin Auras? If a Paladin is knocked out in combat, once they regain consciousness do they need to spend a standard action to use their Auras?

Standard to activate the wizard auras but then you can keep it going and spending rounds without an action, until you're ready to turn it off. For paladin auras, it's a bit dicier, since they are constant when not unconscious/dead/etc.


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Mark Seifter wrote:
FiddlersGreen wrote:
Mark Seifter wrote:
FiddlersGreen wrote:

Hi Mark, would you be able to shed some light on how possession-type spells work in pathfinder in relation to magic items and spells?

For my specific circumstances, if I'm wearing a headband of charisma and a belt of fortitude, and I cast Familiar melding :
1. Does the CHA bonus from the headband transfer with my consciousness? If not, do I get it if my familiar puts on that headband?
2. Is my familiar's HP (this being the familiar whose body I am in) based on my hp with the belt's bonus or without? (Assume I've worn the belt for over 24 hours.)
3. If I cast shield other on the familiar before casting familiar melding, would half the damage I take whilst in my familiar's body still transfer to my real body?

More generally, do on-going spells remain with the body or transfer with the soul/consciousness? What about bonuses from magic items?

This is a difficult conundrum that I had to answer with my new Karzoug tactics earlier in this thread. Considering how powerful the tactic was, I decided that the spells that weren't soul-affecting or mind-affecting stayed on the body, so K had to either pre-buff on the return body (which he did for some essential spells) or use his time stops to put spells back up whenever the PCs switched to a new "phase" of the fight.

Thanks Mark. I guess that answers question 3. =)

How would this apply to questions 1 and 2?

In general for possession, I'd go with the gear on the possessed body, not the possessor, especially as pertains to physical qualities of the body. However, I could see a potential for wiggle room in the same vein as polymorph melding for mental-only static non-activated benefits in a possession where the two physically merge and the possessor's body isn't also around (like greater possession).

Cheers. I'll plan along those lines.

Paizo Employee Designer

Whew, all caught up! Remember to tune in to Twitch in an hour guys!


Do you think the wording of uncanny dodge is meaning to imply you are immune to having the flat-footed condition or that you don't have natural instances of flat-footed, like before combat, but can be made flat-footed ex. shatter defenses.

Paizo Employee Designer

Chess Pwn wrote:
Do you think the wording of uncanny dodge is meaning to imply you are immune to having the flat-footed condition or that you don't have natural instances of flat-footed, like before combat, but can be made flat-footed ex. shatter defenses.

Honestly, I'm not 100% sure whether all the rules were written, back in the day (before Pathfinder in many cases), with the current understanding of the distinction of flat-footed and denied Dex bonus in mind. That being said, it would seem you are immune to flat-footed in particular, as well as being denied Dex by unseen assailants, but not to other means of being denied Dex like feint.


Mark Seifter wrote:
Tacticslion wrote:
Belltrap wrote:

Hi Mark!

You mentioned that part of your Karzoug tactics involved using undead anatomy IV to assume the form of an incoporeal undead. Which undead do you favor taking the form of when using undead anatomy IV?

Humorously, I was looking through your thread, for... reasons... and I came across this question with no noted answer.

So...? ;D

I'm fairly sure I answered the question, to the point of hazily remembering patches of the answer. Maybe search for it again?

There are currently six results for my search (perhaps seven, with this post) mentions from the Search Function:

1: your original
2: the question quoted above
3: your response to FiddlersGreen about possession
4: His request for clarification
5: Your further clarification
6: his "cheers" response

Weirdly, neither my posts nor your responses to it are present. I'm kinda at a loss.

So... I'unno. Sorry to bother you, if you did answer it - it seems, in that case, my search fu (and/or the search engine) has simply failed me, somehow. Oh well!

Paizo Employee Designer

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Tacticslion wrote:
Mark Seifter wrote:
Tacticslion wrote:
Belltrap wrote:

Hi Mark!

You mentioned that part of your Karzoug tactics involved using undead anatomy IV to assume the form of an incoporeal undead. Which undead do you favor taking the form of when using undead anatomy IV?

Humorously, I was looking through your thread, for... reasons... and I came across this question with no noted answer.

So...? ;D

I'm fairly sure I answered the question, to the point of hazily remembering patches of the answer. Maybe search for it again?

There are currently six results for my search (perhaps seven, with this post) mentions from the Search Function:

1: your original
2: the question quoted above
3: your response to FiddlersGreen about possession
4: His request for clarification
5: Your further clarification
6: his "cheers" response

Weirdly, neither my posts nor your responses to it are present. I'm kinda at a loss.

So... I'unno. Sorry to bother you, if you did answer it - it seems, in that case, my search fu (and/or the search engine) has simply failed me, somehow. Oh well!

It fails us all some days. I hit search thread and turned up this post as the first hit.


Thanks! :D

EDIT: I'm watching Twitch right now (just got on), but I don't see you?

Also, from right to left, can you name people for everyone?

(Owen is on the right, while Jason is one the left, I think, but I'm uncertain if James is middle right and Amanda is middle left?)'

EDIT 2: BOTHER! I just missed their names! XD
EDIT 3: new crew, the old list above is totally off!


BigNorseWolf wrote:
Mark Seifter wrote:
So, you may have wondered why the site is acting up. Looks like we're doing another Humble Bundle with cool stuff for the Worldscape tie-in. Check it out here. Also, this time around, I'll be playing on the twitch livestream, so be sure to tune in at 5 PST (8 EST) to the Paizo twitch channel. I will be playing Dark Yoon, an alternate reality Yoon who found a way to suppress and channel the dark flame curse rather than a way to remove it, also using an as-yet unreleased option or two from future books
... the sumo wrestler on ice skates is an interesting character...

Re-posting these links on this page for the curious.


John Compton on the right! Woo! Yay, John! GM! Also playing Shardla to round out the party!
Mark Seifter on the right middle! Dark Yoon!
Tanya Woodridge on the left middle! Lem!
Logan Bonner on the left! Alain! (the only one over 4 ft.!)

Good luck! Enjoy!

Paizo Employee Designer

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Indeed, and much fun was had by all!


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Did you miss this question? Or did I just miss your answer? ^_^


And now it's JJ, Eric, Jessica, and Stephen!

... playing a module I can't listen to!

(But I have it playing, if on mute, to grant more retention time, in case Twitch cares about that sort of thing, like YouTube does!)


I've gotta say, though, some of the facial expressions and actions by the various players are... amazing...


Mark Seifter wrote:
Indeed, and much fun was had by all!

Including us who were watching! :D

Grand Lodge

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Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps Subscriber

Hey Mark, what is the cast time for Spark of Life kineticist wild talent?


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if a spell, say fireball, targets 3 creatures with SR, do you make 3 CL checks, one each, OR 1 check that all creatures compare against?

Is chill touch any different being a multi-round spell?

"To affect a creature that has spell resistance, a spellcaster must make a caster level check (1d20 + caster level) at least equal to the creature's spell resistance.
If several different resistant creatures are subjected to such a spell, each checks its spell resistance separately."

And thanks for giving your thoughts on Uncanny dodge and it being immune to all forms of flat-footed.

Dark Archive

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Hi Mark, thanks for the answer to my last question, and here's another question for you, if you'd be so kind.

Does the Inspired Rage feature of the skald count as rage for the purpose of effects such as the Amplified Rage feat?

For example, if a half-orc skald and a half-orc barbarian both took Amplified Rage, and the half-orc skald using Inspired Rage while the half-orc barbarian was not raging, and they were adjacent to each other, would both gain the benefit of Amplified Rage?

EDIT: I just realized that this also decides whether a half-orc skald could even take the Amplified Rage feat without taking levels in barbarian or the like. Is this the case? Or can they not even take the feat?

Thanks in advance!


Ooooooooooriginal post.

Mark Seifter wrote:
Kairos Dawnfury wrote:
Would you mind sharing your new tactics for the BBEG of Runelords? I'm running RotRL now and prefer the idea of making him harder rather than adding in minions.

Tactics:

** spoiler omitted **...

Mark! My search-fu has failed me again.

Do you know...

spoiler!:
... where that spell Alaznist created is? My gut says that it's probably somewhere in the Runeforge, but I'm just not finding it. Sorry!

(If it helps, I'm using the old 3.5 version, so that might be the cause of it. The other quite probable cause (and may be even more probable) is exhaustion and simply literally missing/skipping over extremely obvious text somewhere in the book - exactly like looking for very obvious signs when grocery shopping, but missing them when they're five feet away - or just looking in the wrong place(s).)


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Tacticslion wrote:

Ooooooooooriginal post.

Mark Seifter wrote:
Kairos Dawnfury wrote:
Would you mind sharing your new tactics for the BBEG of Runelords? I'm running RotRL now and prefer the idea of making him harder rather than adding in minions.

Tactics:

** spoiler omitted **...

Mark! My search-fu has failed me again.

Do you know...

** spoiler omitted **

Is it sign of wrath?


Oh! Sweet! Thank you!

... hm, Sins of the Saviors - looks like it is in the part I thought of. I'll have to scan more closely, later!

Thank you so much! Awesome!


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Hi Mark!

So this archetype exists: http://www.d20pfsrd.com/classes/base-classes/witch/archetypes/paizo---witch -archetypes/havocker-witch-archetype

My question is this: If you multiclass Kineticist and Havocker Witch, I assume your kinetic blast scales evenly across both classes (so your blast damage is equal to d6 * 0.5*(Kineticist Level + Witch Level + 1) -- but let me know if this assumption is wrong). In the Havocker's infusion section, it says that the witch "cannot accept burn" -- does this mean she can't accept burn period, even if she's also a kineticist who can normally accept burn, or does that just mean she doesn't have the burn class feature and so can't accept it unless she gains that class feature in some other way (ie: by becoming a kineticist)?

The wording there is kinda convoluted but I think you get what I'm asking.

For the most part I'm trying to give my aerokineticist one of these: http://www.d20pfsrd.com/bestiary/monster-listings/magical-beasts/chuspiki

Not because it's particularly strong (although the damage is decent for a random familiar) -- the character token I use for this character just happens to have something that looks EXACTLY LIKE IT sitting on her shoulder, so I thought it'd be appropriate. At the moment I'm using Elemental Whispers to emulate a weasel, who will eventually become a wysp, but that's nowhere near flying weasel-rat with super-long tail and wings.

Paizo Employee Designer

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New FAQ!

FAQ wrote:

White-Haired Witch: The white-haired witch archetype says that it uses Intelligence instead of Strength for damage rolls, but does it still use Strength for attack rolls or does it use Intelligence for attack rolls like the hair hex? Can a tengu, nagaji, or other hairless character take the archetype?

A white-haired witch still uses her Strength modifier to determine her attack bonus with her hair. Witches of races that do not normally have hair can become white-haired witches, in which case, they supernaturally grow hair.

Sovereign Court

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Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Comics Subscriber

Witch, please.


Mark Seifter wrote:


A white-haired witch still uses her Strength modifier to determine her attack bonus with her hair.

so.. every white haired witch is going to have to get the hex?

Paizo Employee Designer

BigNorseWolf wrote:
Mark Seifter wrote:


A white-haired witch still uses her Strength modifier to determine her attack bonus with her hair.
so.. every white haired witch is going to have to get the hex?

I believe they don't get hexes. In any case, this isn't really new news because it's part of the FAQ-rrangement involving converting the PFS Campaign Clarification.

Silver Crusade

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Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society, Tales Subscriber; Pathfinder Comics Subscriber

Yay, Witch FAQ on Friday the 13th!

Woot!


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Mark Seifter wrote:
Gisher wrote:

Hi, Mark! I have a very specific Medium-related question that I would love your opinion on. Consider a Haunt Collector Occultist who has selected the Champion Spirit and Marshal Spirit for two of their Implements. If they used the Marshal Spirit to gain the the Champion Spirit Seance Boon would the two Seance Boons stack to give +4 damage or would they not stack and simply grant +2?

They are both untyped bonuses, so my issue is whether they have the same source or not. I keep going back and forth on different ways of thinking about the sources.

They don't stack
-Because the source for both is the Possessed Possessions class feature.
-Because the Marshal Seance is actually granting them the Champion Seance Bonus which they already have.

They do stack
-Because each is granted by a different Implement and those are different sources.
-Because they are each granted by a different Spirit with the Marshal Boon simply mimicking the Champion boon rather than granting the actual Champion Boon.

Any insight on this would be appreciated.

Don't stack reason #2: The marshal seance is actually granting them the champion seance which they already have.

Thank you very much for clarifying this!


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Mark Seifter wrote:
BigNorseWolf wrote:
Mark Seifter wrote:


A white-haired witch still uses her Strength modifier to determine her attack bonus with her hair.
so.. every white haired witch is going to have to get the hex?
I believe they don't get hexes. In any case, this isn't really new news because it's part of the FAQ-rrangement involving converting the PFS Campaign Clarification.

Your memory, as usual, is correct. White-haired Witch replaces Hexes, Major Hexes, and Grand Hexes.


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Question for you Mr. Mark Seifter! (And thank you for answering my other questions!) Does the Trample Monster Ability beat Concealment or Total Concealment?

This came up because Trample is an Overrun maneuver that auto-hits anyone in it's path.However, a normal Overrun is still affected by Concealment, so would Trample maybe?

Thanks for taking the time to review this question!


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Thanks Mark for playing Dark Yoon, any chance we'll see her again ?


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I've had a lot of ideas rattling around in my head. If I wanted to write content under the pathfinder rule set is there any advice you could offer?


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Mark Seifter wrote:
Shadowlord wrote:
I have a question about your blog post Illuminating the Darkness.
Yeah, "actual light" vs "perceived light" is pretty annoying, particularly for features that rely on the exact position of "shadows". I would tend to agree that anything that depends on the absolute light level of an area should just use the way it works for normal vision; the existence of a creature with darkvision shouldn't negate the shadowdancer's ability to shadow jump, for instance (or else the poor thing would never be able to do it, since she gains darkvision).

While I see no other way to play for most skills and spells that rely upon Dim Light (shadow), doesn't this ruling negate the benefits of Low Light Vision and Darkvision of targets in relation to abilities such as Hide in Plain Sight (Shadowdancer & Assassin versions) even though there is no such mention of doing so in those Hide in Plain Sight abilities?


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Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

Can a kineticist with the void element use draining infusion to harm undead and negative energy based creatures?

Fire's fury says you add your elemental overflow bonus to damage, does that mean it only adds the bonus when you have taken the right amount of burn or does it add the bonus based on what overflow bonus you can get regardless of burn? Also why is the ability a level 1 ability when you do not get elemental overflow until 3rd level.


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Rysky wrote:

Yay, Witch FAQ on Friday the 13th!

Woot!

I want to say woo, but this was already one of the worst archetypes in the game and an FAQ is a chance to actually go back and make some old content usable.

Instead we basically get "This archetype was a mistake" and further cementing that it should never be taken by anyone.

Silver Crusade

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Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society, Tales Subscriber; Pathfinder Comics Subscriber
swoosh wrote:
Rysky wrote:

Yay, Witch FAQ on Friday the 13th!

Woot!

I want to say woo, but this was already one of the worst archetypes in the game and an FAQ is a chance to actually go back and make some old content usable.

Instead we basically get "This archetype was a mistake" and further cementing that it should never be taken by anyone.

Except for people who want to play a White-Haired Witch.


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I have a sudden temptation to make a white-haired witch grippli just for funsies... XD


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Rysky wrote:
Except for people who want to play a White-Haired Witch.

I'm at a loss at why you wouldn't take the hex rather than the archetype post clarification.

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society, Tales Subscriber; Pathfinder Comics Subscriber
BigNorseWolf wrote:
Rysky wrote:
Except for people who want to play a White-Haired Witch.
I'm at a loss at why you wouldn't take the hex rather than the archetype post clarification.

For the increased reach and all the alternate abilities.


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Pathfinder Adventure Path, Campaign Setting, Maps, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Maps Subscriber; Pathfinder Deluxe Comics Subscriber
BigNorseWolf wrote:
Rysky wrote:
Except for people who want to play a White-Haired Witch.
I'm at a loss at why you wouldn't take the hex rather than the archetype post clarification.

It may be suboptimal as a PC option, but a DM could still use it to build an unusual adversary.

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society, Tales Subscriber; Pathfinder Comics Subscriber
Steve Geddes wrote:
BigNorseWolf wrote:
Rysky wrote:
Except for people who want to play a White-Haired Witch.
I'm at a loss at why you wouldn't take the hex rather than the archetype post clarification.
It may be suboptimal as a PC option, but a DM could still use it to build an unusual adversary.

*nods*


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Any chance of a ">>Ask *Dark Yoon* All of your questions here! <<" thread?


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Being the kineticist master that you are, what are your thoughts on this question? link Is any cover granted by the wall total cover? Or does it work like a normal wall and thus grants partial cover as appropriate.


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I suppose I'll ask this here, since I honestly don't know who wrote the archetype. :P This question was actually asked in a Familiar Folio thread back in the day and was never answered.

The Chosen One archetype for paladin from the Familiar Folio states that:

Quote:
Religious Mentor (Ex): The familiar’s sworn duty is to help train the chosen one for her future glory. The familiar is treated as having a number of ranks in Knowledge (religion) equal to the chosen one’s paladin level. The chosen one doesn’t gain Knowledge (religion) as a class skill.

So the familiar has all of the ranks in Kn.: religion because they're supposed to be teaching their young paladin. Okay, cool. Only one problem: Familiars can't talk to their masters until 5th level. Until that point, it's a lot of vague, empathic communication and glaring at one another.

My question is thus: Based on the fluff of the archetype, would it be reasonable to move the Speak With Master special ability for the familiar from 5th to 1st level?

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